Summary
Hey Link mainers. It's Fox here. You may not know me, but I'm here to help. I'm in charge of the AT's, Tricks and Mix ups thread in the Toon Boards and I've been meaning to do something like this for a while now.
Pretty much, Link and Toon Link have very similar qualities. So what does this mean? It means that we also have very similar AT's and Tricks.
I intend to eventually complete this thread for you guys. I am not a Link mainer, so even though I know everything there is to know about Toon's AT's and Tricks I don't know that much about Link. So if you know any AT's or Tricks that Link can do, then feel free to let me know. With your help, I will get this done and then continue to update it whenever you guys find something new.
Like I already said, I'm not a Link mainer so I won't be here often enough to answer any questions about these AT's and Tricks. If you have any questions concerning them, you'll have to ask some of the Link mainers at AiB.
What I've done so far is:
I've gone through Toon's whole list of AT's and Tricks and I've tested every one of them to see if Link can do them or do something similar.
I have deleted alot of stuff that you guys don't care about including all the AT's and Tricks that you cannot do, and have only included the ones that you can do.
I have gone through the whole list and fixed it so that you won't have to replace Toon with Link and I have edited all of the techs so that they make sense from Link's point of view.
I have added some of Link's AT's that Toon can't do.
I have deleted all the AT videos that do not apply to you (you can't do what the vid is showing).
This is a work in progress. It still needs more of Link's AT's and Tricks, AT videos and Pictures. (This is where you come in.)
Stay tuned for more updates!
And here it is. (so far)
Index
Bombs
IBomb
Z-Dropping Techs
Sliding Techs
Ledge Techs
Bomb Catching Techs
Spiking Techs
While Holding a Bomb Techs
Boomerang
Phantom Boomerang
Gale Guard
Reversing Techs
Gliding
Zero Lag Catching
The In-between Angles
Arrows
Quickdraw Techs
Reversing Techs
BCAT
Sword Play
Up-B Techs
Up-B Reversals
Up-smash Techs
Jab Techs
Dair Techs
Uair Techs
Dash Attack Techs
General
Running/Pivoting Techs
Ledge/Zair Techs
AT Videos!!!
Link's Ledge Hop Invincibomb
......35......?
Read what I wrote in Blue at the start of the AT Video section
New Toon Link Tricks: By DemonicToonLink
Toon Link Recap 03/01/09
Toon Link Recap 03/26/09
Bomb Freaking Spike
Two Bomb Tricks
Invinci-Bombing
Short Hop Double Bomb
A Guide to Using Toon Link's Bombs
Special Momentum Shift (For Toon Link)
SHFF Quickdraws
SAF & SAFC
SSBB Toon Link Guide: The Real Toon Link
Video tutorial: Bomb U-smash, Bomb-throw cancel
Link Boomerang Glitch
Toon Titan- A Toon Link Combo Video by Santi
New skill!?
Bomb Stuff
Boomerang Stuff
Bombs
Invincibomb (ibomb)
Probably the most versatile AT that Link has.
How to Perform: Pull out a bomb, Jump, use airdodge then hit A instantly after (Almost at the same time).
Effect: Link will do an air dodge and drop the bomb at the same time. This means that you can hit them with the bomb and avoid the blast and any other attacks at the same time.
Note: This can be used in almost any situation. Whether you’re attacking, defending, falling or rising, this is always a good option and should be used by all Links.
Stages: All
The Invincibomb Drop
How to Perform: Pull out a Bomb, Jump, Airdodge and instantly Hit A at the same time that you would normally Z-drop the Bomb on the ground. For example, you could Jump through a platform (think C4) and InvinciBomb drop the Bomb on the Platform on your way through the plaform.
Effect: Link will drop a Bomb on the ground just behind him without it exploding.
Note: Very similar to the normal ways that Link can Z-drop the Bomb on the ground (like C4) only you drop the Bomb behind you. But how is this useful? Well it isn't as useful for Link, but there are some uses, so I've added them further on in the other AT's.
Stages: All
C4
There are two ways to do this, so there are two "How to Perform"s.
How to Perform 1: Stand underneath a go throughable platform (Like on Battlefield), Pull out a bomb, full hop then Z-drop just as your jumping through the platform.
Effect: Link will Jump up and land on the platform but as he is doing this, he will Z-drop a bomb safely on the platform.
Note: This is the main way that Link Z-drops Bombs on the ground. (Can also be done with an Invincibomb Drop).
Stages: Will work on any Stage that has a go through able platform. So every Stage except....
Final Destination, Mushroomy Kingdom, Bridge of Eldin, Mario Bros, Green Hill Zone, Yoshi's Island Melee and Corneria.
How to Perform 2: Stand on top of a go throughable platform, Pull out a bomb, Hit down to pass through the platform (quickly return the Joystick back to neutral) and Z-drop the bomb as your going through.
Effect: Link will pass through the platform and he will leave behind a bomb sitting on the platform.
Note: This is harder then the first way to C4. You can use the two, one after the other, to leave two bombs on the platform above you. (Can also be done with the Invincibomb Drop).
Stages: Same as above.
Bomb Up-smash
How to Perform: First of all use C4 or any other AT that drops the Bomb on the ground, Run towards the dropped Bomb then when your right over it use a Dash Attack Cancelled Up-smash (for more information on the DACUS, look in the Swordplay section).
Effect: Link will drop a Bomb on the ground, run at it then do an Up-smash while holding a Bomb.
Note: You can also charge the Up-smash. The Dash Attack part picks up the Bomb then you cancel into an Up-smash. Do I need to tell you what you can do next? Throw the Bomb Up at them and follow up.
Stages: All
Slope Bombing
How to Perform: Stand on a slope/slanted platform facing towards the higher end, Pull out a bomb, Jump, instantly Z drop on the way up, or Jump then Z-drop the Bomb just before you land.
Effect: Link will drop a bomb on the slope without it exploding, the bomb will slowly slide down the hill and will be surrounded in a 'white aura'.
Note: When the bomb is sliding, if your opponent touches the bomb when it is in this state it will blow up and if the bomb touches your opponents shield in this state the bomb will jump up vertically. This can be used as a mine or to combo with.
Stages: This AT can be used on any Stage that has a slope. That said, I'll only list the Stages that this is easiest to perform on (steeper slopes).
Delfino Plaza, Mario Circuit, Pirate Ship, Yoshi's Island (Brawl), Pokemon Stadium 2, Spear Pillar, Distant Planet, New Pork City, Summit, Green Hill Zone, Temple, Yoshi's Island (Melee), Corneria, Rainbow Ride, Brinstar and Pokemon Stadium.
The Bouncy Bomb
How to Perform: First of all you need to be on a stage that has the screen moving up and the stage moving down. Pull out a Bomb, Jump through a go through able platform and Z-drop the Bomb just as you over the platform your jumping through (think C4).
Effect: Link will Jump through the platform, drop a Bomb which will land on the platform and jump around on the spot with the same 'white aura' as Slope Bombing.
Note: When the Bomb is bouncing around on the spot, the Bomb is 'active'. This means that if an opponent touches it, it will explode on them and if it is shielded by your opponent, the Bomb will jump upwards. This can also be done with the Invincibomb drop instead of the Z-drop.
Stages: Unfortunately this will only work on two stages, Rumble Falls and Rainbow Ride. On Rumble Falls because the 'speed' of the stage is always changing, it can sometimes be hard to do the Bouncy Bomb. The easiest time to do it is when the stage is moving at a medium pace (like right at the start). On Rainbow Ride it can only be done on the left side of the 'circuit' when the screen is moving up and the stage is moving down.
Tree Bombing
How to Perform: Go on to Onett, Pull out a Bomb, Then C4 on one of the branches (Jump through the branch and Z-drop just over it).
Effect: The Bomb will start Bouncing up and down on the Branch because the branch will be shaking up and down hitting it.
Note: While the Bomb is in this state, it is 'active', just like Slope Bombing and the Bouncy Bomb. This means that if an opponent touches it, it will explode. This can also be done with the Invincibomb drop instead of the Z-drop.
Stages: Onett.
JC Throw
How to Perform: Pull out a bomb, run in one direction, Jump then instantly hit the C-stick up, left or right (will also work with down, but you will get hurt, so what's the point).
Effect: Link will run then slide and throw the bomb.
Note: JC simply stands for Jump Cancel. Although this is easy to pull off, Link has many other, much better ways to slide and throw the Bomb.
Stages: All
Bomb Slide Up Throw Fake Out
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick down then Instantly use Up-smash.
Effect: Link will Pull out a Bomb, Run in one direction, Slide Forwards, Throw the Bomb Forwards during the slide then raise his arm as if he were throwing the Bomb upwards.
Note: This is the same controls as the DACUS (Dash Attack Cancelled Up-smash). There are a few variations of this Tech and all are usefull. So you should learn how to do this before moving on.
Stages: All
Bomb Slide Up throw
How to Perform: Similar to the previous tech, Pull out a Bomb, Run in one direction, Hit the C-stick Down then Instantly Charge Up-smash.
Effect: Link will run in one direction, Slide Forwards and Throw the Bomb Upwards during the slide, then he will continue to slide a decent way.
Note: This is an excelent way to throw Bombs up at an opponent. This isn't that hard if you can do the Bomb Slide Up Throw Fake Out, the only difference is you have to be a little quicker and you need to charge the Up-smash.
Stages: All
Bomb Slide Forward Throw
How to Perform: Again, these are all quite similar, Pull out a Bomb, Run in one direction, Hit the C-stick Down, Instantly Hit Diagonally Forward Up-smash then Instantly move the joystick to Forwards.
Effect: Link will run in one direction, Slide Forwards and Throw the Bomb Forwards during the Slide.
Note: This is Link's way of Glide Tossing. This really should be learnt by all Link mainers because by doing this it allows you to instantly follow up after the Bomb Throw (amongst other things).
Stages: All
Bomb Slide Reverse Fake Out
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick Down, Instantly Hit Diagonally Backwards Up-smash then Instantly move the Joystick to Backwards.
Effect: Link will Run in one direction, Slide Forwards, Throw the Bomb Forwards, do a Fake Throw Backwards then continue to slide Backwards a decent way.
Note: This one looks really trippy, it's also pretty hard. Another good way to Slide and Throw the Bomb.
Stages: All
Bomb Slide Reversal
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick Down, Instantly Charge Diagonally Backwards Up-smash.
Effect: Link will run in one direction, Slide Forwards, Throw the Bomb Backwards then continue to slide Backwards.
Note: This is Link's other way to 'Glide Toss'. This also should be learnt by all Link mainers. This is possibly the most usefull of all the Bomb Sliding techs and also the hardest. This should not be attempted before you can do all the others.
Stages: All
Ledgehop Invincibomb
How to Perform: Pull out a Bomb, Jump off the edge and hang on to the ledge, Hit Down to let go of the ledge as soon as you can (You can't let go straight away, you need to wait like half a second), Instantly Double Jump with slight DI towards stage and Throw the Bomb Down at the edge.
Effect: Link will throw the Bomb down at the edge of the stage but he won't be hurt because he will still have the invincibility frames from grabbing the ledge.
Note: This can also be done by throwing the bomb Forwards. The only difference is you need to Double Jump slightly later so you don't throw the Bomb over the edge. If you DI towards stage far enough when you Double Jump, you can actually land back on stage in the explosion. This can be incredibly useful because it allows you to follow up. You obviously don't need to pull out your Bomb on stage, just as long as you're holding a Bomb when you grab the ledge.
Stages: All except, Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2, Hanenbow and Shadow Moses Island.
Ledgehop Bombing
How to Perform: Pull out a bomb, hang on to the ledge, jump up (ledge jump) and hit Z just as Link is about to Jump (You hit jump then a second later Link jumps).
Effect: Link will jump up of the ledge and leave a bomb behind him sitting near the edge on the ground (sort of like C4).
Note: This is an unexpected way of Z-dropping a bomb on the ground. Some opponents might accidently pick up the bomb without noticing. Because Link has very few ways to Z-drop the Bomb on the ground, AT's like this should be learnt.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Ledge Grab Bombing
How to Perform: Pull out a bomb, Jump off the edge and Z-drop the bomb just before you grab the ledge.
Effect: Link will jump off the edge, Z-drop a Bomb down the side of the stage then automatically turn around and grab the ledge.
Note: This is best used against characters that recover more vertically as they try to sweet spot the ledge. You will grab the ledge, the bomb will hit them, you won't get hit because of the invincibility frames and you can easily follow up. Get this, If you do the Invincibomb Drop instead of the Z-drop, the Bomb will land safely on the platform. The only problem is you won't grab the ledge and you can't tether it because your facing the wrong way, so what you need to do is Double Jump then Up-B asap and you'll grab the ledge.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Chaining
How to Perform: Catch a bomb in midair with Bair, Dair or Uair then instantly use any other aerial.
Effect: Bair, Dair and Uair are special in that if you catch a bomb with them and try to do another aerial, Link won't throw the bomb. This means that you can chain aerials together while holding a bomb without throwing the bomb.
Note: You can do as many Bair's, Dair's and Uair's as you like then finish with any aerial, but if you try to do another aerial after Nair or Fair, Link will throw the bomb, breaking the chain. Something to keep in mind; If you catch the Bomb with Bair, Dair or Uair and you want to instantly throw the Bomb at your opponent, then there is a way that you can break the chain. After catching the Bomb with Bair Dair or Uair, simply throw the Bomb with the Instant Bomb Throw which you can find a little further down the list. This allows you to break the chain and throw the Bomb instead of using another aerial.
Stages: All
ZAC
How to Perform: Pull out a bomb, Jump, Z-drop the bomb at the peak of your jump, then instantly catch it with an aerial (Bair, Fair, Nair, Uair or Dair).
Effect: Link will Jump, Z-drop the bomb then instantly catch it with an aerial.
Note: This allows you to use aerials while holding a bomb. This is good because it means you can follow up with a bomb throw.
Stages: All
IZAC
How to Perform: Pull out a bomb, Jump then Instantly Z-drop the bomb and catch it with an aerial.
