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Thread Tools Rating: Thread Rating: 7 votes, 5.00 average. Display Modes
Old 05-02-2009, 09:56 PM   #1
CloneHat
Smash Lord
 
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Join Date: Jan 2009
Location: NOVA scienceNow
Brawl FC: 4854-6237-1512
Posts: 1,189
Texture Database & How-to Thread

Before we start...THE GUIDE ON HOW TO USE TEXTURES IS LOCATED ON THE SECOND POST OF THIS TOPIC by Falco400. This explains how to use character and stage textures. For strap menu textures, put them in .../pf/menu/strap/ and call it StrapEn.pac

If you have any questions on how to install, download, edit textures or any of that sort, ask in the Brawl Hacking Support Thread.


Introduction
For anyone who wanted all the texture websites in one easy, accessible place, here we are. You can recommend certain websites or show your collections for me to put in the OP. No more switching back and forth through threads to find the right website, here is a convenient list! A strikethrough indicates the website is currently dead. Please tell me if they have moved!

Just as the website says: "Short and sweet: Too many forums, too many textures, not enough organization." BHW plans to change that by becoming the largest collaborative resource for textures and tutorials! Texture teams from all over are contributing at an astounding rate. Help it expand with your own posts.

The Big Sites
These are the biggest and most useful texture databases on the internet.


Forums | Texture Gallery | Wiki | YouTube Tutorials
Two cats, one goal. Two of the largest Brawl texture websites on the internet have joined together, creating the largest site yet! Collaboratively containing a huge percentage of the most widely downloaded textures, this should be your number one stop for texture hunting. The Roster and massive Texture Gallery are full of goodness, with downloads in plain sight.

Register's Textures
Register, who created a fair amount of the textures on Kitty Corp., has his collection here. The many Register textures that are no longer available on the Kitty Corp. Collection can be found here.

Stack Smash
Downloads
As big as Kitty Corp, SS is also a website that continually updates its roster. Follow the link above and click "The Roster", "The Battlefields", or "Weaponry and Support" to view their textures. When you find one you like, go to downloads and find the file that matches with the picture. They HAVE some stages, but not too many.

Although it may not look it at first glance, this place has a LOAD of textures. It comes NUMBER FOUR out of the most popular texture sites. Clicking "The Roster" and "Stages" will get you previews, check the creator of the one you like, and find his collection in the "downloads" link I have above.

The Mid Sites

While not a gargantuan as some of the sites above, these sites still have plenty of quality content.

Das Donkey Team
Das Donkey creates what I like to call the "gourmet" textures. They are stunning and extremely detailed. Check out MeowMix for a faster download mirror when you find the ones you like.

Dairantou Glitchforce, or DGF, is large, has a big team, and is generally pretty well-known (don't ask me how I hadn't heard of it). Some of their textures aren't that impressive IMO, but they make up with tons of other ones, and almost every other type of file replacement hack out there, including music! They are consistently updating and taking requests, so check them out.

That's right. It's the Smash Enigmas. Although I really don't understand their name, they have a quickly expanding variety of high-quality character and stage textures. Some of the entries just aren't available to download any of them yet, and according to their Q&A, some of them never will be.

This site has gone from small to large, with quite a few quality item, character, and stage textures. All the downloads can be found in their updates.

The Small Sites

These small websites are home to smaller texture teams.

Galaxia Darkness is well stocked with music, characters, stages, and even attack hacks galore! This is complemented by a well-organized downloads page where ALL of their textures can be found.

Legendary Smash Team is currently very small, sporting a very small amount of textures and no downloads. However, these textures a very nice, so stay tuned for more (and downloads)!

Electronic Core is well stocked with cool textures, and its growing team is continually updating as we speak. Browse through the Roster or Main page to find a texture you like, and you'll find a link waiting for you on the Downloads page.

Larger than meets the eye, Smashers Inc. is full of some pretty cool textures. Check the creator of the texture you want, and you can find their collection on the downloads page.

Br4wlBreakers
Br4wlBreakers is usual texture site, many of their projects are still in production. Head to the "Downloads" section for each member's Mediafire archive, though you must look at the rest of the website to preview them.

Another smaller site that has not released too many textures yet; it has just started providing downloads too their detailed roster. Chaos Control also has it's own Texture Manager program, so if you're interested in textures, definitely check it out.

Small but consistently updating, Bonzai has plenty of textures on the production line. They seem to really like Sega, and available downloads can be found on the "Downloads" page.

The newly renovated Metal Militia has lots of characters, and even stages! You just need to look through the blog entries or roster and check if there's a download; only some of the artists have made releases. MM is also NOW RECRUITING!

