http://www.smashboards.com/showpost.php?p=7733456&postcount=1
Masky posted this a couple of days ago in the Pokemon Trainer subforum.
tl;dr--
While seeing if certain attacks or actions create this situation could be neat, I am mostly concerned about spotdodges that may be able to abuse this. Dedede appears to have among the worst spotdodges in the game when you look at the frame data, but we've all predicted it only to find the move to miss many times over. Perhaps if we find out where we can hit him on his vulnerability frames, it would make punishing easier for everyone.
If this information turns out to be incorrect, I apologize, but I have reason to believe it's all solid, and I want to get this tested...
Masky posted this a couple of days ago in the Pokemon Trainer subforum.
tl;dr--
A good example of this is hitting Ice Climbers with the beginning of Charizard's N-Air. Popo will never be sweetspotted, but Nana can be.There appears to be a Z-Axis that affects how vulnerable a character's hitbox is. For example, ROB and Dedede have spotdodges where a portion of their body goes into the background, so even when they lose invincibility at the end of the animation, many moves will not hit their upper bodies.
The sweetspot of Charizard's N-Air (where the opponent catches fire) appears to only hit opponents who exist on both "important" points on the Z-Axis (such as Donkey Kong). Otherwise, you'll never land the sweetspot.
While seeing if certain attacks or actions create this situation could be neat, I am mostly concerned about spotdodges that may be able to abuse this. Dedede appears to have among the worst spotdodges in the game when you look at the frame data, but we've all predicted it only to find the move to miss many times over. Perhaps if we find out where we can hit him on his vulnerability frames, it would make punishing easier for everyone.
If this information turns out to be incorrect, I apologize, but I have reason to believe it's all solid, and I want to get this tested...