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The SS Round #1 - King Dedede

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SuSa

Banned via Administration
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planking while watching anime with Fino
In this round of the SS, we started with King Dedede. I got less replies then I was hoping for, but hopefully when the people I have invited see the use of this - more will contribute.

I decided to post this a bit early because I sent out PM's, no ones responded, and only 2 have posted in the group. One of which said they would help when we got to Ice Climbers - whom will most likely not be covered for a few more rounds.

The goal of the SS is to have players who play in tournaments - or are at least active in the scene discuss the matchup. Each round, I will try to invite 2 of the top mains of the opposing character (I was unable to do it this round, however RATED does play Snake and Dedede) so this round is a bit lazy. However, hopefully this will improve for the next round.

First, let's see what our contributors had to say overall.

AIM convo with Afro. Far to lazy to edit through it:

BadMisterrrFrost (3:05:59 PM): Your guide is mad wrong
BadMisterrrFrost (3:06:14 PM): Respond soon
Invokke08Havokk (3:06:23 PM): What guide?
BadMisterrrFrost (3:06:26 PM): D3 vs snake
BadMisterrrFrost (3:06:34 PM): Alot of that stuff is months behind
Invokke08Havokk (3:06:38 PM): And who is this? It's been a while. lol
BadMisterrrFrost (3:06:40 PM): D3 has answers
BadMisterrrFrost (3:06:42 PM): rofl its Afro Thundah
BadMisterrrFrost (3:06:48 PM): No one knows me im just a snake scrub
Invokke08Havokk (3:06:49 PM): :p
Invokke08Havokk (3:06:58 PM): Afro Thundah != Bad Mister Frost
BadMisterrrFrost (3:07:02 PM): lol
Invokke08Havokk (3:07:03 PM): That's like Frost Winter or some ****
Invokke08Havokk (3:07:04 PM): lol
BadMisterrrFrost (3:07:13 PM): But yeah yo alot of things in that guide are off
Invokke08Havokk (3:07:21 PM): Also ALL of it was taken from people who go to tourneys.
Invokke08Havokk (3:07:25 PM): I believe I sent you an invite to SS
Invokke08Havokk (3:07:30 PM): to have you input stuffff
BadMisterrrFrost (3:07:37 PM): I dont go to smashboards much lol
BadMisterrrFrost (3:07:43 PM): but yeah let me hit you with the recent stuff
BadMisterrrFrost (3:07:44 PM): like last 2 months or so
BadMisterrrFrost (3:07:50 PM): the reason you dont know is
Invokke08Havokk (3:07:52 PM): Edit it into your post on SWF :x
BadMisterrrFrost (3:07:54 PM): its kept mostly in FL
BadMisterrrFrost (3:08:04 PM): Nah i dont wanna
Invokke08Havokk (3:08:07 PM): or I can copy+pasta this convo w/e
Invokke08Havokk (3:08:08 PM): lol
BadMisterrrFrost (3:08:13 PM): Grenade grab
BadMisterrrFrost (3:08:16 PM): doesnt beat standing grab
Invokke08Havokk (3:08:19 PM): I know that.
BadMisterrrFrost (3:08:19 PM): it only beats d3 dash grab
Invokke08Havokk (3:08:21 PM): It beats dash grab
Invokke08Havokk (3:08:25 PM): Frame data.
Invokke08Havokk (3:08:28 PM): Stand grabs are both 9
Invokke08Havokk (3:08:32 PM): and D3's standing grab has more range
Invokke08Havokk (3:08:38 PM): Shield grab is 11 frames, dash is 13 IIRC
Invokke08Havokk (3:08:46 PM): But his shield grab still outranges us, 80% sure
BadMisterrrFrost (3:08:46 PM): Alright but
BadMisterrrFrost (3:08:54 PM): You have upsmash as a good move to use
BadMisterrrFrost (3:08:57 PM): when d3 is above you
BadMisterrrFrost (3:08:58 PM): thats like
Invokke08Havokk (3:08:59 PM): I spammm that
BadMisterrrFrost (3:08:59 PM): the worse
Invokke08Havokk (3:09:06 PM): really? lol
BadMisterrrFrost (3:09:10 PM): They can do
Invokke08Havokk (3:09:11 PM): Works for me XD
BadMisterrrFrost (3:09:11 PM): a Bair
Invokke08Havokk (3:09:14 PM): I know they can bair it
Invokke08Havokk (3:09:18 PM): but only with a part of the hitbox
BadMisterrrFrost (3:09:21 PM): Nah they can then
BadMisterrrFrost (3:09:23 PM): fastfall
BadMisterrrFrost (3:09:26 PM): and hit you with the last part
BadMisterrrFrost (3:09:29 PM): cuz its a super cool hitbox
BadMisterrrFrost (3:09:35 PM): And it'll hit twice for extra fun
Invokke08Havokk (3:09:35 PM): lol
Invokke08Havokk (3:09:37 PM): It depends.
BadMisterrrFrost (3:09:39 PM): And it always knocks you away
BadMisterrrFrost (3:09:44 PM): of course if they're REALLY high
BadMisterrrFrost (3:09:46 PM): you wont get punished but
BadMisterrrFrost (3:09:52 PM): if they are..like double jump or d3 triple jump range
BadMisterrrFrost (3:09:54 PM): your gettin hit
BadMisterrrFrost (3:09:59 PM): and if they are Double jump range
BadMisterrrFrost (3:10:04 PM): fast fall airdodge to grab
BadMisterrrFrost (3:10:06 PM): to upthrow
BadMisterrrFrost (3:10:11 PM): cuz for some reason upthrow negates mortars to
Invokke08Havokk (3:10:16 PM): WHAT O_o
BadMisterrrFrost (3:10:19 PM): for added fun
BadMisterrrFrost (3:10:20 PM): well
BadMisterrrFrost (3:10:21 PM): iunno
BadMisterrrFrost (3:10:24 PM): dont put that in there
BadMisterrrFrost (3:10:28 PM): maybe it was random but still
BadMisterrrFrost (3:10:31 PM): They can FF airdodge it
BadMisterrrFrost (3:10:38 PM): Dont put the uthrow in there lol
Invokke08Havokk (3:10:55 PM): lol
BadMisterrrFrost (3:10:56 PM): This guy, Ran Ij
BadMisterrrFrost (3:11:02 PM): iunno who he is
BadMisterrrFrost (3:11:04 PM): maybe hes good iunno
Invokke08Havokk (3:11:13 PM): He places now and then from the results I've seen
Invokke08Havokk (3:11:14 PM): mostly top 5
BadMisterrrFrost (3:11:18 PM): Which tourneys
Invokke08Havokk (3:11:23 PM): I'd have to go searching again
Invokke08Havokk (3:11:28 PM): I've just seen him in results here and there
Invokke08Havokk (3:11:34 PM): so I sent him the invite to the ss grou[
Invokke08Havokk (3:11:37 PM): group*
Invokke08Havokk (3:11:48 PM): and Ken Neth beat Rich Brown, SoCal's best Olimar. lol
Invokke08Havokk (3:11:58 PM): So he'll be helping in the Olimar matchup =p
BadMisterrrFrost (3:12:21 PM): He says most d3s arent used to approaching
BadMisterrrFrost (3:12:22 PM): thats pretty lol
BadMisterrrFrost (3:12:25 PM): The reason d3 owns snake is cuz
BadMisterrrFrost (3:12:28 PM): he can approach safely
BadMisterrrFrost (3:12:29 PM): by just walking
BadMisterrrFrost (3:12:31 PM): he doesnt need to dash
BadMisterrrFrost (3:12:39 PM): D3 standing grab beats every snake option on the ground
BadMisterrrFrost (3:12:48 PM): only thing you can do is attempt to grenade camp him
BadMisterrrFrost (3:12:54 PM): but that only works on d3s that dont know how to fight snake
BadMisterrrFrost (3:12:59 PM): That wont work on Co or Seibrik
BadMisterrrFrost (3:13:03 PM): People that know how to fight snake
BadMisterrrFrost (3:13:10 PM): D3 doesnt have to do aerials to win
Invokke08Havokk (3:13:21 PM): We're WC, where a D3 is like seeing a Falcon. XD
BadMisterrrFrost (3:13:29 PM): lol