Effect: Similar to the ZAC, the only difference being that the IZAC comes out faster.
Note: This is super hard to pull off. But if you do manage to pull it off it means that you can use more then one aerial in the one SH while holding a bomb by Chaining the aerials together (needs to be checked), then you can easily follow up with a bomb throw.
Stages: All
Instant Bomb Throw
How to Perform: Catch a Bomb by Hitting Airdodge, A and a direction (Up, Down, Left or Right) at the same time.
Effect: Link will Instantly catch and throw the Bomb without the catching animation. So it's an Instant Bomb Throw.
Note: What's really happening is your catching the Bomb with an airdodge then you're instantly cancelling the airdodge with the throw. This move can also be done by catching a Bomb with Airdodge and C-stick; it all depends on what you prefer. You can do this move to a Bomb that you threw up in the air, or to a Bomb that has been C4'd on a platform above you by jumping then doing it, you can even do it to a Bomb that has been shielded or anything, just as long as you catch it with Airdodge+A+Direction or Airdodge+C-stick. I see big potential in finding new AT's with this move, just like this one.......
Stages: All.
SHDB (Short Hop Double Bomb)
How to Perform: Pull out a Bomb, Tilt Throw it Up, Pull out a Bomb, SH, Throw the Bomb, catch the second Bomb with an Instant Bomb Throw Forwards.
Effect: Link will Throw a Bomb up, Pull out another then in the one SH he will throw two Bombs quickly.
Note: This all has to be done really quickly except for the SH Bomb throw because if you do that too quickly you will cancel the SH and just throw the Bomb. This can also be done using a platform, just C4 the Bomb on the Platform (like one of the side platforms on Battlefield) go under the platform and Pull out a Bomb, then SH, Throw Bomb, Catch the second Bomb with an Instant Bomb Throw. It is a great move to pull off if you have the time, assuming you already have a Bomb in hand, you still have to tilt throw it up, Bomb Pull and SH before you throw any Bombs. But once your in the air this is a dominating move because you can throw two Bombs at almost the same time in the one SH. Now I can see real potential in this because you can also vary the strength of your throws, so you can have two Bombs coming at them at the same speed and distance or at varying speeds and distances. So you could have a strong throw then a weak throw or visa versa. We could even have new techs coming from this. I mean imagine what we could do even if they shielded them both and they both bounce up off the shield. Something to keep in mind; if you Full hop the SHDB, it can be Quickdrawed.
Stages: All
Running Bomb Pick Up
How to Perform: Pull out a Bomb, Z-drop it on the ground in any way you wish (C4 will do), Run towards it, Then just as your right on top of it, Put the Joystick in neutral then Hit A.
Effect: Link will Dash towards the Bomb on the ground, then instead of using his Dash Attack to pick the Bomb up, he will reach down, pick it up and slide a little.
Note: This cannot be done out of the initial Dash animation, Link has to be actually Running. It is essential that the Joystick is in neutral before you Hit A, otherwise Link will just pick the Bomb up with his Dash Attack. Something to remeber; This can also be done on other items as well, including Diddy's banana's. It works even when they are in his control.
Stages: All
The Bomb Spike!!!
This is Link's way of saying, "You just got owned".
How to Perform: Simply make a bomb explode on the ground near the edge when an opponent is under the ledge, not hanging on.
Effect: The blast of the bomb will go through the stage and hit your opponent, this will send them up but they will hit the stage and get snapped downwards in a fiery display of ownage. This will doubtlessly result in you wetting yourself (it's worth it).
Note: Your opponent may give up at this point.
Stages: Battle Field, Final Destination, Halberd, Lylat Cruise, Spear Pillar, Castle Siege, Smashville, New Pork City, Sky World, Temple, Jungle Japes, Corneria, Rainbow Ride, Big Blue and Pokemon Stadium.
F-smash while holding a Bomb
How to perform: Pull out a bomb or pick up/catch a bomb then hold A, Hit the C-stick left or right.
Effect: Link will perform his F-smash without throwing the bomb.
Note: If you continue to hold A, Link will charge his F-smash. To use the F-smash quickly simply let go of A as soon as you hit the C-stick, then hit A again if you wish. You can also hold A after Rolling, side stepping or any B move. In fact it works for pretty much anything that you can do while holding a Bomb without throwing it (including Pivoting), then you hold A while Link is still in the animation of the move and Hit C-stick left or right.
Stages: All
The Electric Slide
This is a combination of F-smash while holding a Bomb and The Pivot Slide.
How to Perform: Pull out a Bomb, Instantly hold A (same as F-smash with a Bomb), Run in one direction, Pivot, Hit C-stick left or right just as you start moving in the other direction (just after the pivot).
Effect: Link will Pull out a Bomb, Run, turn around then slide while using his F-smash, all while holding a Bomb.
Note: Refer to F-smash while holding a Bomb and Pivot Slide for more specific information. You can also Pull out a Bomb, Run, Pivot then while your pivoting hold A, then continue with the sliding F-smash. This is just another way to do it because Link won't throw the Bomb while he is pivoting.
Stages: All
Zair while holding a Bomb
How to Perform: Pull out a bomb, jump, airdodge, Zair.
Effect: Link will use his Zair without throwing the bomb.
Note: You can also Tether recover with a Bomb using the same technique. This technique is used in the VG Combo. To do the VG combo, simply SH, airdodge, Zair (cancelled on the ground), Bomb throw, Up-smash.
Stages: All
Ledge Re-Grab with a Bomb
(Look in the General Section at the bottom if you want to know more about the Ledge Re-Grab.)
How to Perform: Pull out a Bomb, Grab on to the ledge, Hit Backwards (away from the ledge), Quickly Airdodge and Hit Z twice.
Effect: Link will move away from the ledge, then quickly Zair with a Bomb and snap to the ledge. This will quickly regain your Invincibility Frames while still holding a Bomb.
Note: This is another good way to edgeguard. If you can do it fast enough, it is more useful then the normal Ledge Re-Grab because this way means you have a bomb in hand. Something to keep in mind, because you regain your invincibility frames this means that if the Bomb explodes you won't get hurt.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Boomerang
Phantom Boomerang
How to Perform: Simply throw a Boomerang out, but, at the start of the throw the bottom of the boomerang has to touch a platform and keep going straight without deflecting.
Effect: Link will throw the boomerang out, and it won't come back! I suppose they could have called it the Fail Boomerang but Phantom sounds so much cooler.
Note: This will only work when throwing the boomerang left. Trust me, I've tried it myself and it will not.... not come back if you throw it right. You can even angle throw the Boomerang and it won't come back, just as long as at the start of the throw, the bottom of the Boomerang touches a platform.
Stages: ALL, that's right, this can be done on all Stages even Final Destination. But wait! It has no platforms! No platforms, no worries. Simply hang onto the ledge on the right side of the stage, hit away from the ledge to let go, double jump and throw the boomerang at the right time to make the Bottom of the Boomerang hit the top of the whole Stage itself!
Gale Guard
How to Perform: Jump off the edge of the stage, Throw the Boomerang back towards the stage so it hits the lip of the stage, wait until it's gone past you then double Jump, Up-B to recover.
Effect: Link will Jump off the stage, throw the Boomerang back at the edge of the stage, the Boomerang will rebound off the edge and go over/past him.
Note: This is used to gimp opponents when they recover. The Gale Boomerang will push your opponent further away from the stage. This is best used against opponents who have poor recoveries. Something to keep in mind: Once you've thrown the Boomerang and are attempting to recover, a better way to recover would be to Double Jump then Tether the edge. This will work every time and is much better for edge guarding.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Side B Reversal
How to Perform: Jump either Backwards or Forwards, Hit Forward B, instantly hit Backwards.
Effect (Jumping Forwards): Link will Jump forwards, Reverse his momentum and face the other way and throw the boomerang.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum and face the other way and throw the boomerang.
Note: This can also be done with arrows (look in the arrows section for information on the B-Reversal). This is not the SMS! I don't know why people still get it mixed up. Read below carefully and then compare the two and you'll see the difference.
Stages: All
SMS (Special Momentum Shift)
How to Perform: Jump either Backwards or Forwards, Hit Backwards B, instantly hit Forwards.
Effect (Jumping Forwards): Link will Jump Forwards, Reverse his momentum but not the way he is facing and throw the boomerang.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum but not the way he is facing and throw the boomerang.
Note: This can also be done with a tilted boomerang. To do this simply tilt the Backwards B then hit forwards as normal. This can also be done with arrows (look in the arrows section for information on SMS arrows).
Stages: All
Running Side B Reversal
How to Perform: Run in one direction, Hit Forward B then instantly Hit Backwards. (You should already be holding Forwards because you're running.)
Effect: Link will run in one direction, Reverse his momentum, Turn around and Throw the Boomerang back in the direction he just came from.
Note: This move cannot be done Backwards; this is because we can't Run Backwards. Link will not slide very far when doing the Running Side B Reversal compared to the Side B reversal in the air. The timing is also more strict then the Side B Reversal. Something to remember, if you use this move on a slippery surface like on the Summit or in the winter part of Pokemon Stadium 2, Link will slide much further then he would have if he used this move in the air (this applies to all the Running Reversals).
Stages: All, but it works so much better on the Summit and Pokemon Stadium 2 (winter part).
Running SMS
How to Perform: In truth it's not really a 'Running' SMS, it's more of a 'Jogging' SMS. This is because instead of Running, you will need to Tilt Run or 'Jog' so to speak. This is because you can't throw the Boomerang Backwards straight out of a Run but you can throw it Backwards straight out of a Tilted Run. Right, Tilt Run in one direction, Hit Backwards B then instantly hit Forwards.
Effect: Link will 'Jog' in one direction, Reverse his momentum and throw the boomerang in the same direction he was 'Jogging'.
Note: The same rules apply to the Running SMS that applied to the Running Side B Reversal, that is, this move can't be used Backwards, you will not slide as far as you would have in the air and this works so much better on the Summit and Pokemon Stadium 2. I need to stress that the timing for this is bordering impossible. The SMS was hard enough but the Running SMS is insane. I can do it, but pretty much, if you can't do the SMS, then just forget this.
Stages: All (same as the Running Side B Reversal)
Boomerang Gliding
How to Perform: Run towards the edge then just as your running off the ledge (right on the corner), throw the boomerang.
Effect: Link will sort of glide off the ledge further then normal while throwing the boomerang.
Note: You don't have to do this off the edge, it can be done off any platform and you will get the same effect. Also get this; you will also glide off the edge in the same way if you catch the Boomerang at the right time (right on the corner) as your running off the Ledge.
Stages: All
Glide Reversal
How to Perform: Combine Boomerang Gliding and the Side B Reversal. Run towards the edge then just as your running off the ledge (right on the corner), throw the Boomerang then instantly Hit Backwards.
Effect: Link will Glide off the edge, quickly reverse his momentum and the way he's facing and go further then normal and throw the Boomerang.
Note: This is best done off a platform and not off the stage itself because if you do it off the stage itself, on most stages, you will just go straight into the wall. The timing is a bit tricky so make sure you don't mix this up with a normal run off the edge Side B Reversal. To avoid this, I would practise Boomerang Gliding a few times before attempting this move.
Stages: All. Just remember that obviously on some stages like Final Destination, it's kinda pointless.
Zero Lag Catch
How to Perform: Toss out a Boomerang, then as it comes back, to cancel out the lag, simply do Anything But stand there, jump and do nothing, or run/walk. This means you can shoot, attack, dodge, shield, grab, anything you want even throw out another boomerang that you don't have (not recommended XD), just don't stand still, jump and do nothing or run/walk.
Effect: Link won't stop what he's doing to put the boomerang away and won't get punished.
Note: This should be second nature for all Link's as it is so simple to perform and so necessary. Something to remember, If you throw the boomerang out, it hit's your opponent and comes back before the start up lag of the throw is gone, this will cancel the lag as well.
Stages: All
The In-between Angles
Quick Summary: Ok, First imagine that the 8 primary directions you can move the Joystick are corners on an octagon (this shouldn't be hard because they are), now there are also 8 sides to this octagon that are in-between the corners. Right, Normally when you think of throwing the Boomerang you think of throwing it straight Forward, Diagonally Up and Diagonally Down. These are all 'corners'. Now in-between these 'corners' are of course the 'sides'. I'm just going to take one of these sides (the one In-between Diagonally Up and Straight Forwards) and explain what to do next. On just one of these 'sides' there are two different directions you can throw the Boomerang. It all depends on which 'corner' you are closest too. With all that in mind, this is.....
How to Perform: Push the Joystick towards one of the 'sides' (for explanation purposes, We will use the 'side' in-between Diagonally Up and Straight Forwards). Then depending on which angle you want, without taking the Joystick off the 'side', move it slightly more towards one of the 'corners' of your choice, then Hit B.
Effect: Depending on which 'corner' you went closer too, the Boomerang will be thrown at a slight diagonal angle.
Note: Because these angles are very under used, that makes them very unpredictable. You really should learn how to do this on command because it gives you greater accuracy and it means that you'll have all angles covered.
Stages: All
Arrows
Quickdraw
How to Perform: Simply Hit B just as you’re about to land.
Effect: Link will shoot an arrow with no start up lag.
Note: This technique is used a lot, so learn it. It can be used after a SH Bair, a SH Bomb Throw, a Full Hop Boomerang and a Full Hop Arrow amongst other things.
Stages: All
SHFF Quickdraw
How to Perform: SH, Flick the joystick down at the peak of your Jump, make sure the joystick is back to neutral, Quickdraw.
Effect: Link will SH, Fast Fall then quickdraw.
Note: You need to make sure that the Joystick has been returned to neutral before you Hit B, otherwise you will Bomb Pull instead. The SHFF Quickdraw can also be Reversed. To do this simply Hit Backwards instantly after you quickdraw. Link actually has a better SHFF Quickdraw then Toon Link because he isn't as floaty and therfore doesn't take as much time to perform it.
Stages: All
B-reversal
How to Perform: Jump Backwards or Forwards, Hit B then instantly Hit Backwards.
