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Dark Samus for Brawl+: Now with less brokeness [July 8th Update]

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Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
Here's a Dark Samus codeset I've been working on. It replaces Samus, and no I have no texture hacks to provide because all the ones I've seen don't meet my expectations. When I get around to it, I'll make one. There's one made by Register (I think?) that looks OK.

I am completely open to suggestion; I made Dark Samus on the premise of making a slow character based around setups and traps. Kind of a Snake-esque version of Samus.


Anyway to Dark Samus!


I don't have the change list with me but here are some highlights of her moveset:

Missiles: Dark Samus' smash missiles are ice missiles. Her missiles freezes her opponents in their tracks and with a properly timed attack, allows her to follow up with another setup. They have landing lag so that they are not spammable. One thing I noticed was that when someone is frozen, they take half damage. This allowed me to be rather liberal with the strength of the ice missiles.

Currently, her regular missiles have no knockback and do 1 damage. This was discourage her ability to spam too much. In the future, I'd like to simply get rid of her regular missiles and make them all smash missiles.

Zair: This move sucks people towards her. It has landing lag. The move is used to draw people into her traps. Not to be spammed unless you know what you're doing.

Bombs: The hitbox on her bombs are now 200% bigger (think Din's fire), stun opponents like ZSS, and launches them away. You can stack damage onto someone who's currently stunned, and watch them get blown away by the accumulated damage.

upB: Her grounded upB no longer pops people into her screw attack. It's much less usable as an out of shield move. Players must rely on other options. The move is great for racking damage and especially useful off stage as it spits people downwards on the last hitbox.

Dtilt: Another stun move. I think this one is a bit broken right now. It works very similarly to ZSS' dtilt.

Overall, Samus is a more technical character (or at least I wanted her to be); I didn't want her to be spammy, but I wanted her to be able to keep people away. Her finishing moves are slow and require proper placement, to compensate for this, many of her attacks have bigger hitboxes than regular Samus. Dark Samus is a very mid range character. She doesn't like it when people are too far or too close; in both situations she's at a disadvantage. It may not show now, but I really want this character to be encourage people to think about their moves and attacks; to think ahead and plan for their next endeavor.

Instead of where Samus would move around the stage spamming her aerials and projectiles to keep opponents at bay, I wanted Dark Samus to be a very stoic character which holds her ground; and if one does not approach her smartly, will greatly pay with stuns, blasts of phazon energy, and the icy cold.


UPDATE

Hi all. I'm finally back from vacation. I've made some changes to Dark Samus, and also included her in the latest nightly build. Her FAIR and Upsmash are much less broken, among other fun things. Go ahead and try her out. :)

DOWNLOAD (NTSC only) [July 8th, 15:11]


Code:
RSBE01
Smash Bros Brawl (US)

Brawlplusery Codeset vs.4.2 Beta

WiiRD Codes

Default Settings Modifier [9 lines]
* 24494A98 80000000
* 20523300 00000000
* 04523300 DEADBEEF
* 42000000 90000000
* 0417F360 00000104
* 0417F364 04020A00
* 0417F368 08010101
* 0417F36C 01000000
* E0000000 80008000

Stage Modifications:

Level Freezer[Phantom Wings/Almas, 9 Lines]
* 42000000 90000000
* 0416A904 00000000
* 2A180F3A 00000015
* 0416A904 BF800000
* 2A180F3A 00000014
* 2A180F3A 0000001C
* 0416A904 3F800000
* E0000000 80008000

Deadlands
* 4A000000 90180F3A
* 38000000 FF000004
* 48000000 805B8ADC
* DE000000 80008180
* 1400020C 4F000000
* 3000024C 00000000
* 1400024C 01010101
* 3000024D 03030303
* 1400024C 00000000
* E2000001 00000000
* 14000250 41C00000
* 14000254 41C00000
* 1400025C C1C00000
* 14000260 41C00000
* 90010000 00000000
* 58010000 FFFFFDF0
* 10000150 00000007
* 14000154 4F000000
* 4A001000 00000000
* 58010000 FFFFFDFC
* 10000150 00000007
* 14000154 4F000000
* E0000000 80008000

New Pork City is now Online Waiting Room:
* C298D528 00000003
* 2C060031 40820008
* 38C00005 60000000
* 90DD08C0 00000000
* C26DCEE0 00000003
* A37A0022 2C1B0020
* 40820008 3B600037
* 60000000 00000000

Death Boundary Mod V2[spunit262]
* C2931438 0000001D
* 3C004248 90010008
* C0610008 3C004B00
* 60000800 90010008
* C0210008 3C809018
* A0640F3A 88840F3C
* 811D0020 38A2FCD8
* 84C50008 80E50004
* 54C0463E 7C001800
* 40A2009C 54C0673E
* 2C00000F 41A2000C
* 7C002000 40A20088
* 54C0E53F 4182001C
* 68000800 B001000A
* C0010008 FC000828
* FC80182A D0880000
* 54C0452E 50E0463F
* 4182001C 68000800
* B001000A C0410008
* FC420828 FC821828
* D0880004 54E0A53F
* 4182001C 68000800
* B001000A C0C10008
* FCC60828 FC861828
* D0880008 54E0053F
* 4182001C 68000800
* B001000A C0E10008
* FCE70828 FC87182A
* D088000C 7CC03B79
* 4082FF50 00000000