Invokke08Havokk (3:13:30 PM): We have like 2 WC D3's, maybe only 1
BadMisterrrFrost (3:13:38 PM): And
BadMisterrrFrost (3:13:43 PM): theres no reason to not have a c4 on the stage
BadMisterrrFrost (3:13:51 PM): Like if you get downthrown off the edge
Invokke08Havokk (3:13:52 PM): I NEVER have a c4 on stage....
Invokke08Havokk (3:13:55 PM): I get gimped like ****
BadMisterrrFrost (3:13:57 PM): no
BadMisterrrFrost (3:13:59 PM): your recovering wrong
BadMisterrrFrost (3:14:08 PM): You ahve to DJ back (away from the stage then upb toward the stage
BadMisterrrFrost (3:14:11 PM): the only thing d3 can do
Invokke08Havokk (3:14:12 PM): If I get dthrow, I blow up the C4 and try to recover then DJ
BadMisterrrFrost (3:14:24 PM): thats nto good cuz
BadMisterrrFrost (3:14:26 PM): a good d3
BadMisterrrFrost (3:14:29 PM): will just footstool you
BadMisterrrFrost (3:14:38 PM): I use to do that vs seibrik
BadMisterrrFrost (3:14:43 PM): till i started getting autogimped everytime
BadMisterrrFrost (3:14:47 PM): and
BadMisterrrFrost (3:14:54 PM): he can dthrow
BadMisterrrFrost (3:14:57 PM): run off and fair you
BadMisterrrFrost (3:14:58 PM): if you do that
Invokke08Havokk (3:15:00 PM): lol. I'll do it until the D3's figure it out over here.
BadMisterrrFrost (3:15:01 PM): then your really dead
Invokke08Havokk (3:15:13 PM): The main point is options.
Invokke08Havokk (3:15:15 PM): Knowing them.
BadMisterrrFrost (3:15:19 PM): yee yee i know
Invokke08Havokk (3:15:22 PM): Even if they work 20% of the time, they are still there. lol
BadMisterrrFrost (3:15:30 PM): but you should put in what d3 does to edgeguard snake when he gets dthrown off
Invokke08Havokk (3:15:36 PM): D3 can pretty much **** Snake when he's off stage.
BadMisterrrFrost (3:15:57 PM): D3's main option cover..ers are (after being dthrown off edge) ftilt
BadMisterrrFrost (3:16:05 PM): fastfall fair
BadMisterrrFrost (3:16:12 PM): and of course the ol' jump out and fair/bair them alot
BadMisterrrFrost (3:16:22 PM): if he thinks your gonna DJAD back on he can just stand and grab you
BadMisterrrFrost (3:16:31 PM): or be sassy and pivot grab you for a rewalk across the stage
BadMisterrrFrost (3:16:56 PM): You got the recovery thing tho
BadMisterrrFrost (3:17:15 PM): the best thing to do when d3 is directly above you
Invokke08Havokk (3:17:19 PM): Your ****ed mostly, it's all about mixing it up lol.
BadMisterrrFrost (3:17:21 PM): is grenade/drop/dthrow them
Invokke08Havokk (3:17:36 PM): ^for recovery
BadMisterrrFrost (3:17:36 PM): That way no matter what mixup d3 does you cant get chaingrabbed
Invokke08Havokk (3:17:40 PM): sorry, bit late of response
Invokke08Havokk (3:17:41 PM): lol
BadMisterrrFrost (3:17:46 PM): np np
Invokke08Havokk (3:17:55 PM): So spam dthrow'd grenades rather then mortar? XD
BadMisterrrFrost (3:17:58 PM): yeah
Invokke08Havokk (3:18:01 PM): <3 got it
BadMisterrrFrost (3:18:01 PM): because mortar is punishable
BadMisterrrFrost (3:18:02 PM): its mad slow
BadMisterrrFrost (3:18:11 PM): mmm i think there are new vids of me vs seibrik up
Invokke08Havokk (3:18:14 PM): Your the only purple Snake to talk to me.
BadMisterrrFrost (3:18:17 PM): if not i'll put some up and show you
BadMisterrrFrost (3:18:25 PM): btw its not like mortar is bad its just
BadMisterrrFrost (3:18:29 PM): dont stay on it to much
Invokke08Havokk (3:18:29 PM): punishable.
BadMisterrrFrost (3:18:35 PM): yee
Invokke08Havokk (3:18:37 PM): I only spam it when they try to recover high
BadMisterrrFrost (3:18:41 PM): And mortar on ground to ground battle is good
Invokke08Havokk (3:18:48 PM): FC mortar to HC mortar, then setup traps and go for grabs etc.
BadMisterrrFrost (3:18:54 PM): if you mortar, d3 cant cg you (assuming you dont get grabbed while the mortar is going off
Invokke08Havokk (3:19:07 PM): Yah, mortar's gotten me out of a few situations like that
Invokke08Havokk (3:19:15 PM): but the D3 I face has learned to either avoid it, or time his grabs better. :/
BadMisterrrFrost (3:19:38 PM): Lets say JUST outta snake ftilt range (and im talkin pixels of range) you can upsmash to make w/e you wanna do next safe, if you charge it alil
BadMisterrrFrost (3:19:53 PM): The thing is tho its really hard for snake you can be winning by 2 stocks and d3 can comeback easily
Invokke08Havokk (3:20:01 PM): I know -_-
Invokke08Havokk (3:20:08 PM): I was 3 stocking Rai (it's WiFail, but still...)
Invokke08Havokk (3:20:13 PM): and he ended up winning
Invokke08Havokk (3:20:28 PM): killed me, gimped me, nearly gimped me but I managed to recover... into a forward smash
BadMisterrrFrost (3:20:34 PM): yeah
BadMisterrrFrost (3:20:41 PM): D3 has nasty punishments
Invokke08Havokk (3:20:48 PM): Oh, and walkoff fair is ****ing **** vs some characters.... theres only a specific little circle you can do it in
Invokke08Havokk (3:20:53 PM): but it spikes like every time
BadMisterrrFrost (3:21:03 PM): lol
Invokke08Havokk (3:21:03 PM): if they airdodge, most chars cant recover from it
Invokke08Havokk (3:21:13 PM): MK/D3 can (super high recovieres) but many cant
Invokke08Havokk (3:21:16 PM): just off topic
Invokke08Havokk (3:21:20 PM): but thats the ONLY use I found for fair
Invokke08Havokk (3:21:23 PM): besides water spiking
Invokke08Havokk (3:21:24 PM): lol
BadMisterrrFrost (3:21:36 PM): rofl
Invokke08Havokk (3:21:38 PM): I landed it like 14 times yesterday in friendlies, and 2 times in tourney.
BadMisterrrFrost (3:21:38 PM): bro have yous en this vid
BadMisterrrFrost (3:21:44 PM): called the "Jontech" Snake tech pivot
Invokke08Havokk (3:21:47 PM): yea
BadMisterrrFrost (3:21:48 PM): i've been doin that for like 3 months now
Invokke08Havokk (3:21:58 PM): I commented on it
BadMisterrrFrost (3:21:58 PM): me and chops and seibrik
BadMisterrrFrost (3:22:05 PM): We do it from the edge lol
Invokke08Havokk (3:24:53 PM): if they predict it
Invokke08Havokk (3:24:55 PM): your really ****ed
BadMisterrrFrost (3:25:00 PM): yeah thats the problem with the grenade one after a c4 jump tech
Invokke08Havokk (3:25:04 PM): I just tech > ledge grab, and do it from that
BadMisterrrFrost (3:25:06 PM): its 100% better to jump tech then upb immediatley
Invokke08Havokk (3:25:07 PM): it's a bit slower
Invokke08Havokk (3:25:08 PM): but safer
BadMisterrrFrost (3:25:11 PM): or go for the ledgegrab
Invokke08Havokk (3:25:13 PM): and you can decide other options if you dont want to
Invokke08Havokk (3:25:33 PM): Also tech jump > b-reversal c4 > Up-B is the best.
BadMisterrrFrost (3:25:37 PM): jump tech to upb...like they have to straight be floating righ there to punish
Invokke08Havokk (3:25:39 PM): It doesn't make your momentum go one way.
Invokke08Havokk (3:25:43 PM): It makes it go towards the stage
BadMisterrrFrost (3:25:51 PM): ooo i wont lie i havent tried that
BadMisterrrFrost (3:25:57 PM): tbh these situatiosn dont occur like...ALOT
BadMisterrrFrost (3:25:58 PM): but they do happen