Effect (Jumping Forwards): Link will Jump Forwards, Reverse his momentum and face the other way and shoot an arrow.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum and face the other way and shoot an arrow.
Note: This usually isn't very good for spacing. There are however some circumstances where this is very useful.
Stages: All
SMS Arrows
How to Perform: Jump Backwards or Forwards, Slightly tilt Backwards B, instantly Hit Forwards.
Effect (Jumping Forwards): Link will Jump Forwards, Reverse his momentum and stay facing the original direction and shoot an arrow.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum and stay facing the original direction and shoot an arrow.
Note: There is a slight difference between a SMS arrow and a tilted SMS. You would need to try them both to distinguish between the two.
Stages: All
Running B-reversal
How to Perform: Run in one direction, Quickly start putting the Joystick to Neutral and Hit B then Instantly Hit Backwards.
Effect: Link will Run in one direction, Reverse his momentum, turn around and Shoot an Arrow back in the direction he came from.
Note: For more information check out the Side B Reversal earlier on in this thread. But pretty much the timing is harder then the B-reversal, you won't slide as far as the B-reversal in the air, you can't perform this Backwards and it works better on the Summit and Pokemon Stadium 2.
Stages: All but it works better on Summit and the winter part of Pokemon Stadium 2.
Running SMS Arrows
For more information about why you have to tilt run and general information, check out the Running SMS in the Boomerang section.
How to Perform: Tilt Run in one direction, Tilt Backwards B then instantly Hit Forwards.
Effect: Link will 'Jog' in one direction, Reverse his momentum and Shoot an Arrow in the same direction he was 'Jogging'.
Note: As stated before all relevant information can be found in the Running SMS. But to sum it up, the timing is harder then the SMS Arrow, you won't slide as far as the SMS Arrow in the air, you can't perform this Backwards and it works better on the Summit and Pokemon Stadium 2.
Stages: All (same as the Running B-reversal).
Reverse Quickdraw
How to Perform: Jump, Hit B just before you land and Instantly Hit Backwards
Effect: Link will Jump then perform a quickdraw the opposite way he was facing originally.
Note: This can be done in any situation that you could normally quickdraw; it all depends on where your opponent is. For example you might want to do this move after hitting an opponent with Bair.
Stages: All
Battle Christ's Arrow Trick (BCAT)
The difference between the BCAT and the Reverse Quickdraw is minimal (other then of course the first arrow in the BCAT). You really need to test it for yourself to understand the difference in timing.
How to Perform: Do a SH Bair or anything else that you can Quickdraw except when you Quickdraw instantly hit Backwards. (For this example, I will use the SH Bair Quickdraw)
Effect: Link will SH, Bair then quickdraw, except Link will turn around when he Quickdraws and the arrow will still go in the original direction.
Note: Very difficult to pull off. This is good because it means you can do a BCAT then go right into using things like SH Bair's. You can also do the BCAT after a SH Bomb Throw or anything else you can quickdraw. This is one of the weirder moves that Link can do. Not only can he make the Boomerang not return but with this move he can shoot an arrow Backwards. This makes no sense scientifically speaking.....
Stages: All
Sword Play
Spin Attack Fall (SAF)
How to Perform: Run towards the edge of any platform, quickly use the standing Up-B near the edge then quickly move the joystick back to the direction you were running.
Effect: Link will slide off the platform doing his Up-B then he will actually fall down doing the Up-B.
Note: Make sure you do the Up-B before you fall off the platform or you will go up as usual. You can also control which direction you fall during the Spin Attack Fall. Something to remember, If you do this off the edge, you will need to quickly turn the joystick back towards the edge to grab on, or you will die....
Stages: All
Spin Attack Fall Cancel (SAFC)
How to Perform: Similar to the SAF, You run towards the edge of a platform, then instead of using Up-B to slide off, Charge Up-B and slide off.
Effect: Link will drop off the platform as normal except a light will flash behind him.
Note: The SAFC actually gives you greater control over your momentum then if you had of just run off the platform/stage. You can then cancel this immediately with anything (aerials, B-moves, whatever). This move could be useful if you change your mind and you don't want to do the SAF or as a mindgame but more importantly to give you better control, then you can quickly follow up with anything you want depending on your situation.
Stages: All
Fake SAFC
How to Perform: If you know how to do the SAFC then this should be easy as they are performed almost exactly the same way, except for the last bit. Run towards the edge of a platform, charge Up-B at the very edge then instantly hit Backwards.
Effect: Link will look like he's doing a SAFC, the light will flash, but Link will run back on to the platform without falling off.
Note: Possible uses? Well, by doing this, it means that you can instantly start running the opposite way without pivoting. So this could be used to surprise you're opponent. What I think happens is you do actually slide off, the light flashes, but because you hit backwards so quickly you are able to run back on to the platform without falling off, so it's a Fake Cancel.
Stages: All
Ledge Grab Cancel
How to Perform: When you're Recovering, Use Up-B towards the ledge, Hold Down.
Effect: Instead of snapping to the ledge, Link will continue to rise past the ledge.
Note: Let me first explain something about our aerial Up-B. The first half of the Up-B animation will not automatically grab the ledge, the second half will. Now, we all know that Link's Up-B recovery is half decent when it comes to vertical recovery, but most other people don't realise. This is useful if someone is standing near the edge expecting you to snap to the ledge, but instead you go past it and smack them in the face with the last hit of Up-B. Once you have gone past the ledge you can let go of down. If you're still holding down when you fall back down to grab the ledge, Link won't grab the ledge. In short, you will die.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Up-B Reversal
Instead of writing four different AT's, I've decided to combine them into two. The Up-B Reversal and the Up-B SMS. They can be done in the air and while running so I'll just have two 'How to Perform's and two 'Effect's in each AT.
How to Perform in the Air: Jump either Forwards or Backwards, Hit Up-B then instantly Hit Backwards.
Effect in the Air: Link will Jump, slightly Reverse his momentum, turn around, use his Up-B and rise upwards.
How to Perform while Running: Run in one direction, Hit Up-B then instantly Hit Backwards.
Effect while Running: Link will Run in one direction, Reverse his momentum, turn around, use his grounded Up-B and slide a little.
Note: The aerial Up-B Reversal could be useful if your facing the wrong way depending on where your opponent is. The Running Up-B Reversal will slide much further if used on a slippery stage like Summit or the winter part of Pokemon Stadium 2.
Stages: All
Up-B SMS
How to Perform in the Air: Jump either Forwards or Backwards, Hit Diagonally Up Backwards B then instantly Hit Forwards.
Effect in the Air: Link will Jump, slightly Reverse his momentum then use his aerial Up-B facing the same direction he started in.
How to Perform while Running: Tilt Run in any Direction, Hit Diagonally Up Backwards B then instantly Hit Forwards.
Effect while Running: Link will Run in one direction, Reverse his momentum, use his grounded Up-B and slide a little.
Note: The aerial Up-B could help if you need to change your direction without changing the direction you were facing. The Running Up-B will slide further much further if used on a slippery stage like Summit or the winter part of Pokemon Stadium 2.
Stages: All
Hyphen Smash
How to Perform: Simply Dash (run) hit the C-stick Up. Simple.
Effect: Link will Run then do a Sliding Up-smash.
Note: This isn't the best way to use Up-smash, but it's good to keep in mind.
Stages: All
Dash Attack Cancelled Up-Smash (DACUS)
How to Perform: Run in one Direction, Use your Dash Attack then instantly Use Up-smash. Depending on your controls there are a few ways to do this. You can run, C-stick down, Up-smash or you can run, dash attack, C-stick Up. It all depends on what you prefer; I personally use C-stick Down, Up-smash.
Effect: Link will Run then slide a long way and Up-smash.
Note: This is Link's best way to slide and use Up-smash. It is also the root move of all the Bomb sliding techs. In short, if you main Link, you absolutely have to learn this tech. Period.
Stages: All
Pivot Jump Canceled Up-smash
How to Perform: Run in one direction, Pivot, Instantly Jump, Instantly use Up-smash.
Effect: Link will run in one direction then turn around and U-smash while sliding Backwards.
Note: This could be used in the same way that the Pivot Grab is used. That is, you run past your opponent and use it on their other side.
Stages: All
Jab Cancel
How to Perform: Hit A once or twice, Hit Down, Follow up with any attack.
Effect: Link will cancel his jabs allowing him to use any other move quicker then normal.
Note: This can be used to keep an opponent up against a wall by continuously Jab cancelling (Much like the Jab Lock only no one moves). Link's Jab Cancel is very useful because it allows him to follow up with one of his stronger attacks or with a grab (if they block).
Stages: All
The Jab Lock
For the purpose of this explanation, I will be using the simplest way to set up the Jab lock (By using the Boomerang up close). Just remember that there are many different ways to set up the Jab Lock, some of which are listed in the Note and also remember that this way won't always work.
How to Perform: First of all make sure that your opponent is on low to medium percent. Stand close to your opponent, Throw the Boomerang at them, move slightly forward if you need to, make sure that the joystick is in neutral, Hit A, move slightly forward, make sure the joystick is in neutral, Hit A, repeat.
Effect: Your opponent will get hit by the Boomerang, fall on the ground in a 'flop' animation, get hit by the jab before he can get up, flop again and continue to flop along the ground towards the edge without being able to get up as long as you jab at the right time.
Note: The timing for the Jab is absolutely essential. Too early and you'll do Link's second Jab which will hit them out of the Jab Lock. Too late and they will get up and you will miss the Jab because of their invincibility frames. Alternatively, you can do what's called a Pivot Lock which is done by Throwing the Boomerang up close (or any other way of locking them), move forwards a little, make sure your joystick is in neutral, Hit A, while Link is in the Jab animation Hit Backwards then as soon as he starts turning around Hit Forwards, make sure the joystick is in neutral and Hit A then repeat. What this does is it makes Link spin around while Jab Locking, but more importantly, it keeps the timing for you so there is no chance of Hitting A too early. Unfortunately there is still the chance of Hitting A too late but this can be overcome with practice. So what's the big deal? Well this means that you can Jab your opponent along the ground towards the end of the stage without them being able to do anything and at the end of the stage, you have a free hit! That's right, when you get to the end of the stage and you end the Jab Lock (by not jabbing them), they have what is called a 'forced get up'. This simply means that they have no control over their character simply standing up slowly. So what do you do? When you get them to the end of the stage, you charge a smash like F-smash and finish them off (or you can run to their other side and hit them with the Boomerang again, then start Jabbing them towards the other side of the stage XD). Alternatively, when you want to end the Jab Lock, you can Cancel the Jab (just read the Jab Cancel) and then Instantly use F-smash before they get up. This will mean you're not taking the risk of miss timing the F-smash when you force them to get up and allowing them to shield it. This means that the Jab Lock has the potential to take a whole stock, so learn it. Now I promised at the start that I would tell you other ways to set up the Jab lock. Well here they are:
How to Perform 2: Pull out a Bomb, Stand in front of your opponent, SH forwards towards your opponent, Instantly Throw the Bomb down at their feet, Footstool them on their way up from the blast of the Bomb (make sure it's a small footstool), Use Nair, Fast fall it so you hit them before they get up, Move a little bit forward and Jab Lock. Now you don't need to SH, Just as long as you are close enough to Footstool them as soon as they get hit by the Bomb.
How to Perform 3: Jab an opponent off a platform, Instantly fall through the platform and Jab Lock them. Or Stand beneath the Platform, U-tilt your opponent's shield to make them fall off the platform and Jab Lock.
How to Perform 4: Hit your opponent with your Third Jab into the returning Boomerang, move towards them a little and Jab Lock.
Like I said, there are many other different ways to set up the Jab Lock. To see the ones listed here and more, look at the video about the Jab Lock in the Video section.
Stages: All
The Pivot Slide
How to Perform: Run in one direction, Pivot, let go of the joystick and hit A just as you start moving in the opposite direction.
Effect: Link will Run, Pivot then come out of the pivot doing his jab attack while sliding.
Note: This can be done with all moves, not just the Jab (so you can do a sliding grab, tilt, smash or whatever). You can also slide Backwards and perform any move, to do this simply tilt hit backwards just after the pivot (so you turn around) then perform any move as usual. Doing this will result in you performing your move whilst sliding Backwards. Stages: All
Sliding Dair
How to Perform: Simply Jump, and use a Dair directly over a slanted platform.
Effect: Link will use Dair, land on the slanted surface and slide a little way (the steeper the surface, the further he slides)
Note: You will slide further if you fast fall the Dair. Other then that, it's not that special. It could be used if you know that your going to receive the huge lag anyway and you happen to be over a steep surface. Then simply Fast Fall the Dair and the slide will make the lag slighly less punishable.
Stages: This works on all the levels that have a slope but I'm only going to list the good Stages.
Delfino Plaza, Mario Circuit, Pirate Ship, Yoshi's Island (Brawl), Distant Planet, New Pork City, Summit, Green Hill Zone, Temple, Yoshi's Island (Melee), Corneria, Rainbow Ride and Brinstar.
Uair Stall through the Edge of the Stage
How to Perform: Jump off and grab the Ledge, Hit away from the Ledge, Use Double Jump towards under the Ledge, Instantly Use Uair then Use Up-B to grab the Ledge again.
Effect: Link will move away from the ledge, Jump under it and stick his sword up through the platform so it reaches the other side and stay there for a second then fall back down and Up-B to the ledge again.
Note: This move allows you to attack from under the stage near the edge. With Link, he can actually do this move really well because of his long sword, the only problem is, it's extremely risky. If you don't use Up-B straight away, you won't be able to make it. You can move left or right when you're 'stalled' under the stage. You're of course not really stalled; it's just the momentum of the Double Jump that keeps you up while you're using Uair.
Stages: Lylat Cruise, Spear Pillar, Castle Siege, New Pork City, Sky World, Temple, Jungle Japes, Corneria, Rainbow Ride, Big Blue and Pokemon Stadium.
Quick Dash Attack
How to Perform: Initiate a Dash in one direction then instantly Hit the C-stick Down.
Effect: Link will instantly use his Dash attack.