ASM Codes

Dash Dancing [Phantom Wings, 5 Lines]
* C271F474 00000004
* 81830058 2C0C000E
* 4182000C C0230040
* 48000008 FC20D090
* 60000000 00000000

Ignore Handicap [Y.S.]
* 04050550 38000000

Buffer scale = Handicap scale [Y.S, Phantom Wings]
* C285B784 00000006
* 807F002C 3C809018
* 806300F4 60840FDC
* 1C63005C 7C83202E
* 3860000A 2C040064
* 40800008 7C641BD6
* 60000000 00000000

Shieldstun [spunit262, 6 Lines]
* C28753FC 00000005
* 83810034 8083013C
* 2C040000 41810014
* 1F9C0014 3B9C0023
* 3880000A 7F9C23D6
* 60000000 00000000

No Autosweetspot Ledges [spunit262, 7 Lines]
* C27812B0 00000006
* 2C04000A 40A20020
* 8181003C 816C0018
* C00B0010 C02B001C
* FC000840 40A10008
* 38000000 5400CFFF
* 60000000 00000000

Launch Power Modifier [Almas, 28 Lines]
* C285765C 0000001B
* 3BE2FF7C 2C002F00
* 4082000C C3E2FFA4
* 480000BC 2C002F20
* 4082000C 38A3C594
* 48000034 2C002F14
* 4082000C 38A3C5A0
* 48000024 2C002F40
* 4082000C 38A3C574
* 48000014 2C002F5C
* 41820008 4E800020
* 38A3C558 80850010
* 2C040017 4082000C
* 38800003 48000008
* 80850000 3BA2FEDC
* 87DD0004 57C5463E
* 7C052000 41820010
* 7C1DF800 4082FFEC
* 4E800020 2C002F20
* 4082000C 57C0673E
* 48000028 2C002F14
* 4082000C 57C0873E
* 48000018 2C002F40
* 4082000C 57C0C73E
* 48000008 57C0A73E
* 1C000004 7FFF0214
* C3FF0000 EC3F0072
* 4E800020 00000000

Grav Values Modifier [Almas, 16 Lines]
* C281CAD0 00000014
* 3802FF7C 2C080000
* 40800090 3982FEDC
* 8088F5B0 2C040017
* 4082000C 38800003
* 48000008 8088F5A0
* 2C040016 40820024
* 38627000 38634CB8
* 2C170117 4182000C
* 7C171800 4082000C
* C2EC00D4 48000048
* 2C09FFFF 40820014
* 2C040002 4082000C
* C2EC00A8 48000030
* 84AC0004 54A3463E
* 7C032000 41820010
* 7C0C0000 4082FFEC
* 4E800020 54A5E73E
* 1CA50004 7D802A14
* C2EC0000 EC370072
* 4E800020 00000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
* C28152E4 00000006
* 819E003C 907EFFFC
* 80E30030 2C07000F
* 40A2001C 80FE0008
* 3C008180 7C070000
* 4080000C 39030008
* 9107FFFC 00000000

Frame Speed Mod Engine V3.1 [spunit262, Phantom Wings]
* C2766C20 00000012
* 3C008180 807D0008
* 8063FFFC 7C030000
* 4080000C 80630030
* 48000008 386000FF
* 809D0014 C0240040
* FC40081E 81240058
* 61298000 D8410008
* 8001000C 80BD007C
* 80A50038 38C200D8
* 84E60008 2C070000
* 41820038 7CE8C671
* 41A0000C 7C081800
* 4082FFE8 54E8863E
* 7C004000 41A0FFDC
* 54E8043E 7C082800
* 4182000C 7C084800
* 4082FFC8 C0060004
* D01F0010 00000000
* C2766FB8 00000003
* 2C1D0001 4182000C
* C0230010 48000008
* C02283C8 00000000

Hitbox Property Mod Engine 2.0 [Phantom Wings, spunit262. Paprika Killer]
* C2744A3C 00000019
* 3C008180 80FC0028
* 81070008 8108FFFC
* 7C080000 408000A8
* 81080030 80DE0020
* 5106C00E 801E0000
* 5006821E 801E0018
* 5006442E 80E7007C
* 80E70038 813E0030
* 5127C0CE 801E0014
* 50076226 390204C8
* 85480018 81680004
* 7D405B79 41820060
* 7C0A3000 4082FFEC
* 7C0B3800 4082FFE4
* 88080008 90030004
* 88080009 9003001C
* 8808000A 90030024
* 8808000B 500906FE
* 91230034 A008000C
* 90030018 80080010
* 2C00FFFF 41820008
* 90030038 C0080014
* C03E0010 EC010032
* D0030014 7F83E378
* 60000000 00000000

Hitlag Modifier [Phantom Wings/Almas/spunit262, 10 Lines]
* C2771EAC 00000004
* 2C040002 41800010
* 1C840005 38840000
* 39C0000A 7C8473D6
* 2C040000 00000000
* C2876220 00000004
* 2C040002 41800010
* 1C840005 38840000
* 39C0000A 7C8473D6
* 80660064 00000000

