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(lock This Thread A New One Has Been Made)

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Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
Submit characters and stuff I'll try to Put them all on the front page.

PLEASE DONT MAKE SEPERATE THREADS!

FOLLOW THIS FORMAT FROM NOW ON AS WELL !!!!!!!!

MAKE SURE YOUR CHARACTER IS AT LEAST PLAYABLE MEANING THEY WONT T-STANCE. At least 3 graphical/attribute changes so that you're not just giving a 0.000002 % done character.

IF YOU'RE GONNA MAKE YOUR OWN THREAD DO IT BUT IT WONT GO ON THE FRONT PAGE OF THIS THREAD.

Character Name
info/Moveset Changes
Download Link or Video Link


Sheik

-Shishigami Sheik v2.0 by Yingyay (Balanced)
BANG BANG BA BA BA BANG DOWNLAOD
Original Post
Updated Post aug14th

Echo Blade Sheik by .Fade
Star Spangled Download
Original Post
Video

Captain Falcon

-Epic Falcon by cookieMONster (broken)
YESZZ Download Link

-Awesome Falcon by Wander
Awesome Download Link

WTFalcon LeoKitsune
W T F? Download

Omega Falcon by Awesome tutwig
Omega Download
video

Aura Falcon by nerfispwnage243
Show Me....Your Aura! Download
Original Post

the REAL Captain Falcon by RyuReiatsu
Please Stand Up! Download
Original Post

Captain Interrupt by Mystic Kenji
FALCON YES SHOW ME YOUR PAWNCH! Download


Ike

-Dragon-Rage'sIke (Balanced)
http://www.youtube.com/watch?v=brJV9LTB-HI
No Sympathy Download Link

New Generation Ike by nerfispwnage243
Evolutionary. Download

Ragna the Bloodedge by Kirk
RELEASING ARMAGUS Download
Suggested Texture
Video
Original Post

Ragna The Bloodedge v2.0 by Kirk & Rykoshet
Download Link
Recommended Texture
Video
Original Post

Hurricane Ike by Awesome Turtwig
STAND BACK THERE'S A HURRICANE COMMIN THRU. Download
Original Post
Video

Bladeless Ike Mystic Kenji
"With Fist like These? I dont need to try" Download
Video
Original Post



Sonic

-Fury Sonic v1.0 by TheUltimateMario
FURY! download

-Shadow The Hedgehog by Gergory2590
Chaos Download

Dark Sonic by Droughboi
He's lost his mind. Download

Marth

-Electrolyte Marth V2.5 by Just2Good (broken)
Elemental Download
original post

Roy by Tsunami70875 (Gltich Fixed Enjoy)
Unseal Your Flames! Download

Riku by nerfispwnage243
Open the Keyhole and Download

Jin Kisaragi by Marth175
ICE CAR FTW. Download
Original Thread

Luigi
-Mr.L by Wander
Sinister Download

Eagle Luigi by Lordjax (broken)
fleeting Download

-Lightning Luigi by Awesome Turtwig (Broken)
Shocking Download
Video

Lightning Luigi 2 by Awesome Turtwig (Balanced)
He decided to give you a chance to survive. Download

Green Thunder Luigi/B] by MrKrayz
*sniff* *sniff* something's burning. Download
Video
Original Post

Avatar Luigi by Power Bomb
<<< invalid File >>>> please fix this

Samus (Power Suit)

-Dark/Ice Samus by PlasmaKirby1
Dark Download

Lucario

-Kari- by Leafbarrett
Behold the Download link
Video
Her Texture

Kari v2.0
As if one wasnt enuff >=) Download
Video

Mysticario by Mystic Kenji
Mystifying Download

Xandir by Xandirthelucario
Download
Video

Ganondorf

Evil King - Naughty Ghost
The King Says "Download"
Original Post wit Info

Triforce Unleashed by Kyzon Xin
Force Unleashed eat your heart out.....Download
Original Post



