SuSa
Banned via Administration
Order is first by Rank from 3/9 to 9/9, then my Alphabetical Order
We won't be getting frame data. The following sums it up nicely:
Attack: Towards - Away
Roll away: Short
Roll towards: Troll Roll
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Toon Link - Ranking: 3/9
Attack: Away - Towards
Roll away: Short
Roll towards: Shortest Distance
Mr. Game & Watch - Ranking: 4/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Shortest Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Squirtle - Ranking: 4/9
Attack: Away - Towards (Move back to avoid getting hit by away hit)
Roll away: Short
Roll towards: Shortest Distance
Fox - Ranking: 5/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Medium Distance
Ice Climbers - Ranking: 5/9
Attack: Towards - Away
Roll away: Short
Roll towards: Shortest Distance
Jigglypuff - Ranking: 5/9
Attack: Towards - Away
Roll away: Short
Roll towards: Shortest Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Kirby - Ranking: 5/9
Attack: Towards - Away
Roll away: Short
Roll towards: Shortest Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Olimar - Ranking: 5/9
Attack: Towards - Away
Roll away: Short
Roll towards: Shortest Distance
Pit - Ranking: 5/9
Attack: Towards - Away
Roll away: Short
Roll towards: Shortest Distance
R.O.B. - Ranking: 5/9
Attack: Both Sides
Roll away: Mid
Roll towards: Shortest Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
:shiek: Sheik - Ranking: 5/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Medium Distance
Wario - Ranking: 5/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
King Dedede - Ranking: 6/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Long Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Falco - Ranking: 6/9
Attack: Away - Towards
Roll away: Far
Roll towards: Medium Distance
Ivysaur - Ranking: 6/9
Attack: Away - Towards
Roll away: Far
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Link - Ranking: 6/9
Attack: Away - Towards
Roll away: Far
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Luigi - Ranking: 6/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Meta Knight - Ranking: 6/9
Attack: Towards - Away
Roll away: Short
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Samus - Ranking: 6/9
Attack: Both Sides
Roll away: Mid
Roll towards: Medium Distance
Yoshi - Ranking: 6/9
Attack: Away - Towards (Move back to avoid getting hit by away hit)
Roll away: Mid
Roll towards: Medium Distance
Bowser - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Diddy Kong - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Donkey Kong - Ranking: 7/9
Attack: Towards-Away
Roll away: Mid
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Captain Falcon - Ranking: 7/9
Attack: Both Sides
Roll away: Mid
Roll towards: Long Distance
Lucas - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Mario - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Ness - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Peach - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Pikachu - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Sonic - Ranking: 7/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Medium Distance
Wolf - Ranking: 7/9
Attack: Away - Towards
Roll away: Far
Roll towards: Long Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Ganondorf - Ranking: 8/9
Attack: Both Sides
Roll away: Far
Roll towards: Long Distance
Lucario - Ranking: 8/9
Attack: Towards - Away
Roll away: Far
Roll towards: Medium Distance
Zero Suit Samus - Ranking: 8/9
Attack: Towards - Away
Roll away: Far
Roll towards: Medium Distance
Ike - Ranking: 9/9
Attack: Towards - Away
Roll away: Far
Roll towards: Long Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Marth - Ranking: 9/9
Attack: Towards - Away
Roll away: Far
Roll towards: Long Distance
Snake - Ranking: 9/9
Attack: Towards - Away
Roll away: Very Far
Roll towards: Long Distance
Zelda - Ranking: 9/9
Attack: Towards - Away
Roll away: Far
Roll towards: Long Distance
Data was gathered by:
We won't be getting frame data. The following sums it up nicely:
"AIM Convo with __crystal___ said:zaquake (6:19:38 PM): So pretty muchslow is .~625 average. and .565 on average for fast.
zaquake (6:19:47 PM): On normal time.
Invokke08Havokk (6:19:59 PM): oh lulz I fail.