Electric Hitlag Constant:[Phantom Wings]
* 04B87B10 3F800000

Momentum Capture V4.3 [Phantom wings, spunit262]
* C28669D8 00000013
* 3C008180 809D0008
* 8084FFFC 7C040000
* 4080000C 80840030
* 48000008 3880FFFF
* 807D007C A0E30006
* 80630038 2C03000B
* 40A20044 3C004540
* 901B000C C05B000C
* 38A2FE5C 84C50004
* 7CC0C671 4180000C
* 7C002000 4082FFF0
* 54C0027E 6C004540
* 901B000C C01B000C
* FC001028 C03B0008
* FC210032 2C030022
* 41800014 2C04002F
* 40A20010 2C070112
* 41A00008 D03B0008
* 60000000 00000000
* C277F794 00000002
* 801E0034 B01E0006
* 801E0048 00000000

Dash Cancel V2.1 [Phantom Wings, spunit262]
* C2764EBC 00000007
* 90810014 54846CFE
* 2C0417E5 41A00024
* 809EFFFC 80A4007C
* 80A50038 2C050005
* 40A20010 3C004F00
* 80840014 90040040
* 60000000 00000000

Shield during Dashdance [spunit262/Phantom Wings, 6 Lines]
* C2764F38 00000005
* 8081009C 80A4007C
* 80A50038 2C050003
* 40A20010 3C004F00
* 80840014 90040040
* 60600008 00000000

Tech Window v.05  [spunit262]
* C277F190 00000012
* 80810010 2C040046
* 41A00080 2C04004C
* 41A10078 80BF0068
* 88C5008F 2C06000F
* 41A10068 88E5008E
* 7CC63A14 2C060032
* 41800058 2C040049
* 41820050 41A00008
* 3884FFFC 3884FFBA
* 5484083C 38840060
* 2C040062 41810030
* 41820010 80C50038
* 54C66D3E 48000014
* 80E50074 50E4EFFE
* 80C5003C 7CC69E70
* 2C0607E5 41A00008
* 60840001 90810010
* 60000000 00000000
* C2765394 00000005
* 88C30058 2C060032
* 41A10014 7C060214
* 2C0000FF 41800008
* 380000FE 98030058
* 60000000 00000000

Conditional Action Modifier [The Paprika Killer, Almas]
* C277F780 0000000E
* 2C030000 41820060
* 3C008180 80BF0008
* 80A5FFFC 7C050000
* 4080004C 80A50030
* 80DE0038 38E2FE00
* 85070008 7D09C671
* 41820034 2C09FFFF
* 41A2000C 7C092800
* 4082FFE8 5509043E
* 7C093000 4082FFDC
* 81070004 5509843E
* 7C09E000 4082FFCC
* 551C043E 60000000
* 939E0038 00000000

ganon, falcon, toon link, and bowser upB momentum [Phantom Wings, The Paprika Killer]
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 30000000 00000009
* 66000001 00000000
* 30000001 0000000B
* 66000001 00000000
* 30000001 00000029
* 66000001 00000000
* 30000001 00000014
* 66000001 00000000
* 30000001 0000000C
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 90010002 00000000
* 48001002 0000007C
* 30000038 00000114
* 48001002 00000018
* 92210003 00000040
* 48001002 00000088
* 58010000 0000002C
* 94210003 0000004C
* 48001002 0000007C
* 14000004 00000001
* E2000001 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000

Ganon Down+B Recovery Fix
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 30000001 00000014
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 90010002 00000000
* 48001002 0000007C
* 30000038 00000114
* 48001002 00000018
* 92210003 00000040
* 48001002 00000088
* 58010000 0000002C
* 94210003 0000004C
* 48001002 0000007C
* 30000039 00000115
* 48001002 00000070
* 58010000 00000020
* 58010000 0000000C
* 14000004 00000001
* E2000001 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000

Constants

Jump/Grav Values [29 Lines]
* 065A9200 000000E0
* 0025CB60 0114F440
* 02687580 031488C0
* 0465CB40 05448440
* 0626AC80 0744A440
* 0834C440 0926AC80
* 0A58A7A0 0B33C530
* 0C36CB60 0D24C440
* 0E35CA60 0F06E840
* 11AA75C0 1244C440
* 1326AC80 14568440
* 1544C440 1624E830
* 1745C850 1824C640
* 1935CB60 1A55E950
* 1B35CA60 1D45CA30
* 1E26E640 1F55C640
* 2045A340 216875C0
* 22468550 2345CA60
* 2534E440 2944EA40
* 2C55C180 2E36CB60
* 2F34ED40 3F4CCCCD
* 3F59999A 3F666666
* 3F733333 3F800000
* 3F833333 3F866666
* 3F89999A 3F8CCCCD
* 3F900000 3F933333
* 3F966666 3F99999A
* 3FA00000 3FA66666
* 3FB33333 3ECCCCCC