Jigglypuff

Ninja Jiggz v0.3 by Symphonicsage12
Ninpou! Download

Snake

Fire & Electro Snake by XDDMaster
It Burns!, S...shocking! Download
Video

Mario

Star Spin Mario v2 by Segab
Spinning, Sparking Download

Flamethrower FLUDD by Awesome Turtwig
Download, Info, Original Post

Yoshi

Angel Yoshi by untouch
Henvenly Download

Ultra Yoshi V1.0 by SymphonicSage12
ULTRA!!!!ULTRA!!!! Download

Wolf

Edited Wolf by Falco400
Simple and clean Downlaod

Metaknight

Meta Nitemare by XDD-Master (broken. But any form of Meta is broken so....)
Be Prepared O_O Download
Video

Diddy
Dixie Kong by Wander
The Madam. Download

Ice Climbers
Solo Popo by frozenpopo (Vbrawl Version)
No Nana? No Problem! Downlaod
Brawl Plus Solo Popo Download(Brawl+)
Updated Original Post

Koopa/Bowser

Giga Kooplus by cookieMONster
A playable Final Smash! Download
Original Post
Video

Turtle Bowser by Eldiran
YOU CANT SEE ME Download
Original Post

Link

Generic Rage Link by Seikishidan Soru
Generic at its best. Download
Original Post

Zelda
Sage of Time by Gaddswell
HOLD IT! Download (Normal version?)
I SAID HOLD IT!!! Download (Long time stop version?)
Kitty Corp Post

Peach
Hearts of Justice by Gaddswell
The power of Justice! Download
Kitty Corp Post
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
Epic Falcon

BETA VERSION


Alright. I know how to edit grab range, thanks to Magus.

Here is the (SO FAR) moveset of EPIC FALCON.

Arials:
Nair: 999% damage for both hits, first hit DOES NOT kill. Range of Hyrule Temple (hitbox)
Knee: 999% damage, range of Hyrule Temple.
UpAir: same as knee (electric effect)
Dair: same damage (for comboing!), range of Hyrule Temple. Best combo move EXCEPT GRAB! electric properties.

Grabs:
Grab: RANGE OF HYRULE TEMPLE! fun to play with

Shield:
it is REALLY BIG lol

download: http://www.mediafire.com/download.php?jlmy0kmrggt
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
Try to save screenshots of your character with at least a good change you made in your case cookie.....take a snapshot of whatever you want XD
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Ninja Jiggz


second jab has dark effect

bair, dair, utilt, and fsmash have electric effect (hit effects)

down smash has aura effect (hit effect)

bthrow has electric hit effect, if possible

dash attack has slash effect (hit effect)

pound has less ending lag and stun hit effect (like zamus down smash stun effect)



EDIT: Nvm I misinterpeted the thread. thinking someone would make the character for me. LOL

uair has dark hit effect

I don't know if this is possible, but rollout (while spinning) has spin jump effect
 

TheUltimateMario

Smash Apprentice
Joined
Jul 15, 2009
Messages
86
ALPHA Fury Sonic

Well, here is my character, its a pretty simple edit,
and he still has some rough edges, and is also in
his earliest stage of development, so he is kind of glitched,
but enjoy what little of him there is:

UPDATED!
http://www.mediafire.com/download.php?qynming4jzm

MOVESET(Feeling lazy and does not want to re-type
the edited stuff:)

OUT-DATED(Will update later)
AAA combo
A:5
AA:2(need to edit)
AAA:6
Total:13(yeah, need to edit)

Ftilt:11(two hits, need to edit)

Fsmash:14-uncharged 19-fully charged

Dtilt:4-has low chance of tripping

Utilt:Same(working)

Dair:19(NEED TO EDIT)

Bair:9(For some reason deals damage before finishing
the animation, need to edit)

Down B:8(uncharged) 10(fully charged) (deals
fire damage)

Remember THIS IS NO WHERE NEAR FINISHED!
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
Try to save screenshots of your character with at least a good change you made in your case cookie.....take a snapshot of whatever you want XD
I dont think that that is a good idea. I think that you should do the characters in this format:


Epic Falcon by cookieM0Nster
Moveset
Download

the moveset will be a link to the original post.
the download will be a link to the download.

