JOE!
Smash Hero
Theres been some talk lately about how the 1.1 (1.2) damage ratio can be applied to even out some kinks in Brawl, but this has been for the most part rather controvertial seeing as most people dont wnat to change the ruleset, etc, etc.
However, what if we did this only on certain matches?
For example, (even though you could just Cp...) you are a Wolf vs a DDD. Normally this would kinda suck for the wolf as DDD would just walk over him with chaingrabs.
But, if the ratio was set to 1.1 or 1.2 for only that match, eliminating D3 CG spam, and making the battlefield more even, it could be a much more interesting/competitive match to be part of/spectate.
Im not sure if this would be considered viable at all; to help out in some instances, seeing as the damage ratio hasnt been fully tested, but that is why Im proposing it only be used on a match-by-match basis, sort of speak.
thoughts?
However, what if we did this only on certain matches?
For example, (even though you could just Cp...) you are a Wolf vs a DDD. Normally this would kinda suck for the wolf as DDD would just walk over him with chaingrabs.
But, if the ratio was set to 1.1 or 1.2 for only that match, eliminating D3 CG spam, and making the battlefield more even, it could be a much more interesting/competitive match to be part of/spectate.
Im not sure if this would be considered viable at all; to help out in some instances, seeing as the damage ratio hasnt been fully tested, but that is why Im proposing it only be used on a match-by-match basis, sort of speak.
thoughts?