Note: This can be used to instantly perform the DACUS when you're standing still. Unfortunately this won't work with the Bomb slides because if you try to instantly hit the C-stick down with a Bomb in hand, Link will throw the Bomb downwards. This can also be used to use your Dash Attack when standing right on the edge; this is unrecomended though because if you Hit the C-stick Down a little late, you will die.
Stages: All
General
RAR (Reverse Aerial Rush)
How to Perform: Simply Run in one direction, Pivot then almost instantly Jump (Usually a SH).
Effect: Link will Run in one direction then Jump Backwards in the original direction.
Note: This is one of those Techniques that you have to learn. Amongst other things, it can be used to approach using Bair's.
Stages: All
Fox Trotting
How to Perform: Simply initiate a dash in one direction, then another and so on.
Effect: Link will travel across the stage in short bursts.
Note: This is useful for doing things like Stutter Stepping. Basically the same thing except at the end of one of the dashes you quickly hit backwards then Attack in the original direction.
Stages: All
Pivot Walking
Who needs to Moon walk when you can Pivot Walk.
How to Perform: Hold A, Walk in one direction, Press the C-stick in a 45 degree Up and Backwards angle, continue pressing the C-stick in the same way at the right time.
Effect: Link will move in one direction but he will be spinning.
Note: If you press the C-stick too far upwards Link will dash, if you press it too far Backwards he will charge a F-smash in the opposite direction. The Pivot Walk can be used to move faster then a normal walk and can be finished with any move. The Pivot Walk can also be done manually with the Joystick, simply move the Joystick Forward and Diagonally Up/Backwards at the right time.
Stages: All
Pivot Grab
How to Perform: Run in one direction then hit backwards and Grab at the same time.
Effect: Link will Run, then turn around, Grab and Slide a little bit Backwards at the same time.
Note: This is more of a flashy move to pull off. It looks cool if you do a Pivot Grab into a Back throw really quickly.
Stages: All
Ledge Re-Grab
How to Perform: Grab onto a ledge, Hit Backwards then Instantly hit Z twice really quickly.
Effect: Link will regain his Invincibility frames really quickly. He will let go of the edge, Zair then snap to the ledge.
Note: One of Link's better ways to edgeguard, just make sure you don't use it any more than three times without standing on solid ground. If you try to Tether the edge a fourth time, the tether won't grab the edge.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Tether Save
How to Perform: Get hit by your opponent with a horizontal attack, DI Down, Zair.
Effect: Link will get flung horizontally then Tether grab the ledge. The Tether grab will cancel all horizontal momentum and possibly even save you a stock.
Note: If you pull this off you're quite lucky. The DI down part just means that you are closer to the ledge when you Zair, meaning it makes it more likely that the Zair will grab the ledge.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Tether Cancel
How to Perform: Simply Zair near the ledge as if you where going to do a Tether recovery, then quickly hit Down.
Effect: Link will send out the chain to grab the ledge, but just before it grabs the ledge he will pull it back.
Note: This is a risky move to pull off because of Link's below average recovery, but it could be used to trick your opponent into thinking you're going to tether the edge. Other then that, it's pretty situational.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Demonic Zair
How to Perform: Grab the Ledge, Hit away from the ledge, Instantly DI back towards the ledge, Instantly Double Jump towards under the lip and Instantly use Zair.
Effect: Link will move away from the ledge, Jump right up against the lower lip part and use Zair, then return to the Stage using Zair without the Zair turning into a tether and grabbing the ledge.
Note: This is possible to do with Link, it's just really hard (don't worry if you mess it up, simply Up-B and you will be fine). If you find yourself Tethering instead of Zairing, you will either need to DI back towards stage sooner of Jump later. If you find yourself Zairing but you don't jump high enough to get back on stage, you will need to Jump sooner. This is a good surprise attack and a very safe way to return on stage because of the spacing and cancelled lag. It also obviously has more range then most of your attacks when returning, so if your opponent is expecting another move and takes an extra step back, the Demonic Zair will do the job nicely.
Stages: Battle Field, Delfino Plaza, Pirate Ship, Norfair, Halberd, Spear Pillar, Castle Siege, Distant Planet, Smashville, New Pork City, Hanenbow, Temple, Jungle Japes, Corneria and Brinstar.
Advanced Technique Videos!!!
Link's Ledge Hop Invincibomb
Video: http://www.youtube.com/watch?v=IU7jPjLhSqE
Summary: This video shows Link Performing the Ledgehop Invincibomb.
Note: This is our first Link video! But we need more, so keep it up. Anyway, you will notice that KirinBlaze performs this tech in both ways, the Forward throw and the Down throw. The Down throw is harder but generally better.
Credit: KirinBlaze
......35......?
Video: http://www.youtube.com/watch?v=e291cu7khzE
Summary: If you ever watch anything concerning Link, make sure you watch this. This video is by far the most amazing thing you will ever see. It shows Link performing numerous set ups and finishers for his Jab Lock that will blow you away. If you play Link and you haven't seen this, you fail.
Note: If you think these are escapable or don't understand what's going on, then check out what I wrote about the Jab Lock in the Swordplay section.
Credit: Ryuto
Special Note: I have deleted all the videos that do not apply to you. However, this thread still needs videos. So until we get Link videos, you'll just have to watch Toon perform the techs. That said, some of the videos have techs in them that you can't do but are included because they have other techs that you can do. So pretty much, if you see it in one of the vids but it's not on the list or it's not in the description or note of the tech, you can't do it but you might be able to do something similar.
New Toon Link Tricks
Video: http://www.youtube.com/watch?v=hjsCjgPBYB0&feature=channel_page
Summary: This video demonstrates some of the awesome AT's listed in this thread. It includes The SHDB, The Spin Attack Fall, The Spin Attack Fall Cancel, The Ledge Re-Grab, The SHDA, The QuickDraw, The Full Hop Double Arrow (FHDA), Z-dropping, C4, The Demonic Zair and Slope Bombing.
Note: This video is mainly about the SHDB and demonstrates very well some of the possibilities and follow ups that can be performed.
Credit: DemonicToonLink
Toon Link Recap 03/01/09
Video: http://www.youtube.com/watch?v=chFOsV_KXY4
Summary: This video shows in depth two of the AT's listed in this thread. It gives a quick description of how to perform the AT then it demonstrates what it looks like and shows some possible follow ups. It includes The 100% Working Spike and Slope Bombing.
Note: The video also includes The Footstool Bomb Spike and a very gay picture of Toon Link XD.
Credit: Hyrulian_Royalty
Toon Link Recap 03/26/09
Video: http://www.youtube.com/watch?v=wNZDa_keJHI
Summary: In this recap, H_R demonstrates some of the AT's listed in this thread. He gives a quick description of how to perform them then shows what the AT looks like and possible follow ups for them. It includes (in order of appearance) The ZAC, The IZAC, The Safe Spike and The Retreating SHDA.
Note: This video also contains The Ledge SHDA and some sick combos.
Credit: Hyrulian_Royalty
Bomb Freaking Spike
Video: http://www.youtube.com/watch?v=gtwYOoENeaU
Summary: This video shows what the Bomb Spike looks like.
Credit: Sasukebowser
Two Bomb Tricks
Video: http://www.youtube.com/watch?v=SeblZ9Tt6IA
Summary: This video shows and explains in detail two Bomb tricks. Ledge Grab Bombing and Ledgehop Bombing.
Credit: Sasukebowser and VietGeek
Invinci-Bombing
Video: http://www.youtube.com/watch?v=e71yBIVaq1w&feature=channel_page
Summary: This video shows the Invincibomb in action against a computer. This would be a good video to watch to get an idea of what the Invincibomb looks like and to get a few ideas of what you can do with it.
Note: You can't truly see all the potential in this move from the video because he's just versing a computer which just stands around most of the time. But you should get the idea.
Thread: http://www.smashboards.com/showthread.php?t=212866
Credit: CaliburChamp
Short Hop Double Bomb
Video: http://www.youtube.com/watch?v=IiBoClCHnx4&feature=channel_page
Summary: This is the ultimate place to go if you wanna learn how to do the SHDB. The Vid explains and shows both ways to perform the SHDB in detail.
Note: This vid has a very strange song.
Credit: Hyrulian_Royalty
A Guide to Using Toon Link's Bombs
Video: http://www.youtube.com/watch?v=iQvsf_1JMyE
Summary: This video explains in great detail some of the more basic AT's and also some general knowledge that is not in this thread. Although some of the names of the AT's are a little different to what's in this thread, I would recommend this vid to anyone that has just picked up Toon Link or isn't sure on any of the AT's listed below. The AT's that are in the video that are also listed in this thread are (in chronological order), The JC Throw, Zair while holding a Bomb, F-smash while holding a Bomb, Z-Drop, C4, Ledgehop Bombing, The Invincibomb and The Invincibomb Drop.
Note: As I said, some of the names that are given to the AT's are a little different.
Credit: TWiNKatGC
Special Momentum Shift (For Toon Link)
Video: http://www.youtube.com/watch?v=a2qpfRmlSig
Summary: This video shows what the SMS looks like.
Credit: DemonicToonLink
SHFF Quickdraws
Video: http://www.youtube.com/watch?v=fw-3ryOHS6k&fmt=18
Summary: This video shows what the SHFF Quickdraw looks like.
Credit: Pho
SAF & SAFC
Video: http://www.youtube.com/watch?v=qPK7vzBqrR4
Summary: This video explains and shows in depth how to perform the SAF and the SAFC. It also shows possible follow ups and different ways to do it.
Credit: Sasukebowser
SSBB Toon Link Guide: The Real Toon Link
Video: http://www.youtube.com/watch?v=9yW4wEFuRGU
Summary: This video shows and explains some more of Toon's AT's. Some of the names for the AT's are a little different. The AT's that are in this video that are also in this thread are (in chronological order), The Quickdraw, Jab Cancel, The Quick Dash Attack, Zair while holding a Bomb, Tether Save, ZAC,
F-smash while holding a Bomb, Ledge Re-Grab, SHDA, RAR, JC Throw, Z-Drop and The D-smash Gimp.
Note: This vid also contains other stuff worth noting but I wouldn't call them AT's.
Credit: Mysticc
Video tutorial: Bomb U-smash, Bomb-throw cancel
Video: http://www.youtube.com/watch?v=FUGQMD1F1pE
Summary: This video explains and shows some more useful Bomb AT's. It includes (in order of appearance), the Z-Drop, SHBD, DACUS, Bomb Up-smash and Chaining.
Note: Some of the facts about Chaining aren't in the video. You can find everything you need to know about Chaining in the Bomb section of this thread.
Credit: Arc -The Fallen-
Link Boomerang Glitch
Video: http://www.youtube.com/watch?v=pxN0eQSxkU8
Summary: This video shows what the Phantom Boomerang looks like and a few ways to do it.
Note: Just ignore the poor quality.
Credit: Phantom1987
Toon Titan- A Toon Link Combo Video by Santi
Video: http://www.youtube.com/watch?v=ELCRQK-f478
Summary: Watch and learn from the master, Santi himself. Yes, I know this is a combo video but it has some AT's in it as well and I think it's good to see how they should be used in a real game so keep an eye out for them. The AT's in the video (in order of appearance) are, Tether Save, Jab Cancel, The Bomb Spike, Ledge Re-Grab, Reverse Quickdraw and D-smash Gimp.
Note: Does 3:10 count as an AT? XD, well it should....
Credit: Santi
New skill!?
Video: http://www.ustream.tv/recorded/1545778
Summary: This video shows what The Electric Slide looks like. It also shows some of the ways you can Pivot Slide.
Note: Because it's not YouTube it's a bit different, but don't let that stop you from watching this.
Credit: Lobos
Bomb Stuff
Emphasized for it's greatness.
Video: http://www.youtube.com/watch?v=Lh0psY9ixOA
Summary: This video shows almost every one of the Bomb AT's in this list and different ways to do them. In order of appearance, this vid contains, The Invincibomb, Z-Drop, The Invincibomb Drop, Short Hop Bomb Drop, Bomb Up-smash, Slope Bombing, C4, Platform Bombing, The Bouncy Bomb, Tree Bombing, JC Throw, Sliding Throw, Ledge Bombing, Ledgehop Bombing, Ledge Grab Bombing, Ledge Bomb Pull, Chaining, ZAC, Instant Bomb Throw, SHDB, Bomb Fake Out, 100% Working Spike, The Bomb Spike, F-smash while holding a Bomb, Zair while holding a Bomb, Ledge Re-Grab while holding a Bomb and 3 out of 4 ways to Safe Spike. This is, in short, The Mother of all Bomb AT Videos.
Note: The only Bomb AT's that aren't in this video are IZAC, Double Bomb Fake Out, The Electric Slide and the fourth way to Safe Spike. But it doesn't really matter anyway because we have other videos that cover most of them. (Also the 100% Working Spike is done slightly different, Z-drop instead of throw down, but it doesn't really matter, they both work.) So give Sasuke a pat on the back (and hopefully he'll make more videos so we eventually have a video of every one of Toons AT's!). Since this video was made, there have been some additions to the list of Bomb AT's. These additions are..... SHAZ, (more will be added as they are found).
Credit: Sasukebowser
Boomerang Stuff
Video: http://www.youtube.com/watch?v=xhdsshXrvxY
Summary: This is the second instalment of Sasuke's AT videos in which he intends to cover almost every AT in this list! In this video, Sasuke demonstrates the Boomerang AT's. These include The Phantom Boomerang, Side B Reversal, SMS, Boomerang Gliding, Glide Reversal, Zero Lag Catch and The In-Between Angles.
Note: The Glide Reversal is done a little differently then it is shown in this Vid. If the Glide Reversal is done properly you will get the same Boost as the Boomerang Glide, only you will Reverse your momentum and face the other way. So you will Glide off in the opposite direction. Also note that with the Side B Reversal and the SMS, you will get a greater effect if you start with more momentum. The only Boomerang AT's that are not in this video are The Running Side B Reversal and The Running SMS.
Credit: Sasukebowser
Cool, well that's it for now. If you know of any Link techs that I should add, then feel free to let me know. I hope you learnt something.
Stay tuned for more updates!