That will keep it very organized. and snapshots aren't a good idea because this is a new program and very few people have graphical effects of the character at the moment. and people will not understand what is going on if there is a big hitbox or something.
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
I dont think that that is a good idea. I think that you should do the characters in this format:


Epic Falcon by cookieM0Nster
Moveset
Download

the moveset will be a link to the original post.
the download will be a link to the download.

That will keep it very organized. and snapshots aren't a good idea because this is a new program and very few people have graphical effects of the character at the moment. and people will not understand what is going on if there is a big hitbox or something.
Hmm that way would work too. I'll do it when I get back tho, gotta step out.
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
Hmm that way would work too. I'll do it when I get back tho, gotta step out.
alright, that sounds good.

also, snapshots wont work because there ill be too many photos, and too many characters added to the first post. This conserves space.
 

Dragonrage

Smash Apprentice
Joined
Nov 25, 2008
Messages
172
Location
Germany
I've been messing around with Ike since yesterday to get the hang of the whole program.
The only major change so far is the replacement of his Neutral B with a custom move. The other changes are mostly cosmetic.

Changelog:

- Flamewave mapped to Neutral B, replaces Eruption
- Flamewave has an aerial version using Ike's Nair and I grounded version using his Jab 3rd hit animation
- aerial version has a landing animation if the ground is hit before the move's animation ends (if you don't code it the character will float above the ground until the animation ends, that's why it's on the list)
- aerial version will go into freefall if the animation ends
- the initial Slash does 5% damage with low knockback
- Flamewave spawns 5 flames in front of Ike each doing 2 damage
- added more voice clips to taunts
- added flaming sword and fire hiteffect to all aerials

And obviously you'll get no sympathy from him.



Watch the vid! Flame Wave looks a lot cooler in motion.

http://www.youtube.com/watch?v=brJV9LTB-HI

Download

The move may be broken, I don't know. It was originally intended for machinimation purpose only but people were asking me for a release. So I just toned the damage down.
 

tsunami70875

Smash Journeyman
Joined
Dec 1, 2007
Messages
348
Location
Wisconsin, USA
excellent, we really needed a thread for Project SA

maybe when i'm less lazy i'll make a character

alright, that sounds good.

also, snapshots wont work because there ill be too many photos, and too many characters added to the first post. This conserves space.
make a youtube video like Dragonrage above me
 

TheUltimateMario

Smash Apprentice
Joined
Jul 15, 2009
Messages
86
I've been messing around with Ike since yesterday to get the hang of the whole program.
The only major change so far is the replacement of his Neutral B with a custom move. The other changes are mostly cosmetic.

Changelog:

- Flamewave mapped to Neutral B, replaces Eruption
- Flamewave has an aerial version using Ike's Nair and I grounded version using his Jab 3rd hit animation
- aerial version has a landing animation if the ground is hit before the move's animation ends (if you don't code it the character will float above the ground until the animation ends, that's why it's on the list)
- aerila version will go into freefall if the animation ends
- the initial Slash does 5% damage with low knockback
- Flamewave spawns 5 flames in front of Ike each doing 2 damage
- added more voice clips to taunts
- added flaming sword and fire hiteffect to all aerials

And obviously you'll get no sympathy from him.



Watch the vid! Flame Wave looks a lot cooler in motion.

http://www.youtube.com/watch?v=brJV9LTB-HI

Download

The move may be broken, I don't know. It was originally intended for machinimation purpose only but people were asking me for a release. So I just toned the damage down.
WHOA, man, that looks tight! Im downloading him now, and adding him to mah
Brawl, i guess i'll edit someone else next, because Sonic has no projectile
OR element, so i can't do epic stuff like that with him..
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
... i guess i can give you my WtfYoshi...
i havent really changed anything on the attacks... but whith epic physics abd four jumps he is kinda owerpower if used right... i cant use him right though... a little hard... and he cant go into run... whenever he exits his initial dash he freezes in a position a little forward from where he actually is... and if you just tap quickly to a side he'll be standing there loobing his initial dash animation... you can dash attack out of it

http://www.mediafire.com/download.php?jjkn1linmij
 

NeonTogepi

Smash Journeyman
Joined
Apr 5, 2009
Messages
309
Current Project:
Super Pikachu
What's so different right now?
Well, currently, running, jumping, crouching, falling, turning, and even just standing causes explosions! (Note: Explosions do not currently do any damage, and are simply cool looking effects).