Frame Speed Modifier Data [105 Lines]
* 065A9400 000003C8
* 01000040 3F2AAAAA
* 02000018 4036DB61
* 02100034 3FC00000
* 020B0118 3F800000
* 02000118 3FC00000
* 020A0026 3FA00000
* 02000028 3F8CCCCC
* 03000027 3F4CCCCD
* 03000019 3FC00000
* 0300007F 3F400000
* 03000118 40A00000
* 0300806A 3ECCCCCD
* 03008069 3EB33333
* 0300806B 3E800000
* 03000018 3DCCCCCD
* 03008063 3F400000
* 0300000C 3F99999A
* 03000029 3F99999A
* 03000032 3F266666
* 030C0028 3F800000
* 03000028 3F000000
* 0312002C 3F800000
* 0300002C 3F000000
* 03008064 3F400000
* 03008065 3F400000
* 03000125 3F666666
* 03190034 3FCCCCCC
* 04050021 3F800000
* 0400001C 40000000
* 04140034 3FC00000
* 08060114 3F800000
* 08050114 3F000000
* 09000018 40200000
* 0900002F 3F947AE1
* 0A050021 3F800000
* 0A270026 3FCCCCCC
* 0A000040 3FAAAAAA
* 0A10002F 3FE00000
* 0A060028 3FC00000
* 0A108066 3F800000
* 0A008066 3FA00000
* 0B0D0028 3FC00000
* 0B000027 3F999999
* 0B000019 3FAAAAAB
* 0B190029 3FC4EC4F
* 0C200021 40000000
* 0C050021 3F800000
* 0D000027 3FA00000
* 0D00011A 3FC00000
* 0D000019 3FC00000
* 0E128063 40000000
* 110F0028 3FC80000
* 1200806B 3F800000
* 120F002F 3F59999A
* 12008075 3FAA3D70
* 130E0028 40000000
* 13070115 3FC00000
* 13040115 3F800000
* 13000115 3F000000
* 14160118 3FC00000
* 141C0024 40400000
* 14140024 3F000000
* 14000024 40600000
* 14108063 3F800000
* 140F8063 3E800000
* 14008068 40200000
* 140F011E 3FECCCCC
* 1400011B 40000000
* 16000112 3F400000
* 16000118 3F2AAAAB
* 16000019 3F2AAAAB
* 16030029 3F800000
* 16000029 3F000000
* 1A050021 3F800000
* 1A000040 3FAAAAAA
* 1A080034 3FC00000
* 1A080028 3F966666
* 1A000018 40200000
* 1A000032 3F933333
* 1A1F0026 3F333333
* 1A000026 3F99999A
* 1A02000C 3FA00000
* 1A000113 3FB33333
* 1D1B8065 3FE00000
* 1D148066 3FC00000
* 1D128066 3F800000
* 1D008066 3FC00000
* 1D140027 3FE00000
* 1F1A81D8 40A00000
* 1F000113 3FA00000
* 1F14002F 3FA00000
* 1F078028 3F800000
* 1F008028 3FA66666
* 1F100034 3F999999
* 1F0C8066 40000000
* 20000024 3FA00000
* 201B8066 40000000
* 21000114 3FC00000
* 2100011C 41A00000
* 221D8062 40000000
* 220F011C 40400000
* 250A0029 3FC00000
* 29100034 3FC00000
* 2C148066 3FB33333
* 2E0E0119 3F800000
* 2E000119 40000000
* 2F210032 40000000
* 2F00002D 40200000
* 2F140028 3FE00000
* 2F008075 3FAA3D70
* FF000018 40000000
* FF000074 40800000
* FF000061 3FA66666
* FF000041 3FD55555
* FF00000A 3FA66666
* FF0E0054 40A00000
* FF200021 3F800000
* FF1E0021 3F000000
* FF130021 3F800000
* FF050021 40000000
* FF000105 55500000

