Hawks go Caw
Smash Ace
Inconspicuous Topic Title is Inconspicuous. Anyway, this is a continuation of this thread. I made a new topic so that I can post my data on the first post and so that there would be more organized discussion of it. Also so that the title wouldn't get so much non-Falco attention.
So for those who don't know, what this basically is is a standing CG Falco has on some of the cast at the edge of the stage. In the original thread, it was posted that you need to do a RBPG into the edge to do it, but that's false. The only requirement is that you grab the opponent at a certain percentage while standing as close to the ledge as possible. When you Dthrow from this position, some characters have a weird animation where they don't bounce and it looks sort of like a ground break allowing you to regrab without having to move forward.
Character: Start Percentage - End Percentage:
Fox: 0-44
Wolf: 0-44
Toon Link: 0-44
DeDeDe: 0-44
Pikachu: 8-44
Sheik: 0-37
Squirtle: 0-18; 0-27
Popo: 0-18; 0-44 *See Edit 1
Captain Falcon: 0-27
Pit: 0-18
The rest of the cast I'm pretty sure it doesn't work on, but more thorough testing should be done.
The end percentages are a close estimate. For those that end at 44, the last Dthrow will splat the opponent, meaning they just hit the floor after bouncing very low to the ground. This doesn't look like it can be teched, but I'm not sure. If it can't, then you can follow up with just about anything except for another grab. On stages where the edge is slanted upwards into the stage like this / .............\, the last Dthrow at 44ish% will lead into a laser lock.
Stages with the slanty edges:
1. Pictochat
2. Delfino Plaza*
4. Corneria**
5. Pokemon Stadium 1*** -- Grass and Fire transformations
6. Rainbow Cruise*4
EDIT/UPDATE 2:
* -- Certain transformations. The one that's just a single middle platform with a stair at the ledge and shallow pools on either side. That's the only one I know of as of now, but there might be others, particularly the beach one. Not sure about that
Island beach part only works for 2 shots. The one where it looks like Melee's Princess Peach's castle can lead to a good amount of shots.
**--Coreneria's nose ledge is slanted too much so that you can only get 3 lasers in. The tail ledge is less slanted, but the other end slants the wrong way so you can only get 2 lasers in.
***--For the Fire Transformation of PS1, if you manage to do it from the left edge of the stage, you'll laser lock them . . . into a tree! Totally ballin'.
*4--The fin of the boat on Rainbow Cruise leads to like 4 lasers or something, but it knocks them off to the lower platform on the last hit.
On the characters it works on, if you manage to grab them at the ledge after the listed end percentages, it can splat and lead into a laser lock. So even though you can't laser lock Captain Falcon at the edge from zero (by my testing at least), if you grab him at the ledge after the 37% and Dthrow, then you can laser lock away.
From what I figure, if you can't get at least 4 lasers in to force a stand up animation, don't go for the laser lock.
So yeah. Take that Pikachu.
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Edit 1:
Red characters can be standing CG'd away from the ledge for the same amount of damage.
Squirtle can be standing CG'd away from the ledge, but I've found that you get one more throw when you're at the ledge.
Popo is weird. You can do a standing chain grab away from the ledge, but only once for a total of ~18%. It's actually a bit less, but since it's hard to kill Nana without killing Popo by yourself in vs mode, I tested Popo in training mode. For Popo, you don't buffer the grab during the Dthrow animation like the rest of the cast. Popo's animation after being Dthrown is to bounce and do a flip in the air. Typically, you can't grab characters after they bounce that high from standing. However, because Popo does a flip, his body gets just close enough to Falco for a standing regrab.
Also, when done on slanted ledges such as Pictochat, Popo doesn't seem to bounce as high, or perhaps bounces from a lower point. This allows Falco to get in more standing grabs all the way till about 44%. Popo doesn't really "splat" at this percentage though. He bounces higher rather than lower like other characters, so LL isn't as feasible on Popo as it is for others.
Thanks to Six for pointing out which characters can be standing CG'd away from the ledge.