To Do:
Make Forward air similar to Falcon's Knee
Make Downward air have a meteor smash effect
Make Down Special into a damaging version of his up taunt
Make up taunt share animation, graffic, and sound effects with one of his victory things
Make Faster
Make Rolling, Sidestep, and Aerial Dodges cause explosions

If you know how to do these, please say so. Thank you.
 

sirmackerel

Smash Apprentice
Joined
Jul 6, 2007
Messages
86
Man, that's an awesome Ike!! Seeing it makes me want to make an SOL Badguy Ike, but I'm thousands of miles away from my Wii at the moment. :(
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
Man, that's an awesome Ike!! Seeing it makes me want to make an SOL Badguy Ike, but I'm thousands of miles away from my Wii at the moment. :(
Lol I wanted to make a sol badguy as well. I might as well leave it to Dragon. He already got gun flame and with that "Grand Viper" is just a simple copy and paste away lol.

On to "Jin Krisaragi" Marth.
 

just2good

Smash Cadet
Joined
Jul 29, 2009
Messages
71
Electrolyte Marth V1.3

I will be updating it until its fully finished.

I named him Electrolyte Marth because hes pretty much going to have the electricity/water element to his attacks.

Download V1.3 > http://www.megaupload.com/?d=NFRLN4U7

Water Graphic with a Thunder Effect (V1.3)



Im still working on it to make it look better though.

V1 Changelog: (A few changes)
-Runs slightly faster than normal
-Slightly better air control (not noticeable but its there)
-Jumps slightly higher (again might not be much noticeable)
-Much easier to spike using Dair
-Counter attack replaced with 4th Upper Sword Dance Slash
-SideB replaced with 4th Lower Sword Dance Slash
-Normal Attack Modified (Neutral Ground A)
*Marths Normal attacks can combo to any attack pretty much.
*Explanation*
*-Hit A once and it will do a normal slash and then 2nd Upper Sword Dance Slash.
*-Hit A twice (so that it does the second normal slash not the 2USDS) and it will do a 3rd Lower Sword Dance Slash.
*You can do fast combos by immediately doing an attack after any of the Secondary Sub Normal Attacks ( 2USDS & 3LSDS).
Example: Do a Smash immediately after a Seconday Sub Normal Attack.

V1.3 Changelog:
-Added Stun effect to Secondary Sub Normal Attack 1
-Added Electric effects to all Aerials (Uair,Dair,Fair,Nair,Dair)
-Added Running Effect
-Added Effects to SideB Attack
-Added Effect to Counter Attack
-Added Water Graphic to Uair
-Changed Knockback of Normal Attacks and Sub Normal Attacks for comboing.


What I'm going to add to V2:
-Going to add the Water/Electricity to attacks once I find the value for Water. (Half Finished)
-Also add the W/E effects to his run/jump.
-Change DSmash to DThrow with Water/Electricity AoE effect.
-Change NeutralB to FinalSmash Dashattack (Without the power of the FinalSmash)
-Long Range Electrical Attack to NeutralB
-Long Range Dark/Electrical attack that slides across the floor. (Dtilt)
 

Sushi21

Smash Apprentice
Joined
Sep 27, 2008
Messages
115
Location
Utah, no joke
Here's my submission!

THUNDER KOOPA!



To every great hero, there is a rival. To Phoenix Mario, that rival is Thunder Koopa! Phoenix Mario's greatest rival! In Japanese legend, (Not really) there once was a great strong self-proclaimed god called Thunder Koopa, and uses his power to take over the skies and the earth. But Phoenix Mario has stopped him many times, so he decides to join the Brawl.

Thunder Koopa conducts electricity all the time, so you'll see him where ever you go.