Hey Link mainers. It's Fox here. You may not know me, but I'm here to help. I'm in charge of the AT's, Tricks and Mix ups thread in the Toon Boards and I've been meaning to do something like this for a while now.
Pretty much, Link and Toon Link have very similar qualities. So what does this mean? It means that we also have very similar AT's and Tricks.
I intend to eventually complete this thread for you guys. I am not a Link mainer, so even though I know everything there is to know about Toon's AT's and Tricks I don't know that much about Link. So if you know any AT's or Tricks that Link can do, then feel free to let me know. With your help, I will get this done and then continue to update it whenever you guys find something new.
Like I already said, I'm not a Link mainer so I won't be here often enough to answer any questions about these AT's and Tricks. If you have any questions concerning them, you'll have to ask some of the Link mainers at AiB.
What I've done so far is:
I've gone through Toon's whole list of AT's and Tricks and I've tested every one of them to see if Link can do them or do something similar.
I have deleted alot of stuff that you guys don't care about including all the AT's and Tricks that you cannot do, and have only included the ones that you can do.
I have gone through the whole list and fixed it so that you won't have to replace Toon with Link and I have edited all of the techs so that they make sense from Link's point of view.
I have added some of Link's AT's that Toon can't do.
I have deleted all the AT videos that do not apply to you (you can't do what the vid is showing).
This is a work in progress. It still needs more of Link's AT's and Tricks, AT videos and Pictures. (This is where you come in.)
Stay tuned for more updates!
And here it is. (so far)
Index
Bombs
IBomb
Z-Dropping Techs
Sliding Techs
Ledge Techs
Bomb Catching Techs
Spiking Techs
While Holding a Bomb Techs
Boomerang
Phantom Boomerang
Gale Guard
Reversing Techs
Gliding
Zero Lag Catching
The In-between Angles
Arrows
Quickdraw Techs
Reversing Techs
BCAT
Sword Play
Up-B Techs
Up-B Reversals
Up-smash Techs
Jab Techs
Dair Techs
Uair Techs
Dash Attack Techs
General
Running/Pivoting Techs
Ledge/Zair Techs
AT Videos!!!
Link's Ledge Hop Invincibomb
......35......?
Read what I wrote in Blue at the start of the AT Video section
New Toon Link Tricks: By DemonicToonLink
Toon Link Recap 03/01/09
Toon Link Recap 03/26/09
Bomb Freaking Spike
Two Bomb Tricks
Invinci-Bombing
Short Hop Double Bomb
A Guide to Using Toon Link's Bombs
Special Momentum Shift (For Toon Link)
SHFF Quickdraws
SAF & SAFC
SSBB Toon Link Guide: The Real Toon Link
Video tutorial: Bomb U-smash, Bomb-throw cancel
Link Boomerang Glitch
Toon Titan- A Toon Link Combo Video by Santi
New skill!?
Bomb Stuff
Boomerang Stuff
Bombs
Invincibomb (ibomb)
Probably the most versatile AT that Link has.
How to Perform: Pull out a bomb, Jump, use airdodge then hit A instantly after (Almost at the same time).
Effect: Link will do an air dodge and drop the bomb at the same time. This means that you can hit them with the bomb and avoid the blast and any other attacks at the same time.
Note: This can be used in almost any situation. Whether you’re attacking, defending, falling or rising, this is always a good option and should be used by all Links.
Stages: All
The Invincibomb Drop
How to Perform: Pull out a Bomb, Jump, Airdodge and instantly Hit A at the same time that you would normally Z-drop the Bomb on the ground. For example, you could Jump through a platform (think C4) and InvinciBomb drop the Bomb on the Platform on your way through the plaform.
Effect: Link will drop a Bomb on the ground just behind him without it exploding.
Note: Very similar to the normal ways that Link can Z-drop the Bomb on the ground (like C4) only you drop the Bomb behind you. But how is this useful? Well it isn't as useful for Link, but there are some uses, so I've added them further on in the other AT's.
Stages: All
C4
There are two ways to do this, so there are two "How to Perform"s.
How to Perform 1: Stand underneath a go throughable platform (Like on Battlefield), Pull out a bomb, full hop then Z-drop just as your jumping through the platform.
Effect: Link will Jump up and land on the platform but as he is doing this, he will Z-drop a bomb safely on the platform.
Note: This is the main way that Link Z-drops Bombs on the ground. (Can also be done with an Invincibomb Drop).
Stages: Will work on any Stage that has a go through able platform. So every Stage except....
Final Destination, Mushroomy Kingdom, Bridge of Eldin, Mario Bros, Green Hill Zone, Yoshi's Island Melee and Corneria.
How to Perform 2: Stand on top of a go throughable platform, Pull out a bomb, Hit down to pass through the platform (quickly return the Joystick back to neutral) and Z-drop the bomb as your going through.
Effect: Link will pass through the platform and he will leave behind a bomb sitting on the platform.
Note: This is harder then the first way to C4. You can use the two, one after the other, to leave two bombs on the platform above you. (Can also be done with the Invincibomb Drop).
Stages: Same as above.
Bomb Up-smash
How to Perform: First of all use C4 or any other AT that drops the Bomb on the ground, Run towards the dropped Bomb then when your right over it use a Dash Attack Cancelled Up-smash (for more information on the DACUS, look in the Swordplay section).
Effect: Link will drop a Bomb on the ground, run at it then do an Up-smash while holding a Bomb.
Note: You can also charge the Up-smash. The Dash Attack part picks up the Bomb then you cancel into an Up-smash. Do I need to tell you what you can do next? Throw the Bomb Up at them and follow up.
Stages: All
Slope Bombing
How to Perform: Stand on a slope/slanted platform facing towards the higher end, Pull out a bomb, Jump, instantly Z drop on the way up, or Jump then Z-drop the Bomb just before you land.
Effect: Link will drop a bomb on the slope without it exploding, the bomb will slowly slide down the hill and will be surrounded in a 'white aura'.
Note: When the bomb is sliding, if your opponent touches the bomb when it is in this state it will blow up and if the bomb touches your opponents shield in this state the bomb will jump up vertically. This can be used as a mine or to combo with.
Stages: This AT can be used on any Stage that has a slope. That said, I'll only list the Stages that this is easiest to perform on (steeper slopes).
Delfino Plaza, Mario Circuit, Pirate Ship, Yoshi's Island (Brawl), Pokemon Stadium 2, Spear Pillar, Distant Planet, New Pork City, Summit, Green Hill Zone, Temple, Yoshi's Island (Melee), Corneria, Rainbow Ride, Brinstar and Pokemon Stadium.
The Bouncy Bomb
How to Perform: First of all you need to be on a stage that has the screen moving up and the stage moving down. Pull out a Bomb, Jump through a go through able platform and Z-drop the Bomb just as you over the platform your jumping through (think C4).
Effect: Link will Jump through the platform, drop a Bomb which will land on the platform and jump around on the spot with the same 'white aura' as Slope Bombing.
Note: When the Bomb is bouncing around on the spot, the Bomb is 'active'. This means that if an opponent touches it, it will explode on them and if it is shielded by your opponent, the Bomb will jump upwards. This can also be done with the Invincibomb drop instead of the Z-drop.
Stages: Unfortunately this will only work on two stages, Rumble Falls and Rainbow Ride. On Rumble Falls because the 'speed' of the stage is always changing, it can sometimes be hard to do the Bouncy Bomb. The easiest time to do it is when the stage is moving at a medium pace (like right at the start). On Rainbow Ride it can only be done on the left side of the 'circuit' when the screen is moving up and the stage is moving down.
Tree Bombing
How to Perform: Go on to Onett, Pull out a Bomb, Then C4 on one of the branches (Jump through the branch and Z-drop just over it).
Effect: The Bomb will start Bouncing up and down on the Branch because the branch will be shaking up and down hitting it.
Note: While the Bomb is in this state, it is 'active', just like Slope Bombing and the Bouncy Bomb. This means that if an opponent touches it, it will explode. This can also be done with the Invincibomb drop instead of the Z-drop.
Stages: Onett.
JC Throw
How to Perform: Pull out a bomb, run in one direction, Jump then instantly hit the C-stick up, left or right (will also work with down, but you will get hurt, so what's the point).
Effect: Link will run then slide and throw the bomb.
Note: JC simply stands for Jump Cancel. Although this is easy to pull off, Link has many other, much better ways to slide and throw the Bomb.
Stages: All
Bomb Slide Up Throw Fake Out
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick down then Instantly use Up-smash.
Effect: Link will Pull out a Bomb, Run in one direction, Slide Forwards, Throw the Bomb Forwards during the slide then raise his arm as if he were throwing the Bomb upwards.
Note: This is the same controls as the DACUS (Dash Attack Cancelled Up-smash). There are a few variations of this Tech and all are usefull. So you should learn how to do this before moving on.
Stages: All
Bomb Slide Up throw
How to Perform: Similar to the previous tech, Pull out a Bomb, Run in one direction, Hit the C-stick Down then Instantly Charge Up-smash.
Effect: Link will run in one direction, Slide Forwards and Throw the Bomb Upwards during the slide, then he will continue to slide a decent way.
Note: This is an excelent way to throw Bombs up at an opponent. This isn't that hard if you can do the Bomb Slide Up Throw Fake Out, the only difference is you have to be a little quicker and you need to charge the Up-smash.
Stages: All
Bomb Slide Forward Throw
How to Perform: Again, these are all quite similar, Pull out a Bomb, Run in one direction, Hit the C-stick Down, Instantly Hit Diagonally Forward Up-smash then Instantly move the joystick to Forwards.
Effect: Link will run in one direction, Slide Forwards and Throw the Bomb Forwards during the Slide.
Note: This is Link's way of Glide Tossing. This really should be learnt by all Link mainers because by doing this it allows you to instantly follow up after the Bomb Throw (amongst other things).
Stages: All
Bomb Slide Reverse Fake Out
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick Down, Instantly Hit Diagonally Backwards Up-smash then Instantly move the Joystick to Backwards.
Effect: Link will Run in one direction, Slide Forwards, Throw the Bomb Forwards, do a Fake Throw Backwards then continue to slide Backwards a decent way.
Note: This one looks really trippy, it's also pretty hard. Another good way to Slide and Throw the Bomb.
Stages: All
Bomb Slide Reversal
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick Down, Instantly Charge Diagonally Backwards Up-smash.
Effect: Link will run in one direction, Slide Forwards, Throw the Bomb Backwards then continue to slide Backwards.
Note: This is Link's other way to 'Glide Toss'. This also should be learnt by all Link mainers. This is possibly the most usefull of all the Bomb Sliding techs and also the hardest. This should not be attempted before you can do all the others.
Stages: All
Ledgehop Invincibomb
How to Perform: Pull out a Bomb, Jump off the edge and hang on to the ledge, Hit Down to let go of the ledge as soon as you can (You can't let go straight away, you need to wait like half a second), Instantly Double Jump with slight DI towards stage and Throw the Bomb Down at the edge.
Effect: Link will throw the Bomb down at the edge of the stage but he won't be hurt because he will still have the invincibility frames from grabbing the ledge.
Note: This can also be done by throwing the bomb Forwards. The only difference is you need to Double Jump slightly later so you don't throw the Bomb over the edge. If you DI towards stage far enough when you Double Jump, you can actually land back on stage in the explosion. This can be incredibly useful because it allows you to follow up. You obviously don't need to pull out your Bomb on stage, just as long as you're holding a Bomb when you grab the ledge.
Stages: All except, Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2, Hanenbow and Shadow Moses Island.
Ledgehop Bombing
How to Perform: Pull out a bomb, hang on to the ledge, jump up (ledge jump) and hit Z just as Link is about to Jump (You hit jump then a second later Link jumps).
Effect: Link will jump up of the ledge and leave a bomb behind him sitting near the edge on the ground (sort of like C4).
Note: This is an unexpected way of Z-dropping a bomb on the ground. Some opponents might accidently pick up the bomb without noticing. Because Link has very few ways to Z-drop the Bomb on the ground, AT's like this should be learnt.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Ledge Grab Bombing
How to Perform: Pull out a bomb, Jump off the edge and Z-drop the bomb just before you grab the ledge.
Effect: Link will jump off the edge, Z-drop a Bomb down the side of the stage then automatically turn around and grab the ledge.
Note: This is best used against characters that recover more vertically as they try to sweet spot the ledge. You will grab the ledge, the bomb will hit them, you won't get hit because of the invincibility frames and you can easily follow up. Get this, If you do the Invincibomb Drop instead of the Z-drop, the Bomb will land safely on the platform. The only problem is you won't grab the ledge and you can't tether it because your facing the wrong way, so what you need to do is Double Jump then Up-B asap and you'll grab the ledge.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Chaining
How to Perform: Catch a bomb in midair with Bair, Dair or Uair then instantly use any other aerial.
Effect: Bair, Dair and Uair are special in that if you catch a bomb with them and try to do another aerial, Link won't throw the bomb. This means that you can chain aerials together while holding a bomb without throwing the bomb.
Note: You can do as many Bair's, Dair's and Uair's as you like then finish with any aerial, but if you try to do another aerial after Nair or Fair, Link will throw the bomb, breaking the chain. Something to keep in mind; If you catch the Bomb with Bair, Dair or Uair and you want to instantly throw the Bomb at your opponent, then there is a way that you can break the chain. After catching the Bomb with Bair Dair or Uair, simply throw the Bomb with the Instant Bomb Throw which you can find a little further down the list. This allows you to break the chain and throw the Bomb instead of using another aerial.
Stages: All
ZAC
How to Perform: Pull out a bomb, Jump, Z-drop the bomb at the peak of your jump, then instantly catch it with an aerial (Bair, Fair, Nair, Uair or Dair).
Effect: Link will Jump, Z-drop the bomb then instantly catch it with an aerial.
Note: This allows you to use aerials while holding a bomb. This is good because it means you can follow up with a bomb throw.
Stages: All
IZAC
How to Perform: Pull out a bomb, Jump then Instantly Z-drop the bomb and catch it with an aerial.
