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Pillars - Brawl minigame

WoodyWiggins

Smash Journeyman
Joined
Jul 27, 2007
Messages
445
Location
Cincinnati, OH
Here's a minigame I think the community would get a kick out of. I apologize if it's in the wrong forum.



What is Pillars?
Pillars is a minigame that focuses on Brawl's aerial gameplay. Players start off with 5 lives, and all it takes is just one hit to send your opponent into the blast zone. Stages have been built specifically to enhance aerial gameplay. There are no walls, floors or ceilings. Just pillars, platforms and you.

Videos
Story
http://www.youtube.com/watch?v=AxH6waupmHM
Gameplay
http://www.youtube.com/watch?v=PG0YMYFEDbg

Set up
Special Brawl
300% Damage
Light Gravity
5 Stock
Damage Meter: Off*

Characters
All are welcome (No one is banned)

Items
Smash Ball: High

Stage Downloads
Stage Name: + Top
http://allisbrawl.com/stages/stage.aspx?id=3695Profile
This stage has 2 advanced pillars, 2 special pillars, and 6 platforms. Not ideal for beginners.


Stage Name: Jungle
http://allisbrawl.com/stages/stage.aspx?id=3693
This stage has 2 basic pillars, 2 advanced pillars, and over 10 platforms. Try to keep up with yourself!


Stage Name: Zone Cove
http://allisbrawl.com/stages/stage.aspx?id=3694
This stage has 4 basic pillars and 4 platforms. Great for beginners.


Stage Name: Middle Crisis
http://allisbrawl.com/stages/stage.aspx?id=3692
This stage has 2 advanced pillars, 2 basic pillars and 5 platforms. Keep away from the middle!

Profile
Pillar(s)
Basic - Able to grab ledge
Advanced - Not able to grab ledge
Special - Not able to grab ledge and affects landing and walking
Stage(s)
Pillars Only - 4 Minimum
Pillars and Platforms - Vertical and Horizontal moving platforms only

Notes
- I hope the video(s) against the CPU doesn't hurt the credibility of this game.
- At the download screen, profiles of pillars are abbrv. in the stage description. Ex. 2b, 2a, 2s = 2 basic pillars 2 advanced pillars and 2 special pillars
* The Damage Gauge option can be found in the 'More Rules' tab when changing the stock number.

Thanks for reading and have a blast! C&C are welcome.

*Link to original thread: http://allisbrawl.com/forum/topic.aspx?id=93369
 

Da-D-Mon-109

Smash Lord
Joined
Nov 18, 2008
Messages
1,169
Location
Dallas GA
:flame:
I don't see how this helps too much with your aerial game if you instantly kill a person by kicking the air infront of them.... can it be played without the 300%? Also, why must the damage meter be removed? I wouldn't know my Aura Boost with it gone....

If so, then this is quite an interesting concept.... I might try to emulate these stages and practice my aerial combos on this set up.

:flame:
 

Moozle

Smash Champion
Joined
Mar 1, 2009
Messages
2,594
Location
Madison, WI
This is definitely interesting, but yeah, it doesn't really focus on aerial moves. It might more if there wasn't the 300% thing because then you actually have to use aerials to do damage.

Edit: I think the 2nd link stage is the best for this.
 

The Phazon Assassin

Smash Champion
Joined
Nov 23, 2008
Messages
2,719
Location
Here.
The stage you built in the gameplay video is similar to a stage I made called "Meteor Smashville." There were only four blocks, separated by spaces equal to about four or five blocks. I even have a Youtube vid of me and a couple friends fighting on it.

Anyway, I watched your gameplay vid. It seems interesting enough to try it out. I'd pick G-Dorf and spam Dair all day.
 

pacmansays

Smash Journeyman
Joined
Jun 5, 2009
Messages
357
Location
England
Hmmm, there's a custom stage minigame thread which I think this would be great to be posted in
 

WoodyWiggins

Smash Journeyman
Joined
Jul 27, 2007
Messages
445
Location
Cincinnati, OH
This is definitely interesting, but yeah, it doesn't really focus on aerial moves. It might more if there wasn't the 300% thing because then you actually have to use aerials to do damage.

Edit: I think the 2nd link stage is the best for this.
Not just aerial moves, aerial gameplay. That includes airdodging and footstooling. If matches weren't set to 300% damage, then players could depend on smash balls to make KO's. On the the other hand, if smash balls were set to low without 300% damage, matches can last a very long time, especially 1v1 matches.
Hmmm, there's a custom stage minigame thread which I think this would be great to be posted in
Really? Where is it?
 
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