Its crazy awesome textures draw you in, only to find you can only download a few of them!!! Whatever, they should be available soon.

Despite the plural name, this site's FAQ states it is a one-man team. No downloads yet, but the updates look promising.

Has lots of nifty characters, and even stages! Simply click "\PN Selection/" and select who you want, and there will be a download link there in the entry.

Epic Smash Bros.GT is a small website with several character and a few stage textures, but they also have their own forums and BRSTM collection! They are still fairly new, but are accepting new members. Downloads can be found under "The Roster", although some of the links are broken.

Continually updating with textures, all EST's downloads can be found on the downloads page.

Collections
These are home to individual people's textures. They update sporadically.

Check out his large variety of character textures.

C.O.M.E.T. ~ Collection Of Melbourne's Epic Textures
Original and intriguing, definitely check these out.

Peachkid's Textures
Mostly Touhou textures, all Peach. Check them out!

A collection of cookieM0Nster's stage textures he uses from different websites.


It's like cookieM0Nster's collection, but 10% more ULTIMATE.


knuxrouge's small but inspired SWF-exclusive texture creations. Contains a STRAP SCREEN TEXTURE!

Character Select Portraits
Some websites have them with the download, but a package of commonly used ones is HERE.
__________________
Quote:
12:01 <xatm092> how many characters are there in Brawl again?
12:02 <CloneHat> about 40
12:02 <Finnz7> brawl+ about 40
12:02 <Finnz7> normal brawl just metaknight

Last edited by CloneHat; 02-05-2010 at 06:22 PM.
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Old 05-02-2009, 10:15 PM   #2
5ive
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Join Date: Mar 2008
Location: Toronto, Canada
Brawl FC: 4468-0649-3488
Posts: 1,673

Phantom Wings has granted us a great ability, to be able to edit Brawl's textures without the need of burning a disc! It took him an arduous amount of work to do it and I honestly think he deserves a lot of credit so, once again, thanks Phantom Wings!

Guide:

You're going to need a few things before doing any of this:

The latest version of Gecko OS
An SD Card
The Homebrew Channel
An SD Card Reader
Code Manager

Once you have all the necessities here's what you need to do:

1. Put Gecko OS (once unzipped) into a folder in your SD Card called "apps" (should be in the root of the card) and drop the Gecko OS folder into there (if it is not a folder and just three files, create one and put the three files in there).

2. Create a folder called "codes" in your SD Card (outside of the apps folder you created earlier).

3. Open code manager and get one of the codes below (based on your region, PAL, NTSC, or NTSC-J) and set up your .gct (If you don't know how to do this, just ask someone in the thread, I'm sure they can help! Or you can just create a text file and import it into the code manager).


NTSC:
Code:
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
PAL - Functional for standard textures, causes crashes/glitches with CSPs:
Code:
File Replacement v2.1a' PAL [Phantom Wings, Y.S.]
225683EC 00000000
C201C3A8 00000017
38A00067 38810020
3862E8F8 3D80803F
618CD148 7D8903A6
4E800421 38A0007F
3883FFE8 38610020
3D80803F 618CD148
7D8903A6 4E800421
38A00068 3882E8F8
38610020 9421FF80
BC410008 38610088
3D808001 618CCE7C
7D8903A6 4E800421
7C7C1B78 2C030000
4082000C 38210080
48000034 B8410008
38210080 3D80803F
618CD148 7D8903A6
4E800421 38610008
3D808001 618CC50C
7D8903A6 4E800421
7C7C1B78 3D808001
618CC3AC 7D8903A6
4E800420 00000000
C201CF94 00000007
2C030000 41820018
3D808002 618C5BFC
7D8903A6 4E800421
48000008 8078000C
3D808001 618CCF98
7D8903A6 4E800420
60000000 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A99C0
8A001001 00000000
065A99D0 00000008
2F525342 502F7066
E0000000 80008000
NTSC-J:
Code:
File Patch Code v3.5.1 (NTSC-J) [Phantom Wings, Ported by ‚ׂë]
E0000000 80008000
2256606C 00000000
0401BFE0 4858B9A0
065A7980 00000070
38A00067 38810020
3CE0805A 60E37798
4BE52525 38A0007F
3883FFE8 38610020
4BE52515 38A00068
60E47798 38610020
9421FF80 BC410008
38610088 4BA75239
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524D9
38610008 4BA74761
7C7C1B78 4BA74668
04022360 48585C40
065A7FA0 00000028
80010044 3C608001
6063550C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3A4 00000000
0401CD0C 4858AD74
065A7A80 00000038
2C030000 4182000C
4BA7E1D1 4BA75284
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75260 00000000
043EEA50 48000014
043EEC4C 48000014
043D8C14 48000018
043E9BC4 38600000
043E9DB0 38600000
043D8CF8 60000000
80000000 80406490
80000001 805A7780
8A001001 00000000
045A7790 2F525342
045A7794 4A2F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 4A2F7066
2F736F75 6E642F00
041C6D58 483E0CA8
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE524A5 B8410008
38210080 4BE52509
4BC1F33C 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE52569
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3A14 481C3E8C
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C16C
043DBB64 481CBD6C
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34284
041CDFF4 483D980C
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC2679C
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26784
141CD008 483DA6F8
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC258CC 00000000
E0000000 80008000
4. Save the .gct as "RSBE01.gct" and save it to the codes folder. You're set now with the codes. (If you are PAL, call it "RSBP01.gct", and NTSC-J call it "RSBJ01").

