KIRBY
DIFFICULTY: EVEN - 45:55
CHAINGRAB: NO
DIFFICULTY: EVEN - 45:55
CHAINGRAB: NO
This match-up is rough.
1.) Don't underestimate Kirby's swallow. If Kirby swallows DDD, he can auto-release him to footstool and if necessary to d-air spike. Given the scenario that Kirby is at 100% and DDD is at like 20% and you get swallowed, sometimes you just have to take the blow and don't struggle taking you both down. If you do struggle and the Kirby knows what he's doing, you're still dead and he's alive. Seriously; just don't underestimate it. I can't repeat that enough.
2.) Don't keep your shield up too long. If you're approaching with your shield and you don't have any options, roll away. Kirby's b-air is very good at piercing mid-size/low-size shields. A patient Kirby just has to wait a few seconds while a DDD is shielding for him to be able to attack through it.
3.) If you're hawking with DDD in the air while Kirby is on the ground, be careful. Fast falling into b-airs in attempt to catch Kirby off guard will usually result in Kirby shieldgrabbing you. Kirby's grab is deceptively long, just like DDD's, and also very quick. Against defensive shieldgrabbing Kirby's in this situation, the perfect response is to fast fall with swallow. If they're in their shield, you win every time. What this will do is force the Kirby attempt to land behind your swallow (thinking you'll try it again), leave them open for b-airs, or hopefully they'll let you have a safe landing by giving you distance.
4.) Kirby vs DDD is a WOP battle. If one of them attacks, the other person usually has the advantage. The two most common approaches from both sides will be dash-in to shield and spaced aerials (normally b-airs). If DDD gets grabbed, you'll most likely be hit with a f-throw or a d-throw. This is a dangerous area for DDD to be. Remember to always DI away because not DI'ing at all will earn you a b-air or up-air to the face. The key is to remember that you're DDD and you won't die so easily.
5.) Speaking of dying easily, Kirby can kill DDD early if the DDD isn't prepared. Break out of the habit of air dodging toward the ground thinking you'll be fine, because you won't. A good Kirby will have a well-timed f-smash waiting for you. ALWAYS BE READY TO DI. Another common way for DDD to die early is not DI'ing a clean hit from Kirby's b-air. The b-air is extremely strong, fast, and has great knockback. If you play your cards right and always avoid kill moves (b-air, any smash), you should be around 150% before you die.
6.) Be careful when you throw your Waddle Dees. Make sure there is plenty of room between you and Kirby. If Kirby shields it at mid range, he can run out of shield and grab you/reverse b-air you each time.