Invokke08Havokk (6:20:02 PM): ok
Invokke08Havokk (6:20:11 PM): so basically the differene is .1 of a second?
Invokke08Havokk (6:20:19 PM): er
Invokke08Havokk (6:20:20 PM): not eve
Invokke08Havokk (6:20:25 PM): 0.06 of a second
Invokke08Havokk (6:20:32 PM): which means 6 frames about
zaquake (6:20:34 PM): 38 frames slow 34 frames fast...
Invokke08Havokk (6:20:47 PM): Oo how am I failing at my math atm? lmao
zaquake (6:20:57 PM): I cheat, calculator lol
For Ranking said:Both rolls are counted seperately:
Far rolls get 3 points.
Medium rolls get 2 points.
Short rolls get 1 point.
Towards - Away gets 3 points
Both / Away - Towards + need to move to avoid gets 2 points
Away - Towards gets 1 point
Points are added and out of 9
This means some people may have 3 points from 1 area and 1 point from both of the others and still be 5/9 which looks bad. But note that the lowest it can go is 3/9 which is good.
5/9 is 4 from 9/9 but only 2 from 3/9
For Attacks said:Red:
Towards - Away
You should shield first, and if they attack shield the first hit then let down your shield and grab them. (Or shield grab, but sometimes they hit you to far away)
Orange:
Both
You should be able to shield then shield grab these hits. They generally come out fast, so you want to shield.
Away - Towards (Have to move to avoid)
Just walk away a little bit until after they do their first attack, then grab them. Alternatively walk away a bit then powershield and grab after the second hit.
Green:
Away - Towards
You don't have to shield until you see their attack. Note that you do need quick reactions if you plan on doing this. People with an Away-Towards attack allow you to tech chase easier because you can simply react to anything they do.
For roll away said:I have color coded these so that people may gauge how far they have to run before grabbing or if they ran to far and need to wait, etc. If you would like to get a better idea of how far you need to run please take a look at the image given at the bottom of this post.
Red:
Very Far
You will have to Boost Grab to regrab, and testing is not yet finished but I think Snake (the only Very far) and avoid being regrabbed.
Punishable with:
Dash attack / DACUS should hit
Orange:
Far
You may have to Boost Grab to regrab.
Punishable with:
Dash Attack / DACUS / Regrab
Yellow:
Mid
A normal dash grab will do.
Punishable with:
Dash Attack / DACUS / Regrab / 2nd hit of ftilt (maybe first?)
Green:
Short
A normal dash grab will do.
Punishable with:
Dash Attack / DACUS / Regrab / 1st hit of ftilt? / Utilt (walk a bit?) / Dair
Charizard - Ranking: 3/9For Roll Towards said:I have color coded these so that people may gauge how far they have to run before grabbing or if they ran to far and need to wait, etc. If you would like to get a better idea of how far you need to run please take a look at the image given at the bottom of this post.
Red:
Long Distance
Punishable with:
Regrab / 2nd hit of ftilt? / Walking utilt?
Medium Turquoise
Medium Distance
Punishable with:
Regrab / 1st hit of ftilt? / Walking utilt? / Dair?
Lime:
Shortest Distance
Punishable with:
Regrab / 1st hit of ftilt? / Walking utilt? / Dair?
Dark Slate Gray:
Troll Roll (Charizard only)
Punishable with:
Jab / Ftilt / Dash Attack / DACUS / Utilt / Dtilt / Regrab / Dair / Turn around SH bair? / SH FF uair?