5. Now here's the tricky part everyone seems to have trouble with understanding. It is not very hard to understand at all, read carefully. Make the following directory (meaning folders) in your SD Card:

NTSC-U: private/wii/app/RSBE/pf/fighter
PAL: private/wii/app/RSBP/pf/fighter
NTSC-J: private/wii/app/RSBJ/pf/fighter

Now, inside fighter you would create a specific folder for each character based on how their names are stored on the disc, the list for that is below.

Code:
Captain Falcon:	captain
King Dedede:	dedede
Diddy Kong:	diddy
Donkey Kong:	donkey
Falco:		falco
Fox:		fox
Mr. Game & Watch:gamewatch
Ganondorf:	ganon
GIGA Bowser:	gkoopa
Ike:		ike
Kirby:		kirby
Bowser:		koopa
Link:		link
Lucario:	lucario
Lucas:		lucas
Luigi:		luigi
Mario:		mario
Marth:		marth
Meta Knight:	metaknight
Ness:		ness
Peach:		peach
Pikachu:	pikachu
Captain Olimar:	pikmin
Pit:		pit
Ivysaur:	pokefushigisou
Charizard:	pokelizardon
PokČmon Trainer:poketrainer
Squirtle:	pokezenigame
Ice Climbers:	popo
Jigglypuff:	purin
R.O.B.:		robot
Samus:		samus
Sheik:		sheik
Snake:		snake
Sonic:		sonic
Zero Suit Samus:szerosuit
Toon Link:	toonlink
Wario:		wario
Warioman:	warioman
Wolf:		wolf
Yoshi:		yoshi
Zelda:		zelda
Green Alloy:	zakoball
Yellow Alloy:	zakochild
Blue Alloy:	zakogirl
Red Alloy: 	zakoboy
So, a directory for Captain Falcon would look like this: private/wii/app/RSBE/pf/fighter/captain

6. Once you have all the folders you want for the characters you want textures for, visit a few texture sites (listed below) to grab cool textures you like (this list will likely grow over time):

Stack Smash
Kitty Corp.

7. Once you have the textures you want, you need to name the texture file the color you want to replace. Each number represents a color of that character, so, 00 = default, 01 = first color, 02 = second color and so on. Now, the order of the colors can be quite confusing for each character so here is a convenient list of that below.

Code:
Captain Falcon
00-Original
01-Blood Hawk
02-Green
03-Blue
04-Black
05-Pink

Dedede
00-Original
02-Green
03-White
04-Grayscale
05-Purple
06-Pink

Diddy Kong
00-Original
02-Green
03-Blue
04-Pink
05-Yellow
06-Purple

Donkey Kong
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White

Falco
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Yellow

Fox
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White

Ganondorf
00-Original
01-Red
02-Green
03-Blue
04-Grandpa Ganon
05-Brown

Ike
00-Original
01-Red
02-Green
03-Blue
04-Another Kind Of Green
05-Yellow

Kirby
00-Original
01-Red
02-Green
03-Blue
04-Yellow
05-White

Bowser
00-Original
01-Red
03-Blue
04-Black
05-Pimp Gold
06-Brown

Link
00-Original
01-Red
03-Blue
04-Dark
05-White/Light Blue
06-Yellow

Lucario
00-Original
01-Red
02-Green
04-Light Blue
05-White

Lucas
00-Original
01-Red
02-Green
03-Blue
04-Claus
05-Pink/Purple

Luigi
00-Original
01-Red
02-UNUSED-Blue
03-Blue
04-Fire Luigi
05-Orange
06-Waluigi

