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Link's Complete List of AT's and Tricks (A work in progress)

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
Summary

Hey Link mainers. It's Fox here. You may not know me, but I'm here to help. I'm in charge of the AT's, Tricks and Mix ups thread in the Toon Boards and I've been meaning to do something like this for a while now.

Pretty much, Link and Toon Link have very similar qualities. So what does this mean? It means that we also have very similar AT's and Tricks.

I intend to eventually complete this thread for you guys. I am not a Link mainer, so even though I know everything there is to know about Toon's AT's and Tricks I don't know that much about Link. So if you know any AT's or Tricks that Link can do, then feel free to let me know. With your help, I will get this done and then continue to update it whenever you guys find something new.

Like I already said, I'm not a Link mainer so I won't be here often enough to answer any questions about these AT's and Tricks. If you have any questions concerning them, you'll have to ask some of the Link mainers at AiB.

What I've done so far is:
I've gone through Toon's whole list of AT's and Tricks and I've tested every one of them to see if Link can do them or do something similar.
I have deleted alot of stuff that you guys don't care about including all the AT's and Tricks that you cannot do, and have only included the ones that you can do.
I have gone through the whole list and fixed it so that you won't have to replace Toon with Link and I have edited all of the techs so that they make sense from Link's point of view.
I have added some of Link's AT's that Toon can't do.
I have deleted all the AT videos that do not apply to you (you can't do what the vid is showing).
This is a work in progress. It still needs more of Link's AT's and Tricks, AT videos and Pictures. (This is where you come in.)

Stay tuned for more updates!

And here it is. (so far)



Index

Bombs
IBomb
Z-Dropping Techs
Sliding Techs
Ledge Techs
Bomb Catching Techs
Spiking Techs
While Holding a Bomb Techs

Boomerang
Phantom Boomerang
Gale Guard
Reversing Techs
Gliding
Zero Lag Catching
The In-between Angles

Arrows
Quickdraw Techs
Reversing Techs
BCAT

Sword Play
Up-B Techs
Up-B Reversals
Up-smash Techs
Jab Techs
Dair Techs
Uair Techs
Dash Attack Techs

General
Running/Pivoting Techs
Ledge/Zair Techs

AT Videos!!!
Link's Ledge Hop Invincibomb
......35......?
Read what I wrote in Blue at the start of the AT Video section
New Toon Link Tricks: By DemonicToonLink
Toon Link Recap 03/01/09
Toon Link Recap 03/26/09
Bomb Freaking Spike
Two Bomb Tricks
Invinci-Bombing
Short Hop Double Bomb
A Guide to Using Toon Link's Bombs
Special Momentum Shift (For Toon Link)
SHFF Quickdraws
SAF & SAFC
SSBB Toon Link Guide: The Real Toon Link
Video tutorial: Bomb U-smash, Bomb-throw cancel
Link Boomerang Glitch
Toon Titan- A Toon Link Combo Video by Santi
New skill!?
Bomb Stuff
Boomerang Stuff



Bombs


Invincibomb (ibomb)
Probably the most versatile AT that Link has.
How to Perform: Pull out a bomb, Jump, use airdodge then hit A instantly after (Almost at the same time).
Effect: Link will do an air dodge and drop the bomb at the same time. This means that you can hit them with the bomb and avoid the blast and any other attacks at the same time.
Note: This can be used in almost any situation. Whether you’re attacking, defending, falling or rising, this is always a good option and should be used by all Links.
Stages: All

The Invincibomb Drop
How to Perform: Pull out a Bomb, Jump, Airdodge and instantly Hit A at the same time that you would normally Z-drop the Bomb on the ground. For example, you could Jump through a platform (think C4) and InvinciBomb drop the Bomb on the Platform on your way through the plaform.
Effect: Link will drop a Bomb on the ground just behind him without it exploding.
Note: Very similar to the normal ways that Link can Z-drop the Bomb on the ground (like C4) only you drop the Bomb behind you. But how is this useful? Well it isn't as useful for Link, but there are some uses, so I've added them further on in the other AT's.
Stages: All

C4
There are two ways to do this, so there are two "How to Perform"s.
How to Perform 1: Stand underneath a go throughable platform (Like on Battlefield), Pull out a bomb, full hop then Z-drop just as your jumping through the platform.
Effect: Link will Jump up and land on the platform but as he is doing this, he will Z-drop a bomb safely on the platform.
Note: This is the main way that Link Z-drops Bombs on the ground. (Can also be done with an Invincibomb Drop).
Stages: Will work on any Stage that has a go through able platform. So every Stage except....
Final Destination, Mushroomy Kingdom, Bridge of Eldin, Mario Bros, Green Hill Zone, Yoshi's Island Melee and Corneria.

How to Perform 2: Stand on top of a go throughable platform, Pull out a bomb, Hit down to pass through the platform (quickly return the Joystick back to neutral) and Z-drop the bomb as your going through.
Effect: Link will pass through the platform and he will leave behind a bomb sitting on the platform.
Note: This is harder then the first way to C4. You can use the two, one after the other, to leave two bombs on the platform above you. (Can also be done with the Invincibomb Drop).
Stages: Same as above.


Bomb Up-smash
How to Perform: First of all use C4 or any other AT that drops the Bomb on the ground, Run towards the dropped Bomb then when your right over it use a Dash Attack Cancelled Up-smash (for more information on the DACUS, look in the Swordplay section).
Effect: Link will drop a Bomb on the ground, run at it then do an Up-smash while holding a Bomb.
Note: You can also charge the Up-smash. The Dash Attack part picks up the Bomb then you cancel into an Up-smash. Do I need to tell you what you can do next? Throw the Bomb Up at them and follow up.
Stages: All

Slope Bombing
How to Perform: Stand on a slope/slanted platform facing towards the higher end, Pull out a bomb, Jump, instantly Z drop on the way up, or Jump then Z-drop the Bomb just before you land.
Effect: Link will drop a bomb on the slope without it exploding, the bomb will slowly slide down the hill and will be surrounded in a 'white aura'.
Note: When the bomb is sliding, if your opponent touches the bomb when it is in this state it will blow up and if the bomb touches your opponents shield in this state the bomb will jump up vertically. This can be used as a mine or to combo with.
Stages: This AT can be used on any Stage that has a slope. That said, I'll only list the Stages that this is easiest to perform on (steeper slopes).
Delfino Plaza, Mario Circuit, Pirate Ship, Yoshi's Island (Brawl), Pokemon Stadium 2, Spear Pillar, Distant Planet, New Pork City, Summit, Green Hill Zone, Temple, Yoshi's Island (Melee), Corneria, Rainbow Ride, Brinstar and Pokemon Stadium.

The Bouncy Bomb
How to Perform: First of all you need to be on a stage that has the screen moving up and the stage moving down. Pull out a Bomb, Jump through a go through able platform and Z-drop the Bomb just as you over the platform your jumping through (think C4).
Effect: Link will Jump through the platform, drop a Bomb which will land on the platform and jump around on the spot with the same 'white aura' as Slope Bombing.
Note: When the Bomb is bouncing around on the spot, the Bomb is 'active'. This means that if an opponent touches it, it will explode on them and if it is shielded by your opponent, the Bomb will jump upwards. This can also be done with the Invincibomb drop instead of the Z-drop.
Stages: Unfortunately this will only work on two stages, Rumble Falls and Rainbow Ride. On Rumble Falls because the 'speed' of the stage is always changing, it can sometimes be hard to do the Bouncy Bomb. The easiest time to do it is when the stage is moving at a medium pace (like right at the start). On Rainbow Ride it can only be done on the left side of the 'circuit' when the screen is moving up and the stage is moving down.

Tree Bombing
How to Perform: Go on to Onett, Pull out a Bomb, Then C4 on one of the branches (Jump through the branch and Z-drop just over it).
Effect: The Bomb will start Bouncing up and down on the Branch because the branch will be shaking up and down hitting it.
Note: While the Bomb is in this state, it is 'active', just like Slope Bombing and the Bouncy Bomb. This means that if an opponent touches it, it will explode. This can also be done with the Invincibomb drop instead of the Z-drop.
Stages: Onett.

