Red Arremer
Smash Legend
Got your attention? Awesome! =D
I've exaggerated a bit, because it won't utterly **** Meta Knight, but here goes:
Okay, so basically, Bowser vs. Meta Knight already was even-ish before Liquid Gen discovered something recently... which I will mention later. Anyway, Bowser's metagame has grown very much during the past few months, and we - mainly Liquid Gen - have found out a lot of things that put Meta Knight into his place.
Anyway, Bowser has many possibilities to deal with Meta Knight, believe it. Before I explain why, though:
Bowser is not a hard counter for Meta Knight, but with the stuff mentioned in this thread, he most likely will have an advantage on Meta Knight!
Everybody thinks Meta Knights lagless attacks would be very hard to avoid, especially with a big character... but Bowser can deal with all of them.
He has the biggest shield in the game, and, additionally, has an extremely effective Out of Shield option, if not the best of the game: his Up Special, the Whirling Fortress. The Fortress starts with invincibility frames (Frame 1-5) and ends with a useful attack you can move with. To avoid the being punished for the cooldown, Bowser can grab a ledge or just retreat far enough. These invincibility frames will deal with pretty much all of Meta Knight's lagless moves, such as the Down Smash or shorthopped Forward Aerials - additionally to his sexy shield of course.
Bowser's spacing tools are incredible. Of course, the Forward Tilt is known as one of Bowser's best moves. It comes out at frame 10 and is able to kill, just like almost every attack of Bowser. This move also has insane priority, and can be angled. Also, secondly, there's Bowser's Jab, which comes out at frame 5, thusly being a very quick jab - especially if you consider its range! It's a great spacing tool, just like the Forward Tilt - keeping the Tilt's kill abilities fresh. Since Bowser's range is huge, he is easily able to outreach Meta Knight with these moves.
Bowser also has abilities to force Meta Knight to approach with the Fire Breath, his Neutral Special. Spacing and camping with Fire will make Meta Knight come to you.
Even the Mach Tornado, one of Meta Knights most feared moves, is no problem for Bowser, due to Crawl Spacing! How does this work? If Meta Knight uses the tornado, crawl to space, and use the Bowser Bomb, the Down Special. Note that it has to be a grounded Bomb, otherwise it won't work. If used on the ground, Bowser will slap forward to knock enemies up and then leap up to fall on them. The slap knocks Meta Knight out of the Tornado. Oh, and Forward Tilt also is able to punch Meta Knight out of the Tornado, too.
This is not the only use of the Bowser Bomb, though. It also is able to deal with Shuttle Loop! How? Let's see. If Meta Knight Shuttle Loops, use the Bomb, and it will move so convenient that it will hit him in the middle of his glide. If you additionally use the technique called Ledgebombing (basically just using the Bomb just at a ledge so Bowser automatically grabs it when he passes it, thus erasing the cooldown), you are completely safe and are able to kill Meta Knight at about 80%.
Then of course... Bowser's an insanely mobile character. His aerial mobility is superior to Meta Knight's. This is due to the animation cancels on his Side Special, the Koopa Klaw. Klaw Hopping (cancelling the landing animation with Side B thusly recovering the jump) on flat stages such as Final Destination and Klaw Dropping on stages with platforms like Battlefield are boosting this mobility by far, making Bowser into an aerial force. If Meta Knight gets klawed in general, this either means a stock gone with Bowserciding the Klaw or at least free ~20% damage and possibly an early kill (since Meta Knight is rather light), and these two techniques are only more useful.
If that wasn't enough, Bowser has a Grab Release Chaingrab on Meta Knight (not only him, but pretty much all of the cast - but that's beside the point). Liquid Gen also has found out that this Grab Release can be expanded to an actual infinite. This infinite is hard to pull off, but if mastered can give Meta Knight serious trouble. It's not completely verified yet, but it is currently in testing phase.
With the help of Forced Airbreaks and Instant Pivot Grabs, Bowser is able to infinite Meta Knight.
Also, keep in mind that Bowser can easily kill Meta Knight! Meta Knight is a light character, and almost all of Bowser's move are reliable killing options (if used right). Bowser also is the heaviest character in Brawl, allowing him to survive for up to at least 150% if not further.
Bowser is not a hard counter for Meta Knight, but with the stuff mentioned in this thread, he most likely will have an advantage on Meta Knight!
There's much more stuff about Bowser you maybe want to know, so I'll give you a handy set of links for information on the King of Koopas:
Bowser Moveset Discussion by Blistering Speed: http://www.smashboards.com/showthread.php?t=213135 <- contains general information on Bowser's moves such as damage, KO potential etc., it's worth to check out if you don't know much about Bowser
---
MORE POWER! A Bowser Technical and General Strategy Guide by JayDeth: http://www.smashboards.com/showthread.php?t=222754 <- this thread pretty much contains all information on Bowser's ATs and such, like the Klaw Hopping or the Fortress stuff, it's worth a read if you don't know what Bowser has to offer in these regards
---
Bowser's Koopa R&D: Metagame and Standard Advancement by Liquid Gen: http://www.smashboards.com/showthread.php?t=231071 <- this contains some more interesting stuff, for example Bowser ****** on Battlefield with his Up Smash
---
Side B Cancelling Through Platforms (Klaw Dropping) by Liquid Gen: http://www.smashboards.com/showthread.php?t=229427
---
Bowser Possible Infinite on Meta Knight by Liquid Gen: http://www.smashboards.com/showthread.php?t=233550
I've exaggerated a bit, because it won't utterly **** Meta Knight, but here goes:
Okay, so basically, Bowser vs. Meta Knight already was even-ish before Liquid Gen discovered something recently... which I will mention later. Anyway, Bowser's metagame has grown very much during the past few months, and we - mainly Liquid Gen - have found out a lot of things that put Meta Knight into his place.