Mario
00-Original
02-Green
03-Jumpman
04-Wario
05-Black
06-Fire Mario

Marth
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White

Meta-Knight
00-Original
01-Red
02-Green
03-Blue
04-White
05-Pink

Ness
00-Original
02-Green
03-Blue
04-Bumble-Bee
05-Fuel
06-Mr.Saturn

Peach
00-Original
01-Red
02-Green
03-Blue
04-White
05-Daisy/Yellow

Pikachu
00-Original
01-Cap
02-Bandana
03-Googles

Olimar
00-Original
01-Red
02-Green
03-Blue
04-White
05-Dirty Helmet (Yellow and Black)

Pit
00-Original
01-Red
02-Green
03-Blue
04-Gold
05-Black

Pokemon Trainer
00-Original
01-Red
02-Green
03-Blue
04-Light

Ice Climbers
00-Original
01-Red
02-Green
03-Blue
04-Dark
05-Light

Jigglypuff
00-Normal
01-Flower
02-Sleep Hat
03-Japan Hat
04-Trainer Cap

ROB
00-Original
02-Green
03-Blue
04-Pink/Purple
05-Yellow
06-NES

Samus
00-Original
01-Pink
02-Green
03-Fusion/Blue
04-Gravity Suit/Purple
05-Dark Suit/Black

Zelda
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Ocarina of Time colors

Snake
00-Original
01-Red/Black
02-Green
03-Blue
04-"IDK WTF this is" camo
05-Wild Feline camo

Sonic
00-Original
01-Red
02-Green
04-Gold
05-Black

Toon Link
00-Original
01-Red
03-Blue
04-Purple
05-NES Link
06-Dark

Wario
00-Original (WarioWare)
01-Red (WarioWare)
02-Green (WarioWare)
03-Blue (WarioWare)
04-Black & Red (WarioWare)
05-Orange & Blue (WarioWare)
06-Original (Overall)
07-Red (Overall)
08-Green (Overall)
09-Blue (Overall)
10-WarioLand 2 color (Overall)
11-WarioLand 3 color (Overall)

Wolf
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Red & White

Yoshi
00-Original
01-Red
03-Blue
04-Yellow
05-Pink
06-Light Blue
Here's an example of what a Captain Falcon texture file would be named if it were replacing his 01 color: FitCaptain01.pcs

And here's what the directory would look like with that finally included: private/wii/app/RSBE/pf/fighter/captain/FitCaptain01.pcs

Every character does NOT need their .pac file but, you need to name the .pac file the same way you named the .pcs file except without the .pcs extension (just the .pac extension instead) so Captain Falcon's .pac file would look like this: FitCaptain01.pac (of his first color, you need to change the number according to what you set it to for the .pcs, this is merely an example, it will not always be 01). The characters who DO need their .pac files are below:

Code:
Samus/ZSS
Zelda/Sheik
PT
Bowser
Wario
.pac files are mostly used for the other modes outside of versus modes, so, you do not need them if they are not the characters above. The reason why the characters above need them are for their transformations, otherwise, the textures get lost in the sea of the abyss when you transform or switch (PT). Also, for ZSS, you may need to use a CSS code with her to get her to work better (as her textures need to be loaded from the CSS if you are using v 1.1).

8. If your textures did not work, make sure your directory is set up accordingly or you didn't mess up on the color choice, check EVERY color if you really don't know which one you put it on. The codes DO work, you're just doing something wrong.

9. Otherwise, you have done it! Congratulations! You have successfully put textures on your Wii! These textures are in no way permanent, you have to load the codes each time you want access to them and NOBODY WILL SEE THEM ONLINE UNLESS THEY HAVE THE SAME CODES ON AS YOU AND THE SAME TEXTURES AS YOU! Also, Gecko OS has a 256 line limit (due to the Wii's RAM limit) so please try not to add anymore codes than that after the texture codes have been applied. Textures also do not show up in replays if you watch them without the codes on (in other words, the replays do not store texture data). However, Snapshots DO save the textures even without the codes on (this is obvious) so you can show off to your friends that you can do texture hacking now!

And no, this does not work for custom music.

Can't seem to follow when I mention where the files go? Or, you can't figure out HOW to make the .gct? Watch this awesome video guide below by illinialex24!

Click here

Stage Texture Guide

Steps 1-4 from the character texture guide still apply so skipping to Step 5.

5. Make the following directory: private>wii>app>RSBE>pf>stage>melee

6. Your texture needs to be named like this: STG[insert name here].pcs

7. Load up Brawl through Gecko OS and you should be good to go. If you are having any problems, ask questions in this thread.