Hitbox Property Mod Data [Phantom Wings, spunit262] 826 lines
* 065A9800 00001E90
* 000B6409 0002D033
* 0B640900 003C0000
* FFFFFFFF 3F800000
* 00075050 0004B033
* 07503C00 004B0000
* FFFFFFFF 3F800000
* 000C501E 00169033
* 0C641E00 01690000
* FFFFFFFF 3F800000
* 000D4B14 00118033
* 0D4B2800 01180000
* FFFFFFFF 3F800000
* 000A5014 00169033
* 0A501400 015E0000
* FFFFFFFF 3F800000
* 020C4844 02169118
* 0C485502 01690000
* FFFFFFFF 3F800000
* 02094844 02169118
* 09484402 00100000
* FFFFFFFF 3F800000
* 02095037 02169118
* 09503702 00100000
* FFFFFFFF 3F800000
* 02075037 02169118
* 07503702 00100000
* FFFFFFFF 3F800000
* 02075014 02169118
* 07501402 00100000
* FFFFFFFF 3F800000
* 020F5A19 0216902C
* 0F5A1902 00190000
* FFFFFFFF 3F800000
* 020E5A19 0216902C
* 0E5A1902 00190000
* FFFFFFFF 3F800000
* 020C325A 02050029
* 0C324002 01180000
* 06200000 3F800000
* 02055014 02169118
* 05501402 00100000
* FFFFFFFF 3F800000
* 020A5046 02050032
* 0A5F4B02 005A0000
* FFFFFFFF 3F800000
* 020A5046 0205A032
* 0A5F4B02 005A0000
* FFFFFFFF 3F800000
* 02095046 0205A032
* 095F4B02 005A0000
* FFFFFFFF 3F800000
* 02085046 0205A032
* 085F4B02 005A0000
* FFFFFFFF 3F800000
* 02096405 02169033
* 06052802 01690000
* FFFFFFFF 3F800000
* 02046400 00048033
* 04002300 00480000
* FFFFFFFF 3F800000
* 02046400 00044033
* 04002300 00480000
* FFFFFFFF 3F800000
* 02074646 00169033
* 073C3200 01690000
* FFFFFFFF 3F800000
* 020F5512 02050033
* 0F551902 00500000
* FFFFFFFF 3F800000
* 02061E3C 0202D07F
* 061E3C02 00500000
* FFFFFFFF 3F800000
* 020A501E 0205A026
* 0A3C2802 006E0000
* FFFFFFFF 3F800000
* 020C501E 02050026
* 0A3C2802 00640000
* FFFFFFFF 3F800000
* 020B501E 02046026
* 0A3C2802 005A0000
* FFFFFFFF 3F800000
* 020B501E 0203C026
* 0A3C2802 00500000
* FFFFFFFF 3F800000
* 03075F1E 00169024
* 095A3C15 000A0000
* 85A01000 3F800000
* 030D6414 0016902C
* 0F741E15 01690000
* 85A01000 3F8CCCCD
* 030E6414 0016902C
* 10741E15 00320000
* 85A01000 3F800000
* 030C6414 0016902C
* 0E741E15 0015E02C
* 85A01000 3F800000
* 030F325A 0004602F
* 0E281E08 00140000
* FFFFFFFF 3F800000
* 030E2850 0007802F
* 0E285008 00780000
* FFFFFFFF 3F99999A
* 03043232 05082032
* 11553C15 003C0000
* 79A00000 3F99999A
* 02043232 05078032
* 03553C15 003C0000
* 79A00000 3F99999A
* 03043219 0505A032
* 02553C15 005A0000
* 79A00000 3F99999A
* 0305321E 05055032
* 02553C15 00820000
* 79A00000 3F99999A
* 03067832 05050032
* 11553C15 00820000
* 79A00000 3F99999A
* 6603A0E0 03169001
* 052E1015 01690000
* 79A00000 3F800000
* 66052E10 03169002
* 052E1015 01690000
* 79A00000 3F800000
* 66083214 03169003
* 082E1415 01690000
* 79A00000 3F800000
* 660B3618 03028004
* 0B2E1815 00280000
* 79A00000 3F800000
* 660E381C 03028005
* 0E2F1C15 00280000
* 79A00000 3F800000
* 66123A20 03028006
* 12302015 00280000
* 79A00000 3F800000
* 66153C20 03028007
* 13322015 00280000
* 79A00000 3F800000
* 6619381E 03028008
* 14333215 00140000
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* 6E006400 12037000
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* 00000000 3F800000
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* FFFFFFFF 3F800000
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* 73036400 03169000
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* FFFFFFFF 3F800000
* 7302320C 0503C000
* 02320C05 004B0000
* FFFFFFFF 3F800000
* 73011E0A 0503C000
* 011E0A05 004B0000
* FFFFFFFF 3F800000

Conditional Action Modifier Data [10 lines]
* 065A9128 00000080
* 01000130 0010000F 
* 0400011A 0010000F 
* 0A00011A 011B000F 
* 0D000118 0010000F 
* 1700011D 0010000F 
* 2100011C 0010000F 
* 2200011C 0010000F 
* 0300007F 000E0010
* 0300007F 00160019
* 0300007F 00170019
* 03000125 00170019
* 03000125 00160019
* 03000123 00170019
* 03000123 00160019
* FF0000EA 00490105
* FF000105 0040004A

Momentum Capture Data [6 Lines]
* 065A9180 00000024
* 07000D9A 21000C00
* 1A001333 20000B33
* 16000C00 2F001C00
* 1800119A 0A001199
* FF000ECC 00000000

No Stale Moves [spunit262]
* 02FC0988 00130000

Tripping Rate Modifier [KirbyIsCool]
* 0481CB34 C0220020
* 045A9340 00000000

Triple Jump Glitch Fix [Phantom Wings/spunit262]
* 04858DCC 38830003

P.Trainer Infinite Stamina [Phantom Wings/spunit262]
* 04A8BDAC 60000000

Hitstun Modifier [Phantom Wings/spunit262]
* 02B88F48 00030001
* 04B87AA8 3EF91687

C-Stick Fastfalls Modifier [spunit262/Phantom Wings]
* 0485E27C 40A20008
* 0485E278 2C000001

Powershield window Modifier [spunit262]
* 04B88F20 00000002

Infinite Replays
* 040EB804 60000000

scar jumping [Cross1955, spunt262]
* 04b88efc 00000000

Tags in replays [Y.S]
* 0404B140 38A00000

Online Handicap Disable [spunit262]
* 046F3DA4 60000000

Ledge Invincibility Duration (Y.S.)
* 04B88EB4 0000001C

Grab Jump Return [Phantom wings]
* C29131B0 00000005
* 8095007C 80840038
* 2C04003D 40820014
* 38800001 80B40020
* 80A5000C 90850004
* 809900AC 00000000

Death boundary data
* 065A9000 00000040
* 02F0F070 F9000F86
* 30F0F080 F8000000
* 01F0F0D0 F3000F88
* 1CF0F3D0 C3000000
* 21F0F190 E7000000
* 0DF0F110 EF000000
* 14F0EFE1 02000000
* 2DF0F1A0 E6000000