JC Throw
How to Perform: Pull out a bomb, run in one direction, Jump then instantly hit the C-stick up, left or right (will also work with down, but you will get hurt, so what's the point).
Effect: Link will run then slide and throw the bomb.
Note: JC simply stands for Jump Cancel. Although this is easy to pull off, Link has many other, much better ways to slide and throw the Bomb.
Stages: All

Bomb Slide Up Throw Fake Out
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick down then Instantly use Up-smash.
Effect: Link will Pull out a Bomb, Run in one direction, Slide Forwards, Throw the Bomb Forwards during the slide then raise his arm as if he were throwing the Bomb upwards.
Note: This is the same controls as the DACUS (Dash Attack Cancelled Up-smash). There are a few variations of this Tech and all are usefull. So you should learn how to do this before moving on.
Stages: All

Bomb Slide Up throw
How to Perform: Similar to the previous tech, Pull out a Bomb, Run in one direction, Hit the C-stick Down then Instantly Charge Up-smash.
Effect: Link will run in one direction, Slide Forwards and Throw the Bomb Upwards during the slide, then he will continue to slide a decent way.
Note: This is an excelent way to throw Bombs up at an opponent. This isn't that hard if you can do the Bomb Slide Up Throw Fake Out, the only difference is you have to be a little quicker and you need to charge the Up-smash.
Stages: All

Bomb Slide Forward Throw
How to Perform: Again, these are all quite similar, Pull out a Bomb, Run in one direction, Hit the C-stick Down, Instantly Hit Diagonally Forward Up-smash then Instantly move the joystick to Forwards.
Effect: Link will run in one direction, Slide Forwards and Throw the Bomb Forwards during the Slide.
Note: This is Link's way of Glide Tossing. This really should be learnt by all Link mainers because by doing this it allows you to instantly follow up after the Bomb Throw (amongst other things).
Stages: All

Bomb Slide Reverse Fake Out
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick Down, Instantly Hit Diagonally Backwards Up-smash then Instantly move the Joystick to Backwards.
Effect: Link will Run in one direction, Slide Forwards, Throw the Bomb Forwards, do a Fake Throw Backwards then continue to slide Backwards a decent way.
Note: This one looks really trippy, it's also pretty hard. Another good way to Slide and Throw the Bomb.
Stages: All

Bomb Slide Reversal
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick Down, Instantly Charge Diagonally Backwards Up-smash.
Effect: Link will run in one direction, Slide Forwards, Throw the Bomb Backwards then continue to slide Backwards.
Note: This is Link's other way to 'Glide Toss'. This also should be learnt by all Link mainers. This is possibly the most usefull of all the Bomb Sliding techs and also the hardest. This should not be attempted before you can do all the others.
Stages: All

Ledgehop Invincibomb
How to Perform: Pull out a Bomb, Jump off the edge and hang on to the ledge, Hit Down to let go of the ledge as soon as you can (You can't let go straight away, you need to wait like half a second), Instantly Double Jump with slight DI towards stage and Throw the Bomb Down at the edge.
Effect: Link will throw the Bomb down at the edge of the stage but he won't be hurt because he will still have the invincibility frames from grabbing the ledge.
Note: This can also be done by throwing the bomb Forwards. The only difference is you need to Double Jump slightly later so you don't throw the Bomb over the edge. If you DI towards stage far enough when you Double Jump, you can actually land back on stage in the explosion. This can be incredibly useful because it allows you to follow up. You obviously don't need to pull out your Bomb on stage, just as long as you're holding a Bomb when you grab the ledge.
Stages: All except, Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2, Hanenbow and Shadow Moses Island.

Ledgehop Bombing
How to Perform: Pull out a bomb, hang on to the ledge, jump up (ledge jump) and hit Z just as Link is about to Jump (You hit jump then a second later Link jumps).
Effect: Link will jump up of the ledge and leave a bomb behind him sitting near the edge on the ground (sort of like C4).
Note: This is an unexpected way of Z-dropping a bomb on the ground. Some opponents might accidently pick up the bomb without noticing. Because Link has very few ways to Z-drop the Bomb on the ground, AT's like this should be learnt.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.

Ledge Grab Bombing
How to Perform: Pull out a bomb, Jump off the edge and Z-drop the bomb just before you grab the ledge.
Effect: Link will jump off the edge, Z-drop a Bomb down the side of the stage then automatically turn around and grab the ledge.
Note: This is best used against characters that recover more vertically as they try to sweet spot the ledge. You will grab the ledge, the bomb will hit them, you won't get hit because of the invincibility frames and you can easily follow up. Get this, If you do the Invincibomb Drop instead of the Z-drop, the Bomb will land safely on the platform. The only problem is you won't grab the ledge and you can't tether it because your facing the wrong way, so what you need to do is Double Jump then Up-B asap and you'll grab the ledge.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.

Chaining
How to Perform: Catch a bomb in midair with Bair, Dair or Uair then instantly use any other aerial.
Effect: Bair, Dair and Uair are special in that if you catch a bomb with them and try to do another aerial, Link won't throw the bomb. This means that you can chain aerials together while holding a bomb without throwing the bomb.
Note: You can do as many Bair's, Dair's and Uair's as you like then finish with any aerial, but if you try to do another aerial after Nair or Fair, Link will throw the bomb, breaking the chain. Something to keep in mind; If you catch the Bomb with Bair, Dair or Uair and you want to instantly throw the Bomb at your opponent, then there is a way that you can break the chain. After catching the Bomb with Bair Dair or Uair, simply throw the Bomb with the Instant Bomb Throw which you can find a little further down the list. This allows you to break the chain and throw the Bomb instead of using another aerial.
Stages: All

ZAC
How to Perform: Pull out a bomb, Jump, Z-drop the bomb at the peak of your jump, then instantly catch it with an aerial (Bair, Fair, Nair, Uair or Dair).
Effect: Link will Jump, Z-drop the bomb then instantly catch it with an aerial.
Note: This allows you to use aerials while holding a bomb. This is good because it means you can follow up with a bomb throw.
Stages: All

IZAC
How to Perform: Pull out a bomb, Jump then Instantly Z-drop the bomb and catch it with an aerial.
Effect: Similar to the ZAC, the only difference being that the IZAC comes out faster.
Note: This is super hard to pull off. But if you do manage to pull it off it means that you can use more then one aerial in the one SH while holding a bomb by Chaining the aerials together (needs to be checked), then you can easily follow up with a bomb throw.
Stages: All

Instant Bomb Throw
How to Perform: Catch a Bomb by Hitting Airdodge, A and a direction (Up, Down, Left or Right) at the same time.
Effect: Link will Instantly catch and throw the Bomb without the catching animation. So it's an Instant Bomb Throw.
Note: What's really happening is your catching the Bomb with an airdodge then you're instantly cancelling the airdodge with the throw. This move can also be done by catching a Bomb with Airdodge and C-stick; it all depends on what you prefer. You can do this move to a Bomb that you threw up in the air, or to a Bomb that has been C4'd on a platform above you by jumping then doing it, you can even do it to a Bomb that has been shielded or anything, just as long as you catch it with Airdodge+A+Direction or Airdodge+C-stick. I see big potential in finding new AT's with this move, just like this one.......
Stages: All.

SHDB (Short Hop Double Bomb)
How to Perform: Pull out a Bomb, Tilt Throw it Up, Pull out a Bomb, SH, Throw the Bomb, catch the second Bomb with an Instant Bomb Throw Forwards.
Effect: Link will Throw a Bomb up, Pull out another then in the one SH he will throw two Bombs quickly.
Note: This all has to be done really quickly except for the SH Bomb throw because if you do that too quickly you will cancel the SH and just throw the Bomb. This can also be done using a platform, just C4 the Bomb on the Platform (like one of the side platforms on Battlefield) go under the platform and Pull out a Bomb, then SH, Throw Bomb, Catch the second Bomb with an Instant Bomb Throw. It is a great move to pull off if you have the time, assuming you already have a Bomb in hand, you still have to tilt throw it up, Bomb Pull and SH before you throw any Bombs. But once your in the air this is a dominating move because you can throw two Bombs at almost the same time in the one SH. Now I can see real potential in this because you can also vary the strength of your throws, so you can have two Bombs coming at them at the same speed and distance or at varying speeds and distances. So you could have a strong throw then a weak throw or visa versa. We could even have new techs coming from this. I mean imagine what we could do even if they shielded them both and they both bounce up off the shield. Something to keep in mind; if you Full hop the SHDB, it can be Quickdrawed.
Stages: All

Running Bomb Pick Up
How to Perform: Pull out a Bomb, Z-drop it on the ground in any way you wish (C4 will do), Run towards it, Then just as your right on top of it, Put the Joystick in neutral then Hit A.
Effect: Link will Dash towards the Bomb on the ground, then instead of using his Dash Attack to pick the Bomb up, he will reach down, pick it up and slide a little.
Note: This cannot be done out of the initial Dash animation, Link has to be actually Running. It is essential that the Joystick is in neutral before you Hit A, otherwise Link will just pick the Bomb up with his Dash Attack. Something to remeber; This can also be done on other items as well, including Diddy's banana's. It works even when they are in his control.
Stages: All

The Bomb Spike!!!
This is Link's way of saying, "You just got owned".
How to Perform: Simply make a bomb explode on the ground near the edge when an opponent is under the ledge, not hanging on.
Effect: The blast of the bomb will go through the stage and hit your opponent, this will send them up but they will hit the stage and get snapped downwards in a fiery display of ownage. This will doubtlessly result in you wetting yourself (it's worth it).
Note: Your opponent may give up at this point.
Stages: Battle Field, Final Destination, Halberd, Lylat Cruise, Spear Pillar, Castle Siege, Smashville, New Pork City, Sky World, Temple, Jungle Japes, Corneria, Rainbow Ride, Big Blue and Pokemon Stadium.