CO18 said:
SuaSa: Smashville or BF? Which would you rathers go against Snake?
co18: smashville

SuaSa: What would you say the ratio is for this matchup?
co18: 55:45 Dedede, Snake does better on a few stages though

SuaSa: You stated that Snake does better on certain stages, which stages would you say those are?
co18: yoshis lylat brinstar
co18: then if any other gay stages are cps
co18: like norfair
co18: or ps or something
SuSa said:
The long thought counter to Snake is actually far even then many of us thought! What makes this matchup even you ask? Well, we finally learned the **** matchup rather then ***** about the chaingrab.

(List)
Snake's Advantages:
Slightly better camp game (Much better camp game while on a platform)
Can punish many of Dedede's approaches, even when well spaced.
Better ground game
Down Throw Tech Chase is pretty **** (see SuSa's thread - link will be here)
Can cover all of Dedede's options to recover when he uses Up-B
Grenade Grabbing has a better grab range then Dedede's Dash Grab (AFAIK)

Dedede's Advantages:
Superior air game
Can gimp Snake well with multiple jumps
Can chaingrab Snake, setting Snake into a poor position and racking damage

Neutral Aspects:
Both can have trouble killing but both can kill well.


How To Play:

Grab the higher port! This is extremely important to escaping the chaingrab with grenades!

If you plan on winning this matchup, you are going to have to practice mixing up how you return to the stage. Dedede can juggle you really well and wall of pain you with bairs and fairs. If you are in the air, you are in a horrible position. B-reverse your grenades, c4, don't be predictable with fast falling or airdodges. Sometimes bair can be useful but you are generally better off not using it.

When camping, you don't have to worry about cooking grenades. Focus on actually hitting Dedede when far away. During mid-range you want to be slower and more thoughtful with your camping. Retreat a little if you can and be sure to keep grenades within explosion range if Dedede were to grab you. During close range, obviously stop camping. Keep a grenade near your feet if you can, and retreat a bit if able to. You want to do what you can to get Dedede away, forward tilt works well - and Dedede is one of the characters that Jab is actually guaranteed on - so jabbing is an option.

