The Cape
Smash Master
Welcome back Doctor Mario the Smash MD from Melee. This crafty plumber turned Doctor is a solid character with good damage building and gimping abilities here in Brawl+. He has taken the Mario playstyle to a unique new level and wants to show that having a doctorate is better than an associates anyday.
Doc has also brought his SPEW (Spit Plenty of Ectoplasmic Waste) system to the battle and he is also throwing deadly back plague fireballs. The new Doc is unprofessionally nasty.
Reminder: Doc replaces Mario currently.
Without further ado:
Doc (v1.62) 6/21
http://www.megaupload.com/?d=6EG5TO8W
Changelist:
Zip includes Skin, GCT, Change List, and Plussery Set.
Sample combos in training mode. Fun fun:
http://www.youtube.com/watch?v=sISanfszGOs
Still need:
Green water FLUDD
Purple Fireballs
Fireball on F smash removed (visually)
White Cape
Higer trajectory on fireballs
Cape gives less height in the air
Credits:
Texture by Androu1
Doc has also brought his SPEW (Spit Plenty of Ectoplasmic Waste) system to the battle and he is also throwing deadly back plague fireballs. The new Doc is unprofessionally nasty.
Reminder: Doc replaces Mario currently.
Without further ado:
Doc (v1.62) 6/21
http://www.megaupload.com/?d=6EG5TO8W
Changelist:
Code:
Jabs (30 base, no growth from 0 and 100; 80 angle from special 20) (first two hitboxes)
F-tilt (30 base from 8 and 95 growth from 100)
dF-tilt (20 base and 20 growth from 29 base and 100 growth, 270 angle from special 20)
U-tilt (46 angle from 96; 8 damage from 7; 1.25x size; 115 growth from 130 and 42 base from 28)
D-tilt (160 angle from 80; 30 base from 20; 40 growth from 80; both hits do 7 from 5 and 7)
F-smash (all second hitboxes cease to exist; first hitboxes 1.25x size; first hitbox elec; +1 damage; 55 angle from special 20)
D-smash (both hits the same, +10 base, -10 growth)
U-Smash (50 growth from 90; 70 base from 32)
Nair (switched hitboxes)
Fair (all hitboxes the same: 70 angle; 14 damage; 30 base from 20; 90 growth from 80)
Bair (angle changed to 0 from special 20;)
hitbox 1 (20 base from 10 and 45 growth from 95)
hitbox 2 (17 base from 7 and 40 growth from 90)
Dair
hitbox 2 (40 from 75 angle; 80 base and growth to 50 base and 100 growth)
Uair (29 base from 9; 60 growth from 100)
B moves
Fireball (Dark type; 8 damage; 0 growth and 50 base; 270 angle)
Side+B (6 damage; 0 base, no growth; 1.5x size; moved down; 120 angle from 110)
Aerial Cape: (8 damage, 70 angle from 110; 0 base no growth; 1.5x size; moved down)
Down+B (20 base and 0 KBG from 100 KBG and 0 base; dark type; 1 damage)
Up+B
hitbox 6 (4 damage from 3; 70 base from 56; 90 angle from 60; 135 growth from 145)
Dash attack
All hits trip (80 base, 270 angle)
Over 100 getup attack
Trips (80 base, 270 angle)
Frame speed stuff:
Doc jabs .9 speed
60% ALR
upB .8 speed (til frame 20, then 1.2)
D tilt windsdown 2x faster
F smash comes out four frames faster
Dash attack comes out two frames faster (try DACUS)
Jump Grav Values:
0036CC80
Zip includes Skin, GCT, Change List, and Plussery Set.
Sample combos in training mode. Fun fun:
http://www.youtube.com/watch?v=sISanfszGOs
Still need:
Green water FLUDD
Purple Fireballs
Fireball on F smash removed (visually)
White Cape
Higer trajectory on fireballs
Cape gives less height in the air
Credits:
Texture by Androu1