TLMSheikant
Smash Master
Time to start another rediscussion ^_^.
Rediscuss!
Rediscuss!
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I say it's 55:45 TL in this matchup.
I don't really have trouble with the IC's at all, unless I try and use arrows. Arrows are absolutely horrible unless the IC's are offstage in which they're ok.
Really it's just pretty much bomb, bomb, bomb until you're able to capitalize on the IC's being in the air and such, then you go in and attack relentlessly until A) They reunite in which we rinse and repeat or B) they die.
The strategy we have is simple. I don't really think they have too much on us as far as trying to camp out the grab goes.
Unless I'm missing something I really do believe we have the advantage.
Even if you hold a bomb, they have at max six seconds before the bomb goes off. That's still a lot of time to rack on damage.Don't arrow cancel against IC unless they're like, on the other side of the stage. Even if it hits one, the other one can still run up and grab you.
Boomerangs are really good. Probably better then you'd think. Bombs are just the best options though. If you're holding one, it pretty much allows you one mistake that won't cost you an entire stock.
TL probably has the slight advantage still.
I meant things like this when stating that everything isn't bombs. Yeah, boomerangs are great. Great to aim down, great to aim forward, and returning boomerangs get you out of grabs.Boomerangs are really good. Probably better then you'd think.
Something like this is what I meant. You HAVE to proper space them, but it's not as strict as it sounds in your post. For instance, if IC are not running towards you (should happen semi-often), they do not need to be on the other side of the stage for you to arrow cancel.Don't arrow cancel against IC unless they're like, on the other side of the stage. Even if it hits one, the other one can still run up and grab you.
I think it's pretty much even still. But it may slide to an andantage on both sides.TL probably has the slight advantage still
Just jump around a lot and throw bombs down. ICs can't reach us up there unless they up-b, which would be kinda stupid since we can just ibomb and punish, and the bomb pressure should be enough to keep them from punishing landings (or you could just land on the ledge).
(If I were you, I would listen to meep)if you cant beat toonlink without grabs than it is gonna be an uphill battle. Hes one of the only chars u can go even with just fighting alone since you probably wont land a single grab against them if they camp you to hell.
Just a lot of shielding and waiting for good moments to attack (catching them in uairs when they jump over you) or grab (predicting their second jumps). Toonlinks major weakness is he has a laggy grab so he has to shield pressure the opponent a lot.
If all the toonlink does is platform camp and fulljump throwing bombs below. Expect a really long boring match.
its 50:50 at high level (both knowing wtf to do in the match up) and possibly 60:40 toonlink if u dont know the match up which im sure the majority of ic players dont know.
>_>. I think TL's pretty easy honestly. I beat Jerm 2-0 at ozzfest and he used to beat my GW when I mained him.
Agreed thar, the most spammiest toonlinks cant deal enough damage before you get a grab off.
6-4 ics imo. Then again, i havent played people like jash D=
i agree with meep.
i think you should always stay near tl. even if you get hit by an item he WILL make a mistake and than it´s your chance for a grab. thats how i play tl and it works... can´t beat him without cg´s.
I don't mean to only do that. Just use that as the base game. We don't want to be on the ground too much, and we always want to have bombs around is all I'm trying to say. We jump higher than ICs, and with platforms that is even better. If we sorta try to camp you from the air, we'll be able to get rid of the threat of your grab game aside from landings. And if we drop a bomb down between you and where we're gonna land, you can't safely run up and grab us before we jump again. Of course that's spacing-dependent and many can get around it, but it's enough to get rid of a big portion of the threat.This is the worst advice ever. Even I with "Argentinian experience" know this.
I luled. That's exactly what it is.I say it's 55:45 TL in this matchup.
Really it's just pretty much bomb, bomb, bomb until you're able to capitalize on the IC's being in the air and such, then you go in and attack relentlessly until A) They reunite in which we rinse and repeat or B) they die.
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