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I should update this and make it more organized. Suggestions?
Also, I think I might be misusing the term splat for some of the characters.
If I make videos, can somebody record them? And for serious like. I have an SD card to save the replays to if necessary.
So for those who don't know, what this basically is is a standing CG Falco has on some of the cast at the edge of the stage. In the original thread, it was posted that you need to do a RBPG into the edge to do it, but that's false. The only requirement is that you grab the opponent at a certain percentage while standing as close to the ledge as possible. When you Dthrow from this position, some characters have a weird animation where they don't bounce and it looks sort of like a ground break allowing you to regrab without having to move forward.
Character: Start Percentage - End Percentage:
Fox: 0-44
Wolf: 0-44
Toon Link: 0-44
DeDeDe: 0-44
Pikachu: 8-44
Sheik: 0-37
Squirtle: 0-18; 0-27
Popo: 0-18; 0-44 *See Edit 1
Captain Falcon: 0-27
Pit: 0-18
The rest of the cast I'm pretty sure it doesn't work on, but more thorough testing should be done.
The end percentages are a close estimate. For those that end at 44, the last Dthrow will splat the opponent, meaning they just hit the floor after bouncing very low to the ground. This doesn't look like it can be teched, but I'm not sure. If it can't, then you can follow up with just about anything except for another grab. On stages where the edge is slanted upwards into the stage like this / .............\, the last Dthrow at 44ish% will lead into a laser lock.
Stages with the slanty edges:
1. Pictochat
2. Delfino Plaza*
4. Corneria**
5. Pokemon Stadium 1*** -- Grass and Fire transformations
6. Rainbow Cruise*4
EDIT/UPDATE 2:
* -- Certain transformations. The one that's just a single middle platform with a stair at the ledge and shallow pools on either side.
**--Coreneria's nose ledge is slanted too much so that you can only get 3 lasers in. The tail ledge is less slanted, but the other end slants the wrong way so you can only get 2 lasers in.
***--For the Fire Transformation of PS1, if you manage to do it from the left edge of the stage, you'll laser lock them . . . into a tree! Totally ballin'.
*4--The fin of the boat on Rainbow Cruise leads to like 4 lasers or something, but it knocks them off to the lower platform on the last hit.
On the characters it works on, if you manage to grab them at the ledge after the listed end percentages, it can splat and lead into a laser lock. So even though you can't laser lock Captain Falcon at the edge from zero (by my testing at least), if you grab him at the ledge after the 37% and Dthrow, then you can laser lock away.
From what I figure, if you can't get at least 4 lasers in to force a stand up animation, don't go for the laser lock.
So yeah. Take that Pikachu.
---
Edit 1:
Red characters can be standing CG'd away from the ledge for the same amount of damage.
Squirtle can be standing CG'd away from the ledge, but I've found that you get one more throw when you're at the ledge.
Popo is weird. You can do a standing chain grab away from the ledge, but only once for a total of ~18%. It's actually a bit less, but since it's hard to kill Nana without killing Popo by yourself in vs mode, I tested Popo in training mode. For Popo, you don't buffer the grab during the Dthrow animation like the rest of the cast. Popo's animation after being Dthrown is to bounce and do a flip in the air. Typically, you can't grab characters after they bounce that high from standing. However, because Popo does a flip, his body gets just close enough to Falco for a standing regrab.
Also, when done on slanted ledges such as Pictochat, Popo doesn't seem to bounce as high, or perhaps bounces from a lower point. This allows Falco to get in more standing grabs all the way till about 44%. Popo doesn't really "splat" at this percentage though. He bounces higher rather than lower like other characters, so LL isn't as feasible on Popo as it is for others.
Thanks to Six for pointing out which characters can be standing CG'd away from the ledge.
---
I should update this and make it more organized. Suggestions?
Also, I think I might be misusing the term splat for some of the characters.
If I make videos, can somebody record them? And for serious like. I have an SD card to save the replays to if necessary.