Effect: Similar to the ZAC, the only difference being that the IZAC comes out faster.
Note: This is super hard to pull off. But if you do manage to pull it off it means that you can use more then one aerial in the one SH while holding a bomb by Chaining the aerials together (needs to be checked), then you can easily follow up with a bomb throw.
Stages: All
Instant Bomb Throw
How to Perform: Catch a Bomb by Hitting Airdodge, A and a direction (Up, Down, Left or Right) at the same time.
Effect: Link will Instantly catch and throw the Bomb without the catching animation. So it's an Instant Bomb Throw.
Note: What's really happening is your catching the Bomb with an airdodge then you're instantly cancelling the airdodge with the throw. This move can also be done by catching a Bomb with Airdodge and C-stick; it all depends on what you prefer. You can do this move to a Bomb that you threw up in the air, or to a Bomb that has been C4'd on a platform above you by jumping then doing it, you can even do it to a Bomb that has been shielded or anything, just as long as you catch it with Airdodge+A+Direction or Airdodge+C-stick. I see big potential in finding new AT's with this move, just like this one.......
Stages: All.
SHDB (Short Hop Double Bomb)
How to Perform: Pull out a Bomb, Tilt Throw it Up, Pull out a Bomb, SH, Throw the Bomb, catch the second Bomb with an Instant Bomb Throw Forwards.
Effect: Link will Throw a Bomb up, Pull out another then in the one SH he will throw two Bombs quickly.
Note: This all has to be done really quickly except for the SH Bomb throw because if you do that too quickly you will cancel the SH and just throw the Bomb. This can also be done using a platform, just C4 the Bomb on the Platform (like one of the side platforms on Battlefield) go under the platform and Pull out a Bomb, then SH, Throw Bomb, Catch the second Bomb with an Instant Bomb Throw. It is a great move to pull off if you have the time, assuming you already have a Bomb in hand, you still have to tilt throw it up, Bomb Pull and SH before you throw any Bombs. But once your in the air this is a dominating move because you can throw two Bombs at almost the same time in the one SH. Now I can see real potential in this because you can also vary the strength of your throws, so you can have two Bombs coming at them at the same speed and distance or at varying speeds and distances. So you could have a strong throw then a weak throw or visa versa. We could even have new techs coming from this. I mean imagine what we could do even if they shielded them both and they both bounce up off the shield. Something to keep in mind; if you Full hop the SHDB, it can be Quickdrawed.
Stages: All
Running Bomb Pick Up
How to Perform: Pull out a Bomb, Z-drop it on the ground in any way you wish (C4 will do), Run towards it, Then just as your right on top of it, Put the Joystick in neutral then Hit A.
Effect: Link will Dash towards the Bomb on the ground, then instead of using his Dash Attack to pick the Bomb up, he will reach down, pick it up and slide a little.
Note: This cannot be done out of the initial Dash animation, Link has to be actually Running. It is essential that the Joystick is in neutral before you Hit A, otherwise Link will just pick the Bomb up with his Dash Attack. Something to remeber; This can also be done on other items as well, including Diddy's banana's. It works even when they are in his control.
Stages: All
The Bomb Spike!!!
This is Link's way of saying, "You just got owned".
How to Perform: Simply make a bomb explode on the ground near the edge when an opponent is under the ledge, not hanging on.
Effect: The blast of the bomb will go through the stage and hit your opponent, this will send them up but they will hit the stage and get snapped downwards in a fiery display of ownage. This will doubtlessly result in you wetting yourself (it's worth it).
Note: Your opponent may give up at this point.
Stages: Battle Field, Final Destination, Halberd, Lylat Cruise, Spear Pillar, Castle Siege, Smashville, New Pork City, Sky World, Temple, Jungle Japes, Corneria, Rainbow Ride, Big Blue and Pokemon Stadium.
F-smash while holding a Bomb
How to perform: Pull out a bomb or pick up/catch a bomb then hold A, Hit the C-stick left or right.
Effect: Link will perform his F-smash without throwing the bomb.
Note: If you continue to hold A, Link will charge his F-smash. To use the F-smash quickly simply let go of A as soon as you hit the C-stick, then hit A again if you wish. You can also hold A after Rolling, side stepping or any B move. In fact it works for pretty much anything that you can do while holding a Bomb without throwing it (including Pivoting), then you hold A while Link is still in the animation of the move and Hit C-stick left or right.
Stages: All
The Electric Slide
This is a combination of F-smash while holding a Bomb and The Pivot Slide.
How to Perform: Pull out a Bomb, Instantly hold A (same as F-smash with a Bomb), Run in one direction, Pivot, Hit C-stick left or right just as you start moving in the other direction (just after the pivot).
Effect: Link will Pull out a Bomb, Run, turn around then slide while using his F-smash, all while holding a Bomb.
Note: Refer to F-smash while holding a Bomb and Pivot Slide for more specific information. You can also Pull out a Bomb, Run, Pivot then while your pivoting hold A, then continue with the sliding F-smash. This is just another way to do it because Link won't throw the Bomb while he is pivoting.
Stages: All
Zair while holding a Bomb
How to Perform: Pull out a bomb, jump, airdodge, Zair.
Effect: Link will use his Zair without throwing the bomb.
Note: You can also Tether recover with a Bomb using the same technique. This technique is used in the VG Combo. To do the VG combo, simply SH, airdodge, Zair (cancelled on the ground), Bomb throw, Up-smash.
Stages: All
Ledge Re-Grab with a Bomb
(Look in the General Section at the bottom if you want to know more about the Ledge Re-Grab.)
How to Perform: Pull out a Bomb, Grab on to the ledge, Hit Backwards (away from the ledge), Quickly Airdodge and Hit Z twice.
Effect: Link will move away from the ledge, then quickly Zair with a Bomb and snap to the ledge. This will quickly regain your Invincibility Frames while still holding a Bomb.
Note: This is another good way to edgeguard. If you can do it fast enough, it is more useful then the normal Ledge Re-Grab because this way means you have a bomb in hand. Something to keep in mind, because you regain your invincibility frames this means that if the Bomb explodes you won't get hurt.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Boomerang
Phantom Boomerang
How to Perform: Simply throw a Boomerang out, but, at the start of the throw the bottom of the boomerang has to touch a platform and keep going straight without deflecting.
Effect: Link will throw the boomerang out, and it won't come back! I suppose they could have called it the Fail Boomerang but Phantom sounds so much cooler.
Note: This will only work when throwing the boomerang left. Trust me, I've tried it myself and it will not.... not come back if you throw it right. You can even angle throw the Boomerang and it won't come back, just as long as at the start of the throw, the bottom of the Boomerang touches a platform.
Stages: ALL, that's right, this can be done on all Stages even Final Destination. But wait! It has no platforms! No platforms, no worries. Simply hang onto the ledge on the right side of the stage, hit away from the ledge to let go, double jump and throw the boomerang at the right time to make the Bottom of the Boomerang hit the top of the whole Stage itself!
Gale Guard
How to Perform: Jump off the edge of the stage, Throw the Boomerang back towards the stage so it hits the lip of the stage, wait until it's gone past you then double Jump, Up-B to recover.
Effect: Link will Jump off the stage, throw the Boomerang back at the edge of the stage, the Boomerang will rebound off the edge and go over/past him.
Note: This is used to gimp opponents when they recover. The Gale Boomerang will push your opponent further away from the stage. This is best used against opponents who have poor recoveries. Something to keep in mind: Once you've thrown the Boomerang and are attempting to recover, a better way to recover would be to Double Jump then Tether the edge. This will work every time and is much better for edge guarding.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Side B Reversal
How to Perform: Jump either Backwards or Forwards, Hit Forward B, instantly hit Backwards.
Effect (Jumping Forwards): Link will Jump forwards, Reverse his momentum and face the other way and throw the boomerang.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum and face the other way and throw the boomerang.
Note: This can also be done with arrows (look in the arrows section for information on the B-Reversal). This is not the SMS! I don't know why people still get it mixed up. Read below carefully and then compare the two and you'll see the difference.
Stages: All
SMS (Special Momentum Shift)
How to Perform: Jump either Backwards or Forwards, Hit Backwards B, instantly hit Forwards.
Effect (Jumping Forwards): Link will Jump Forwards, Reverse his momentum but not the way he is facing and throw the boomerang.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum but not the way he is facing and throw the boomerang.
Note: This can also be done with a tilted boomerang. To do this simply tilt the Backwards B then hit forwards as normal. This can also be done with arrows (look in the arrows section for information on SMS arrows).
Stages: All
Running Side B Reversal
How to Perform: Run in one direction, Hit Forward B then instantly Hit Backwards. (You should already be holding Forwards because you're running.)
Effect: Link will run in one direction, Reverse his momentum, Turn around and Throw the Boomerang back in the direction he just came from.
Note: This move cannot be done Backwards; this is because we can't Run Backwards. Link will not slide very far when doing the Running Side B Reversal compared to the Side B reversal in the air. The timing is also more strict then the Side B Reversal. Something to remember, if you use this move on a slippery surface like on the Summit or in the winter part of Pokemon Stadium 2, Link will slide much further then he would have if he used this move in the air (this applies to all the Running Reversals).
Stages: All, but it works so much better on the Summit and Pokemon Stadium 2 (winter part).
Running SMS
How to Perform: In truth it's not really a 'Running' SMS, it's more of a 'Jogging' SMS. This is because instead of Running, you will need to Tilt Run or 'Jog' so to speak. This is because you can't throw the Boomerang Backwards straight out of a Run but you can throw it Backwards straight out of a Tilted Run. Right, Tilt Run in one direction, Hit Backwards B then instantly hit Forwards.
Effect: Link will 'Jog' in one direction, Reverse his momentum and throw the boomerang in the same direction he was 'Jogging'.
Note: The same rules apply to the Running SMS that applied to the Running Side B Reversal, that is, this move can't be used Backwards, you will not slide as far as you would have in the air and this works so much better on the Summit and Pokemon Stadium 2. I need to stress that the timing for this is bordering impossible. The SMS was hard enough but the Running SMS is insane. I can do it, but pretty much, if you can't do the SMS, then just forget this.
Stages: All (same as the Running Side B Reversal)
Boomerang Gliding
How to Perform: Run towards the edge then just as your running off the ledge (right on the corner), throw the boomerang.
Effect: Link will sort of glide off the ledge further then normal while throwing the boomerang.
Note: You don't have to do this off the edge, it can be done off any platform and you will get the same effect. Also get this; you will also glide off the edge in the same way if you catch the Boomerang at the right time (right on the corner) as your running off the Ledge.
Stages: All
Glide Reversal
How to Perform: Combine Boomerang Gliding and the Side B Reversal. Run towards the edge then just as your running off the ledge (right on the corner), throw the Boomerang then instantly Hit Backwards.
Effect: Link will Glide off the edge, quickly reverse his momentum and the way he's facing and go further then normal and throw the Boomerang.
Note: This is best done off a platform and not off the stage itself because if you do it off the stage itself, on most stages, you will just go straight into the wall. The timing is a bit tricky so make sure you don't mix this up with a normal run off the edge Side B Reversal. To avoid this, I would practise Boomerang Gliding a few times before attempting this move.
Stages: All. Just remember that obviously on some stages like Final Destination, it's kinda pointless.
Zero Lag Catch
How to Perform: Toss out a Boomerang, then as it comes back, to cancel out the lag, simply do Anything But stand there, jump and do nothing, or run/walk. This means you can shoot, attack, dodge, shield, grab, anything you want even throw out another boomerang that you don't have (not recommended XD), just don't stand still, jump and do nothing or run/walk.
Effect: Link won't stop what he's doing to put the boomerang away and won't get punished.
Note: This should be second nature for all Link's as it is so simple to perform and so necessary. Something to remember, If you throw the boomerang out, it hit's your opponent and comes back before the start up lag of the throw is gone, this will cancel the lag as well.
Stages: All
The In-between Angles
Quick Summary: Ok, First imagine that the 8 primary directions you can move the Joystick are corners on an octagon (this shouldn't be hard because they are), now there are also 8 sides to this octagon that are in-between the corners. Right, Normally when you think of throwing the Boomerang you think of throwing it straight Forward, Diagonally Up and Diagonally Down. These are all 'corners'. Now in-between these 'corners' are of course the 'sides'. I'm just going to take one of these sides (the one In-between Diagonally Up and Straight Forwards) and explain what to do next. On just one of these 'sides' there are two different directions you can throw the Boomerang. It all depends on which 'corner' you are closest too. With all that in mind, this is.....
How to Perform: Push the Joystick towards one of the 'sides' (for explanation purposes, We will use the 'side' in-between Diagonally Up and Straight Forwards). Then depending on which angle you want, without taking the Joystick off the 'side', move it slightly more towards one of the 'corners' of your choice, then Hit B.
Effect: Depending on which 'corner' you went closer too, the Boomerang will be thrown at a slight diagonal angle.
Note: Because these angles are very under used, that makes them very unpredictable. You really should learn how to do this on command because it gives you greater accuracy and it means that you'll have all angles covered.
Stages: All
Arrows
Quickdraw
How to Perform: Simply Hit B just as you’re about to land.
Effect: Link will shoot an arrow with no start up lag.
Note: This technique is used a lot, so learn it. It can be used after a SH Bair, a SH Bomb Throw, a Full Hop Boomerang and a Full Hop Arrow amongst other things.
Stages: All
SHFF Quickdraw
How to Perform: SH, Flick the joystick down at the peak of your Jump, make sure the joystick is back to neutral, Quickdraw.
Effect: Link will SH, Fast Fall then quickdraw.
Note: You need to make sure that the Joystick has been returned to neutral before you Hit B, otherwise you will Bomb Pull instead. The SHFF Quickdraw can also be Reversed. To do this simply Hit Backwards instantly after you quickdraw. Link actually has a better SHFF Quickdraw then Toon Link because he isn't as floaty and therfore doesn't take as much time to perform it.
Stages: All
B-reversal
How to Perform: Jump Backwards or Forwards, Hit B then instantly Hit Backwards.