Attack: Towards - Away
Roll away: Short
Roll towards: Troll Roll
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Toon Link - Ranking: 3/9
Attack: Away - Towards
Roll away: Short
Roll towards: Shortest Distance
Mr. Game & Watch - Ranking: 4/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Shortest Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Squirtle - Ranking: 4/9
Attack: Away - Towards (Move back to avoid getting hit by away hit)
Roll away: Short
Roll towards: Shortest Distance
Fox - Ranking: 5/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Medium Distance
Ice Climbers - Ranking: 5/9
Attack: Towards - Away
Roll away: Short
Roll towards: Shortest Distance
Jigglypuff - Ranking: 5/9
Attack: Towards - Away
Roll away: Short
Roll towards: Shortest Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Kirby - Ranking: 5/9
Attack: Towards - Away
Roll away: Short
Roll towards: Shortest Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Olimar - Ranking: 5/9
Attack: Towards - Away
Roll away: Short
Roll towards: Shortest Distance
Pit - Ranking: 5/9
Attack: Towards - Away
Roll away: Short
Roll towards: Shortest Distance
R.O.B. - Ranking: 5/9
Attack: Both Sides
Roll away: Mid
Roll towards: Shortest Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
:shiek: Sheik - Ranking: 5/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Medium Distance
Wario - Ranking: 5/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
King Dedede - Ranking: 6/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Long Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Falco - Ranking: 6/9
Attack: Away - Towards
Roll away: Far
Roll towards: Medium Distance
Ivysaur - Ranking: 6/9
Attack: Away - Towards
Roll away: Far
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Link - Ranking: 6/9
Attack: Away - Towards
Roll away: Far
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Luigi - Ranking: 6/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Meta Knight - Ranking: 6/9
Attack: Towards - Away
Roll away: Short
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Samus - Ranking: 6/9
Attack: Both Sides
Roll away: Mid
Roll towards: Medium Distance
Yoshi - Ranking: 6/9
Attack: Away - Towards (Move back to avoid getting hit by away hit)
Roll away: Mid
Roll towards: Medium Distance
Bowser - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Diddy Kong - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Donkey Kong - Ranking: 7/9
Attack: Towards-Away
Roll away: Mid
Roll towards: Medium Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Captain Falcon - Ranking: 7/9
Attack: Both Sides
Roll away: Mid
Roll towards: Long Distance
Lucas - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Mario - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Ness - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Peach - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Pikachu - Ranking: 7/9
Attack: Towards - Away
Roll away: Mid
Roll towards: Medium Distance
Sonic - Ranking: 7/9
Attack: Away - Towards
Roll away: Mid
Roll towards: Medium Distance
Wolf - Ranking: 7/9
Attack: Away - Towards
Roll away: Far
Roll towards: Long Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Ganondorf - Ranking: 8/9
Attack: Both Sides
Roll away: Far
Roll towards: Long Distance
Lucario - Ranking: 8/9
Attack: Towards - Away
Roll away: Far
Roll towards: Medium Distance
Zero Suit Samus - Ranking: 8/9
Attack: Towards - Away
Roll away: Far
Roll towards: Medium Distance
Ike - Ranking: 9/9
Attack: Towards - Away
Roll away: Far
Roll towards: Long Distance
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
Marth - Ranking: 9/9
Attack: Towards - Away
Roll away: Far
Roll towards: Long Distance
Snake - Ranking: 9/9
Attack: Towards - Away
Roll away: Very Far
Roll towards: Long Distance
Zelda - Ranking: 9/9
Attack: Towards - Away
Roll away: Far
Roll towards: Long Distance
Data was gathered by:
Sorry for the double post, but it's been awhile since the last one anyway and this will bump the thread. If you want to delete a post do the one above this one.
Testing for get-up attacks below 100% after snake has just used Dthrow.
Towards-Away
DK
Mario
Kirby
Pikachu
Marth
Luigi
Diddy Kong
Zelda
Pit
MK
Charizard
Ike
SNake
Ness
Lucario
ICs (Both of them)
Peach
Bowser
Olimar
Jiggs
Lucas
ZSS
Away - Towards
DDD
Link
Fox
G&W
Shiek
Falco
Squirtle (Move back to avoid getting hit by away hit)
Ivysaur (Can stand and not get hit by away hit)
Sonic (Can stand and not get hit by away hit)
Wolf (Can stand and not get hit by away hit)
Yoshi (Move back to avoid getting hit by away hit)
Wario (Can stand and not get hit by away hit)
TL (Can stand and not get hit by away hit)
Both Sides
Samus
Ganon
ROB
CF
So pretty much everyone on the Away-Towards list people are the ones that are likely to be possible to get a 100% follow up on.