Code:
Battle Field		STGBATTLEFIELD.PAC
Yoshi's Island		STGCRAYON.PAC
Delphino Plaza		STGDOLPIC.PAC
75m			STGDONKEY.PAC
Big Blue (Melee)	STGDXBIGBLUE.PAC
Corneria (Melee)	STGDXCORNERIA.PAC
Jungle Japes (Melee)	STGDXGARDEN.PAC
Green Greens (Melee)	STGDXGREENS.PAC
Onett (Melee)		STGDXONETT.PAC
Pokemon Stadium (Melee)	STGDXPSTADIUM.PAC
Rainbow Cruise (Melee)	STGDXRCRUISE.PAC
Temple (Melee)		STGDXSHRINE.PAC
Yoshi's Island (Melee)	STGDXYORSTER.PAC
Brinstar (Melee)	STGDXZEBES.PAC
Distant Planet		STGEARTH.PAC
Mario Bros.		STGFAMICOM.PAC
Final Destination	STGFINAL.PAC
Port Town Aero Dive	STGFZERO.PAC
Green Hill		STGGREENHILL.PAC
Flat Zone 2		STGGW.PAC
Halberd			STGHALBERD.PAC
Summit			STGICE.PAC
Rumble Falls		STGJUNGLE.PAC
Mario Circuit		STGKART.PAC
Warioware, Inc.		STGMADEIN.PAC
Luigi's Mansion		STGMANSION.PAC
Mushroomy Kingdom 1	STGMARIOPAST_00.PAC
Mushroomy Kingdom 2	STGMARIOPAST_01.PAC
Shadow Moses Isle (Rex)	STGMETALGEAR_00.PAC
Shadow Moses Isle (Ray)	STGMETALGEAR_01.PAC
Shadow Moses (Gecko)	STGMETALGEAR_02.PAC
New Pork City		STGNEWPORK.PAC
Norfair			STGNORFAIR.PAC
Bridge of Eldin		STGOLDIN.PAC
Frigate Orpheon		STGORPHEON.PAC
Skyworld		STGPALUTENA.PAC
Pictochat		STGPICTCHAT_en.PAC
Pirate Ship		STGPIRATES.PAC
Hanenbow		STGPLANKTON.PAC
Pokemon Stadium 2	STGSTADIUM.PAC
Spear Pillar (Dialga)	STGTENGAN_1.PAC
Spear Pillar (Palkia)	STGTENGAN_2.PAC
Spear Pillar (Cresselia)STGTENGAN_3.PAC

Music
*Warning: Androu1's tool is no longer available for download.

What you need:

Music List
Androu1's Tool
Goldwave or any other form of music editing software (Audacity works as well as a few others, this guide will just be covering how to use Goldwave as that is what I use, refer to Slashy's Guide for how to use Audacity)
SD Card
Songs

This can only be done with NTSC-U and NTSC-J right now. This code also obviously works for textures as well still.

Step 1: Now, you are going to take the above code and make a .gct of it with Code Manager. The code is FAIRLY new so don't be surprised if it is buggy. The kinks (hopefully) will get worked out in the end.

Step 2: Grab some songs, we are gonna open Goldwave or whatever software you use to edit music. When you first open Goldwave, go to File... Open and pick one of the songs. Open it and you will notice it is in stereo. If you want to do stereo, it's a few more steps (of which I do not cover) so for now, we're going with Mono. The file needs to be a .wav so go to File... Save As and change the format to a .wav using the drop down menu. Then there should be a second drop down menu that allows you to change exactly if it is stereo or mono. You want to choose the one that says 16 bit PCM Mono. Choose that and it will ask you to open up the new file in Goldwave, click Yes.

Step 3: This next part is easy. In the top right should be two Hz buttons, choose the one that says when you hover over it "resample Hz", click it and set it to 32000 Hz (it cannot be 41000 Hz or anything else).

Step 4: To the left of that are some volume buttons, look for "Maximize Volume". Now I am not going to tell you to raise the volume super high. It is just that songs drastically change in soound when they are changed to mono, plus, you need the music to be decently louder than the SFX. My recommended value is 3.53 or 150%, feel free to modify it how you want as long as you can hear it and it works out for you.

