Xyless
Smash Master
After going through the Project Vertical topic and looking at my Stage topic, I decided to start a little research project of my own. This will judge the ceiling based on Peach's vertical moves instead of Mario's, and possibly give more perspective on stages for Peach players.
Since it takes more time than I initially expected, I'm going to do stages in parts, based on the previously determined %'s done in the original Project Vertical topic.
The number given at the beginning is the % needed for a fully charged Mario up smash to kill a grounded Mario. So, for example, if I want to do a platform like FD's main stage...
82% (this is the % Mario kills a Mario with a fully charged up smash)
Neutral: Any neutral stage with a platform at this height
Neutral/Counter-pick: Any neutral/counter-pick with a platform at this height
[And so on for the rest of the stages]
Then, the character percentages
NOTE: ALL OF THE PERCENTAGES ARE BASED ON AN UNDIMINISHED PEACH FORWARD TILT, AS IT IS PEACH'S MOST RELIABLE VERTICAL KILLING MOVE WHILE BOTH CHARACTERS ARE GROUNDED.
I might include her up smash, but it isn't100% testable due to some characters being unable to perfectly sweetspot on the ground.
Without further ado...
82%
Tested on: Final Destination
Neutral: Final Destination, Smashville (lowest platform), Battlefield (lowest platform), Yoshi's Island (lowest platform)
Neutral/Counter-pick: Lylat Cruise (lowest platform), Castle Siege (first section)
Counter-picks: Delfino Plaza
Counterpick/Banned: Norfair (lowest platform), Distant Planet (central platform)
Banned: Spear Pillar (top major platform)
Character: FTilt/FSmash/USmash
• DeDeDe: 164%/159%/95%
• Snake: 160/155/93
• DK: 159/155/92*
• Bowser: 155/150/89
• Falcon: 153/148/89
• Ganondorf: 152/148/88†
• Ike: 151/147/87
• Link: 149/144/86
• Charizard: 148/144/85
• Wario: 147/143/85
• Wolf: 147/142/85
• Yoshi: 146/142/84
• ROB: 145/141/83*
• Samus: 144/140/83
• Ivysaur: 142/138/82
• Lucario: 140/136/80
• Mario: 139/135/80
• Pit: 139/135/79†
• Sonic: 139/135/79
• Luigi: 137/134/79
• Ness: 136/133/78
• Diddy: 136/132/78
• Lucas: 136/132/77
• Marth: 136/131/77
• Toon Link: 135/131/76
• Ice Climbers: 132/128/75
• Falco: 130/127/75
• Peach: 130/126/74†
• Olimar: 127/124/73
• Pikachu: 127/123/72
• Zamus: 127/123/72†
• Zelda: 127/123/72†
• Shiek: 127/123/72
• Meta-Knight: 124/120/70
• Kirby: 124/120/70
• Fox: 124/120/70
• G&W: 121/117/78
• Squirtle: 118/114/65
• Jigglypuff: 114/109/63
Notes:
* - Could only find a sweet-spot when lying down
† - Couldn't pinpoint sweetspot, so using empirical data to assume %
I might add visual representation for where in each stage this represents, but...I'm working on numbers first.
Since it takes more time than I initially expected, I'm going to do stages in parts, based on the previously determined %'s done in the original Project Vertical topic.
The number given at the beginning is the % needed for a fully charged Mario up smash to kill a grounded Mario. So, for example, if I want to do a platform like FD's main stage...
82% (this is the % Mario kills a Mario with a fully charged up smash)
Neutral: Any neutral stage with a platform at this height
Neutral/Counter-pick: Any neutral/counter-pick with a platform at this height
[And so on for the rest of the stages]
Then, the character percentages
NOTE: ALL OF THE PERCENTAGES ARE BASED ON AN UNDIMINISHED PEACH FORWARD TILT, AS IT IS PEACH'S MOST RELIABLE VERTICAL KILLING MOVE WHILE BOTH CHARACTERS ARE GROUNDED.
I might include her up smash, but it isn't100% testable due to some characters being unable to perfectly sweetspot on the ground.
Without further ado...
82%
Tested on: Final Destination
Neutral: Final Destination, Smashville (lowest platform), Battlefield (lowest platform), Yoshi's Island (lowest platform)
Neutral/Counter-pick: Lylat Cruise (lowest platform), Castle Siege (first section)
Counter-picks: Delfino Plaza
Counterpick/Banned: Norfair (lowest platform), Distant Planet (central platform)
Banned: Spear Pillar (top major platform)
Character: FTilt/FSmash/USmash
• DeDeDe: 164%/159%/95%
• Snake: 160/155/93
• DK: 159/155/92*
• Bowser: 155/150/89
• Falcon: 153/148/89
• Ganondorf: 152/148/88†
• Ike: 151/147/87
• Link: 149/144/86
• Charizard: 148/144/85
• Wario: 147/143/85
• Wolf: 147/142/85
• Yoshi: 146/142/84
• ROB: 145/141/83*
• Samus: 144/140/83
• Ivysaur: 142/138/82
• Lucario: 140/136/80
• Mario: 139/135/80
• Pit: 139/135/79†
• Sonic: 139/135/79
• Luigi: 137/134/79
• Ness: 136/133/78
• Diddy: 136/132/78
• Lucas: 136/132/77
• Marth: 136/131/77
• Toon Link: 135/131/76
• Ice Climbers: 132/128/75
• Falco: 130/127/75
• Peach: 130/126/74†
• Olimar: 127/124/73
• Pikachu: 127/123/72
• Zamus: 127/123/72†
• Zelda: 127/123/72†
• Shiek: 127/123/72
• Meta-Knight: 124/120/70
• Kirby: 124/120/70
• Fox: 124/120/70
• G&W: 121/117/78
• Squirtle: 118/114/65
• Jigglypuff: 114/109/63
Notes:
* - Could only find a sweet-spot when lying down
† - Couldn't pinpoint sweetspot, so using empirical data to assume %
I might add visual representation for where in each stage this represents, but...I'm working on numbers first.