This is the thread for discussion on the Yoshi v. Samus matchup.
Matchup Summary:
Matchup Summary:
bwett1 said:For the Yoshi-Samus match-up, it is similar to a tower defense game and you are the enemy. You will face a barrage of attacks trying to get inside while Samus tries to repel you. Unfortunately, Samus has several tools at her disposal to do so that work extremely well. The basics of her defense will be homing missile and zair. Despite the simplicity of these two elements, Yoshi has a tremendously hard time getting within this defense. What most characters use as their way of avoiding the spam is powershielding and shielding in general. Yoshi, however, takes over two times the number of frames to drop his shield. Once Yoshi puts up his shield, Samus can put amazing pressure until you are forced to either spotdodge or roll which can be punished with charged shot. Therefore, we don't have the luxury of that option. Also, you can try throwing eggs and outspam her, but she has much more tools at her disposal, and depending on distance between the two of you, can punish the lag of your throw. ECE's are a better option, but that will give you 3 or 4 eggs at most, and she can dtilt or charged shot you in the process.
There are some strategies you can use to avoid the spam. Bair can swat away almost all his spam except for zair. Also, you can use approaching airdodges. Spotdodges do well against zair but not so much homing missiles. They slow down and can stop in place right where you spotdodge. In essence, Yoshi has an uphill battle to work with. All Samus has to do is keep her distance and constantly have homing missiles and zair out. If you try to bat away the missiles with bair, the zair will peg you. If you spotdodge the zair, the homing missiles will get you. Furthermore, it is easy for her to punish airdodge or spotdodge with charged shot. Because of all of this, you cannot avoid damage in this matchup. That being said, always approach and take the damage without looking back. The reason I say so is because the second you get within the zair, all that damage you just received will be given back. Yoshi's jab, grab, tilts and usmash work really well against her close range ground game. Keep an eye on her up-b because it can stop you in your tracks once you get close. Make sure to SDI out of it to avoid most of the damage.
For those that have never played this matchup, one thing you must always watch out for is dair. It is an EXTREMELY versatile move. Not only does it spike and kill early, but if you are on the ground when it hits, it can combo into a variety of different moves that give huge damage. I'm fairly positive that our uair outranges her dair if spaced properly but it is a risk.
As for stages, avoid long stages with platforms, especially PS1. Samus loves that stage. You want any short stage or uneven stage. Yoshi's Island is a good CP because it can mess up her zairs. Also, Delfino and Halberd work really well. The reason why is because now you have a very reliable approach against Samus. You can drop under the stage, throw 1 or 2 eggs to peck at their shield, and then using rising dairs, bairs, or uairs. It is really powerful.