F-smash while holding a Bomb
How to perform: Pull out a bomb or pick up/catch a bomb then hold A, Hit the C-stick left or right.
Effect: Link will perform his F-smash without throwing the bomb.
Note: If you continue to hold A, Link will charge his F-smash. To use the F-smash quickly simply let go of A as soon as you hit the C-stick, then hit A again if you wish. You can also hold A after Rolling, side stepping or any B move. In fact it works for pretty much anything that you can do while holding a Bomb without throwing it (including Pivoting), then you hold A while Link is still in the animation of the move and Hit C-stick left or right.
Stages: All

The Electric Slide
This is a combination of F-smash while holding a Bomb and The Pivot Slide.
How to Perform: Pull out a Bomb, Instantly hold A (same as F-smash with a Bomb), Run in one direction, Pivot, Hit C-stick left or right just as you start moving in the other direction (just after the pivot).
Effect: Link will Pull out a Bomb, Run, turn around then slide while using his F-smash, all while holding a Bomb.
Note: Refer to F-smash while holding a Bomb and Pivot Slide for more specific information. You can also Pull out a Bomb, Run, Pivot then while your pivoting hold A, then continue with the sliding F-smash. This is just another way to do it because Link won't throw the Bomb while he is pivoting.
Stages: All

Zair while holding a Bomb
How to Perform: Pull out a bomb, jump, airdodge, Zair.
Effect: Link will use his Zair without throwing the bomb.
Note: You can also Tether recover with a Bomb using the same technique. This technique is used in the VG Combo. To do the VG combo, simply SH, airdodge, Zair (cancelled on the ground), Bomb throw, Up-smash.
Stages: All

Ledge Re-Grab with a Bomb
(Look in the General Section at the bottom if you want to know more about the Ledge Re-Grab.)
How to Perform: Pull out a Bomb, Grab on to the ledge, Hit Backwards (away from the ledge), Quickly Airdodge and Hit Z twice.
Effect: Link will move away from the ledge, then quickly Zair with a Bomb and snap to the ledge. This will quickly regain your Invincibility Frames while still holding a Bomb.
Note: This is another good way to edgeguard. If you can do it fast enough, it is more useful then the normal Ledge Re-Grab because this way means you have a bomb in hand. Something to keep in mind, because you regain your invincibility frames this means that if the Bomb explodes you won't get hurt.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.



Boomerang


Phantom Boomerang
How to Perform: Simply throw a Boomerang out, but, at the start of the throw the bottom of the boomerang has to touch a platform and keep going straight without deflecting.
Effect: Link will throw the boomerang out, and it won't come back! I suppose they could have called it the Fail Boomerang but Phantom sounds so much cooler.
Note: This will only work when throwing the boomerang left. Trust me, I've tried it myself and it will not.... not come back if you throw it right. You can even angle throw the Boomerang and it won't come back, just as long as at the start of the throw, the bottom of the Boomerang touches a platform.
Stages: ALL, that's right, this can be done on all Stages even Final Destination. But wait! It has no platforms! No platforms, no worries. Simply hang onto the ledge on the right side of the stage, hit away from the ledge to let go, double jump and throw the boomerang at the right time to make the Bottom of the Boomerang hit the top of the whole Stage itself!

Gale Guard
How to Perform: Jump off the edge of the stage, Throw the Boomerang back towards the stage so it hits the lip of the stage, wait until it's gone past you then double Jump, Up-B to recover.
Effect: Link will Jump off the stage, throw the Boomerang back at the edge of the stage, the Boomerang will rebound off the edge and go over/past him.
Note: This is used to gimp opponents when they recover. The Gale Boomerang will push your opponent further away from the stage. This is best used against opponents who have poor recoveries. Something to keep in mind: Once you've thrown the Boomerang and are attempting to recover, a better way to recover would be to Double Jump then Tether the edge. This will work every time and is much better for edge guarding.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.

Side B Reversal
How to Perform: Jump either Backwards or Forwards, Hit Forward B, instantly hit Backwards.
Effect (Jumping Forwards): Link will Jump forwards, Reverse his momentum and face the other way and throw the boomerang.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum and face the other way and throw the boomerang.
Note: This can also be done with arrows (look in the arrows section for information on the B-Reversal). This is not the SMS! I don't know why people still get it mixed up. Read below carefully and then compare the two and you'll see the difference.
Stages: All

SMS (Special Momentum Shift)
How to Perform: Jump either Backwards or Forwards, Hit Backwards B, instantly hit Forwards.
Effect (Jumping Forwards): Link will Jump Forwards, Reverse his momentum but not the way he is facing and throw the boomerang.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum but not the way he is facing and throw the boomerang.
Note: This can also be done with a tilted boomerang. To do this simply tilt the Backwards B then hit forwards as normal. This can also be done with arrows (look in the arrows section for information on SMS arrows).
Stages: All

Running Side B Reversal
How to Perform: Run in one direction, Hit Forward B then instantly Hit Backwards. (You should already be holding Forwards because you're running.)
Effect: Link will run in one direction, Reverse his momentum, Turn around and Throw the Boomerang back in the direction he just came from.
Note: This move cannot be done Backwards; this is because we can't Run Backwards. Link will not slide very far when doing the Running Side B Reversal compared to the Side B reversal in the air. The timing is also more strict then the Side B Reversal. Something to remember, if you use this move on a slippery surface like on the Summit or in the winter part of Pokemon Stadium 2, Link will slide much further then he would have if he used this move in the air (this applies to all the Running Reversals).
Stages: All, but it works so much better on the Summit and Pokemon Stadium 2 (winter part).

Running SMS
How to Perform: In truth it's not really a 'Running' SMS, it's more of a 'Jogging' SMS. This is because instead of Running, you will need to Tilt Run or 'Jog' so to speak. This is because you can't throw the Boomerang Backwards straight out of a Run but you can throw it Backwards straight out of a Tilted Run. Right, Tilt Run in one direction, Hit Backwards B then instantly hit Forwards.
Effect: Link will 'Jog' in one direction, Reverse his momentum and throw the boomerang in the same direction he was 'Jogging'.
Note: The same rules apply to the Running SMS that applied to the Running Side B Reversal, that is, this move can't be used Backwards, you will not slide as far as you would have in the air and this works so much better on the Summit and Pokemon Stadium 2. I need to stress that the timing for this is bordering impossible. The SMS was hard enough but the Running SMS is insane. I can do it, but pretty much, if you can't do the SMS, then just forget this.
Stages: All (same as the Running Side B Reversal)

Boomerang Gliding
How to Perform: Run towards the edge then just as your running off the ledge (right on the corner), throw the boomerang.
Effect: Link will sort of glide off the ledge further then normal while throwing the boomerang.
Note: You don't have to do this off the edge, it can be done off any platform and you will get the same effect. Also get this; you will also glide off the edge in the same way if you catch the Boomerang at the right time (right on the corner) as your running off the Ledge.
Stages: All

Glide Reversal
How to Perform: Combine Boomerang Gliding and the Side B Reversal. Run towards the edge then just as your running off the ledge (right on the corner), throw the Boomerang then instantly Hit Backwards.
Effect: Link will Glide off the edge, quickly reverse his momentum and the way he's facing and go further then normal and throw the Boomerang.
Note: This is best done off a platform and not off the stage itself because if you do it off the stage itself, on most stages, you will just go straight into the wall. The timing is a bit tricky so make sure you don't mix this up with a normal run off the edge Side B Reversal. To avoid this, I would practise Boomerang Gliding a few times before attempting this move.
Stages: All. Just remember that obviously on some stages like Final Destination, it's kinda pointless.

Zero Lag Catch
How to Perform: Toss out a Boomerang, then as it comes back, to cancel out the lag, simply do Anything But stand there, jump and do nothing, or run/walk. This means you can shoot, attack, dodge, shield, grab, anything you want even throw out another boomerang that you don't have (not recommended XD), just don't stand still, jump and do nothing or run/walk.
Effect: Link won't stop what he's doing to put the boomerang away and won't get punished.
Note: This should be second nature for all Link's as it is so simple to perform and so necessary. Something to remember, If you throw the boomerang out, it hit's your opponent and comes back before the start up lag of the throw is gone, this will cancel the lag as well.
Stages: All

The In-between Angles
Quick Summary: Ok, First imagine that the 8 primary directions you can move the Joystick are corners on an octagon (this shouldn't be hard because they are), now there are also 8 sides to this octagon that are in-between the corners. Right, Normally when you think of throwing the Boomerang you think of throwing it straight Forward, Diagonally Up and Diagonally Down. These are all 'corners'. Now in-between these 'corners' are of course the 'sides'. I'm just going to take one of these sides (the one In-between Diagonally Up and Straight Forwards) and explain what to do next. On just one of these 'sides' there are two different directions you can throw the Boomerang. It all depends on which 'corner' you are closest too. With all that in mind, this is.....
How to Perform: Push the Joystick towards one of the 'sides' (for explanation purposes, We will use the 'side' in-between Diagonally Up and Straight Forwards). Then depending on which angle you want, without taking the Joystick off the 'side', move it slightly more towards one of the 'corners' of your choice, then Hit B.
Effect: Depending on which 'corner' you went closer too, the Boomerang will be thrown at a slight diagonal angle.
Note: Because these angles are very under used, that makes them very unpredictable. You really should learn how to do this on command because it gives you greater accuracy and it means that you'll have all angles covered.
Stages: All