Cosmetic Stuff

Unrestricted Pause camera
* 040A7D60 4E800020
* 04109D88 38800001

Unrestricted Replay Camera (6 lines)
* 0409E934 60000000
* 0409E93C 60000000
* 0409E9AC FC201890
* 0409E9B8 FC600090
* 0409E9BC FC000890
* 0409E9C8 FC001890

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262] (6 Lines)
* 80693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Custom CSS V3 [spunit262] [17 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000029
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F172903
* 040B1908 23201B5D
* 5E5C1121 18221226
* 27000000 00000000
Â*
Custom Random V1 [spunit262] (10 Lines)
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
00090D0C 0515011A
0A071325 1002240E
0F140616 1F170304
0B190823 201B5D5E
5C112118 22122627

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

File Replacment: v2.1a[Phantom Wings]
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 0401CD0C 4858B1F4
* 065A7F00 00000018
* 2C030000 4182000C
* 4BA7DD51 48000008
* 8078000C 4BA74DFC
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* E0000000 80008000

Colored shields [Phantom wings] (20 lines)
* 4A000000 80F59A60
* 14000088 FF3AB700
* 14000090 FF000000
* 140000A0 FF000000
* 140000A8 00000000
* 4A000000 80F59ED4
* 14000088 00FFFF00
* 14000090 0000FF00
* 140000A0 0080FF00
* 140000A8 00000000
* 4A000000 80F5A348
* 14000088 FAF9E100
* 14000090 FFFF0000
* 140000A0 FFFF8000
* 140000A8 00000000
* 4A000000 80F5A7BC
* 14000088 88FCAE00
* 14000090 00FF0000
* 140000A0 00C00000
* 140000A8 00000000
This requires gecko 1.9. Put into your /codes/ folder, and rename it to RSBE01.gct

And Enjoy. :)

Remember, your feedback is welcome, and quite possibly necessary. :laugh:

Special Thanks to:
Giza
Kupo
Shanus
Digitalism
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
You can post the codes used for the changes so they can be used with the newest builds.
 

cman

Smash Ace
Joined
May 17, 2008
Messages
593
List of what would be cool:
  • Multiple uncharged shots instead of a single chargable neutral b
  • Darkness effect (much closer to blueish stuff she actually fires) instead of the fire effect on samus' moves
  • If you remove homing missiles (which i support for this), lower the startup on smash missiles so she can fire them slightly closer to the ground
  • Floats slightly above the ground with high air speed (side effect of only being able to use second jump) instead of walking. This is probably not possible and the least practical, but would be awesome, true to the real dark samus, and nice to see whether it is doable.

I think all of that, in addition to what you have done, would make a very good dark samus... and of course be awesome.
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
Can you make the charge shot so it fires a bunch of uncharged shots and can't charge at all? Is that possible?

Also, can you remove the fire effect on stuff like her fair and replace it with the darkness? That is much closer to the blueish stuff she shoots.
I was actually thinking about making it so that she can't shoot anything but a fully charged shot. Or something to that effect.

And the blue fire thing will probably be changed in the future when I learn how to edit that stuff.
 

Ferith

Smash Cadet
Joined
Mar 29, 2008
Messages
36
I'm really liking some of the changes you did with her specials, makes her sound a little crazy- just how I like my women ;)

I think I'm going to get a bit more familiar with Samus before I post any suggestions, as I don't play her much, but I'll try to be a bit of a help in the future.
 

cman

Smash Ace
Joined
May 17, 2008
Messages
593
I was actually thinking about making it so that she can't shoot anything but a fully charged shot. Or something to that effect.

And the blue fire thing will probably be changed in the future when I learn how to edit that stuff.
It would be closer to the games if she fired a bunch of small shots, but i'm open to seeing what you come up with for the fully charge only idea. Also, if the screw attack send them down, consider removing the helpless state from it, because with helpless, it becomes useless over the stage since they can do absolutely anything.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
I'm Hawaii till June 30th, but if you need help designing Dark Samus I'd love to help you out. I'd assume my previous credentials will help show I know what I'm doing :p

Send me a PM and we can think of a time to write out our ideal moveset and then go about making it.
 

James177

Smash Rookie
Joined
May 18, 2008
Messages
24
I played some matches with Dark Samus..... and she's completely broken.
Fair and Usmash do like 50% damage and kill extremely early. TOO versatile tbh. Needs many nerfs, not buffs.
 

fellipepb07

Smash Rookie
Joined
Oct 9, 2008
Messages
4
I wouldnt say broken, but yes she is too strong!
But..Awesome Job! The ice shot is incredible!
Keep on the good work!
 

crazycrackers

Smash Journeyman
Joined
Oct 1, 2008
Messages
318
Location
Los Angleles, California
Ok, I tried out Dark Samus, and while she is very cool, she has some problems.

1. Shes too bulky. Bulkiest character I've EVER felt. Try her on 0 buffer and you'll especially see what I mean.

2. A more serious problem: a lot of her moveset is really not useful at all while some of it is uber. I'll go through it.