Step 5: Next is making the song loop well. There should be two bars on the left and right side you can use to cut out parts of the song, drag one or the other out (depending on what you want to cut out) and freely clip where you want the song to begin and where you want it to end. Once you've done that, you can finally save the song (make sure it will loop properly!!) as only one word, it cannot be two, so you can type something like COOL and it's fine, as long as you know which song it is (assuming you do more than one). I like it summarize what the song is with one word, like if it's a Pokemon Battle song I name it to Battle or something. It is completely up to you. Remember to save the song in the SAME folder as Androu1's tool folder.

Step 6: Now, there's two files we need to put into the system or system32 folder in Windows. They are supposed to go in as follows (and the file names right next to where they need to go):

dsptool.dll (you need to put this in your system32 folder for an x86 system, if you have a 64bit OS, put it in the appropriate system folder)
dsptoolD.dll (same as above)

Step 7: Now open up the Start.bat file in Androu1's tool folder. It will prompt you to pick one of the following options:

A is Mono
B is Stereo
C is Mono Victory Theme
D is Stereo Victory Theme

Type in the corresponding letter of the one you need to do. Since our file is Mono, you will type A.

Step 8: The next step requires you to type in the name of the song. This is why it needs to be one word, as Androu1's tool doesn't appear to recognize two words with a space, so type the name of the song in and it will then tell you to press enter when you are done editing the .wav, so do so and an edit.txt will show up. It usually pops up and if it does, close it out and DO NOT trash it from the folder. From there it should ask you about looping the song.

Step 9: All songs always start off at 0, so type 0. The second part is asking for the end, now, there should be a file in Androu1's tool folder called "length.txt" that should have showed up. Open it up and type the length part of the text file in (it should be clearly labeled and in samples form). If the length.txt does not show up, you can always reopen Goldwave and look at the Set looping button (two vertical lines and a yellow question mark), it will give you the end length of your edited song in samples (make sure it is in samples) type that in and hit enter.

Step 10: The program will then prompt you to name the final .brstm. This is where you choose what song you want to replace and where you refer to the downloaded music list above, it MUST be a number from that list like A01 for example, so it would be A01.brstm. Hit enter and keep doing so until the program closes out.

Step 11: The .brstm should now be in the Edited Songs folder. The next step is putting it into the SD Card, so, open your pf folder and create a folder called "sound". Then inside that folder create a folder called "strm". Now you can stick the A01.brstm in the strm folder and it will replace the song number you gave the song name.

Your folder in the end should look something like this: X:\private\Wii\App\RSBE\pf\sound\strm\(Music Number).brstm

Step 12: Boot the Homebrew Channel, boot Gecko OS, click "Launch Game" and test the song out. If it works, sucess! If you have looping problems, you might want to go back and properly fix that. If you run into any bugs (glitchy) that could be caused by the code, please report it and someone will tell Phantom Wings about it.

How to do Stereo:

Quote:
Same process as mono until the point where you save the mp3 to wav, make it 16 Bit STEREO wave instead of mono. Resample it to 32000HZ and increase volume, just like you would normally do. put it in the same folder as the tool.

but don't open the start.exe program just yet. this step must be done first. your wav has two channels (left and right) and you have to seperate left and right into individual files. If your song's wav name was COOL, you'd have to split the channels into different files, so in the end you would have COOLL.wav and COOLR.wav

i will explain how with a edited version of the kitty corp guide

Open up your edited wav. in goldwave, press Ctrl+A to select the whole thing, then press Ctrl+Shift+L to select only the left (green) channel. Press Ctrl+C to copy it. Make a new file and press Ctrl+V to paste your left channel into it. Save and close this, and do this the same for the right channel. save both and put it into the same folder as tool. now you have two new wavs, add the letter L and R to the end of the name, to the left and right channels respectively. just refer to my COOL.wav example above.

now you can launch start.bat, and hit B instead for stereo. the rest is the same.
About Yoshi's Island (Brawl) Obstacle Course: When you replace E06 you must also replace E07 and cut the song at its half point. What's the reason? Well, if you just replace E06, when it changes to Winter Obstacle Course will still play! Then when it changes back to Spring or Summer, it goes back to the song you replaced E06 with. Why cut it in half? Because the season will change and if you don't, then the song will just start over again when Winter comes... and that won't sound pretty. Or you could also just change E07 to a different song and have 2 songs on YI (Brawl) Obstacle Course.

The other solution for this is to use Phantom Wing's My Music Swap code to switch Obstacle Course with a song you haven't changed yet and then replace that song accordingly on YI (Brawl) and than you won't have to deal with E07 at all.