Will edit later with over 100% get-up attack results and other things.
spudzalot said:Okay I have tested the distances of all the characters rolls after Snakes down throw.
I tested by having the character standing in the middle of Final Destination and Snake on one side. I would use Snakes Dthrow and see how far the character would roll from the middle. Then placed them into categories classified by the arrows on this stage. Here is a pic with the areas marked.
White = Character
Brown = Snake
Red = Very Far
Orange = Far
Yellow = Mid
Green = Short
And here are the results.
Very Far:
Snake
Far:
Link
Zelda
Ganon
Ivysaur
Lucario
Falco
Wolf
Marth
Ike
Zero Suit Samus
Mid:
Game and Watch
Mario
Luigi
Peach
Bowser
DK
Diddy
Yoshi
Wario
Shiek
Samus
ROB
King Dedede
Captain Falcon
Pikachu
Fox
Lucas
Ness
Sonic
Short:
Pit
Toon Link
Ice Climbers
Kirby
Metaknight
Olimar
Squirtle
Charizard
Jigglypuff
I would have tested speed already but I dont know how I should do it. I need some sort of thing like the arrows of FD to determine what is considered fast and what is considered slow. If anyone has any ideas that would be cool.
__crystal___ said:I have the results on distance for the backward rolls. Should anyone feel I didnt' do this right or anything this was my method: Training, normal speed, lv 9, control, on green greens. Shove the person as far into the blocks as possible, then dash grab them putting them into the block. Dthrow > roll > read distance.
Backward Roll Distances
Black = Snake's position
Brown = Character
Green = Shortest Distance.
Blue = Medium Distance.
Red = Furthest Distance.
Shortest Distance
G&W
Jiggs
Squirtle
Kirby
Olli
Rob
IC
Pit
TL
Medium Distance
Ness
Lucas
Sonic
Pika
Lucario
Ivy
Fox
Falco
MK
Samus
ZSS
Link
Shiek
Wario
Yoshi
Diddy
DK
Mario
Luigi
Peach
Bowser
Long Distance
Marth
Ike
Snake
Wolf
CF
DDD
Zelda
Ganon
Troll Roll
Charizard (He doesnt' even get behind snake when snake stands in the same place.
Remember. This is the distance taken in comparison to the center of the unit's hurtbox. This means that someone as large as bowser, who rolls the medium distance, will have part of his hurtbox protruting into the short distance thus we can probalby treat him like a short roll character.
Tested all of the Long distance characters and by a little bit Zelda has the longest roll behind snake and that is still close enough that Snake can turn > ftilt (1st hit; attack misses) > ftilt (2nd hit; makes contact). This means that everyone that rolls behind Snake is still within enough range to get hit by a ftilt.
With people with such large hurt boxes like DK, bowser and DDD, it can be a little hazy which area they go in, so you have to round to the nearest area. My estimates were based on the center of the hurtbox.◇◇◇◇I just tested snake's Dthrow on dk. it seems more short than mid to me◇◇◇◇
Dthrow > Buffered Jab will work on this character only if they do not input a get up attack or a roll
DK
Wario
Bowser
Link
Rob
Kirby
MK
DDD
Wolf
Jiggs
Ike
G&W
Charizard
Ivy
I did find out however that a few people can be jabbed but only after a few frames. Ollimar is a good example, the buffered jab won't work, but wait a few frames then jab and it will work.
I'll try to see if Dthrow > buffered jab will stop all of the characters options.