Remzi
formerly VaBengal
This is more an unknown combination of two other techniques rather than a brand new one. The two techs you combine here are True Pivots and Pivot Grabbing.
Don't know what a true pivot is or how to perform it? Read this thread before you move on: http://www.smashboards.com/showthread.php?p=4292745#post4292745
Explanation:
Now, onto the technique. What you are essentially doing is linking a true pivot to a pivot grab. If done correctly, Marth will dash and then immediately retreat with a pivot grab. You should get a rather large slide backwards if you perform it correctly. This is a pretty technical maneuver and the timing is strict so expect to mess up quite a bit at first.
I'll break down the steps into controller inputs, assume that you are facing to the right:
Right>Wait>Right>Left>Right+Grab
By "wait," I mean the amount of time you would wait in order to initiate another dash when you are fox-trotting.
Here is how it looks: http://www.youtube.com/watch?v=5tq0ubY58tI
Utility:
Now you may be wondering what this could possibly be used for, here is a list of possible benefits of using the Retreating Pivot Grab.
-Leaves a lot of distance between you and the opponent if you miss, so it is less punishable then a dash grab or shield canceled grab.
-Can be used to punish rolls or as a tech chase
-Can be used out of a fox-trot
-Pushes you and the opponent backwards upon connecting the grab
-Good range
I haven't tested it much, but it looks promising.
*EDIT: Here is the frame data for this, just tested it.
Don't know what a true pivot is or how to perform it? Read this thread before you move on: http://www.smashboards.com/showthread.php?p=4292745#post4292745
Explanation:
Now, onto the technique. What you are essentially doing is linking a true pivot to a pivot grab. If done correctly, Marth will dash and then immediately retreat with a pivot grab. You should get a rather large slide backwards if you perform it correctly. This is a pretty technical maneuver and the timing is strict so expect to mess up quite a bit at first.
I'll break down the steps into controller inputs, assume that you are facing to the right:
Right>Wait>Right>Left>Right+Grab
By "wait," I mean the amount of time you would wait in order to initiate another dash when you are fox-trotting.
Here is how it looks: http://www.youtube.com/watch?v=5tq0ubY58tI
Utility:
Now you may be wondering what this could possibly be used for, here is a list of possible benefits of using the Retreating Pivot Grab.
-Leaves a lot of distance between you and the opponent if you miss, so it is less punishable then a dash grab or shield canceled grab.
-Can be used to punish rolls or as a tech chase
-Can be used out of a fox-trot
-Pushes you and the opponent backwards upon connecting the grab
-Good range
I haven't tested it much, but it looks promising.
*EDIT: Here is the frame data for this, just tested it.
Post questions, comments, or findings here.Frame 0: Input Dash
Frames 1-3: In Initial Dash animation
Frames 4-15: Input Forward Dash (if input on frame 4, you must hold forward during at least 5th frame as well)
Frames 5-15: In Dash animation
Frames 16-21: Cancelable Stand/Beginning of Second Dash, Input Backwards Dash now (THE REST OF THE DATA WILL ASSUME THE BACKWARDS DASH WAS INPUTTED ON FRAME 16)
Frames 17-18: Pivot, input grab on frame 18
Frames 19-20: Backwards Dash Begins (19) + Grab Begins (19). Input direction opposite of which you are currently facing (same direction as initial dash) *No more inputs needed*
Frame 21-27: Pivot Grab animation starts
Frame 28: Grabbox comes out
Frame 55: IASA