Special Thanks: Phantom Wings, Igglyboo, Nuke (for his awesome homebrew application Gecko OS making this all possible!), and Link for his awesome code manager and WiiRD application that allows users to hack the Wii and make awesome codes like these!
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Last edited by Bionic Sonic; 12-11-2009 at 12:15 AM. Reason: with 5ive, falco400, and clonehat's permission, edited post as part of combining both texture stickies
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Old 05-02-2009, 10:17 PM   #3
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Quote:
Originally Posted by 5ive View Post
Question:
Do the textures come with Custom Select Portraits?
Only some, depending on the website.
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Old 05-02-2009, 10:48 PM   #4
illinialex24
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Yeah, none on Stack Smash do, I don't believe EliteSmash does either, and many on Kitty Corp don't have them either.
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Old 05-03-2009, 01:29 AM   #5
Wolf of Ice
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meowmix.xtreemhost.com

nintendobros.com

http://powernation.wordpress.com/

http://hax2themax.blindwatchdog.net/

http://smashallstars.blogspot.com/

Last edited by Wolf of Ice; 05-03-2009 at 01:31 AM.
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Old 05-03-2009, 11:48 AM   #6
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OK thanks, I'll add those.
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Quote:
12:01 <xatm092> how many characters are there in Brawl again?
12:02 <CloneHat> about 40
12:02 <Finnz7> brawl+ about 40
12:02 <Finnz7> normal brawl just metaknight
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Old 05-03-2009, 02:28 PM   #7
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There is also a set of commonly used custom select portraits that RAWRzilla complied and created.

Link:

NEW LINK http://www.mediafire.com/?sharekey=e087 ... f6e8ebb871

PW: w00t22

Source: http://stacksmash.cultnet.net/commun....php?f=3&t=242
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Old 05-03-2009, 02:53 PM   #8
sMexy-Blu
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http://stacksmash.cultnet.net/brawlhost/kody910/

http://dasdonkeyteam.blogspot.com/se...max-results=29

After they release 4 more textures they'll post the download links.
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Old 05-03-2009, 03:33 PM   #9
Wolf of Ice
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Ah, how could I forget Das Donkey? They should be releasing in a few weeks. Since they don't update often, four textures takes longer than you'd expect.

Meowmix has some amazing textures =) Definitely the best tiny team.
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Old 05-03-2009, 03:39 PM   #10
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Personally, I really thought the DasDonkey textures are worth the wait. They look pretty detailed.

You can also add FitArtex, which is a team a part of StackSmash I believe.
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Old 05-03-2009, 05:22 PM   #11
Wolf of Ice
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I agree. I just wish they moved a little faster =P
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Old 05-03-2009, 06:05 PM   #12
FireKirby7
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You can find a lot of texture teams here.
http://stacksmash.cultnet.net/brawlhost/
Also if you look around on a texture site's affilates/links, you can find even more texture sites.
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Old 05-03-2009, 07:58 PM   #13
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Quote:
Originally Posted by FireKirby7 View Post
You can find a lot of texture teams here.
http://stacksmash.cultnet.net/brawlhost/
Also if you look around on a texture site's affilates/links, you can find even more texture sites.
A lot of those are really too small to be in the OP, IMO. Maybe I'm just lazy.
If people recommend individual websites I'll usually add them, as long as they're more than like 2 textures (it's a lot easier than going down a huge list at once).
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Quote:
12:01 <xatm092> how many characters are there in Brawl again?
12:02 <CloneHat> about 40
12:02 <Finnz7> brawl+ about 40
12:02 <Finnz7> normal brawl just metaknight

Last edited by CloneHat; 05-03-2009 at 08:19 PM.
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Old 05-04-2009, 12:48 AM   #14
Finman702
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Some of My textures...

UPDATE!!!

Cyclops (5/7):
V...1? or...Final? I say this because there are errors, but Im not completely sure on how to fix all of them, so if you know...let ME know... thanks =]... PICS!!!!!




Thats me failing at trying to make it look like he shot the laser.XD

If anyone knows how to fix that line please share. =\

FS eyes are a little f'ed up again DX...

Cyclops: http://www.mediafire.com/?dmr3mktzyjz

Japanese Superman (5/4):
Wasn't actually gonna post this one, it is just a joke texture XD, but oh well...A few major problems, Cape Emblem, Chest Emblem, Deail in General... but here it is. Not sure if I will finish this one or not, we will see.







Japanese Superman V1: http://www.mediafire.com/?zglzzrzyh1j

ZSS For Iron Man (5/1):
Not great, simple recolor just incase you wanna transform...





