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Old 05-23-2009, 03:53 AM   #1
goodoldganon
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Challenger Approaching!!! ROY!! .PAC UP!!!! 12/7/09 at 3:36 AM EST


ROY

http://www.smashboards.com/showpost....postcount=2223 Click here to the post that contains all the relevant Roy donwload materials.


Roy, The Marquess of Pherae has decided to join the Brawl, even though he is a little late. The more reckless of the original two Fire Emblem characters, helped jump start the Fire Emblem series in the United States!



Roys attacks are quick and powerful. Using his speed, range and power, Roy is a force to be reckoned with on the stage. You'll want to play Roy as a rush down character, always keeping the pressure on your opponents.


HOW TO UNLOCK:

[size="2"]Download his .PAC and select the Marth costume you have texture hacked to Roy!
http://www.smashboards.com/showpost....postcount=2223 This links to the required code and PAC

TIPS:

Unlike Marth, the main power of Roy's attacks is the actual blade. The majority of your knockouts will be with attacks at the center of his blade.



Marth needs to hit with the tip of his Forward Smash to deliver the KO, but Roy can kill with any part of the blade, except the tip.

Some would say Roy is not about finesse as Marth is, but that would be the old Roy! In his time off between Melee and Brawl, Roy has practiced and has come into the Brawl with a startling new skill. Roy has finessed the tip of his sword, and now most of the tips of his sword will drag the opponents TOWARDS Roy! Talk about scary!


First you hit with the tip of his Forward Aerial...


And there the opponent is! Right in front of you, ready to be attacked!


Of course there are a few moves that don't drag your opponents inwards...but that is for you to find!

Overall, though Roy has taken an extended break from the fighting scene, he surely hasn't slacked off in his training. Roy is a fearsome fighter ready to duke it out with the other characters. It's too bad he didn't practice that recovery though. He should have read the update...


Roy is a character that uses his sword to control the placement of the opponent to Roy's advantage. Roy's slower speed may seem like a disadvantage, but his control of his opponent by using different points on his sword come as an almost unmatched talent to any other character in the game. Though Roy will do the brunt of his killing with the sweetspotted hilt, his tip of the blade is far from useless now. Roy also is a master of the element of fire. Roy is a fun character for anyone that loves precise control of the match as well as precise spacing of their attacks.

DOWNLOAD LINK

[url]http://www.smashboards.com/showpost.php?p=9122975&postcount=2223/url]

This should include the whole shebang except maybe gravity changes. If the gravity changes aren't there tell me and I'll update.

This project has been in the works for a long time, long before PSA was ever released. PSA has finally given us the power to come to a closer and final Roy. I would like to thank:
  • Phantom Wings, nuff said
  • The Cape for teaching me the old coding methods.
  • Leafgreen386 for his continued help and support. Especially frame help
  • Camelot and tsunami70875 for doing all the work converting Roy to PSA and helping design his last few moves.
  • And everyone else who has supported my vision of Roy since he was released and anxiously waiting for the day we'd have the ability to finish him off.

Roy should be considered Gold. Have fun!
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Last edited by goodoldganon; 12-20-2009 at 05:19 PM.
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Old 05-23-2009, 03:53 AM   #2
goodoldganon
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Challenger Approaching!!! ROY!!! Updated GCT 5/24 at 2:44 AM EST!!

CHANGES SINCE THE LAST SET:
  • Last minute gravity and damage tweaks
KNOWN BUGS AND BALANCE ISSUES:
  • None that I know of


TO DO LIST:
  • Edit the sword swinging sounds. His sword sounds too much like Marth's.

CHANGE LIST FROM vBRAWL MARTH
Code:
HITBOX ADJUSTMENTS

Jabs (Non tipped): Down to 12 base from 20. Angle from special 20 to 55.
Jabs (Tipped): Up to 45 base from 30

F-tilt (blade): Up to 12 damage from 9. 75 growth from 70.
F-tilt (tip): Damage down to 10 from 12. Down to 75 growth from 80 and 50 growth from 40. Angle from special 20 to 110.

D-tilt (blade hits) Angle changed from 30 to 85 KBG from 40 to 58 BKB from 40 to 59
D-tilt (tip): Damage dropped from 10 to 7.

F-smash (blade): Damage from 14 to 17. KBG from 70 to 76 and BKB from 60 to 65. Angle from special 20 to 35
F-smash (tip): Damage from 19 to 11. KBG from 70 to 40. BKB from 80 to 55. Angle from special 20 to 110.

D-smash (blade): Damage from 14 to 17. BKB from 70 to 63.
D-smash (At Roy’s feet): Damage from 14 to 20. Angle from special 20 to 110.
D-smash (tip): From 19 damage to 8. Added hitstun ID. Angle from 70 to 160.
That was all the first swing. The second swing is the same junk, just slightly lower damage added or subtracted.

U-smash (tip): Damage changed from 14 to 5 Angle changed from 90 to 270 KBG from 70 to 60 BKB from 40 to 45 Changed hitbox type to flame
U-smash (blade and sides of Roy) Changed hitbox type to flame.

N-air (initial swing): Unchanged
N-air (second swing, on Roy): Unchanged
N-air (second swing, blade hit): KBG from 90 to 65.
N-air (second swing, tip): Damage from 13 to 7. Angle from Special 20 to 115.

F-air (blade): Damage from 10 to 9. KBG from 70 to 10. BKB from 50 to 90. Angle from special 20 to 45.
F-air (tip): Damage from 13 to 5. KBG from 80 to 75 and BKB from 40 to 35. Angle from special 20 to 123.