Arrows


Quickdraw
How to Perform: Simply Hit B just as you’re about to land.
Effect: Link will shoot an arrow with no start up lag.
Note: This technique is used a lot, so learn it. It can be used after a SH Bair, a SH Bomb Throw, a Full Hop Boomerang and a Full Hop Arrow amongst other things.
Stages: All

SHFF Quickdraw
How to Perform: SH, Flick the joystick down at the peak of your Jump, make sure the joystick is back to neutral, Quickdraw.
Effect: Link will SH, Fast Fall then quickdraw.
Note: You need to make sure that the Joystick has been returned to neutral before you Hit B, otherwise you will Bomb Pull instead. The SHFF Quickdraw can also be Reversed. To do this simply Hit Backwards instantly after you quickdraw. Link actually has a better SHFF Quickdraw then Toon Link because he isn't as floaty and therfore doesn't take as much time to perform it.
Stages: All

B-reversal
How to Perform: Jump Backwards or Forwards, Hit B then instantly Hit Backwards.
Effect (Jumping Forwards): Link will Jump Forwards, Reverse his momentum and face the other way and shoot an arrow.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum and face the other way and shoot an arrow.
Note: This usually isn't very good for spacing. There are however some circumstances where this is very useful.
Stages: All

SMS Arrows
How to Perform: Jump Backwards or Forwards, Slightly tilt Backwards B, instantly Hit Forwards.
Effect (Jumping Forwards): Link will Jump Forwards, Reverse his momentum and stay facing the original direction and shoot an arrow.
Effect (Jumping Backwards): Link will Jump Backwards, Reverse his momentum and stay facing the original direction and shoot an arrow.
Note: There is a slight difference between a SMS arrow and a tilted SMS. You would need to try them both to distinguish between the two.
Stages: All

Running B-reversal
How to Perform: Run in one direction, Quickly start putting the Joystick to Neutral and Hit B then Instantly Hit Backwards.
Effect: Link will Run in one direction, Reverse his momentum, turn around and Shoot an Arrow back in the direction he came from.
Note: For more information check out the Side B Reversal earlier on in this thread. But pretty much the timing is harder then the B-reversal, you won't slide as far as the B-reversal in the air, you can't perform this Backwards and it works better on the Summit and Pokemon Stadium 2.
Stages: All but it works better on Summit and the winter part of Pokemon Stadium 2.

Running SMS Arrows
For more information about why you have to tilt run and general information, check out the Running SMS in the Boomerang section.
How to Perform: Tilt Run in one direction, Tilt Backwards B then instantly Hit Forwards.
Effect: Link will 'Jog' in one direction, Reverse his momentum and Shoot an Arrow in the same direction he was 'Jogging'.
Note: As stated before all relevant information can be found in the Running SMS. But to sum it up, the timing is harder then the SMS Arrow, you won't slide as far as the SMS Arrow in the air, you can't perform this Backwards and it works better on the Summit and Pokemon Stadium 2.
Stages: All (same as the Running B-reversal).

Reverse Quickdraw
How to Perform: Jump, Hit B just before you land and Instantly Hit Backwards
Effect: Link will Jump then perform a quickdraw the opposite way he was facing originally.
Note: This can be done in any situation that you could normally quickdraw; it all depends on where your opponent is. For example you might want to do this move after hitting an opponent with Bair.
Stages: All

Battle Christ's Arrow Trick (BCAT)
The difference between the BCAT and the Reverse Quickdraw is minimal (other then of course the first arrow in the BCAT). You really need to test it for yourself to understand the difference in timing.
How to Perform: Do a SH Bair or anything else that you can Quickdraw except when you Quickdraw instantly hit Backwards. (For this example, I will use the SH Bair Quickdraw)
Effect: Link will SH, Bair then quickdraw, except Link will turn around when he Quickdraws and the arrow will still go in the original direction.
Note: Very difficult to pull off. This is good because it means you can do a BCAT then go right into using things like SH Bair's. You can also do the BCAT after a SH Bomb Throw or anything else you can quickdraw. This is one of the weirder moves that Link can do. Not only can he make the Boomerang not return but with this move he can shoot an arrow Backwards. This makes no sense scientifically speaking.....
Stages: All



Sword Play


Spin Attack Fall (SAF)
How to Perform: Run towards the edge of any platform, quickly use the standing Up-B near the edge then quickly move the joystick back to the direction you were running.
Effect: Link will slide off the platform doing his Up-B then he will actually fall down doing the Up-B.
Note: Make sure you do the Up-B before you fall off the platform or you will go up as usual. You can also control which direction you fall during the Spin Attack Fall. Something to remember, If you do this off the edge, you will need to quickly turn the joystick back towards the edge to grab on, or you will die....
Stages: All

Spin Attack Fall Cancel (SAFC)
How to Perform: Similar to the SAF, You run towards the edge of a platform, then instead of using Up-B to slide off, Charge Up-B and slide off.
Effect: Link will drop off the platform as normal except a light will flash behind him.
Note: The SAFC actually gives you greater control over your momentum then if you had of just run off the platform/stage. You can then cancel this immediately with anything (aerials, B-moves, whatever). This move could be useful if you change your mind and you don't want to do the SAF or as a mindgame but more importantly to give you better control, then you can quickly follow up with anything you want depending on your situation.
Stages: All

Fake SAFC
How to Perform: If you know how to do the SAFC then this should be easy as they are performed almost exactly the same way, except for the last bit. Run towards the edge of a platform, charge Up-B at the very edge then instantly hit Backwards.
Effect: Link will look like he's doing a SAFC, the light will flash, but Link will run back on to the platform without falling off.
Note: Possible uses? Well, by doing this, it means that you can instantly start running the opposite way without pivoting. So this could be used to surprise you're opponent. What I think happens is you do actually slide off, the light flashes, but because you hit backwards so quickly you are able to run back on to the platform without falling off, so it's a Fake Cancel.
Stages: All

Ledge Grab Cancel
How to Perform: When you're Recovering, Use Up-B towards the ledge, Hold Down.
Effect: Instead of snapping to the ledge, Link will continue to rise past the ledge.
Note: Let me first explain something about our aerial Up-B. The first half of the Up-B animation will not automatically grab the ledge, the second half will. Now, we all know that Link's Up-B recovery is half decent when it comes to vertical recovery, but most other people don't realise. This is useful if someone is standing near the edge expecting you to snap to the ledge, but instead you go past it and smack them in the face with the last hit of Up-B. Once you have gone past the ledge you can let go of down. If you're still holding down when you fall back down to grab the ledge, Link won't grab the ledge. In short, you will die.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.

Up-B Reversal
Instead of writing four different AT's, I've decided to combine them into two. The Up-B Reversal and the Up-B SMS. They can be done in the air and while running so I'll just have two 'How to Perform's and two 'Effect's in each AT.
How to Perform in the Air: Jump either Forwards or Backwards, Hit Up-B then instantly Hit Backwards.
Effect in the Air: Link will Jump, slightly Reverse his momentum, turn around, use his Up-B and rise upwards.
How to Perform while Running: Run in one direction, Hit Up-B then instantly Hit Backwards.
Effect while Running: Link will Run in one direction, Reverse his momentum, turn around, use his grounded Up-B and slide a little.
Note: The aerial Up-B Reversal could be useful if your facing the wrong way depending on where your opponent is. The Running Up-B Reversal will slide much further if used on a slippery stage like Summit or the winter part of Pokemon Stadium 2.
Stages: All

Up-B SMS
How to Perform in the Air: Jump either Forwards or Backwards, Hit Diagonally Up Backwards B then instantly Hit Forwards.
Effect in the Air: Link will Jump, slightly Reverse his momentum then use his aerial Up-B facing the same direction he started in.
How to Perform while Running: Tilt Run in any Direction, Hit Diagonally Up Backwards B then instantly Hit Forwards.
Effect while Running: Link will Run in one direction, Reverse his momentum, use his grounded Up-B and slide a little.
Note: The aerial Up-B could help if you need to change your direction without changing the direction you were facing. The Running Up-B will slide further much further if used on a slippery stage like Summit or the winter part of Pokemon Stadium 2.
Stages: All

Hyphen Smash
How to Perform: Simply Dash (run) hit the C-stick Up. Simple.
Effect: Link will Run then do a Sliding Up-smash.
Note: This isn't the best way to use Up-smash, but it's good to keep in mind.
Stages: All

Dash Attack Cancelled Up-Smash (DACUS)
How to Perform: Run in one Direction, Use your Dash Attack then instantly Use Up-smash. Depending on your controls there are a few ways to do this. You can run, C-stick down, Up-smash or you can run, dash attack, C-stick Up. It all depends on what you prefer; I personally use C-stick Down, Up-smash.
Effect: Link will Run then slide a long way and Up-smash.
Note: This is Link's best way to slide and use Up-smash. It is also the root move of all the Bomb sliding techs. In short, if you main Link, you absolutely have to learn this tech. Period.
Stages: All

Pivot Jump Canceled Up-smash
How to Perform: Run in one direction, Pivot, Instantly Jump, Instantly use Up-smash.
Effect: Link will run in one direction then turn around and U-smash while sliding Backwards.
Note: This could be used in the same way that the Pivot Grab is used. That is, you run past your opponent and use it on their other side.
Stages: All

