Noobicidal
Smash Master
- Joined
- Dec 27, 2008
- Messages
- 3,551
Week 1 - Pictochat
Rating:
Pros: "Large top blastzone protects against early upwards deaths, short side blastzones for easier kills"
Cons: "Almost no area below the stage, going off stage is severely restricted because of it. Side blastzones can also cause you early deaths. Random percents and kos due to the level"
Counterpick Against:
Ban Against:
Summary: "I do not like this level for Jiggs. At all. If this level gets CPed on me, I switch characters. The random percent you might take from the hazards matter way more for us, we have to constantly play to keep our percentage as LOW as possible, we can't afford a few stray % points. Watch out for Kirby on this level, I play against two really good Kirby's on a frequent basis, and one of them has so many tricks on this level it's mind blowing. Plus his Fsmash will kill us EARLY. Pick this level against Fox, the random platforms that spawn will limit his movement severely, and he generally kills upwards, take that advantage away from him." - airgemini
Week 2 - Brinstar
Rating:
Pros: The small dimensions of the stage improves Jigglypuff's offstage game as well as strengthening many of her kill moves (namely Rest). The acid may be used to protect yourself from an offstage Rest as well as offering a costly 7th jump in case you use up your jumps when attempting an offstage gimp or kill. The vegetation on the stage offers a way to de-stale your moves, which helps for when the opponent gets in kill range. The permeable bottom floor allows for flexibility when recovering, and also the ability to attack while underneath the stage (sharking).
Cons: The small dimensions works against us as well, and Jigglypuff is susceptible to even earlier deaths. Rollout's usefulness is also limited due to the vegetation joining the stage halves together. Poor sharking can also lead to on-stage spikes from the opponent.
Counterpick Against:
Ban Against:
Summary: This stage is one of Jigglypuff's bread and butter stages and should be treated as such. High risk/high reward comes into play here.
Week 3 - Castle Siege
Current discussion.
Rating:
Pros: "Large top blastzone protects against early upwards deaths, short side blastzones for easier kills"
Cons: "Almost no area below the stage, going off stage is severely restricted because of it. Side blastzones can also cause you early deaths. Random percents and kos due to the level"
Counterpick Against:
Ban Against:
Summary: "I do not like this level for Jiggs. At all. If this level gets CPed on me, I switch characters. The random percent you might take from the hazards matter way more for us, we have to constantly play to keep our percentage as LOW as possible, we can't afford a few stray % points. Watch out for Kirby on this level, I play against two really good Kirby's on a frequent basis, and one of them has so many tricks on this level it's mind blowing. Plus his Fsmash will kill us EARLY. Pick this level against Fox, the random platforms that spawn will limit his movement severely, and he generally kills upwards, take that advantage away from him." - airgemini
Week 2 - Brinstar
Rating:
Pros: The small dimensions of the stage improves Jigglypuff's offstage game as well as strengthening many of her kill moves (namely Rest). The acid may be used to protect yourself from an offstage Rest as well as offering a costly 7th jump in case you use up your jumps when attempting an offstage gimp or kill. The vegetation on the stage offers a way to de-stale your moves, which helps for when the opponent gets in kill range. The permeable bottom floor allows for flexibility when recovering, and also the ability to attack while underneath the stage (sharking).
Cons: The small dimensions works against us as well, and Jigglypuff is susceptible to even earlier deaths. Rollout's usefulness is also limited due to the vegetation joining the stage halves together. Poor sharking can also lead to on-stage spikes from the opponent.
Counterpick Against:
Ban Against:
Summary: This stage is one of Jigglypuff's bread and butter stages and should be treated as such. High risk/high reward comes into play here.
Week 3 - Castle Siege
Current discussion.