If Dedede is above you:
Spamming up smash (uncharged and charged) will force air dodges. You can punish these airdodges with grabs or SH bairs/uairs. Then try to stay under Dedede while using up smashes. This also works well when Dedede is recovering.

The Chaingrab:
Dedede's chaingrab is one of his key features. If he grabs you, he will chaingrab you. Your only hope to escape is to mash B and hope the Dedede messes up, which shouldn't happen but it might and it's your only hope. Only do this if you have the higher port! Otherwise you will take the damage, and the Dedede may have time to grab you again or use an aerial! That is bad!

Situational moves:

C4:
It is extremely important to not use this at low %'s. If the Dedede manages to get a grab and gets you offstage - you just signed your death warrant. Chances are they will sweetspot bair you to multiple sourspot bairs until you are to low to recover (because you cannot C4 Jump)

At mid to high %'s you can DI up and you will be able to recover high enough. At these %'s it is now safe to place a C4.

Mine:
Using this besides when Dedede is recovering is just asking to get CG'd into it on accident. Right?.... Wrong! I used to think this as well. It turns out you just need to know a few tricks.

Always make sure the Mine is behind Dedede. If Dedede can chaingrab you into it, it's not where you want it to be. The solution is to camp on the opposite side of the mine or to have the mine just in front of you. If these conditions are not being met, do what you can to blow up your own mine ASAP! Roll over it, put a grenade over it, drop a C4 and explode it on it. Do whatever you can to blow it up so it can't be used against you. Not using it is always better then having it used on you!

The best time to use the mine is to place it on stage while Dedede recoveres. Place a mine in a possible recovery spot, a c4 in another, and use Snake to cover the rest.

D3cide?
Dedede trying to suicide with you in his mouth? Feed him a pineapple! That's right, shield drop a grenade and roll away or z-drop a grenade and drift away. Do what you can to make him think he can D3cide but he really eats a pineapple and falls to his doom! (or falls into a really, really bad position)

Trying to edgehog the king? Be wary! Make sure to have invincibility frames if you are going for an edgeguard! The Dedede can wait for the precise moment in which he will spike you, can cancel his Up-B, and still grab the edge.
Ran Iji said:
D3 always pisses me off. I treat the match up like I would against a Wario player. I refuse to allow them to even get a percent ahead of me at any time. The moment I'm up 5%, I'll wait for them to approach, something that most of them are NOT accustomed to doing.

Approaching-
F-Tilt... Shield grabbed.
Aerials.... Shield grabbed.
Boost grab... Shield Grabbed or side stepped to grab.
Mortar Slide... Shield grabbed.

So pretty much with Snake you need to stay at arm's length [literally] from D3. If you're approaching plainly [without nades to prevent you from getting grabbed for two long] you are going to get grabbed, and then put into a situation where you will be edge guarded. Snake has a better long range game than D3, and is at his best vs D3 when he isn't approaching. An approaching D3 has view options, most of which are easy to deal with.

Defending-
Dash and Grab.... Side step to jab.
Dash and Shield... Grab.
Walk and Shield... Space and move away.
Waddle Dees... Ignore them. They are slow, won't be doing anything to you.
RAR Bair... D3 falls so fast, it's predictable. I'm pretty sure you can just Up Tilt him into the air, or Shield/roll drop a nade.
Walk and F Tilt... Finally a chance to F-Tilt.

Spacing -
I tend to stay to the shorter side of the stage, or position myself so that at the most he'll get two chain throws off of me. My main focus is to punish his mistakes and approaches. If I'm approaching him aside from the rare mix up, I'm going to give him free damage.

Damage builders -
Jab to Grab to Down Throw to Tech Chase.
Side step to Jab to F-Tilt.
Full hop Nair vs Aerial approach.
Grenade tomfoolery.

Kill moves -
Jab to Forward smash, catches them asleep at the wheel.
C4.
Dair.
Nair.
Up Tilt.

Tips -
When you get D3 in a grab and he is at 100%, make sure you start to choke him to power up your throw and refresh your moves. You'll probably be able to get two to three chokes in before worrying about him even coming close to breaking.

Recovery -
Save your fast fall when coming back to the stage. When D3 chases you up from a high recovery, you can utilize it to throw off his spacing. Save your jump as long as possible as well. When high above without being threatened, Nakita drop, C4 Drop, B-Reversal Grenades in order to create a landing zone. Don't attempt to do C4 + Detonate in the air from fall, you won't get him, and you'll get punished. It's mostly for the mind game of it falling.
RATED said:
Pardon my English is kinda bad, my main language is Spanish.

My opinion and explanation on this MU:

we Snakes have to use the granades to obligate DDD to start jumping , so that he continues until his jumps are out then there start "the game" if they Inhale when going to the floor Snake can uptilt or if holding a granade in granade position just get near and roll away so he get the granade in his mouth. option 2: if ddd tries getting down with options: shieldgrab, shield and Ftilt.

Now if they continue going on the floor instead of jumping so they will as usual try to get the shieldgrab since they expect Snake to Ftilt so we can get to grab them so we can Dthrow and start techasing or throwing them outstage to start the edgeguard, also I think that they are easy to granade grab.

when edgeguarding if they get to near of the edge just get a granade in ur hand if u expect the ddd to try a dddcide so u could roll away and he gets the granade and dies most of the time. also our Bair can edgeguard them since their fair is kinda slow.

now when DDD got ur in the CG, most of the times DDD will grab release us expecting Snake to jump right away, but I do this most of the time against them since is very very often it happens, I wait a bit jump so I sweetspot the edge when I jump , if they expect this so they will jump for bair u can do 2 things : Up b wait for the obviously coming Fair and jump and airdodge out of the cypher or just tech in the wall since they will try to stage spike with bair.

also watch the distance between ddd and Snake since DDDs wait for the exact moment u press b to get inside u and grab us for OUR doom. so watching the distance before getting the granade is important to not get grabbed in this MU. also don't nair when getting to the stage , they can charge upsmash at us.

also try using the first jab and go away with mortal slide or just walking or running since they will be shielding most of the time.

also trying having a granade in the floor near of u helps a lot to not get grabbed or not CGd

also varying between B reversal, airdodging or back air we could stop that position when we are getting down or the cipher when getting to the stage.