Jab Cancel
How to Perform: Hit A once or twice, Hit Down, Follow up with any attack.
Effect: Link will cancel his jabs allowing him to use any other move quicker then normal.
Note: This can be used to keep an opponent up against a wall by continuously Jab cancelling (Much like the Jab Lock only no one moves). Link's Jab Cancel is very useful because it allows him to follow up with one of his stronger attacks or with a grab (if they block).
Stages: All

The Jab Lock
For the purpose of this explanation, I will be using the simplest way to set up the Jab lock (By using the Boomerang up close). Just remember that there are many different ways to set up the Jab Lock, some of which are listed in the Note and also remember that this way won't always work.
How to Perform: First of all make sure that your opponent is on low to medium percent. Stand close to your opponent, Throw the Boomerang at them, move slightly forward if you need to, make sure that the joystick is in neutral, Hit A, move slightly forward, make sure the joystick is in neutral, Hit A, repeat.
Effect: Your opponent will get hit by the Boomerang, fall on the ground in a 'flop' animation, get hit by the jab before he can get up, flop again and continue to flop along the ground towards the edge without being able to get up as long as you jab at the right time.
Note: The timing for the Jab is absolutely essential. Too early and you'll do Link's second Jab which will hit them out of the Jab Lock. Too late and they will get up and you will miss the Jab because of their invincibility frames. Alternatively, you can do what's called a Pivot Lock which is done by Throwing the Boomerang up close (or any other way of locking them), move forwards a little, make sure your joystick is in neutral, Hit A, while Link is in the Jab animation Hit Backwards then as soon as he starts turning around Hit Forwards, make sure the joystick is in neutral and Hit A then repeat. What this does is it makes Link spin around while Jab Locking, but more importantly, it keeps the timing for you so there is no chance of Hitting A too early. Unfortunately there is still the chance of Hitting A too late but this can be overcome with practice. So what's the big deal? Well this means that you can Jab your opponent along the ground towards the end of the stage without them being able to do anything and at the end of the stage, you have a free hit! That's right, when you get to the end of the stage and you end the Jab Lock (by not jabbing them), they have what is called a 'forced get up'. This simply means that they have no control over their character simply standing up slowly. So what do you do? When you get them to the end of the stage, you charge a smash like F-smash and finish them off (or you can run to their other side and hit them with the Boomerang again, then start Jabbing them towards the other side of the stage XD). Alternatively, when you want to end the Jab Lock, you can Cancel the Jab (just read the Jab Cancel) and then Instantly use F-smash before they get up. This will mean you're not taking the risk of miss timing the F-smash when you force them to get up and allowing them to shield it. This means that the Jab Lock has the potential to take a whole stock, so learn it. Now I promised at the start that I would tell you other ways to set up the Jab lock. Well here they are:
How to Perform 2: Pull out a Bomb, Stand in front of your opponent, SH forwards towards your opponent, Instantly Throw the Bomb down at their feet, Footstool them on their way up from the blast of the Bomb (make sure it's a small footstool), Use Nair, Fast fall it so you hit them before they get up, Move a little bit forward and Jab Lock. Now you don't need to SH, Just as long as you are close enough to Footstool them as soon as they get hit by the Bomb.
How to Perform 3: Jab an opponent off a platform, Instantly fall through the platform and Jab Lock them. Or Stand beneath the Platform, U-tilt your opponent's shield to make them fall off the platform and Jab Lock.
How to Perform 4: Hit your opponent with your Third Jab into the returning Boomerang, move towards them a little and Jab Lock.
Like I said, there are many other different ways to set up the Jab Lock. To see the ones listed here and more, look at the video about the Jab Lock in the Video section.
Stages: All

The Pivot Slide
How to Perform: Run in one direction, Pivot, let go of the joystick and hit A just as you start moving in the opposite direction.
Effect: Link will Run, Pivot then come out of the pivot doing his jab attack while sliding.
Note: This can be done with all moves, not just the Jab (so you can do a sliding grab, tilt, smash or whatever). You can also slide Backwards and perform any move, to do this simply tilt hit backwards just after the pivot (so you turn around) then perform any move as usual. Doing this will result in you performing your move whilst sliding Backwards. Stages: All

Sliding Dair
How to Perform: Simply Jump, and use a Dair directly over a slanted platform.
Effect: Link will use Dair, land on the slanted surface and slide a little way (the steeper the surface, the further he slides)
Note: You will slide further if you fast fall the Dair. Other then that, it's not that special. It could be used if you know that your going to receive the huge lag anyway and you happen to be over a steep surface. Then simply Fast Fall the Dair and the slide will make the lag slighly less punishable.
Stages: This works on all the levels that have a slope but I'm only going to list the good Stages.
Delfino Plaza, Mario Circuit, Pirate Ship, Yoshi's Island (Brawl), Distant Planet, New Pork City, Summit, Green Hill Zone, Temple, Yoshi's Island (Melee), Corneria, Rainbow Ride and Brinstar.

Uair Stall through the Edge of the Stage
How to Perform: Jump off and grab the Ledge, Hit away from the Ledge, Use Double Jump towards under the Ledge, Instantly Use Uair then Use Up-B to grab the Ledge again.
Effect: Link will move away from the ledge, Jump under it and stick his sword up through the platform so it reaches the other side and stay there for a second then fall back down and Up-B to the ledge again.
Note: This move allows you to attack from under the stage near the edge. With Link, he can actually do this move really well because of his long sword, the only problem is, it's extremely risky. If you don't use Up-B straight away, you won't be able to make it. You can move left or right when you're 'stalled' under the stage. You're of course not really stalled; it's just the momentum of the Double Jump that keeps you up while you're using Uair.
Stages: Lylat Cruise, Spear Pillar, Castle Siege, New Pork City, Sky World, Temple, Jungle Japes, Corneria, Rainbow Ride, Big Blue and Pokemon Stadium.

Quick Dash Attack
How to Perform: Initiate a Dash in one direction then instantly Hit the C-stick Down.
Effect: Link will instantly use his Dash attack.
Note: This can be used to instantly perform the DACUS when you're standing still. Unfortunately this won't work with the Bomb slides because if you try to instantly hit the C-stick down with a Bomb in hand, Link will throw the Bomb downwards. This can also be used to use your Dash Attack when standing right on the edge; this is unrecomended though because if you Hit the C-stick Down a little late, you will die.
Stages: All



General


RAR (Reverse Aerial Rush)
How to Perform: Simply Run in one direction, Pivot then almost instantly Jump (Usually a SH).
Effect: Link will Run in one direction then Jump Backwards in the original direction.
Note: This is one of those Techniques that you have to learn. Amongst other things, it can be used to approach using Bair's.
Stages: All

Fox Trotting
How to Perform: Simply initiate a dash in one direction, then another and so on.
Effect: Link will travel across the stage in short bursts.
Note: This is useful for doing things like Stutter Stepping. Basically the same thing except at the end of one of the dashes you quickly hit backwards then Attack in the original direction.
Stages: All

Pivot Walking
Who needs to Moon walk when you can Pivot Walk.
How to Perform: Hold A, Walk in one direction, Press the C-stick in a 45 degree Up and Backwards angle, continue pressing the C-stick in the same way at the right time.
Effect: Link will move in one direction but he will be spinning.
Note: If you press the C-stick too far upwards Link will dash, if you press it too far Backwards he will charge a F-smash in the opposite direction. The Pivot Walk can be used to move faster then a normal walk and can be finished with any move. The Pivot Walk can also be done manually with the Joystick, simply move the Joystick Forward and Diagonally Up/Backwards at the right time.
Stages: All

Pivot Grab
How to Perform: Run in one direction then hit backwards and Grab at the same time.
Effect: Link will Run, then turn around, Grab and Slide a little bit Backwards at the same time.
Note: This is more of a flashy move to pull off. It looks cool if you do a Pivot Grab into a Back throw really quickly.
Stages: All

Ledge Re-Grab
How to Perform: Grab onto a ledge, Hit Backwards then Instantly hit Z twice really quickly.
Effect: Link will regain his Invincibility frames really quickly. He will let go of the edge, Zair then snap to the ledge.
Note: One of Link's better ways to edgeguard, just make sure you don't use it any more than three times without standing on solid ground. If you try to Tether the edge a fourth time, the tether won't grab the edge.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.

Tether Save
How to Perform: Get hit by your opponent with a horizontal attack, DI Down, Zair.
Effect: Link will get flung horizontally then Tether grab the ledge. The Tether grab will cancel all horizontal momentum and possibly even save you a stock.
Note: If you pull this off you're quite lucky. The DI down part just means that you are closer to the ledge when you Zair, meaning it makes it more likely that the Zair will grab the ledge.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.

Tether Cancel
How to Perform: Simply Zair near the ledge as if you where going to do a Tether recovery, then quickly hit Down.
Effect: Link will send out the chain to grab the ledge, but just before it grabs the ledge he will pull it back.
Note: This is a risky move to pull off because of Link's below average recovery, but it could be used to trick your opponent into thinking you're going to tether the edge. Other then that, it's pretty situational.
Stages: All except Mushroomy Kingdom, Mario Circuit, Rumble Falls, Summit, 75m, Mario Bros, Flat Zone 2 and Shadow Moses Island.

