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Jigglypuff Motivation: Proof of Concept

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SuSa

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*quickly finds a purpose for this epic thread*

So guys, we Jiggly's need to step it up. Rather then ***** about being outranged by everything and owned at low %'s, find new things and suches.

Is there anything that needs to be tested? Or does anyone have ideas on things to test?
 

Metatitan

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We've pretty much sponged as much of her metagame as possible. We've explored every move (ESPECIALLY REST) to find that she has very little to hide =/. She's like samus, sakurai didn't leave her much wiggle room to advance her metagame.
 

Metatitan

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Well if you wanna know my opinion, the room left for her to advance her metagame involves mixing up your playstyle TO A ****ING EXTREME. I'm talking going from a say entire aerial puff (like thinkaman) to a more ground bound puff (note when i say ground bound I mean constantly shorthopping/fullhopping and fastfalling those said hops).
 

SuSa

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planking while watching anime with Fino
Yep, because Falcon's infinite on ROB was just mixing up his current finished meta...wait a second.......

There is always something new to find, even if its something small like %'s that fair/bair is guarenteed to lead to itself or something stupid like that. (this is like my uair>uair>rest... at certain %'s that I want to test more but jigglypuff doesn't work on my disc..)
 

Metatitan

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Well I actually am quite good at landing the up air, you just need to do what mango does and space it. Up air has a decent duration so you can DI away from them and theres a good chance you can hit with it if done correctly. But still we need consistency and staling your upairs on a wise opponent isn't very realistic.
 

tEhrXXz0r

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I honestly think there's not much more to learn other than the nitty-gritty details. What's holding her back is her lack of dedicated tournament attendees.
 
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