Watch as he charges up electricity before he unleashes an attack.





Even his opponents will be shocked, so don't be surprised when that happens.



Anyway, this was used to help me get familiar with the program. It's quite basic, actually.
So far, he's not done yet, because I still need to add some offensive collisions and put some more sparks on him. I'll let you know when I'm done.
 

sirmackerel

Smash Apprentice
Joined
Jul 6, 2007
Messages
86
Oh man, that's a sweet marth!!! Love the water graphic uair! Man, now I really want to make a Guilty Gear Ky Marth. There couldn;t have been a worse time for me to be away from my wii. :(
 

Finns7

Smash Ace
Joined
Aug 1, 2008
Messages
896
Make a Link Project: SA, make it Dark Link instead though, dark link and normal link shouldnt have the same moveset I dont care if its a texture **** u sakurai
 

just2good

Smash Cadet
Joined
Jul 29, 2009
Messages
71
Yeah I accidentally uploaded the pac file I use to test graphic effects instead
 

Wander

Smash Journeyman
Joined
May 26, 2008
Messages
461
Location
Southeast
My first bit of tinkering with PSA, based on a concept I was thinking would stay as just a concept. No animations were replaced or altered; it's more like the clone projects, but for a clone that never existed.

Mr. L
http://www.mediafire.com/?22gjzd1gojr
-Fair has electric effect, higher knockback
-Bair does less damage and knockback
-Nair sends the enemy directly horizontal, and is stronger at the sweetspot
-Uair has a more vertical trajectory
-Dair trajectory changed to a low semispike, like Melee Sheik's Fair
-Fsmash has electric effects
-Dtilt has higher knockback but half damage
-Tornado does 1% more damage on each of the spinning hits, and the final hit has stronger knockback
-Short hop is much shorter, full jump slightly higher
-Drastically faster falling speed, slightly heavier
-Fireballs shoot faster
 

PowerBomb

Smash Master
Joined
Dec 11, 2007
Messages
3,791
Location
California
This was just to mess around, so don't expect much. I was just testing out random KB's/attributes and damage.

Avatar Weegee
http://www.mediafire.com/download.php?tom45lmikz2
-When he dashes, fire blazes from his shoes
-As he runs, his shoes shine (literally)
-He has Lucario's braking/turning around, so he turns around and starts running in the other direction FAST instead of skidding around. He also shuffles a bit of electricity when he turns.
-Rolling and Spot dodging generates non-damaging fire.
-All Aerials have an elemental attack attribute. i.e., Dair freezes people if hit right.\
-Dair has a visual effect. Looks kind of strange.
-Dtilt electrocutes
-Ftilt (all angles) electrocute, have a slightly larger hitbox, and have higher KB
-Utilt gives the opponent a flower
Fsmash, Dsmash, and Usmash all have had their damage increased
-His first two jabs deal more damage, deal electric hitstun, and the last jab (the a**) deals increased damage/KB, and sets the opponent on fire
-higher weight
-dash deals more damage and has a chance to burn, darkness burn, or electrocute the enemy at the end
 

GirugaMarc

Smash Apprentice
Joined
Jan 31, 2009
Messages
128
Location
Cleveland, Ohio
I've been messing around with Ike since yesterday to get the hang of the whole program.
The only major change so far is the replacement of his Neutral B with a custom move. The other changes are mostly cosmetic.

Changelog:

- Flamewave mapped to Neutral B, replaces Eruption
- Flamewave has an aerial version using Ike's Nair and I grounded version using his Jab 3rd hit animation
- aerial version has a landing animation if the ground is hit before the move's animation ends (if you don't code it the character will float above the ground until the animation ends, that's why it's on the list)
- aerial version will go into freefall if the animation ends
- the initial Slash does 5% damage with low knockback
- Flamewave spawns 5 flames in front of Ike each doing 2 damage
- added more voice clips to taunts
- added flaming sword and fire hiteffect to all aerials

And obviously you'll get no sympathy from him.