Demonic Zair
How to Perform: Grab the Ledge, Hit away from the ledge, Instantly DI back towards the ledge, Instantly Double Jump towards under the lip and Instantly use Zair.
Effect: Link will move away from the ledge, Jump right up against the lower lip part and use Zair, then return to the Stage using Zair without the Zair turning into a tether and grabbing the ledge.
Note: This is possible to do with Link, it's just really hard (don't worry if you mess it up, simply Up-B and you will be fine). If you find yourself Tethering instead of Zairing, you will either need to DI back towards stage sooner of Jump later. If you find yourself Zairing but you don't jump high enough to get back on stage, you will need to Jump sooner. This is a good surprise attack and a very safe way to return on stage because of the spacing and cancelled lag. It also obviously has more range then most of your attacks when returning, so if your opponent is expecting another move and takes an extra step back, the Demonic Zair will do the job nicely.
Stages: Battle Field, Delfino Plaza, Pirate Ship, Norfair, Halberd, Spear Pillar, Castle Siege, Distant Planet, Smashville, New Pork City, Hanenbow, Temple, Jungle Japes, Corneria and Brinstar.



Advanced Technique Videos!!!

Link's Ledge Hop Invincibomb
Video: http://www.youtube.com/watch?v=IU7jPjLhSqE
Summary: This video shows Link Performing the Ledgehop Invincibomb.
Note: This is our first Link video! But we need more, so keep it up. Anyway, you will notice that KirinBlaze performs this tech in both ways, the Forward throw and the Down throw. The Down throw is harder but generally better.
Credit: KirinBlaze

......35......?
Video: http://www.youtube.com/watch?v=e291cu7khzE
Summary: If you ever watch anything concerning Link, make sure you watch this. This video is by far the most amazing thing you will ever see. It shows Link performing numerous set ups and finishers for his Jab Lock that will blow you away. If you play Link and you haven't seen this, you fail.
Note: If you think these are escapable or don't understand what's going on, then check out what I wrote about the Jab Lock in the Swordplay section.
Credit: Ryuto

Special Note: I have deleted all the videos that do not apply to you. However, this thread still needs videos. So until we get Link videos, you'll just have to watch Toon perform the techs. That said, some of the videos have techs in them that you can't do but are included because they have other techs that you can do. So pretty much, if you see it in one of the vids but it's not on the list or it's not in the description or note of the tech, you can't do it but you might be able to do something similar.

New Toon Link Tricks
Video: http://www.youtube.com/watch?v=hjsCjgPBYB0&feature=channel_page
Summary: This video demonstrates some of the awesome AT's listed in this thread. It includes The SHDB, The Spin Attack Fall, The Spin Attack Fall Cancel, The Ledge Re-Grab, The SHDA, The QuickDraw, The Full Hop Double Arrow (FHDA), Z-dropping, C4, The Demonic Zair and Slope Bombing.
Note: This video is mainly about the SHDB and demonstrates very well some of the possibilities and follow ups that can be performed.
Credit: DemonicToonLink

Toon Link Recap 03/01/09
Video: http://www.youtube.com/watch?v=chFOsV_KXY4
Summary: This video shows in depth two of the AT's listed in this thread. It gives a quick description of how to perform the AT then it demonstrates what it looks like and shows some possible follow ups. It includes The 100% Working Spike and Slope Bombing.
Note: The video also includes The Footstool Bomb Spike and a very gay picture of Toon Link XD.
Credit: Hyrulian_Royalty

Toon Link Recap 03/26/09
Video: http://www.youtube.com/watch?v=wNZDa_keJHI
Summary: In this recap, H_R demonstrates some of the AT's listed in this thread. He gives a quick description of how to perform them then shows what the AT looks like and possible follow ups for them. It includes (in order of appearance) The ZAC, The IZAC, The Safe Spike and The Retreating SHDA.
Note: This video also contains The Ledge SHDA and some sick combos.
Credit: Hyrulian_Royalty

Bomb Freaking Spike
Video: http://www.youtube.com/watch?v=gtwYOoENeaU
Summary: This video shows what the Bomb Spike looks like.
Credit: Sasukebowser

Two Bomb Tricks
Video: http://www.youtube.com/watch?v=SeblZ9Tt6IA
Summary: This video shows and explains in detail two Bomb tricks. Ledge Grab Bombing and Ledgehop Bombing.
Credit: Sasukebowser and VietGeek

Invinci-Bombing
Video: http://www.youtube.com/watch?v=e71yBIVaq1w&feature=channel_page
Summary: This video shows the Invincibomb in action against a computer. This would be a good video to watch to get an idea of what the Invincibomb looks like and to get a few ideas of what you can do with it.
Note: You can't truly see all the potential in this move from the video because he's just versing a computer which just stands around most of the time. But you should get the idea.
Thread: http://www.smashboards.com/showthread.php?t=212866
Credit: CaliburChamp

Short Hop Double Bomb
Video: http://www.youtube.com/watch?v=IiBoClCHnx4&feature=channel_page
Summary: This is the ultimate place to go if you wanna learn how to do the SHDB. The Vid explains and shows both ways to perform the SHDB in detail.
Note: This vid has a very strange song.
Credit: Hyrulian_Royalty

A Guide to Using Toon Link's Bombs
Video: http://www.youtube.com/watch?v=iQvsf_1JMyE
Summary: This video explains in great detail some of the more basic AT's and also some general knowledge that is not in this thread. Although some of the names of the AT's are a little different to what's in this thread, I would recommend this vid to anyone that has just picked up Toon Link or isn't sure on any of the AT's listed below. The AT's that are in the video that are also listed in this thread are (in chronological order), The JC Throw, Zair while holding a Bomb, F-smash while holding a Bomb, Z-Drop, C4, Ledgehop Bombing, The Invincibomb and The Invincibomb Drop.
Note: As I said, some of the names that are given to the AT's are a little different.
Credit: TWiNKatGC

Special Momentum Shift (For Toon Link)
Video: http://www.youtube.com/watch?v=a2qpfRmlSig
Summary: This video shows what the SMS looks like.
Credit: DemonicToonLink

SHFF Quickdraws
Video: http://www.youtube.com/watch?v=fw-3ryOHS6k&fmt=18
Summary: This video shows what the SHFF Quickdraw looks like.
Credit: Pho

SAF & SAFC
Video: http://www.youtube.com/watch?v=qPK7vzBqrR4
Summary: This video explains and shows in depth how to perform the SAF and the SAFC. It also shows possible follow ups and different ways to do it.
Credit: Sasukebowser

SSBB Toon Link Guide: The Real Toon Link
Video: http://www.youtube.com/watch?v=9yW4wEFuRGU
Summary: This video shows and explains some more of Toon's AT's. Some of the names for the AT's are a little different. The AT's that are in this video that are also in this thread are (in chronological order), The Quickdraw, Jab Cancel, The Quick Dash Attack, Zair while holding a Bomb, Tether Save, ZAC,
F-smash while holding a Bomb, Ledge Re-Grab, SHDA, RAR, JC Throw, Z-Drop and The D-smash Gimp.
Note: This vid also contains other stuff worth noting but I wouldn't call them AT's.
Credit: Mysticc

Video tutorial: Bomb U-smash, Bomb-throw cancel
Video: http://www.youtube.com/watch?v=FUGQMD1F1pE
Summary: This video explains and shows some more useful Bomb AT's. It includes (in order of appearance), the Z-Drop, SHBD, DACUS, Bomb Up-smash and Chaining.
Note: Some of the facts about Chaining aren't in the video. You can find everything you need to know about Chaining in the Bomb section of this thread.
Credit: Arc -The Fallen-

Link Boomerang Glitch
Video: http://www.youtube.com/watch?v=pxN0eQSxkU8
Summary: This video shows what the Phantom Boomerang looks like and a few ways to do it.
Note: Just ignore the poor quality.
Credit: Phantom1987

Toon Titan- A Toon Link Combo Video by Santi
Video: http://www.youtube.com/watch?v=ELCRQK-f478
Summary: Watch and learn from the master, Santi himself. Yes, I know this is a combo video but it has some AT's in it as well and I think it's good to see how they should be used in a real game so keep an eye out for them. The AT's in the video (in order of appearance) are, Tether Save, Jab Cancel, The Bomb Spike, Ledge Re-Grab, Reverse Quickdraw and D-smash Gimp.
Note: Does 3:10 count as an AT? XD, well it should....
Credit: Santi

New skill!?
Video: http://www.ustream.tv/recorded/1545778
Summary: This video shows what The Electric Slide looks like. It also shows some of the ways you can Pivot Slide.
Note: Because it's not YouTube it's a bit different, but don't let that stop you from watching this.
Credit: Lobos