Anyway, Bowser has many possibilities to deal with Meta Knight, believe it. Before I explain why, though:
Bowser is not a hard counter for Meta Knight, but with the stuff mentioned in this thread, he most likely will have an advantage on Meta Knight!
Everybody thinks Meta Knights lagless attacks would be very hard to avoid, especially with a big character... but Bowser can deal with all of them.
He has the biggest shield in the game, and, additionally, has an extremely effective Out of Shield option, if not the best of the game: his Up Special, the Whirling Fortress. The Fortress starts with invincibility frames (Frame 1-5) and ends with a useful attack you can move with. To avoid the being punished for the cooldown, Bowser can grab a ledge or just retreat far enough. These invincibility frames will deal with pretty much all of Meta Knight's lagless moves, such as the Down Smash or shorthopped Forward Aerials - additionally to his sexy shield of course.
Bowser's spacing tools are incredible. Of course, the Forward Tilt is known as one of Bowser's best moves. It comes out at frame 10 and is able to kill, just like almost every attack of Bowser. This move also has insane priority, and can be angled. Also, secondly, there's Bowser's Jab, which comes out at frame 5, thusly being a very quick jab - especially if you consider its range! It's a great spacing tool, just like the Forward Tilt - keeping the Tilt's kill abilities fresh. Since Bowser's range is huge, he is easily able to outreach Meta Knight with these moves.
Bowser also has abilities to force Meta Knight to approach with the Fire Breath, his Neutral Special. Spacing and camping with Fire will make Meta Knight come to you.
Even the Mach Tornado, one of Meta Knights most feared moves, is no problem for Bowser, due to Crawl Spacing! How does this work? If Meta Knight uses the tornado, crawl to space, and use the Bowser Bomb, the Down Special. Note that it has to be a grounded Bomb, otherwise it won't work. If used on the ground, Bowser will slap forward to knock enemies up and then leap up to fall on them. The slap knocks Meta Knight out of the Tornado. Oh, and Forward Tilt also is able to punch Meta Knight out of the Tornado, too.
This is not the only use of the Bowser Bomb, though. It also is able to deal with Shuttle Loop! How? Let's see. If Meta Knight Shuttle Loops, use the Bomb, and it will move so convenient that it will hit him in the middle of his glide. If you additionally use the technique called Ledgebombing (basically just using the Bomb just at a ledge so Bowser automatically grabs it when he passes it, thus erasing the cooldown), you are completely safe and are able to kill Meta Knight at about 80%.
Then of course... Bowser's an insanely mobile character. His aerial mobility is superior to Meta Knight's. This is due to the animation cancels on his Side Special, the Koopa Klaw. Klaw Hopping (cancelling the landing animation with Side B thusly recovering the jump) on flat stages such as Final Destination and Klaw Dropping on stages with platforms like Battlefield are boosting this mobility by far, making Bowser into an aerial force. If Meta Knight gets klawed in general, this either means a stock gone with Bowserciding the Klaw or at least free ~20% damage and possibly an early kill (since Meta Knight is rather light), and these two techniques are only more useful.
If that wasn't enough, Bowser has a Grab Release Chaingrab on Meta Knight (not only him, but pretty much all of the cast - but that's beside the point). Liquid Gen also has found out that this Grab Release can be expanded to an actual infinite. This infinite is hard to pull off, but if mastered can give Meta Knight serious trouble. It's not completely verified yet, but it is currently in testing phase.
With the help of Forced Airbreaks and Instant Pivot Grabs, Bowser is able to infinite Meta Knight.
Also, keep in mind that Bowser can easily kill Meta Knight! Meta Knight is a light character, and almost all of Bowser's move are reliable killing options (if used right). Bowser also is the heaviest character in Brawl, allowing him to survive for up to at least 150% if not further.
Bowser is not a hard counter for Meta Knight, but with the stuff mentioned in this thread, he most likely will have an advantage on Meta Knight!
There's much more stuff about Bowser you maybe want to know, so I'll give you a handy set of links for information on the King of Koopas:
Bowser Moveset Discussion by Blistering Speed: http://www.smashboards.com/showthread.php?t=213135 <- contains general information on Bowser's moves such as damage, KO potential etc., it's worth to check out if you don't know much about Bowser
---
MORE POWER! A Bowser Technical and General Strategy Guide by JayDeth: http://www.smashboards.com/showthread.php?t=222754 <- this thread pretty much contains all information on Bowser's ATs and such, like the Klaw Hopping or the Fortress stuff, it's worth a read if you don't know what Bowser has to offer in these regards
---
Bowser's Koopa R&D: Metagame and Standard Advancement by Liquid Gen: http://www.smashboards.com/showthread.php?t=231071 <- this contains some more interesting stuff, for example Bowser ****** on Battlefield with his Up Smash
---
Side B Cancelling Through Platforms (Klaw Dropping) by Liquid Gen: http://www.smashboards.com/showthread.php?t=229427
---
Bowser Possible Infinite on Meta Knight by Liquid Gen: http://www.smashboards.com/showthread.php?t=233550