Watch the vid! Flame Wave looks a lot cooler in motion.

http://www.youtube.com/watch?v=brJV9LTB-HI

Download

The move may be broken, I don't know. It was originally intended for machinimation purpose only but people were asking me for a release. So I just toned the damage down.
reminds me of Sol's GUN FLAME

OMG SOMEONE MAKE A SOL-BADGUY TEX HACK

edit: oh, someone said this before me

lawl
 

just2good

Smash Cadet
Joined
Jul 29, 2009
Messages
71
V1.5 Released

I will be updating it until its fully finished.

I named him Electrolyte Marth because hes pretty much going to have the electricity/water element to his attacks.

Download V1.5 > http://www.megaupload.com/?d=LG8BEYU6

V1.5 Pics




V1 Changelog: (A few changes)
-Runs slightly faster than normal
-Slightly better air control (not noticeable but its there)
-Jumps slightly higher (again might not be much noticeable)
-Much easier to spike using Dair
-Counter attack replaced with 4th Upper Sword Dance Slash
-SideB replaced with 4th Lower Sword Dance Slash
-Normal Attack Modified (Neutral Ground A)
*Marths Normal attacks can combo to any attack pretty much.
*Explanation*
*-Hit A once and it will do a normal slash and then 2nd Upper Sword Dance Slash.
*-Hit A twice (so that it does the second normal slash not the 2USDS) and it will do a 3rd Lower Sword Dance Slash.
*You can do fast combos by immediately doing an attack after any of the Secondary Sub Normal Attacks ( 2USDS & 3LSDS).
Example: Do a Smash immediately after a Seconday Sub Normal Attack.

V1.3 Changelog:
-Added Stun effect to Secondary Sub Normal Attack 1
-Added Electric effects to all Aerials (Uair,Dair,Fair,Nair,Dair)
-Added Running Effect
-Added Effects to SideB Attack
-Added Effect to Counter Attack
-Added Water Graphic to Uair
-Changed Knockback of Normal Attacks and Sub Normal Attacks for comboing.

V1.5 Changelog:
-Removed Normal Attack 2 Sub Attack
-Fixed Uair water graphic
-Added Water trail to run, dash, walk.
-Added Water Trail electrical attack to Normal Attack 1 & 2.

What I'm going to add to V2:
-Going to add the Water/Electricity to attacks once I find the value for Water. (3/4 Finished)
-Also add the W/E effects to his run/jump. (Half Finished)
-Change DSmash to DThrow with Water/Electricity AoE effect.
-Change NeutralB to FinalSmash Dashattack.( Cancelling this )
-Long Range Electrical Attack to NeutralB
-Long Range Dark/Electrical attack that slides across the floor. (Fin)
 

just2good

Smash Cadet
Joined
Jul 29, 2009
Messages
71
I had to find the graphic IDs from scratch starting from 1 lmao took a very long time to find water
 

Plasmakirby1

Smash Journeyman
Joined
Jul 4, 2009
Messages
346
Location
why do you care?
wierd. i copied your marth's running graphics, then put them on ROB's running graphics, and then changed it to ice. when i tried it, it gave me electric, then the game froze
 

Plasmakirby1

Smash Journeyman
Joined
Jul 4, 2009
Messages
346
Location
why do you care?
yea. i copied your graphics. removed all of rob's, then pasted yours. then double clicked the graphics, and changed the last digits of graphics to 04, which is ice
 

just2good

Smash Cadet
Joined
Jul 29, 2009
Messages
71
I think you did it wrong. If your trying to edit run all ya had to do was go to the run subaction, switch main to gfx then just edit the graphics part on the graphic effect line thats there. Also the 04 for ice your talking about is for flags not graphics, what flags does it gives an effect to the collision hitbox. If ya want to find the graphics ID for ice you could maybe look through ice climbers special attacks GFX section.
 

Rkey

Smash Journeyman
Joined
Oct 1, 2006
Messages
490
Location
Stockholm
Is it possible to convert moves that one character has and give them to another character? Say if I wanted Crono and based it on Ike would I be able to assign links up-b to Ike's down b to make him spin and attack?
 
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