Bomb Stuff
Emphasized for it's greatness.
Video: http://www.youtube.com/watch?v=Lh0psY9ixOA
Summary: This video shows almost every one of the Bomb AT's in this list and different ways to do them. In order of appearance, this vid contains, The Invincibomb, Z-Drop, The Invincibomb Drop, Short Hop Bomb Drop, Bomb Up-smash, Slope Bombing, C4, Platform Bombing, The Bouncy Bomb, Tree Bombing, JC Throw, Sliding Throw, Ledge Bombing, Ledgehop Bombing, Ledge Grab Bombing, Ledge Bomb Pull, Chaining, ZAC, Instant Bomb Throw, SHDB, Bomb Fake Out, 100% Working Spike, The Bomb Spike, F-smash while holding a Bomb, Zair while holding a Bomb, Ledge Re-Grab while holding a Bomb and 3 out of 4 ways to Safe Spike. This is, in short, The Mother of all Bomb AT Videos.
Note: The only Bomb AT's that aren't in this video are IZAC, Double Bomb Fake Out, The Electric Slide and the fourth way to Safe Spike. But it doesn't really matter anyway because we have other videos that cover most of them. (Also the 100% Working Spike is done slightly different, Z-drop instead of throw down, but it doesn't really matter, they both work.) So give Sasuke a pat on the back (and hopefully he'll make more videos so we eventually have a video of every one of Toons AT's!). Since this video was made, there have been some additions to the list of Bomb AT's. These additions are..... SHAZ, (more will be added as they are found).
Credit: Sasukebowser

Boomerang Stuff
Video: http://www.youtube.com/watch?v=xhdsshXrvxY
Summary: This is the second instalment of Sasuke's AT videos in which he intends to cover almost every AT in this list! In this video, Sasuke demonstrates the Boomerang AT's. These include The Phantom Boomerang, Side B Reversal, SMS, Boomerang Gliding, Glide Reversal, Zero Lag Catch and The In-Between Angles.
Note: The Glide Reversal is done a little differently then it is shown in this Vid. If the Glide Reversal is done properly you will get the same Boost as the Boomerang Glide, only you will Reverse your momentum and face the other way. So you will Glide off in the opposite direction. Also note that with the Side B Reversal and the SMS, you will get a greater effect if you start with more momentum. The only Boomerang AT's that are not in this video are The Running Side B Reversal and The Running SMS.
Credit: Sasukebowser



Cool, well that's it for now. If you know of any Link techs that I should add, then feel free to let me know. I hope you learnt something.

Stay tuned for more updates!
 

hat!

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I read through most of it and I think a lot of these are pretty accurate, and I learned some new things.
This will help a lot of new players looking for Link's AT's
Thanks Fox :)

@Naked ddd: yeah, im sorry.
i know fox put in a lot of effort already to make this guide.
i have no problem with Tlink.
 

ndayday

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Well this is certainly really informative, but I'm not exactly sure what Link mains don't know or know compared to TLs. All I know is that this has been suggested before and the Link guys just brush it off because of their silly feud with TL. Good thread really, and I thank you for it, just I don't really know much about all the crazy things you can do with projectiles...so you'll have to wait for a more understanding member to say something.

And Hat, Fox took the burden of only adding the ones that worked for both characters, so it really isn't a big deal. Just substitute Link whenever you see TL or Toon or Toon Link if it really bothers you.
 

Fox Is Openly Deceptive

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I read through most of it and I think a lot of these are pretty accurate, and I learned some new things.
This will help a lot of new players looking for Link's AT's
Thanks Fox

@Naked ddd: yeah, im sorry.
i know fox put in a lot of effort already to make this guide.
i have no problem with Tlink.
I'm really glad that you got something out of it. I was hoping the reaction wouldn't be like 'Yeah we know all that'.
Well this is certainly really informative, but I'm not exactly sure what Link mains don't know or know compared to TLs. All I know is that this has been suggested before and the Link guys just brush it off because of their silly feud with TL. Good thread really, and I thank you for it, just I don't really know much about all the crazy things you can do with projectiles...so you'll have to wait for a more understanding member to say something.

And Hat, Fox took the burden of only adding the ones that worked for both characters, so it really isn't a big deal. Just substitute Link whenever you see TL or Toon or Toon Link if it really bothers you.
I don't understand why there should be a silly feud between the Link's. I don't want this to become a place where people flame over that topic either.
Oh and btw, I actually wrote and tested the entire thread. In fact I wrote much more then you see here. Just check out my stickied thread in the Toon boards. It took forever, at least 2 weeks. All I had to do to make this thread was go to edit my thread, Copy it all, paste it here, test them all with Link, delete and add new informaton as necessary and even that took around 2 hours.

Edit: 400th post! Oh and here is the link to my original thread for your convenience http://www.smashboards.com/showthread.php?t=228712

Edit 2: Seriously, check out that link, if you like what I've done, I can do something similar for you're board. I don't know much about Link or any of Link's AT's and Tricks, but if you guys are willing to help and show me where to find the information, I can test it and write it up for you. I can turn this thread into your AT's and Tricks thread. Let me know what you think.
 

00000

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Edit 2: Seriously, check out that link, if you like what I've done, I can do something similar for you're board. I don't know much about Link or any of Link's AT's and Tricks, but if you guys are willing to help and show me where to find the information, I can test it and write it up for you. I can turn this thread into your AT's and Tricks thread. Let me know what you think.
I would appreciate it.
Things to add: Gale Guard (http://www.youtube.com/watch?v=PdwrICLlSzg 0:32), Bomb Footstool Combo (Dthrow Bomb > Footstool > FF Nair > Jab Lock at low percentages, or Dair at higher percentages), Spin Attack Cancel (http://www.youtube.com/watch?v=4OAKgU-RjwY), Bombslide (http://www.youtube.com/user/sasook#play/search/3/qjdQY5SOqEE), Smooth Boot
Sasook said:
Smooth Boot

Learning Curve: *****
Application Difficulty: *****
Usefulness: *

Another sliding technique, this one requires careful timing. To perform it, walk and as Link's RIGHT foot is coming forward, crouch. Link will slide will crouching. This can be done backwards as well, but the timing is a little different, slightly earlier. This only enables us to do a down tilt. However, if this is combined with pivot boosting or craq walking, Link can slide an immense distance, nearly half the length of Final Destination.

However, Link can pivot boost normally as long as he wants. There's really no need to combine it with smooth boots at all. The only possible usefulness is for jab locking, as it can get Link to the opponent quicker. Other than that, this is just another technique for show.
, and Jab Lock (http://www.youtube.com/watch?v=e291cu7khzE).
 

Fox Is Openly Deceptive

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Cheers mate! I'll update this thread a little tonight and tomorrow. I gotta go through and fix the Toon references, make an Index and maybe a summary, change the title XD, I'll check out all those vids that you linked (just from first glance, I think I have the Spin Attack Fall and I already have a good idea about the rest, so I should be right testing and adding them), I'll go back and delete a lot of the vids because a lot of them have Toon only AT's (I'll need new ones), I'll need pictures for each heading (this can wait, but still, just check out my thread and it will give you an idea of what type of pictures I'm looking for) and thats about all.

Edit: I've fixed most of the Bomb section for now.
 

Fox Is Openly Deceptive

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Yeah don't worry about the credits. They will differ of course. I'll get around to fixing them at some point.

Edit: The thread has been updated! I have added an Index and all the Bomb Sliding Techs.
 

Fox Is Openly Deceptive

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Thanks for the Feedback guys.

After reading those posts, I decided to do a Massive Update!
You no longer have to replace Toon with Link for any of the sections. On top of that, I have edited all the techs so they now make sense from Link's point of view. And much much more. Read the updated summary if you want to know exactly what has been done.

I hope this helps!
 

Vecayse

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I used your thread for TL and that was really helpful. I was hoping there would be something like this for Link, and now there is. Thanks I learnt a few new things about Link and a few things I thought only TL could do. All in all a great thread and a great idea.
 

Onomanic

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Please don't use Toon Link videos for Link. <_< They are very different characters and share very few techniques.
 

Anonano

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Have you tested that all of the TL techniques work for Link? I'm pretty certain that Link can't bomb plant by just jumping and airdodging. :/
 

Fox Is Openly Deceptive

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@blu link: I'm aware that we need videos of link performing these techs. I don't have the time to find some. I figured that Link mains like you would know where they are and would send me links of them and then I would add them. At least that was the plan.
Link and Toon link share tones of things in common. This thread is proof of that.


@Anonano: I have tested everything on Toon's AT's and Trick list and I have only kept the ones that Link can do, as in, I didn't add it in this thread unless I actually did it myself. That means that everything on that list can be done by Link. Period.
What I think you're talking about is the Invincibomb drop, and yes it can be done by Link but he has to use platforms. It's basically a C4 only you Z-drop the Bomb with and Invincibomb. I think I can see what you're saying though, I should be a bit more specific. I'll fix it now.
 

Anonano

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@Anonano: I have tested everything on Toon's AT's and Trick list and I have only kept the ones that Link can do, as in, I didn't add it in this thread unless I actually did it myself. That means that everything on that list can be done by Link. Period.
What I think you're talking about is the Invincibomb drop, and yes it can be done by Link but he has to use platforms. It's basically a C4 only you Z-drop the Bomb with and Invincibomb. I think I can see what you're saying though, I should be a bit more specific. I'll fix it now.
Sweet!
10epicchars
 

ninjablah

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this was a great post thanks fox but at the end at the videos part ... i mean i know im a toon link but i read this for link. so can we get more link videos.