Effect (Jumping Forwards): Link will Jump Forwards, Reverse his momentum and face the other way and shoot an arrow.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum and face the other way and shoot an arrow.
Note: This usually isn't very good for spacing. There are however some circumstances where this is very useful.
Stages: All
SMS Arrows
How to Perform: Jump Backwards or Forwards, Slightly tilt Backwards B, instantly Hit Forwards.
Effect (Jumping Forwards): Link will Jump Forwards, Reverse his momentum and stay facing the original direction and shoot an arrow.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum and stay facing the original direction and shoot an arrow.
Note: There is a slight difference between a SMS arrow and a tilted SMS. You would need to try them both to distinguish between the two.
Stages: All
Running B-reversal
How to Perform: Run in one direction, Quickly start putting the Joystick to Neutral and Hit B then Instantly Hit Backwards.
Effect: Link will Run in one direction, Reverse his momentum, turn around and Shoot an Arrow back in the direction he came from.
Note: For more information check out the Side B Reversal earlier on in this thread. But pretty much the timing is harder then the B-reversal, you won't slide as far as the B-reversal in the air, you can't perform this Backwards and it works better on the Summit and Pokemon Stadium 2.
Stages: All but it works better on Summit and the winter part of Pokemon Stadium 2.
Running SMS Arrows
For more information about why you have to tilt run and general information, check out the Running SMS in the Boomerang section.
How to Perform: Tilt Run in one direction, Tilt Backwards B then instantly Hit Forwards.
Effect: Link will 'Jog' in one direction, Reverse his momentum and Shoot an Arrow in the same direction he was 'Jogging'.
Note: As stated before all relevant information can be found in the Running SMS. But to sum it up, the timing is harder then the SMS Arrow, you won't slide as far as the SMS Arrow in the air, you can't perform this Backwards and it works better on the Summit and Pokemon Stadium 2.
Stages: All (same as the Running B-reversal).
Reverse Quickdraw
How to Perform: Jump, Hit B just before you land and Instantly Hit Backwards
Effect: Link will Jump then perform a quickdraw the opposite way he was facing originally.
Note: This can be done in any situation that you could normally quickdraw; it all depends on where your opponent is. For example you might want to do this move after hitting an opponent with Bair.
Stages: All
Battle Christ's Arrow Trick (BCAT)
The difference between the BCAT and the Reverse Quickdraw is minimal (other then of course the first arrow in the BCAT). You really need to test it for yourself to understand the difference in timing.
How to Perform: Do a SH Bair or anything else that you can Quickdraw except when you Quickdraw instantly hit Backwards. (For this example, I will use the SH Bair Quickdraw)
Effect: Link will SH, Bair then quickdraw, except Link will turn around when he Quickdraws and the arrow will still go in the original direction.
Note: Very difficult to pull off. This is good because it means you can do a BCAT then go right into using things like SH Bair's. You can also do the BCAT after a SH Bomb Throw or anything else you can quickdraw. This is one of the weirder moves that Link can do. Not only can he make the Boomerang not return but with this move he can shoot an arrow Backwards. This makes no sense scientifically speaking.....
Stages: All
Sword Play
Spin Attack Fall (SAF)
How to Perform: Run towards the edge of any platform, quickly use the standing Up-B near the edge then quickly move the joystick back to the direction you were running.
Effect: Link will slide off the platform doing his Up-B then he will actually fall down doing the Up-B.
Note: Make sure you do the Up-B before you fall off the platform or you will go up as usual. You can also control which direction you fall during the Spin Attack Fall. Something to remember, If you do this off the edge, you will need to quickly turn the joystick back towards the edge to grab on, or you will die....
Stages: All
Spin Attack Fall Cancel (SAFC)
How to Perform: Similar to the SAF, You run towards the edge of a platform, then instead of using Up-B to slide off, Charge Up-B and slide off.
Effect: Link will drop off the platform as normal except a light will flash behind him.
Note: The SAFC actually gives you greater control over your momentum then if you had of just run off the platform/stage. You can then cancel this immediately with anything (aerials, B-moves, whatever). This move could be useful if you change your mind and you don't want to do the SAF or as a mindgame but more importantly to give you better control, then you can quickly follow up with anything you want depending on your situation.
Stages: All
Fake SAFC
How to Perform: If you know how to do the SAFC then this should be easy as they are performed almost exactly the same way, except for the last bit. Run towards the edge of a platform, charge Up-B at the very edge then instantly hit Backwards.
Effect: Link will look like he's doing a SAFC, the light will flash, but Link will run back on to the platform without falling off.
Note: Possible uses? Well, by doing this, it means that you can instantly start running the opposite way without pivoting. So this could be used to surprise you're opponent. What I think happens is you do actually slide off, the light flashes, but because you hit backwards so quickly you are able to run back on to the platform without falling off, so it's a Fake Cancel.
Stages: All
Ledge Grab Cancel
How to Perform: When you're Recovering, Use Up-B towards the ledge, Hold Down.
Effect: Instead of snapping to the ledge, Link will continue to rise past the ledge.
Note: Let me first explain something about our aerial Up-B. The first half of the Up-B animation will not automatically grab the ledge, the second half will. Now, we all know that Link's Up-B recovery is half decent when it comes to vertical recovery, but most other people don't realise. This is useful if someone is standing near the edge expecting you to snap to the ledge, but instead you go past it and smack them in the face with the last hit of Up-B. Once you have gone past the ledge you can let go of down. If you're still holding down when you fall back down to grab the ledge, Link won't grab the ledge. In short, you will die.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Up-B Reversal
Instead of writing four different AT's, I've decided to combine them into two. The Up-B Reversal and the Up-B SMS. They can be done in the air and while running so I'll just have two 'How to Perform's and two 'Effect's in each AT.
How to Perform in the Air: Jump either Forwards or Backwards, Hit Up-B then instantly Hit Backwards.
Effect in the Air: Link will Jump, slightly Reverse his momentum, turn around, use his Up-B and rise upwards.
How to Perform while Running: Run in one direction, Hit Up-B then instantly Hit Backwards.
Effect while Running: Link will Run in one direction, Reverse his momentum, turn around, use his grounded Up-B and slide a little.
Note: The aerial Up-B Reversal could be useful if your facing the wrong way depending on where your opponent is. The Running Up-B Reversal will slide much further if used on a slippery stage like Summit or the winter part of Pokemon Stadium 2.
Stages: All
Up-B SMS
How to Perform in the Air: Jump either Forwards or Backwards, Hit Diagonally Up Backwards B then instantly Hit Forwards.
Effect in the Air: Link will Jump, slightly Reverse his momentum then use his aerial Up-B facing the same direction he started in.
How to Perform while Running: Tilt Run in any Direction, Hit Diagonally Up Backwards B then instantly Hit Forwards.
Effect while Running: Link will Run in one direction, Reverse his momentum, use his grounded Up-B and slide a little.
Note: The aerial Up-B could help if you need to change your direction without changing the direction you were facing. The Running Up-B will slide further much further if used on a slippery stage like Summit or the winter part of Pokemon Stadium 2.
Stages: All
Hyphen Smash
How to Perform: Simply Dash (run) hit the C-stick Up. Simple.
Effect: Link will Run then do a Sliding Up-smash.
Note: This isn't the best way to use Up-smash, but it's good to keep in mind.
Stages: All
Dash Attack Cancelled Up-Smash (DACUS)
How to Perform: Run in one Direction, Use your Dash Attack then instantly Use Up-smash. Depending on your controls there are a few ways to do this. You can run, C-stick down, Up-smash or you can run, dash attack, C-stick Up. It all depends on what you prefer; I personally use C-stick Down, Up-smash.
Effect: Link will Run then slide a long way and Up-smash.
Note: This is Link's best way to slide and use Up-smash. It is also the root move of all the Bomb sliding techs. In short, if you main Link, you absolutely have to learn this tech. Period.
Stages: All
Pivot Jump Canceled Up-smash
How to Perform: Run in one direction, Pivot, Instantly Jump, Instantly use Up-smash.
Effect: Link will run in one direction then turn around and U-smash while sliding Backwards.
Note: This could be used in the same way that the Pivot Grab is used. That is, you run past your opponent and use it on their other side.
Stages: All
Jab Cancel
How to Perform: Hit A once or twice, Hit Down, Follow up with any attack.
Effect: Link will cancel his jabs allowing him to use any other move quicker then normal.
Note: This can be used to keep an opponent up against a wall by continuously Jab cancelling (Much like the Jab Lock only no one moves). Link's Jab Cancel is very useful because it allows him to follow up with one of his stronger attacks or with a grab (if they block).
Stages: All
The Jab Lock
For the purpose of this explanation, I will be using the simplest way to set up the Jab lock (By using the Boomerang up close). Just remember that there are many different ways to set up the Jab Lock, some of which are listed in the Note and also remember that this way won't always work.
How to Perform: First of all make sure that your opponent is on low to medium percent. Stand close to your opponent, Throw the Boomerang at them, move slightly forward if you need to, make sure that the joystick is in neutral, Hit A, move slightly forward, make sure the joystick is in neutral, Hit A, repeat.
Effect: Your opponent will get hit by the Boomerang, fall on the ground in a 'flop' animation, get hit by the jab before he can get up, flop again and continue to flop along the ground towards the edge without being able to get up as long as you jab at the right time.
Note: The timing for the Jab is absolutely essential. Too early and you'll do Link's second Jab which will hit them out of the Jab Lock. Too late and they will get up and you will miss the Jab because of their invincibility frames. Alternatively, you can do what's called a Pivot Lock which is done by Throwing the Boomerang up close (or any other way of locking them), move forwards a little, make sure your joystick is in neutral, Hit A, while Link is in the Jab animation Hit Backwards then as soon as he starts turning around Hit Forwards, make sure the joystick is in neutral and Hit A then repeat. What this does is it makes Link spin around while Jab Locking, but more importantly, it keeps the timing for you so there is no chance of Hitting A too early. Unfortunately there is still the chance of Hitting A too late but this can be overcome with practice. So what's the big deal? Well this means that you can Jab your opponent along the ground towards the end of the stage without them being able to do anything and at the end of the stage, you have a free hit! That's right, when you get to the end of the stage and you end the Jab Lock (by not jabbing them), they have what is called a 'forced get up'. This simply means that they have no control over their character simply standing up slowly. So what do you do? When you get them to the end of the stage, you charge a smash like F-smash and finish them off (or you can run to their other side and hit them with the Boomerang again, then start Jabbing them towards the other side of the stage XD). Alternatively, when you want to end the Jab Lock, you can Cancel the Jab (just read the Jab Cancel) and then Instantly use F-smash before they get up. This will mean you're not taking the risk of miss timing the F-smash when you force them to get up and allowing them to shield it. This means that the Jab Lock has the potential to take a whole stock, so learn it. Now I promised at the start that I would tell you other ways to set up the Jab lock. Well here they are:
How to Perform 2: Pull out a Bomb, Stand in front of your opponent, SH forwards towards your opponent, Instantly Throw the Bomb down at their feet, Footstool them on their way up from the blast of the Bomb (make sure it's a small footstool), Use Nair, Fast fall it so you hit them before they get up, Move a little bit forward and Jab Lock. Now you don't need to SH, Just as long as you are close enough to Footstool them as soon as they get hit by the Bomb.
How to Perform 3: Jab an opponent off a platform, Instantly fall through the platform and Jab Lock them. Or Stand beneath the Platform, U-tilt your opponent's shield to make them fall off the platform and Jab Lock.
How to Perform 4: Hit your opponent with your Third Jab into the returning Boomerang, move towards them a little and Jab Lock.
Like I said, there are many other different ways to set up the Jab Lock. To see the ones listed here and more, look at the video about the Jab Lock in the Video section.
Stages: All
The Pivot Slide
How to Perform: Run in one direction, Pivot, let go of the joystick and hit A just as you start moving in the opposite direction.
Effect: Link will Run, Pivot then come out of the pivot doing his jab attack while sliding.
Note: This can be done with all moves, not just the Jab (so you can do a sliding grab, tilt, smash or whatever). You can also slide Backwards and perform any move, to do this simply tilt hit backwards just after the pivot (so you turn around) then perform any move as usual. Doing this will result in you performing your move whilst sliding Backwards. Stages: All
Sliding Dair
How to Perform: Simply Jump, and use a Dair directly over a slanted platform.
Effect: Link will use Dair, land on the slanted surface and slide a little way (the steeper the surface, the further he slides)
Note: You will slide further if you fast fall the Dair. Other then that, it's not that special. It could be used if you know that your going to receive the huge lag anyway and you happen to be over a steep surface. Then simply Fast Fall the Dair and the slide will make the lag slighly less punishable.
Stages: This works on all the levels that have a slope but I'm only going to list the good Stages.
Delfino Plaza, Mario Circuit, Pirate Ship, Yoshi's Island (Brawl), Distant Planet, New Pork City, Summit, Green Hill Zone, Temple, Yoshi's Island (Melee), Corneria, Rainbow Ride and Brinstar.
Uair Stall through the Edge of the Stage
How to Perform: Jump off and grab the Ledge, Hit away from the Ledge, Use Double Jump towards under the Ledge, Instantly Use Uair then Use Up-B to grab the Ledge again.
Effect: Link will move away from the ledge, Jump under it and stick his sword up through the platform so it reaches the other side and stay there for a second then fall back down and Up-B to the ledge again.
Note: This move allows you to attack from under the stage near the edge. With Link, he can actually do this move really well because of his long sword, the only problem is, it's extremely risky. If you don't use Up-B straight away, you won't be able to make it. You can move left or right when you're 'stalled' under the stage. You're of course not really stalled; it's just the momentum of the Double Jump that keeps you up while you're using Uair.
Stages: Lylat Cruise, Spear Pillar, Castle Siege, New Pork City, Sky World, Temple, Jungle Japes, Corneria, Rainbow Ride, Big Blue and Pokemon Stadium.
Quick Dash Attack
How to Perform: Initiate a Dash in one direction then instantly Hit the C-stick Down.
Effect: Link will instantly use his Dash attack.