ZSS Iron Man: http://www.mediafire.com/?ilzcmnqzwzd

Pit Arrows (5/1):
YAAAAAAAAAYYYYYY!!!!! (Thanks VILE!!!)
(Put them in as you would a normal texture: pf>Fighter>Pit)


Green: http://www.mediafire.com/?zazxyodhtzo
Green Slash Fixed: http://www.mediafire.com/?mymkgxkutmz

Yellow: http://www.mediafire.com/?njzn32gjmmm
Yellow Slash Fixed: http://www.mediafire.com/?jmymzze3ymu

White: http://www.mediafire.com/?yjuyczmzkyu
White Slash Fixed: http://www.mediafire.com/?xtyymzmnrnm

Red: http://www.mediafire.com/?knjjwfzkndv
Red Slash Fixed: http://www.mediafire.com/?deehyimngdd

Pink: http://www.mediafire.com/?zzowhgtg0ro
Pink Slash Fixed: http://www.mediafire.com/?njmz2mdq0tt

Grey: http://www.mediafire.com/?ondxf5fxn4q
Grey Slash Fixed: http://www.mediafire.com/?nayqfqkymjw

Black: http://www.mediafire.com/?kvqykdmrfdi
Black Slash Fixed: http://www.mediafire.com/?hzynmdytyjf
(Thanks for testing yingyay)


Iron Man (5/1):
I figured my last super hero texture has done the best, so I decided to make another!


Iron Man joins the Brawl!

Some leg detail.

Morph ball...? Guess Iron Man learned some new tricks.

PEW PEW!!!

Awesome Laser!!!

Uh-oh, looks like all that power caused a short circuit...

Time to ditch the suit...

AND IT'S... Zero Suit Samus?
Yeah i couldn't think of anything to put, so if you have any wonderful ideas please share. And if not I will Probably end up doing a simple recolor. Yeah i did a simple recolor...^^^^^^

Iron Man: http://www.mediafire.com/?mzwommtz4zh

Reptar (4/28):
To be honest i think this one was pushing it, it didn't come out great, but Rugrats is great so I'm posting it anyway...


Blue spine...

Orange eyes...

Green Skin...

err...uhh...Shoes...

And a purple mouth.

Reptar: http://www.mediafire.com/?ihzotmyimmy

Fierce Deity Ness (4/27):


He's gonna getcha!!!

Epic pose.

Traded in his sword for a bat.

WHAT'S THAT!?

Safe!!!
I'm Thinking about making his hat white to be more "accurate" but I think i like it like this, so we will see.

Fierce Deity Ness: http://www.mediafire.com/?bni0zmzyewt

Gold & Silver Yoshi(4/26):

The golden egg.

Dun Dun DUN!

A not so golden egg.

So pretty...

He found his tail!!!

Gold Yoshi: http://www.mediafire.com/?ggw0iyzjtz1


Just standin'

Bad a** pose

Silver egg.

KICK!!

Silver Yoshi: http://www.mediafire.com/?2zzzemizzii

Shark Lucas(4/23):

8)

Creepy shirt!!!

Not so fancy stick

FWOOSH!!

Full Body Shot

Looks like he traded his hoola hoop for PSI!!!

NOT THIS TIME NESS!!!

FS eyes are f'ed up, but i dont know how to fix em, and i dont really care XD.

Shark Lucas: http://www.mediafire.com/?gywtjrmzube

Starman Ness(4/23):


Nice backpack!

ANOTHER STARMAN EMBLEM!?

SMAAAASH!!

Where can i get a shirt like that!?

Full Body Shot XD

More...starman emblems.......=]

DAIR!!!

whats that?

Starman Ness: http://www.mediafire.com/?zyroogdjolv

Green Arrow(4/20):


PIT WITH A BEARD!?!

A little zoomed out.

Shield!!!

You're not ready yet!

Still no green arrows DX, if anyway gets any headway on this, let me know please. Kidding becasue VILE is a beast I got it working ^^^^^

BAIR!

Angle Ring.

Green Arrow: http://www.mediafire.com/?lyynziduttz

Photobucket: http://s288.photobucket.com/albums/ll195/Finman702/
Check out my albums! There are some more pictures showing a few different angles and such, I also upload photos of new textures before posting em here sometimes XD...CHECK IT OUT!!!
__________________
I've got a very simple question for you today: who's your favorite existing Super Smash Bros. character?
Is it Captain Falcon, or one of the many inferior filler characters they put in so everyone wouldn't just
pick Captain Falcon?

Last edited by Finman702; 05-08-2009 at 12:49 AM.
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Old 05-04-2009, 12:54 AM   #15
Meta Marth
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great textures man!
i really like iron man
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