I will post more info here, I will try gathering this info. since I play a lot in tourneys with Ling Ling ( the ddd from Team PR in genesis) and I mained DDD.
Something we've all agreed on so far:

1) Always approach with grenades if you are approaching
2) You want D3 to approach you - he has very limited approaches and we can force this. If you are ahead in % or stocks do not approach[/u[
3) Jab > Grab or Jab > Reset Spacing is your option when within jab range.
4) Grenade grabbing > D3
5) D3 is very easy to edgeguard
6) B reverse and save your second jump when recovering. You'll thank yourself when he bairs you and you are able to jump afterwards.
7) Pineapple + mouth when he tries to dddcide.




Coming soon:

Stages we feel work best - with reasons why

SuSa said:
I feel FD is our best stage - while it can be argued platform camping can really wreck D3, that is only if you are in the lead. FD gives plenty of room to camp, if you are on the opposite side of the stage D3 needs to jump to hit you with waddle - only making our camping better. There are no platforms to let D3 mix up his recovery with, and no platforms for us to land on and get up tilted to our death. The lack of platforms makes recovering from higher safer because D3 can't just climb to the top platform and us all his jumps to attack us, essentially your wasting 2 of his jumps by not having platform. While I feel platforms are great for Snake as well, I only feel FD is better.
RATED said:
Susa I agree too with Final destination is good against ddd with Snake. since we can really camp here and their only options are what u said get to the air to approach so we just mortal and continue camping or if they continue on the floor and are near of u our hope is grabbing ddd before he grab us since they shield a lot. also in this stage they won't uptilt us like they can in Battlefield or any stage with platforms like that, they will have problems uptilting us since we could B reversal and those things here without getting the problem on falling on a platform and then we get uptilted.
Ran Iji said:
Stage wise I like:

-Smashville
When it's time to camp, I have a handy platform to remain on. Since it's mobile, the fatty cannot get under the platform easily to up tilt or punish me for being on it, and it isn't reliable for him to use as a platform to gimp me off the edge.
-FD
The size makes it worth it, but you cannot allow him to get a grab when your back is to the long side of the stage. This stage is more of a war of attrition than anything.
-Lylat
It's too small. Though the angles and platforms are nice, you're just too close to each other. This allows his massive grab range to eat you alive.
-Yoshi
Some say the center platform is a great place to stand on this map. Really, due to the odd angles of the stage I find it prevents my grenades from going where I want them to. The Center platform is too high at times which limits the use of C4 on it. The stage is also far too small to play any significant keep away.
-Battle Field
This stage is more about trading hits [which you cannot do in this match up.] You're mostly navigating through the platforms dropping grenades/c4, while waiting for the chance to punish a missed grab. I feel that the platforms do not zone you well enough for D3s range of motion to make BF a good choice against him, unless you can play an exceedingly tight grenade game.
-Delfino
Walkoff / Water are no goes for Snake. Too many changes in angles of the ground as well which prevent grenades from being in their proper place.
-Castle Siege
Walkoff for 33% of the time. No thanks.
-Pokemon Stadium.
Walls. No thanks.

It really sucks, cause with a liberal starter list, you end up having to auto-ban Delfino, Castle, and Pokemon Stadium. Stage selection then ends up being in the hands largely of the D3 player.

Counterpick
-Halbred
Low ceiling, a center platform that is the perfect height to place C4, Grenades, or land mines to significantly remove D3's ability to move forwards, and the platform isn't in a position to enable D3 to increase his offstage game. The length of the stage is about right to avoid any major pressure, while the platform adds to Snake's projectile game significantly.
-Brinstar
You essentially remove any distance chain grabbing from D3, but you also element your grenade game's effectiveness. This map is successful for Snake typically because he can force his opponents to approach him, which allows him to punish. D3 isn't really going to approach with a Fair/Bair, and is mostly going to be looking to punish as well. The blastzones are tiny, so if you find that you're playing an overly aggressive D3 this may be a good choice of a counter pick.
-Pictochat
The poor man's FD. The size is about right for keeping away, and the various stage changes tend to work in Snake's favor due to D3's size.
-Norfair
For the biggest game of keep away in your life. Pick this if you REALLY, REALLY, REALLY want to run like hell.

Never going to pick vs D3
-Anything with a Walkoff/wall.
-Frigate. Too Small, and with the side with no edge it's a massive penalty to Snake imho.
-Rainbow Cruise. It has a wall at the start, plays to D3's ability to chase you around, and allows for him to walk off chain throw you in a few places.
-Jungle Japes. How the **** are you supposed to kill him? Seriously, there'd be a massive game of keep away with grenades. It's just too much. At least on Norfair you can lead him to the top platform for an easier KO with Up Tilt.
- Port Town. No edge.
What can we do about __________?
SuSa said:

Grenade Grabbing > Dash Grabbing
If he tries to shield grab you, what can you do about it if you are within range?
What about his Pivot grab?

Off stage while trying to recover, is recovering from low better or high? I feel this is extremely stage dependant - and obviously you also want to mix it up and save your second jump for as long as you can when recovering from low. When recovering from low, try to hug the stage and pull the Jon T tech (yeah, this could be extremely useful for this. Wall jump tech >b-reverse a c4 > bair, and now you just swapped roles with that D3! (Now I need to apologize to Jon T next time I see him. :/....)

I'd appreciate feedback from the others. >: Shall I send another pm?


Matchup Ratios
Quite possibly a flow chart - yea, that's right. I'm talking about a huge - serious - detailed flow chart covering the best options not all options. But the best options. This will make the chart easier to memorize and overall more beneficial.





The FAQ

Q:Why not just use the matchup thread?
A: It is often harder to keep thoughts organized in a matchup thread. Many are afraid of saying every detail due to the general public disagreeing. While the SS Rounds discuss matchups - our intent is also to find things about matchups. Find new things to problems, and improve the matchups.