B-air (blade) Damage from 11 to 14. BKB from 30 to 35. Angle from special 20 to 33.
B-air (tip) Damage from 14 to 12. KBG from 90 to 20. BKB from 30 to 60. Angle from special 20 to 260.

D-air (hilt): 12 damage from 13. BKB from 30 to 35. Angle from special 20 to 270. 
D-air (blade): 12 damage from 13. KBG from 70 to 55. BKB from 40 to 15.
D-air (tip): Switched Marth’s blade d-air hit to the tip.
D-air (VERY tip): Slightly higher values reduced to the values above.

U-air (blade): Damage from 10 to 7. KBG from 70 to 72 BKB from 40 to 35. Added hitstun ID. Angle from 8p to 90.
U-air (tip): Damage from 13 to 6. KBG from 80 to 30. BKG from 40 to 15. Added hitstun ID. Angle from 80 to 270.

Neutral B: There were a few differences between the tip and blade hits, but I just homogenized the move all across. All shield breaks not fully charged do 1% more damage with the fire ID. The fully charged hit does 50 damage from 18 and has the fire ID as well.

Down-B: 12 damage from 8. Added Fire ID.

Side-B: Who cares? It’s getting redone.

Up-B: Up-B has 3 different types of hit. The initial strong hit, any time you connect for about the first half of the move, and any time you connect during the second half. In order their original values were:
-13 Damage, KBG 68, BKB 70. Angle special 20. Slash ID
-7 Damage, KBG 90, BKB 20. Angle special 20. Slash ID
-6 Damage, KBG 90, BKB 20. Angle 74. Slash ID.
The ENTIRE move was given one set value which is as follows:
9 damage, KBG 0, BKB 150. Angle 100. Fire ID.

Dash attack (blade): Angle 45 to 130. BKB from 70 to 75.
Dash attack (tip): unchanged

Get up attack and Grab attack: added fire

FRAME ADJUSTMENTS:
All of Roy’s ALR is set to 40%...
Except U-air, which is 20%
N-air is 25% quicker after frame 19.
Up-b frames 1-3 at 2 times normal speed in order to bypass some invincibility frames
Up-b travels 20% slower after frame 3.
F-tilt twice as fast after frame 11.
F-smash being put at half speed, then put at 2x speed, then set back to normal.
D-tilt 25% faster after frame 21. This does not interfere with the IASA frames (which start on 21) but instead allows faster actions after a d-tilt.
D-air is 20% faster after frame 10. Drops the move from 50 frames to 40.
U-smash is 35% slower after frame 2 till 21 where it is sped up by 4x the normal amount.

DISCLAIMER:
Roy has been a fun side project I plan to continue supporting. You can use codes to separate Marth and Roy, I'll post the code here soon. Roy is balanced around Brawl+ but he will never be a legal B+ character. Right now the only PAC I have is for B+, so he is kinda out of place in vBrawl. Either way, DO NOT DISCUSS BALANCE ISSUES WITH ROY OUTSIDE OF THIS TOPIC AND ONLY DISCUSS ROY IN THIS TOPIC!!
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Last edited by goodoldganon; 12-20-2009 at 04:43 PM.
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Old 05-23-2009, 03:56 AM   #3
GHNeko
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lol someone get sethlon and NEO. Hell, get Rukkio too.


btw, I tried Roy out. He's not joking, boys. ;D
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Old 05-23-2009, 04:00 AM   #4
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Where is teh VIDEO!!1!? DDDD=
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Old 05-23-2009, 04:03 AM   #5
goodoldganon
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Quote:
Originally Posted by Kuga View Post
Where is teh VIDEO!!1!? DDDD=
Slow youtube is slow... lol
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Old 05-23-2009, 04:09 AM   #6
knuxrouge
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Where is the gct?
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Old 05-23-2009, 04:10 AM   #7
wakka444
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neat!!!!!!
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Old 05-23-2009, 04:12 AM   #8
Recoil
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Oh sweet, can't wait to try this out.
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Old 05-23-2009, 04:12 AM   #9
goodoldganon
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Vid is up. GCT is gonna be up tomorrow or Sunday. This is being released early, most likely against the wishes of others but I wanted it out for the holiday. I have to fix Up-b and D-tilt among other things.

Last edited by goodoldganon; 05-23-2009 at 04:15 AM.
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Old 05-23-2009, 06:17 AM   #10
Nybb
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Two words: l33t ph1r3

Seriously though, this is awesome. Can't wait until it's possible to switch between Marth and Roy in-game
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Old 05-23-2009, 06:39 AM   #11
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Sighs. I can't try him out as my sd slot is broke and i have no way of loading textures. I hate my wii.

Anyway this is great news though. Can't wait to see the doc!
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Old 05-23-2009, 06:40 AM   #12
Samuelson
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a Dr. Mario remake should be just as easy as Roy? I wish i could have seen the Roy in that training video use some more Dair since you guys say it's really good hahaha
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Old 05-23-2009, 07:00 AM   #13
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A truly amazing code would let him get his moveset, and his separate slash color by choosing a certain costume.

Also, how would this work in team battles? Marth + Roy teams wouldn't be possible, would they?
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Old 05-23-2009, 07:02 AM   #14
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Dr. Mario would have FLUDD and Fireballs.
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Old 05-23-2009, 07:07 AM   #15
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Quote:
Originally Posted by Almas View Post
Dr. Mario would have FLUDD and Fireballs.
True. I don't think it's worth it if the doc isn't shooting pills.

What other chars are planned? Shadow from sonic?
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