Jabs: Fine

Ftilt: Fine

Dtilt: It could use a little bit more stun. You often can't combo off of it for a kill and I usually just went for another Dtilt.

Utilt: Well, it has a little bit too much startup for my tastes but if you don't want to change this I understand. Its just rather impractical at times because of the startup. This is honestly the least of my concerns.

EDIT: Nevermind. I got to work with utilt some more and its fine the way it is.

Dash Attack: Fine. I think it could use a slightly more vertical hit angle to combo into Fair though.

Fsmash: A bit too much wind down lag. Although, I think if there was a guarunteed combo into it, such as Dtilt>Fsmash, the windown wouldn't matter. The thing is that this move has great risk/reward but it lacks a practical time to use. Dtilt>Fsmash would solve this.

Dsmash: Fine, it could use a little more knockback but I'm not sure. I haven't used it much so I'm not sure here. Not a big concern atm.

Usmash: Ok. The first hit of this move is a sky KO I believe and thats great. HOWEVER, I've managed to link hits with this move (against bowser) and its done 49 damage. That is honestly absurd. And thats not even the worst part. I went up against a lvl 9 bowser on Wario Ware. So, first thing, I hit him with is a hit of Usmash and he hits me with something else at the same time. He takes 15 damage. He was on the lower platform on the right of the stage and then I hit him with Usmash again. This time, I hit with a bunch of hits. They all connect (I think) and the last hit KILLS HIM. So yes, thats right, I killed bowser at 15 percent with DS's Usmash. And it wasn't barely a kill either. He went FLYING off the stage. True it was Wario Ware (easy to side KO), and I don't think the lvl 9 DI'd the last hit correctly, and we were on the edge, but this is still ABSURD. This needs attention immediately. I suggest making all hits like the first one: aka, a vertical killer. This is insane.

Nair: Fine

Fair: This moves has big problems too, like Usmash. The first and last hits of the moves kill, and thats fine. But heres a major problem: I did DS's Fair against bowser, and hit will all of the hits? I think I did. Anyway, it did 48 damage. Just like Usmash, that is crazy. I connected two Fairs one after another (not sure on the number of hits for each) and it did 60. Next, I hit Bowser's shield with a full fair and it almost BROKE IT. This move needs immediate attention. Like Usmash, I think you should make all of the hits kill moves like the first or last hit. Also, I think you should remove the last hitbox to prevent Fair from murdering shields like that. That also means you should remove the actual animation of that last hitbox to make sure the move doesn't have some insanely laggy ending.

Dair: It just seems so inferior to Samus's Dair. I feel something should be done, but I'm not sure what. It doesn't need to be better, I just feel it should be different. Right now its looking like a worse version of Samus's.

Uair: Fine. Nice electric effect by the way. I might support like +2 damage but this would just be to emphasize on DS being a power version of Samus. :)

Bair: It seems fine. I didn't get a chance to really work with this move though.

Zair: I have two suggestions. First off, this hitting backwards thing isn't really working out from my experience. Its not setting up for much. Why don't we try making the move hit upwards and just slightly horizontaly. Samus's is the opposite, as it hits mostly horizontaly and only slightly vertically. This would give DS maybe a little better follow ups. Also, the lag is a bit much. I mean, I actually double jumped with DS and didn't even recover from the lag by the time I hit the ground. I understand if you want Zair to be slower than Samus's, but I think it would be helpful if it autocanceled a bit better, like the way Sonic's Uair lags a little when you hit the ground while doing it.

EDIT: Actually, after playing around with DS again, I'm finding the autocanceled zair isn't too bad. Mabey it was just the adjustment from Samus to DS.

Neutral B: Fine, although I think DS's projectile game should be very different from Samus. Heres my suggestion for how to make that happen: A charge shot from DS currently does 20 damage with less knockback than a charge shot from Samus. I suggest we make DS ALWAYS fire a relatively charged up shot of the same magnitude. It wouldn't be as powerful as DS's current charge shot, but it would be pretty large and it would be the same power as a shot thats charged up pretty well.

SideB: Ok, this thing has too much lag for its purpose IMO. Due to the fact that homing missiles are completely useless, I think that it would be appropriate if DS's power missiles were as fast as Samus's. Also annoying is the fact that while Power Missiles, or Ice Missiles rather, freeze the opponent, they often have too much lag afterwards to succesfully follow up asuming you are at a long distance from your opponent...like you should be.

DownB: This move has always had some problems since the begining of Brawl for Samus. First off, to make them more practical, we should make bombs explode on impact with an opponent. Second, DS should be able to act quicker after dropping a bomb. Just my opinion at least.

UpB: I didn't get a chance to work with this move but I think it seemed fine.

And thats it. This is just my two cents on DS's moveset. I feel as if these changes would not only be helpful to balance out DS as a character, but would also help her become even more different from Samus.
 

WhalesOnStilts

Smash Cadet
Joined
Jun 7, 2008
Messages
33
My Wii crashed before I could test it but I'm pretty sure you could kill Jigglypuff with 2 fairs.
 

