Kimchi
Smash Ace
Wait, Ike can do that?: a Comprehensive Guide to Ike
Hello, everybody. This is Wait, Ike can do that?, a new comprehensive guide for Ike. This will be a collaborative effort by everybody who contributes into creating the most complete, and comprehensive guide for both the beginner Ike and the competitive Ike. It will cover most of the basics as well as most of the advanced aspects of Ike. Whether you're a beginner or an amateur seeking to improve his game, there's going to be something you'll learn from here. So, why don't we get started?
Table of Contents
I: Why choose Ike?
a. Background information about Ike
b. Ike in Super Smash Bros Brawl
c. Pros/Cons of Ike
d. Conclusion about Ike as a character
II: Analysis of Ike's potential
a. Ike's moves
b. Frame Analysis
III: The offensive aspect of Ike
a. Safe Approach Options
b. Playing Ike smartly
c. Not just using Ike's smashes
d. Knowing when to "stop"
IV: The defensive aspect of Ike
a. Using Ike's grab game
b. "Retreating" moves
c. Using Platforms
d. Baiting/Punishing
V: Recovering
a. DI, SDI, and Momentum Cancelling
b. Specific methods for Horizontal/Vertical Recovery
c. Uses of Ike's Aerial Dodge for Recovery
VI: Ike's Jab game
a. Specific safe jab mixups
b. Using Jab as an important tool
c. Combat walking
VII: Other important things
a. Prediction games
b. Useful CPs for Ike
VIII: Normal C-Stick vs. Attack Stick vs. B-stick
a. Configuring the C-stick
b. Pros/Cons of each
c. Choosing the stick for you
IV: Helpful sources/links/threads
V: Special thanks, Credits, and Conclusion
I. Why choose Ike?
a. Background information about Ike
Ike is known, by many, as the blue-haired protagonist from the games: Fire Emblem: Path of Radiance and Radiant Dawn. Ike is widely known for his raw power and strength. In fact, he wields the two-handed holy, gold sword, Ragnell, with only one hand! Ike is one of only two Fire Emblem characters who have been introduced in Super Smash Bros Brawl, the other being Marth. Ike was essentially thought to be a copy of Roy from Super Smash Bros Melee by many before Brawl's release, but as it turned out, he was not a clone of Roy. Ike is voiced by Michihiko Hagi in the Japanese version of Brawl and by Jason Adkins in the American version of Brawl.
b. Ike in Super Smash Bros Brawl
Although Ike was overall balanced (some might say broken) and a great character to use in the Fire Emblem games (obviously because he was the main character), this is certainly not the case for Super Smash Bros Brawl. Let's look at a quick comparison between the Ikes from both games.
Ike in Fire Emblem
1. Aether had healing properties.
2. Ike was faster.
3. Ike was the main character.
Compare to.....
Ike in Super Smash Bros Brawl
1. Aether does NOT have healing properties.
2. Ike is slower.
3. Ike is not the main character.
Through the comparison, I believe we can deduce that Ike is worse in Super Smash Bros Brawl than in Fire Emblem. It is unfortunate that some of the benefits that Ike had in Fire Emblem were not carried over to Brawl, but that is the case for many characters that were included in Brawl. With that, let us move on to some of the pros/cons of Ike in Super Smash Bros Brawl.
c. Pros/Cons of Ike (In Brawl)
Pros.
-Ike has very powerful attacks that rack up damage quickly and KO easily
-Ike has 2 spikes and one semi-spike
-Ike has several long-ranged attacks
-Ike is a heavy weight
-Ike has one of the best jab cancels in the game
Cons.
-Relatively slow and predictable moveset
-Recovery options are rather limited and gimped easily
-Ike does not have a projectile
-Start-up lag on most of Ike's moveset is considerable
-Ike's special(B) moveset is very situational
d. Conclusion about Ike as a character
So why would anyone choose Ike as their main in Super Smash Bros Brawl? It's because he fights for his friends! (You'll get no sympathy from me!). Honestly however, one can go pretty far with Ike as a character if they utilize each of his moves correctly as well as smartly. When Brawl was first released, many picked up Ike because he was one of the strongest characters in the game and people thought they could utilize Ike's power to win games. Ike's raw power is the very reason why people should pick him up as a character. Think about it; Ike can kill anybody starting from 40% and on with smart well-placed smashes and many of his pros do help his gameplay a lot, especially his jab cancels. It's no reason why people tend to shield a lot out of fear when they play Ike. Therefore, if you're a person who wants to KO early and wants to play a more conservative game in Brawl, Ike is definitely the character for you. Be warned though; Ike does take a bigger learning curve than characters like say, Meta Knight. However, keep in mind that by playing Ike, you'll learn how to play the game more analytically.
II. Analysis of Ike's potential
a. Ike's moves.
b, Frame Analysis.
III. The offensive aspect of Ike
a. Safe Approach Options.
Like every character in Brawl, it is always inevitable that Ike will approach some time in a match. However, Ike unfortunately has many moves which have considerable ending lag, making approaching something that needs to be thoroughly thought out before one rushes right into the battle. In any case, these are the approach options that most Ike players will commonly use in a match.
Nair
Nair is arguably Ike's safest approach. The reason for this is that a shorthop Nair has very minimal landing lag, (mistaken for auto cancelling by many). In fact, 18 frames of landing lag to be exact. Nair also ends with 13 IASA Frames, a relatively low number. What does this mean? This means that Ike is capable of following up a short hop Nair with any move that comes out either below/equal/slightly above 13 frames. These include jabs, Utilt, Dsmash, etc. The most reliable move to follow Nair up with though is Jab. Nair works great as an approach for this reason as well as being a move that helps start many of Ike's "combos". For example, if Nair hits an opponent, one can follow up with jabs -> jab cancelling -> Bthrow -> Dash attack for a grand total of about 35-50%. For characters that have a weak aerial game, Nair also helps Ike in that it sends Ike's opponents into the air, where Ike's relatively strong aerial game can dominate the opponent.
Though Nair does have some wonderful benefits, it does have its drawbacks. For one, since Nair involves a wide swing, it becomes a simple game for an opponent to predict when Ike is going to Nair. Landing a Nair on block also is highly punishable, most notably by Meta Knight's Dsmash. The good thing is that Ike's Nair can be immediately followed up by jab, which comes out in 3 frames so unless your opponent has a move that comes out in 2 frames or Nair separates you from your opponent far away from jab range, jabbing after Nairing unsuccessfully will generally keep Ike safe. OOS(Out of shield) options and characters with an excellent grab game such as King Dedede or Donkey Kong, however, often shut out Nair approaches, such as OOS Shuttle Loop by Meta Knight or OOS Dolphin Slash by Marth. Ironically, Nair's wide swing is also a benefit in that if the opponent air dodges, he/she will still most likely get hit by Nair's wide swing area.
It is also unwise to use Ike's Nair against characters whose grab range exceeds
Nair's range, the most prominent being Dedede. Dedede's grab range is obscene; he has no problem shield grabbing Ike after he Nairs unsuccessfully. Using Nair against characters with tether grabs is also a bit risky. Characters such as Link and Toon Link will give you a lot of trouble if you Nair indiscriminately. Slower Tether grabbers such as Samus/ZSS/Yoshi probably won't give you too much trouble though.
All in all, Nair is one of Ike's safest approaches. Just make sure that it's used wisely and not just thrown out randomly. Try to always short hop Nairs, because full hop Nairs are pretty easily punished.
Fair