And fox i see u on TL boards so i was just wondering did u get this from TL boards or did TL boards get it from here
 

Fox Is Openly Deceptive

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@Ninjablah: Yeah I know we need Link vids. I've already written about it in my last post and in blue just above the vids themselves.

Now, I wrote the whole thread on the Toon boards and that took forever, then when it was done, I was bored. So I tested the whole list to see how many of them Link could do. Then I posted all the ones that I was able to make Link perform in this new thread and now I've edited them all (I think) and added Link's AT's that Toon can't perform and so on. So yes, I made the original on the Toon boards.
 

-Mars-

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Great thread man. These are the kind of threads that could put a little life back into these boards. Now if we could just get a little discussion going on about these........
 

Fox Is Openly Deceptive

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I'm cool with discussing the techs themselves, but because I don't use Link, I might not be spot on with the whole 'when this should be used' kind of thing.
Like I said though, I'm happy to discuss anything about the techs themselves because I'm sure there are a few in there that you guys don't understand or whatever, so I'd be happy to rephrase it or expain it for you.

Anyway, I've added the Ledgehop Invinvcibomb except for the stages (which I will test and add tomorrow) and I've added that vid. So we now have our first Link Vid!
 
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@blu link: I'm aware that we need videos of link performing these techs. I don't have the time to find some. I figured that Link mains like you would know where they are and would send me links of them and then I would add them. At least that was the plan.
Link and Toon link share tones of things in common. This thread is proof of that.


@Anonano: I have tested everything on Toon's AT's and Trick list and I have only kept the ones that Link can do, as in, I didn't add it in this thread unless I actually did it myself. That means that everything on that list can be done by Link. Period.
What I think you're talking about is the Invincibomb drop, and yes it can be done by Link but he has to use platforms. It's basically a C4 only you Z-drop the Bomb with and Invincibomb. I think I can see what you're saying though, I should be a bit more specific. I'll fix it now.
Toon link and link share arrow ATs(arrow canceling but they have totally diffrent ways to use it) , bombzair and tether ATs (whiplash and zedge). But otherwise the characters differ much more than people might think at first lookie. Bombslide, DAC, rang ATs(all useful ones anyways, lol), pivot boosting, craq walking, everything is link only. I dont know much about toon links, they tend to not use as much ATs since they have a better character, but I guess they have a lot of ATs we cant do, involving their dair or something. So I wouldnt really agree that Link and toon link share a ton, both characters just have much ATs and that means they share some things of course.

Also why would link using invincibomb to drop bombs on a platform being an own specific AT. Link can use platforms to plant bombs and he can invincibomb. Combinding two ATs will not make a new AT unless it gives a totally new result, like bombsliding does.

I still like the thread though. :D, keep up the good work.
 

Fox Is Openly Deceptive

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I think you're missing the point. This is not a Toon vs Link thread so please try not to go there. It really doesn't matter if they're different in a lot of other ways. All that matters is that I've brought you a bunch of stuff that you didn't know you could do and I did it by using Toon's AT list that I wrote out. So who's complaining?

Now concerning the Invincibomb drop. It is true that for Link, it isn't as useful as it is for Toon. But the point is, you can do it, and although situational, it is useful. That is why I have included it in this thread. Even if all it means is that you can C4 and avoid a move at the same time or avoid the blast of the Bomb if you time it wrong, then it still has it's uses. And again, the big picture, I wouldn't be as exited about it as I would with the majority of the other techs in there. So instead of focusing on the Invincibomb drop, have another skim over and I'm sure you'll like what you see.

Edit: @00000: Your absolutely right. I've been wondering how I was going to add the Jab Lock seeing as there are so many ways to set it up. I'll do some research and testing and I'll try to add it maybe, in the next, it might take a while. I'll let you know when it's up. Also, that whole pivot grab out of shield. I don't think I'll add it because it was found to be pretty useless. You know, like it's only one frame of shielding, otherwise, its a normal Pivot Grab. That and you had to Dash first and, Link's Grab is pretty punishable. I have my reasons.
 

Blubba_Pinecone

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I don't like to be a picky ******* or anything, and I do like someone making a guide... but honestly, most of this stuff has already been in other guides... also, what the crap is with the "credits"? I can't remember seeing the "credit" for anything in here that hasn't been discovered ages ago...

I mean honestly... BCAT? What kinda bullcrap is that? We've known about that since the day ACing was found, and nobody had to be a glory hog about it and have their name written all over.

Or the ZAC and IZAC... seriously. They are the exact same thing. There is no need to list both of them just because you do one "instantly", a ZAC is a ZAC. Short, sweet, and to the point.

Overall, a decent guide. Needs less goofiness with stuff like credits and whatnot though...
 

Fox Is Openly Deceptive

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The Credits are unimportant. I didn't have them originally on the Toon boards and only added them because people wanted them. If you don't want them, then it doesn't bother me. I'll delete all credits as soon as I've posted this.

It doesn't matter if some of this stuff has already been mentioned in other guides. The whole point of this is to record and write down in good detail Every AT and trick that Link can do. That way this list can be used for future references. So there wouldn't be much point in not having, say, the Quickdraw just because it has been mentioned elsewhere. This list is for people who want to learn so they only have to look in this one spot. Not search around all the other threads and guides for what they want to know.

There is a major difference between the ZAC and the IZAC. The mere fact that the IZAC can be done instantly makes it immensely more useful because you don't have to wait until the peak of your jump and it also means that it allows you to do things like a SH Bair to Quickdraw all while holding a bomb (just an example). It's much harder to perform, but if you're serious about getting better with link, I strongly recommend that you learn this. Once you know how to use it effectively, you'll see just how much better it is.

Thanks for your input.

Edit: The credit is gone except for the credit for the videos. I figured it didn't matter, so I kept it.
 

Blubba_Pinecone

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Fair enough, although, we do have places where everything is all listed in one place as well.

Also, I still say ZAC is ZAC, whether you do it fast or slow. I'm fully aware of being able to do it quickly enough to SH Bair AC with it and all that jazz.

Wow I didn't expect you to actually remove credits... I apologize if I came off curtly the first time. Feel free to give credit if credit is actually worth mentioning for certain things; but as a rule of thumb most arn't.
 

Fox Is Openly Deceptive

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Fair enough, although, we do have places where everything is all listed in one place as well.

Also, I still say ZAC is ZAC, whether you do it fast or slow. I'm fully aware of being able to do it quickly enough to SH Bair AC with it and all that jazz.

Wow I didn't expect you to actually remove credits... I apologize if I came off curtly the first time. Feel free to give credit if credit is actually worth mentioning for certain things; but as a rule of thumb most arn't.

Are you sure they list everything? I've checked through the guides and I only ever see the most basic stuff in there. From what I've seen, at least half of the stuff on my list isn't anywhere else. Let alone all in the one place.

I think I see what your talking about with the ZAC now. Your saying that the ZAC and the IZAC should just be listed as the one tech because they are basically the same thing. Well that's fair enough if you think that, you have good reason to. Either way, I'm going to keep them seperate because that's just the way I prefer it and it's easier for me to explain. For the record though, I'm not the only person that see's them as being two totally different techs.

I wasn't kidding around when I said the credits don't matter to me. If there was going to be a problem, it's solved. I was unsure about having the same credits from the Toon boards in the first place. Basically because we are two different boards and can sometimes be unaware of what the other one knows. So even if one board had known about something for a while, it could be new to the other board and the guy that found it would be credited.

Edit: After much thought and testing/research, I have finished writing up the Jab Lock. Enjoy!
So what needs to be added next?
 

Blubba_Pinecone

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Some bonus info on the Jablock: You can also Pivotlock; the same as a Jablock except it keeps the timing for you if you're able to keep up with your opponent via a perfect blend of Pivot Boosting and jabbing. Just Jab, pivot, jab, pivot, wash, rinse, repeat until you want to end your lock.

Also, you don't need to worry about a risky forced getup at the end of the lock. If you feel a fresh, uncharged Fsmash will do the job, then simply cancel your last job of the lock and Fsmash ASAP. You will hit them when they are still laying on the ground. Not even a chance for them to get their shield up should you flub the timing on hitting them on their forced getup.
 

Rizen

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Good thread. The info's good, I'll point out that a lot of ATs play a very small part in Link's metagame. I'm not in a feud with TL, the reason I don't like him is that he approaches opponents more like Melee Link than Brawl Link should. In other words, Link plays more like a new character, TL plays closer to Melee.

Edit response to lower post:
I didn't mean it that way, I was responding to post 18 at the time. Link's so different the same ATs for Link/TL can't be used the same way at all.
 

-Mars-

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Blubba or anyone who would know do you know if a SH dair is guaranteed on a forced get-up or would they have enough time to shield?
 

Lawz.

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Blubba or anyone who would know do you know if a SH dair is guaranteed on a forced get-up or would they have enough time to shield?
As long as you do it correctly then yes the SH Dair will work.
 

Blubba_Pinecone

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Yeah, what Numbers and Lawz said.

If you want to land a Dair on them during the getup, it doesn't really matter if you SH or FH. The goal you should have is to make sure the Dair hitbox meets the opponent's character frame during the frame of getup that are not protected by invulnerability frames. (i.e., Just before they are fully up and after they are done flashing white. Until they are fully up, they cannot shield.)
 
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