Note: This can be used to instantly perform the DACUS when you're standing still. Unfortunately this won't work with the Bomb slides because if you try to instantly hit the C-stick down with a Bomb in hand, Link will throw the Bomb downwards. This can also be used to use your Dash Attack when standing right on the edge; this is unrecomended though because if you Hit the C-stick Down a little late, you will die.
Stages: All
General
RAR (Reverse Aerial Rush)
How to Perform: Simply Run in one direction, Pivot then almost instantly Jump (Usually a SH).
Effect: Link will Run in one direction then Jump Backwards in the original direction.
Note: This is one of those Techniques that you have to learn. Amongst other things, it can be used to approach using Bair's.
Stages: All
Fox Trotting
How to Perform: Simply initiate a dash in one direction, then another and so on.
Effect: Link will travel across the stage in short bursts.
Note: This is useful for doing things like Stutter Stepping. Basically the same thing except at the end of one of the dashes you quickly hit backwards then Attack in the original direction.
Stages: All
Pivot Walking
Who needs to Moon walk when you can Pivot Walk.
How to Perform: Hold A, Walk in one direction, Press the C-stick in a 45 degree Up and Backwards angle, continue pressing the C-stick in the same way at the right time.
Effect: Link will move in one direction but he will be spinning.
Note: If you press the C-stick too far upwards Link will dash, if you press it too far Backwards he will charge a F-smash in the opposite direction. The Pivot Walk can be used to move faster then a normal walk and can be finished with any move. The Pivot Walk can also be done manually with the Joystick, simply move the Joystick Forward and Diagonally Up/Backwards at the right time.
Stages: All
Pivot Grab
How to Perform: Run in one direction then hit backwards and Grab at the same time.
Effect: Link will Run, then turn around, Grab and Slide a little bit Backwards at the same time.
Note: This is more of a flashy move to pull off. It looks cool if you do a Pivot Grab into a Back throw really quickly.
Stages: All
Ledge Re-Grab
How to Perform: Grab onto a ledge, Hit Backwards then Instantly hit Z twice really quickly.
Effect: Link will regain his Invincibility frames really quickly. He will let go of the edge, Zair then snap to the ledge.
Note: One of Link's better ways to edgeguard, just make sure you don't use it any more than three times without standing on solid ground. If you try to Tether the edge a fourth time, the tether won't grab the edge.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Tether Save
How to Perform: Get hit by your opponent with a horizontal attack, DI Down, Zair.
Effect: Link will get flung horizontally then Tether grab the ledge. The Tether grab will cancel all horizontal momentum and possibly even save you a stock.
Note: If you pull this off you're quite lucky. The DI down part just means that you are closer to the ledge when you Zair, meaning it makes it more likely that the Zair will grab the ledge.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Tether Cancel
How to Perform: Simply Zair near the ledge as if you where going to do a Tether recovery, then quickly hit Down.
Effect: Link will send out the chain to grab the ledge, but just before it grabs the ledge he will pull it back.
Note: This is a risky move to pull off because of Link's below average recovery, but it could be used to trick your opponent into thinking you're going to tether the edge. Other then that, it's pretty situational.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.
Demonic Zair
How to Perform: Grab the Ledge, Hit away from the ledge, Instantly DI back towards the ledge, Instantly Double Jump towards under the lip and Instantly use Zair.
Effect: Link will move away from the ledge, Jump right up against the lower lip part and use Zair, then return to the Stage using Zair without the Zair turning into a tether and grabbing the ledge.
Note: This is possible to do with Link, it's just really hard (don't worry if you mess it up, simply Up-B and you will be fine). If you find yourself Tethering instead of Zairing, you will either need to DI back towards stage sooner of Jump later. If you find yourself Zairing but you don't jump high enough to get back on stage, you will need to Jump sooner. This is a good surprise attack and a very safe way to return on stage because of the spacing and cancelled lag. It also obviously has more range then most of your attacks when returning, so if your opponent is expecting another move and takes an extra step back, the Demonic Zair will do the job nicely.
Stages: Battle Field, Delfino Plaza, Pirate Ship, Norfair, Halberd, Spear Pillar, Castle Siege, Distant Planet, Smashville, New Pork City, Hanenbow, Temple, Jungle Japes, Corneria and Brinstar.
Advanced Technique Videos!!!
Link's Ledge Hop Invincibomb
Video: http://www.youtube.com/watch?v=IU7jPjLhSqE
Summary: This video shows Link Performing the Ledgehop Invincibomb.
Note: This is our first Link video! But we need more, so keep it up. Anyway, you will notice that KirinBlaze performs this tech in both ways, the Forward throw and the Down throw. The Down throw is harder but generally better.
Credit: KirinBlaze
......35......?
Video: http://www.youtube.com/watch?v=e291cu7khzE
Summary: If you ever watch anything concerning Link, make sure you watch this. This video is by far the most amazing thing you will ever see. It shows Link performing numerous set ups and finishers for his Jab Lock that will blow you away. If you play Link and you haven't seen this, you fail.
Note: If you think these are escapable or don't understand what's going on, then check out what I wrote about the Jab Lock in the Swordplay section.
Credit: Ryuto
Special Note: I have deleted all the videos that do not apply to you. However, this thread still needs videos. So until we get Link videos, you'll just have to watch Toon perform the techs. That said, some of the videos have techs in them that you can't do but are included because they have other techs that you can do. So pretty much, if you see it in one of the vids but it's not on the list or it's not in the description or note of the tech, you can't do it but you might be able to do something similar.
New Toon Link Tricks
Video: http://www.youtube.com/watch?v=hjsCjgPBYB0&feature=channel_page
Summary: This video demonstrates some of the awesome AT's listed in this thread. It includes The SHDB, The Spin Attack Fall, The Spin Attack Fall Cancel, The Ledge Re-Grab, The SHDA, The QuickDraw, The Full Hop Double Arrow (FHDA), Z-dropping, C4, The Demonic Zair and Slope Bombing.
Note: This video is mainly about the SHDB and demonstrates very well some of the possibilities and follow ups that can be performed.
Credit: DemonicToonLink
Toon Link Recap 03/01/09
Video: http://www.youtube.com/watch?v=chFOsV_KXY4
Summary: This video shows in depth two of the AT's listed in this thread. It gives a quick description of how to perform the AT then it demonstrates what it looks like and shows some possible follow ups. It includes The 100% Working Spike and Slope Bombing.
Note: The video also includes The Footstool Bomb Spike and a very gay picture of Toon Link XD.
Credit: Hyrulian_Royalty
Toon Link Recap 03/26/09
Video: http://www.youtube.com/watch?v=wNZDa_keJHI
Summary: In this recap, H_R demonstrates some of the AT's listed in this thread. He gives a quick description of how to perform them then shows what the AT looks like and possible follow ups for them. It includes (in order of appearance) The ZAC, The IZAC, The Safe Spike and The Retreating SHDA.
Note: This video also contains The Ledge SHDA and some sick combos.
Credit: Hyrulian_Royalty
Bomb Freaking Spike
Video: http://www.youtube.com/watch?v=gtwYOoENeaU
Summary: This video shows what the Bomb Spike looks like.
Credit: Sasukebowser
Two Bomb Tricks
Video: http://www.youtube.com/watch?v=SeblZ9Tt6IA
Summary: This video shows and explains in detail two Bomb tricks. Ledge Grab Bombing and Ledgehop Bombing.
Credit: Sasukebowser and VietGeek
Invinci-Bombing
Video: http://www.youtube.com/watch?v=e71yBIVaq1w&feature=channel_page
Summary: This video shows the Invincibomb in action against a computer. This would be a good video to watch to get an idea of what the Invincibomb looks like and to get a few ideas of what you can do with it.
Note: You can't truly see all the potential in this move from the video because he's just versing a computer which just stands around most of the time. But you should get the idea.
Thread: http://www.smashboards.com/showthread.php?t=212866
Credit: CaliburChamp
Short Hop Double Bomb
Video: http://www.youtube.com/watch?v=IiBoClCHnx4&feature=channel_page
Summary: This is the ultimate place to go if you wanna learn how to do the SHDB. The Vid explains and shows both ways to perform the SHDB in detail.
Note: This vid has a very strange song.
Credit: Hyrulian_Royalty
A Guide to Using Toon Link's Bombs
Video: http://www.youtube.com/watch?v=iQvsf_1JMyE
Summary: This video explains in great detail some of the more basic AT's and also some general knowledge that is not in this thread. Although some of the names of the AT's are a little different to what's in this thread, I would recommend this vid to anyone that has just picked up Toon Link or isn't sure on any of the AT's listed below. The AT's that are in the video that are also listed in this thread are (in chronological order), The JC Throw, Zair while holding a Bomb, F-smash while holding a Bomb, Z-Drop, C4, Ledgehop Bombing, The Invincibomb and The Invincibomb Drop.
Note: As I said, some of the names that are given to the AT's are a little different.
Credit: TWiNKatGC
Special Momentum Shift (For Toon Link)
Video: http://www.youtube.com/watch?v=a2qpfRmlSig
Summary: This video shows what the SMS looks like.
Credit: DemonicToonLink
SHFF Quickdraws
Video: http://www.youtube.com/watch?v=fw-3ryOHS6k&fmt=18
Summary: This video shows what the SHFF Quickdraw looks like.
Credit: Pho
SAF & SAFC
Video: http://www.youtube.com/watch?v=qPK7vzBqrR4
Summary: This video explains and shows in depth how to perform the SAF and the SAFC. It also shows possible follow ups and different ways to do it.
Credit: Sasukebowser
SSBB Toon Link Guide: The Real Toon Link
Video: http://www.youtube.com/watch?v=9yW4wEFuRGU
Summary: This video shows and explains some more of Toon's AT's. Some of the names for the AT's are a little different. The AT's that are in this video that are also in this thread are (in chronological order), The Quickdraw, Jab Cancel, The Quick Dash Attack, Zair while holding a Bomb, Tether Save, ZAC,
F-smash while holding a Bomb, Ledge Re-Grab, SHDA, RAR, JC Throw, Z-Drop and The D-smash Gimp.
Note: This vid also contains other stuff worth noting but I wouldn't call them AT's.
Credit: Mysticc
Video tutorial: Bomb U-smash, Bomb-throw cancel
Video: http://www.youtube.com/watch?v=FUGQMD1F1pE
Summary: This video explains and shows some more useful Bomb AT's. It includes (in order of appearance), the Z-Drop, SHBD, DACUS, Bomb Up-smash and Chaining.
Note: Some of the facts about Chaining aren't in the video. You can find everything you need to know about Chaining in the Bomb section of this thread.
Credit: Arc -The Fallen-
Link Boomerang Glitch
Video: http://www.youtube.com/watch?v=pxN0eQSxkU8
Summary: This video shows what the Phantom Boomerang looks like and a few ways to do it.
Note: Just ignore the poor quality.
Credit: Phantom1987
Toon Titan- A Toon Link Combo Video by Santi
Video: http://www.youtube.com/watch?v=ELCRQK-f478
Summary: Watch and learn from the master, Santi himself. Yes, I know this is a combo video but it has some AT's in it as well and I think it's good to see how they should be used in a real game so keep an eye out for them. The AT's in the video (in order of appearance) are, Tether Save, Jab Cancel, The Bomb Spike, Ledge Re-Grab, Reverse Quickdraw and D-smash Gimp.
Note: Does 3:10 count as an AT? XD, well it should....
Credit: Santi
New skill!?
Video: http://www.ustream.tv/recorded/1545778
Summary: This video shows what The Electric Slide looks like. It also shows some of the ways you can Pivot Slide.
Note: Because it's not YouTube it's a bit different, but don't let that stop you from watching this.
Credit: Lobos
Bomb Stuff
Emphasized for it's greatness.
Video: http://www.youtube.com/watch?v=Lh0psY9ixOA
Summary: This video shows almost every one of the Bomb AT's in this list and different ways to do them. In order of appearance, this vid contains, The Invincibomb, Z-Drop, The Invincibomb Drop, Short Hop Bomb Drop, Bomb Up-smash, Slope Bombing, C4, Platform Bombing, The Bouncy Bomb, Tree Bombing, JC Throw, Sliding Throw, Ledge Bombing, Ledgehop Bombing, Ledge Grab Bombing, Ledge Bomb Pull, Chaining, ZAC, Instant Bomb Throw, SHDB, Bomb Fake Out, 100% Working Spike, The Bomb Spike, F-smash while holding a Bomb, Zair while holding a Bomb, Ledge Re-Grab while holding a Bomb and 3 out of 4 ways to Safe Spike. This is, in short, The Mother of all Bomb AT Videos.
Note: The only Bomb AT's that aren't in this video are IZAC, Double Bomb Fake Out, The Electric Slide and the fourth way to Safe Spike. But it doesn't really matter anyway because we have other videos that cover most of them. (Also the 100% Working Spike is done slightly different, Z-drop instead of throw down, but it doesn't really matter, they both work.) So give Sasuke a pat on the back (and hopefully he'll make more videos so we eventually have a video of every one of Toons AT's!). Since this video was made, there have been some additions to the list of Bomb AT's. These additions are..... SHAZ, (more will be added as they are found).
Credit: Sasukebowser
Boomerang Stuff
Video: http://www.youtube.com/watch?v=xhdsshXrvxY
Summary: This is the second instalment of Sasuke's AT videos in which he intends to cover almost every AT in this list! In this video, Sasuke demonstrates the Boomerang AT's. These include The Phantom Boomerang, Side B Reversal, SMS, Boomerang Gliding, Glide Reversal, Zero Lag Catch and The In-Between Angles.
Note: The Glide Reversal is done a little differently then it is shown in this Vid. If the Glide Reversal is done properly you will get the same Boost as the Boomerang Glide, only you will Reverse your momentum and face the other way. So you will Glide off in the opposite direction. Also note that with the Side B Reversal and the SMS, you will get a greater effect if you start with more momentum. The only Boomerang AT's that are not in this video are The Running Side B Reversal and The Running SMS.
Credit: Sasukebowser
Cool, well that's it for now. If you know of any Link techs that I should add, then feel free to let me know. I hope you learnt something.
Stay tuned for more updates!