WhalesOnStilts

Smash Cadet
Joined
Jun 7, 2008
Messages
33
Zair: I have two suggestions. First off, this hitting backwards thing isn't really working out from my experience. Its not setting up for much. Why don't we try making the move hit upwards and just slightly horizontaly. Samus's is the opposite, as it hits mostly horizontaly and only slightly vertically. This would give DS maybe a little better follow ups. Also, the lag is a bit much. I mean, I actually double jumped with DS and didn't even recover from the lag by the time I hit the ground. I understand if you want Zair to be slower than Samus's, but I think it would be helpful if it autocanceled a bit better, like the way Sonic's Uair lags a little when you hit the ground while doing it.

EDIT: Actually, after playing around with DS again, I'm finding the autocanceled zair isn't too bad. Mabey it was just the adjustment from Samus to DS.
Zair actually puts you into free fall.
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
Ok. The Fair and Upsmash stupidity confirms my beliefs this is an outdated codeset. Sorry, everyone. I'll try to get the most updated one up as soon as possible. I changed Upsmash so that every hit is bigger, and doesnt link into each other, and instead just sends opponents away as soon as a land hits. I also did something to fair so that it will hopefully will work similarly to Ike's fair (In that it's just one big hit that sends opponents away).

As for the suggestions: A lot of these ideas are great. I would really like to try to make DS more unique in terms of the charge shot, but I lack the tools or the knowhow to do it at the moment. But in the future, I think it'd be sweet if she could shoot something like ROB's laser beam instead of her neutral B.
 

Sukai

Smash Champion
Joined
Aug 31, 2007
Messages
2,899
Location
turn around....
Being a really big Metroid Prime fan I have an assload of suggestions.

  • Each up air hit should make the opponent fly back and forth (like Luigi's down b)
  • Make her faster than Samus, both on the ground and in the air, but not floaty, in fact, make her a fast faller.
  • Make her heavier
  • Make Up smash slower
  • Change the knockback of her down air to a more horizontal one
  • Make her pummel lightning element
  • Give her 90% aerial lag reduction (for balance)
  • Make forward smash slower but more powerful
  • Make the second hit of her jab a soft spike

Please take these into consideration.
 

Phoca

Smash Rookie
Joined
Sep 21, 2008
Messages
2
Dark samus actually has 6 moves to KO

ChargeBeam
Fsmash
Fair
Usmash
Dair
Bair

(I dont remember if nair is too a KO move, so I considereted "just" that)

It's overpower! I think 4 Ko moves its nice. And as they said, 48% to usmash and fair it's an absurd xD
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Dark Samus is broken, even without much experience with her, most people will be able to easily kill someone at 40%.

PULL OUT THE NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRF Hammer.
 

mofo_

Smash Ace
Joined
Jan 12, 2009
Messages
931
Location
The 808 State
if there are values for samus missiles in the item swap code, you can make it so that homing missiles=super missiles. i think zair is cool that it brings them back, but make it have less knockback so they dont go totally behind you. if you can make FCBS = 5 semi charged beam shots (all shots connect), that would be cool, and charging in the air would be cool also.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
been trying it out. pretty **** cool. u smash is overpowered like everyone has said. i also agree with mofo that getting rid of homing missiles and giving zair less knockback would be cool too. i think having her only fire single (uncharged) shots would be cool as long as she could have them be semi-rapid fire. also, a little less wind down at the end of the rockets would be good for following stuff up (as people have previously stated).


edit: also, maybe include the dark samus texture with the download.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
DarkSamus Zair = Uber Ledge Camp Gay


At decent percents, that Zair will **** characters with average and below recoveries. :V

Zair, edgehog/guard, or spike.

**** *****.

this is based on the video earlier in the thread btw.
 

RPGsFTW

Smash Ace
Joined
Nov 8, 2007
Messages
754
Being a really big Metroid Prime fan I have an assload of suggestions.

  • Each up air hit should make the opponent fly back and forth (like Luigi's down b)
  • Make her faster than Samus, both on the ground and in the air, but not floaty, in fact, make her a fast faller.
  • Make her heavier
  • Make Up smash slower
  • Change the knockback of her down air to a more horizontal one
  • Make her pummel lightning element
  • Give her 90% aerial lag reduction (for balance)
  • Make forward smash slower but more powerful
  • Make the second hit of her jab a soft spike

Please take these into consideration.
^ I agree with the above. I wouldn't know if 90% would leave her with too much lag, but it might be just fine, considering that Samus in standard Brawl didn't have much lag anyway, and this is slighty faster. So, I guess I agree.

My ideas, though not too many:

-Her D-tilt doesn't seem to lead into anything. It stuns, but she has too much lag from it to make it useful.

-Her Down-B bombs would probably be more useful if they exploded on contact, like someone earlier said. I actually feel that they were also like her D-tilt, too laggy to follow up with anything, though I'm unsure, since I haven't played as her since yesterday, and only for a little while.

-I think her Z-air pulls people a little too far. Once again, like someone said earlier, her Z-air can pull enemies, especially those with bad recoveries, to an early death. Probably not a good thing.

-Also, like the topic creator said, changing up both of her missiles would be nice. The power missile is having the same stun problem as the others, that being you can't follow it up with anything still. At least, as far as I can tell.

To me though, I think Dark Samus sounds like a great idea for a character. As long as she doesn't suffer from Doc syndrome: completely outclassing the clone you were based off of.
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
Anyway to change what the bombs look like/do? They are currently color coordinated with normal Samus.
 
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