So why do this?
Our goal is to try and improve our matchups - to do this we must discuss them. Since we are discussing them, why not post our discussion? A side product to our eventual goal (List what we know, then look at our problems, then find solutions to said problems) right now we are on phase 1 of King Dedede. "List what we know" After that, we will then find our problems and attempt to find the best solutions.

So what about the members?
As of now it is an invite only group. If you do not participate, I will kick you out. That simple. I want to keep the number small and I want to keep it organized. It just helps me out....


 

IxxI

Smash Fence
Joined
Mar 24, 2008
Messages
2,147
Location
Berkeley, CA
I wouldn't continually mash B.
I played CO18 a while ago and read that I was mashing B, then ate an FSmash. :[

SuSa edit:

lollolol room banned again.
 

SuSa

Banned via Administration
Joined
Jul 20, 2008
Messages
11,508
Location
planking while watching anime with Fino
That's because you ignored the fact that "pulling a grenade takes time and if they predict your going to pull and your close you will get punished" If you are to close, reset your spacing.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
fd considered the best stage in this matchup? i prefer sv myself, just cause when the platform is to the side it can really help your camping and help to avoid him. seems to work in aus anyway. dair oos works wonders in this matchup too, cause d3 is fat enough to easily hit. and mines and c4s can make it really difficult for him to land safely too, which i dont think was mentioned, either.

my 2 cents anyway.
 

TwentyTwo

Smash Ace
Joined
Jun 3, 2008
Messages
617
Location
Northern Virginia, &lt;3 Ramona Flowers
If he swallows a nade on stage for whatever reason, there's enough time to punish him with an Fsmash. If he's a D3 that's not using his upB to grab the ledge and just jumping to it run off Bair can work, but this can be dangerous in that it can reverse situations for you terribly. It's nice that it kills early, but high risk, high reward kind of thing. I've seen Snakes grabbing D3's out of their recovery, I think this is just to eliminate jumps, I haven't been to a tournament and entered singles in quite a bit of time, so I haven't tried this myself yet. Smashville is nice, but don't forget about the moving platform chaingrab shenanigans D3 can do. Atomsk did this to someone at a tourney I was at. D3 is one of my harder matchups simply because swallowcide and chaingrabs are frustrating, and I have no one to practice it with. Oh yeah, if a platform is low enough he can hit his head while chaingrabbing you, interrupt it and he'll take damage, he can also throw you into it though, so watch out for that.

EDIT: lol I just realized I didn't actually mention the claymore. That's what I'm talking about with the low platform, my bad.
 

IxxI

Smash Fence
Joined
Mar 24, 2008
Messages
2,147
Location
Berkeley, CA
When I was talking about 'mashing b' in the first post, I meant to say while DDD was chaingrabbing. Not just randomly mashing b for grenades.
 

SuSa

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AIM convo with Afro. Far to lazy to edit through it:

BadMisterrrFrost (3:05:59 PM): Your guide is mad wrong
BadMisterrrFrost (3:06:14 PM): Respond soon
Invokke08Havokk (3:06:23 PM): What guide?
BadMisterrrFrost (3:06:26 PM): D3 vs snake
BadMisterrrFrost (3:06:34 PM): Alot of that stuff is months behind
Invokke08Havokk (3:06:38 PM): And who is this? It's been a while. lol
BadMisterrrFrost (3:06:40 PM): D3 has answers
BadMisterrrFrost (3:06:42 PM): rofl its Afro Thundah
BadMisterrrFrost (3:06:48 PM): No one knows me im just a snake scrub
Invokke08Havokk (3:06:49 PM): :p
Invokke08Havokk (3:06:58 PM): Afro Thundah != Bad Mister Frost
BadMisterrrFrost (3:07:02 PM): lol
Invokke08Havokk (3:07:03 PM): That's like Frost Winter or some ****
Invokke08Havokk (3:07:04 PM): lol
BadMisterrrFrost (3:07:13 PM): But yeah yo alot of things in that guide are off
Invokke08Havokk (3:07:21 PM): Also ALL of it was taken from people who go to tourneys.
Invokke08Havokk (3:07:25 PM): I believe I sent you an invite to SS
Invokke08Havokk (3:07:30 PM): to have you input stuffff
BadMisterrrFrost (3:07:37 PM): I dont go to smashboards much lol
BadMisterrrFrost (3:07:43 PM): but yeah let me hit you with the recent stuff
BadMisterrrFrost (3:07:44 PM): like last 2 months or so
BadMisterrrFrost (3:07:50 PM): the reason you dont know is
Invokke08Havokk (3:07:52 PM): Edit it into your post on SWF :x
BadMisterrrFrost (3:07:54 PM): its kept mostly in FL
BadMisterrrFrost (3:08:04 PM): Nah i dont wanna
Invokke08Havokk (3:08:07 PM): or I can copy+pasta this convo w/e
Invokke08Havokk (3:08:08 PM): lol
BadMisterrrFrost (3:08:13 PM): Grenade grab
BadMisterrrFrost (3:08:16 PM): doesnt beat standing grab
Invokke08Havokk (3:08:19 PM): I know that.
BadMisterrrFrost (3:08:19 PM): it only beats d3 dash grab
Invokke08Havokk (3:08:21 PM): It beats dash grab
Invokke08Havokk (3:08:25 PM): Frame data.
Invokke08Havokk (3:08:28 PM): Stand grabs are both 9
Invokke08Havokk (3:08:32 PM): and D3's standing grab has more range
Invokke08Havokk (3:08:38 PM): Shield grab is 11 frames, dash is 13 IIRC
Invokke08Havokk (3:08:46 PM): But his shield grab still outranges us, 80% sure
BadMisterrrFrost (3:08:46 PM): Alright but
BadMisterrrFrost (3:08:54 PM): You have upsmash as a good move to use
BadMisterrrFrost (3:08:57 PM): when d3 is above you
BadMisterrrFrost (3:08:58 PM): thats like
Invokke08Havokk (3:08:59 PM): I spammm that
BadMisterrrFrost (3:08:59 PM): the worse
Invokke08Havokk (3:09:06 PM): really? lol
BadMisterrrFrost (3:09:10 PM): They can do
Invokke08Havokk (3:09:11 PM): Works for me XD
BadMisterrrFrost (3:09:11 PM): a Bair
Invokke08Havokk (3:09:14 PM): I know they can bair it
Invokke08Havokk (3:09:18 PM): but only with a part of the hitbox
BadMisterrrFrost (3:09:21 PM): Nah they can then
BadMisterrrFrost (3:09:23 PM): fastfall
BadMisterrrFrost (3:09:26 PM): and hit you with the last part
BadMisterrrFrost (3:09:29 PM): cuz its a super cool hitbox
BadMisterrrFrost (3:09:35 PM): And it'll hit twice for extra fun
Invokke08Havokk (3:09:35 PM): lol
Invokke08Havokk (3:09:37 PM): It depends.
BadMisterrrFrost (3:09:39 PM): And it always knocks you away
BadMisterrrFrost (3:09:44 PM): of course if they're REALLY high
BadMisterrrFrost (3:09:46 PM): you wont get punished but
BadMisterrrFrost (3:09:52 PM): if they are..like double jump or d3 triple jump range
BadMisterrrFrost (3:09:54 PM): your gettin hit
BadMisterrrFrost (3:09:59 PM): and if they are Double jump range
BadMisterrrFrost (3:10:04 PM): fast fall airdodge to grab
BadMisterrrFrost (3:10:06 PM): to upthrow
BadMisterrrFrost (3:10:11 PM): cuz for some reason upthrow negates mortars to
Invokke08Havokk (3:10:16 PM): WHAT O_o
BadMisterrrFrost (3:10:19 PM): for added fun
BadMisterrrFrost (3:10:20 PM): well
BadMisterrrFrost (3:10:21 PM): iunno
BadMisterrrFrost (3:10:24 PM): dont put that in there
BadMisterrrFrost (3:10:28 PM): maybe it was random but still
BadMisterrrFrost (3:10:31 PM): They can FF airdodge it
BadMisterrrFrost (3:10:38 PM): Dont put the uthrow in there lol
Invokke08Havokk (3:10:55 PM): lol
BadMisterrrFrost (3:10:56 PM): This guy, Ran Ij
BadMisterrrFrost (3:11:02 PM): iunno who he is
BadMisterrrFrost (3:11:04 PM): maybe hes good iunno
Invokke08Havokk (3:11:13 PM): He places now and then from the results I've seen
Invokke08Havokk (3:11:14 PM): mostly top 5
BadMisterrrFrost (3:11:18 PM): Which tourneys
Invokke08Havokk (3:11:23 PM): I'd have to go searching again
Invokke08Havokk (3:11:28 PM): I've just seen him in results here and there
Invokke08Havokk (3:11:34 PM): so I sent him the invite to the ss grou[
Invokke08Havokk (3:11:37 PM): group*
Invokke08Havokk (3:11:48 PM): and Ken Neth beat Rich Brown, SoCal's best Olimar. lol
Invokke08Havokk (3:11:58 PM): So he'll be helping in the Olimar matchup =p
BadMisterrrFrost (3:12:21 PM): He says most d3s arent used to approaching
BadMisterrrFrost (3:12:22 PM): thats pretty lol
BadMisterrrFrost (3:12:25 PM): The reason d3 owns snake is cuz
BadMisterrrFrost (3:12:28 PM): he can approach safely
BadMisterrrFrost (3:12:29 PM): by just walking
BadMisterrrFrost (3:12:31 PM): he doesnt need to dash
BadMisterrrFrost (3:12:39 PM): D3 standing grab beats every snake option on the ground
BadMisterrrFrost (3:12:48 PM): only thing you can do is attempt to grenade camp him
BadMisterrrFrost (3:12:54 PM): but that only works on d3s that dont know how to fight snake
BadMisterrrFrost (3:12:59 PM): That wont work on Co or Seibrik
BadMisterrrFrost (3:13:03 PM): People that know how to fight snake
BadMisterrrFrost (3:13:10 PM): D3 doesnt have to do aerials to win
Invokke08Havokk (3:13:21 PM): We're WC, where a D3 is like seeing a Falcon. XD
BadMisterrrFrost (3:13:29 PM): lol
Invokke08Havokk (3:13:30 PM): We have like 2 WC D3's, maybe only 1
BadMisterrrFrost (3:13:38 PM): And
BadMisterrrFrost (3:13:43 PM): theres no reason to not have a c4 on the stage
BadMisterrrFrost (3:13:51 PM): Like if you get downthrown off the edge
Invokke08Havokk (3:13:52 PM): I NEVER have a c4 on stage....
Invokke08Havokk (3:13:55 PM): I get gimped like ****
BadMisterrrFrost (3:13:57 PM): no
BadMisterrrFrost (3:13:59 PM): your recovering wrong
BadMisterrrFrost (3:14:08 PM): You ahve to DJ back (away from the stage then upb toward the stage
BadMisterrrFrost (3:14:11 PM): the only thing d3 can do
Invokke08Havokk (3:14:12 PM): If I get dthrow, I blow up the C4 and try to recover then DJ
BadMisterrrFrost (3:14:24 PM): thats nto good cuz
BadMisterrrFrost (3:14:26 PM): a good d3
BadMisterrrFrost (3:14:29 PM): will just footstool you
BadMisterrrFrost (3:14:38 PM): I use to do that vs seibrik
BadMisterrrFrost (3:14:43 PM): till i started getting autogimped everytime
BadMisterrrFrost (3:14:47 PM): and
BadMisterrrFrost (3:14:54 PM): he can dthrow
BadMisterrrFrost (3:14:57 PM): run off and fair you
BadMisterrrFrost (3:14:58 PM): if you do that
Invokke08Havokk (3:15:00 PM): lol. I'll do it until the D3's figure it out over here.
BadMisterrrFrost (3:15:01 PM): then your really dead
Invokke08Havokk (3:15:13 PM): The main point is options.
Invokke08Havokk (3:15:15 PM): Knowing them.
BadMisterrrFrost (3:15:19 PM): yee yee i know
Invokke08Havokk (3:15:22 PM): Even if they work 20% of the time, they are still there. lol
BadMisterrrFrost (3:15:30 PM): but you should put in what d3 does to edgeguard snake when he gets dthrown off
Invokke08Havokk (3:15:36 PM): D3 can pretty much **** Snake when he's off stage.
BadMisterrrFrost (3:15:57 PM): D3's main option cover..ers are (after being dthrown off edge) ftilt
BadMisterrrFrost (3:16:05 PM): fastfall fair
BadMisterrrFrost (3:16:12 PM): and of course the ol' jump out and fair/bair them alot
BadMisterrrFrost (3:16:22 PM): if he thinks your gonna DJAD back on he can just stand and grab you
BadMisterrrFrost (3:16:31 PM): or be sassy and pivot grab you for a rewalk across the stage
BadMisterrrFrost (3:16:56 PM): You got the recovery thing tho
BadMisterrrFrost (3:17:15 PM): the best thing to do when d3 is directly above you
Invokke08Havokk (3:17:19 PM): Your ****ed mostly, it's all about mixing it up lol.
BadMisterrrFrost (3:17:21 PM): is grenade/drop/dthrow them
Invokke08Havokk (3:17:36 PM): ^for recovery
BadMisterrrFrost (3:17:36 PM): That way no matter what mixup d3 does you cant get chaingrabbed
Invokke08Havokk (3:17:40 PM): sorry, bit late of response
Invokke08Havokk (3:17:41 PM): lol
BadMisterrrFrost (3:17:46 PM): np np
Invokke08Havokk (3:17:55 PM): So spam dthrow'd grenades rather then mortar? XD
BadMisterrrFrost (3:17:58 PM): yeah
Invokke08Havokk (3:18:01 PM): <3 got it
BadMisterrrFrost (3:18:01 PM): because mortar is punishable
BadMisterrrFrost (3:18:02 PM): its mad slow
BadMisterrrFrost (3:18:11 PM): mmm i think there are new vids of me vs seibrik up
Invokke08Havokk (3:18:14 PM): Your the only purple Snake to talk to me.
BadMisterrrFrost (3:18:17 PM): if not i'll put some up and show you
BadMisterrrFrost (3:18:25 PM): btw its not like mortar is bad its just
BadMisterrrFrost (3:18:29 PM): dont stay on it to much
Invokke08Havokk (3:18:29 PM): punishable.
BadMisterrrFrost (3:18:35 PM): yee
Invokke08Havokk (3:18:37 PM): I only spam it when they try to recover high
BadMisterrrFrost (3:18:41 PM): And mortar on ground to ground battle is good
Invokke08Havokk (3:18:48 PM): FC mortar to HC mortar, then setup traps and go for grabs etc.
BadMisterrrFrost (3:18:54 PM): if you mortar, d3 cant cg you (assuming you dont get grabbed while the mortar is going off
Invokke08Havokk (3:19:07 PM): Yah, mortar's gotten me out of a few situations like that
Invokke08Havokk (3:19:15 PM): but the D3 I face has learned to either avoid it, or time his grabs better. :/
BadMisterrrFrost (3:19:38 PM): Lets say JUST outta snake ftilt range (and im talkin pixels of range) you can upsmash to make w/e you wanna do next safe, if you charge it alil
BadMisterrrFrost (3:19:53 PM): The thing is tho its really hard for snake you can be winning by 2 stocks and d3 can comeback easily
Invokke08Havokk (3:20:01 PM): I know -_-
Invokke08Havokk (3:20:08 PM): I was 3 stocking Rai (it's WiFail, but still...)
Invokke08Havokk (3:20:13 PM): and he ended up winning
Invokke08Havokk (3:20:28 PM): killed me, gimped me, nearly gimped me but I managed to recover... into a forward smash
BadMisterrrFrost (3:20:34 PM): yeah
BadMisterrrFrost (3:20:41 PM): D3 has nasty punishments
Invokke08Havokk (3:20:48 PM): Oh, and walkoff fair is ****ing **** vs some characters.... theres only a specific little circle you can do it in
Invokke08Havokk (3:20:53 PM): but it spikes like every time
BadMisterrrFrost (3:21:03 PM): lol
Invokke08Havokk (3:21:03 PM): if they airdodge, most chars cant recover from it
Invokke08Havokk (3:21:13 PM): MK/D3 can (super high recovieres) but many cant
Invokke08Havokk (3:21:16 PM): just off topic
Invokke08Havokk (3:21:20 PM): but thats the ONLY use I found for fair
Invokke08Havokk (3:21:23 PM): besides water spiking
Invokke08Havokk (3:21:24 PM): lol
BadMisterrrFrost (3:21:36 PM): rofl
Invokke08Havokk (3:21:38 PM): I landed it like 14 times yesterday in friendlies, and 2 times in tourney.
BadMisterrrFrost (3:21:38 PM): bro have yous en this vid
BadMisterrrFrost (3:21:44 PM): called the "Jontech" Snake tech pivot
Invokke08Havokk (3:21:47 PM): yea
BadMisterrrFrost (3:21:48 PM): i've been doin that for like 3 months now
Invokke08Havokk (3:21:58 PM): I commented on it
BadMisterrrFrost (3:21:58 PM): me and chops and seibrik
BadMisterrrFrost (3:22:05 PM): We do it from the edge lol
Invokke08Havokk (3:24:53 PM): if they predict it
Invokke08Havokk (3:24:55 PM): your really ****ed
BadMisterrrFrost (3:25:00 PM): yeah thats the problem with the grenade one after a c4 jump tech
Invokke08Havokk (3:25:04 PM): I just tech > ledge grab, and do it from that
BadMisterrrFrost (3:25:06 PM): its 100% better to jump tech then upb immediatley
Invokke08Havokk (3:25:07 PM): it's a bit slower
Invokke08Havokk (3:25:08 PM): but safer
BadMisterrrFrost (3:25:11 PM): or go for the ledgegrab
Invokke08Havokk (3:25:13 PM): and you can decide other options if you dont want to
Invokke08Havokk (3:25:33 PM): Also tech jump > b-reversal c4 > Up-B is the best.
BadMisterrrFrost (3:25:37 PM): jump tech to upb...like they have to straight be floating righ there to punish
Invokke08Havokk (3:25:39 PM): It doesn't make your momentum go one way.
Invokke08Havokk (3:25:43 PM): It makes it go towards the stage
BadMisterrrFrost (3:25:51 PM): ooo i wont lie i havent tried that
BadMisterrrFrost (3:25:57 PM): tbh these situatiosn dont occur like...ALOT
BadMisterrrFrost (3:25:58 PM): but they do happen
 
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