Quick Tips
- Down-smash after down-throw? NO (yes only if they used getup attack)
- Bucket anything? NO
- Snake's dsmash can be destroyed by the tip of dair without taking damage. You can also use uair from underneath it or an empty bucket (yes really) to destroy it.
Videos
- UTDZac vs. UltimateRazer - Friendly
- UTDZac vs. Ice - PBT Game 1 PBT Game 2
- UTDZac vs. D4Ba - KTT Game 2
- Furiousduffman vs. Arturito_Burrito - STEP 1 Game 2 STEP 1 Game 5
- PGN vs. Ally - Kosha Boy Game 2
General Matchup
- Snake is a well built killing machine, having a large variety of moves that can strike gw's light weight frame down quickly. The up tilt and up air will have no problem killing gw vertically at 80%, the ftilt, nair, bair, dair, and jab combo will also kill pretty quickly.
- Snake is also built with many projectiles at his disposal. Most notably the grenades and mortars, but the nikita, c4, and proxy mine can have you dodging around the stage more than focusing on snake.
- Snake has a good amount of range to a lot of his attacks, mainly the ftilt and uptilt, but you will find his aerials and other tilts can be a very large pain to gw, usually matching his own range.
- Snake's recovery is one of the more interesting one's in the game. It has only a certain amount of super armor when he is rising with his cypher, so only aerials with strong knockback like the fair and key will knock him out. Even with the pseudo super armor, this is where you will find you can hurt snake the most.
- Other than trying to tossing fast-falling bairs at you when recovering, snake doesn't have a lot of options to gimp you as most of his projectiles are nullified by up b's.
- Snake is a character with poor movement based combos. You will rarely see him chain multiple moves together across the stage. However, he is good at close combat combos that don't move you anywhere but rack up serious damage. By utilizing the first to jabs, ftilt knee, grab to dthrow he can very quickly rack up the 80 damage he needs to kill you with an up tilt, VERY devastating to gw's survival.
- Due to snake falling fairly quickly, nair combos, up air combos, and the other usual combos work just fine. Snake also doesn't have a quick aerials to interrupt things
Basic Strategies
- At all costs, avoid being in close combat with snake unless you are POSITIVE you can get a grab, otherwise it isn't worth it. Because what I mentioned above about his close combat combos, you will find yourself dying quickly if you stay too close. And if you can get a grab to dthrow in, keep in mind that snake's tech roll is one of the longest in the game.
- Snake is pegged out to have an amazing keep away game, but personally i think its pretty overrated. Grenades are nice, but for the most part are quite easy to avoid. Most snakes fall into the habit of using their mortar slide at a certain distance, so learn to set that distance up and start charging f smashes.
- Because snake has some projectiles to pressure you, and an amazing close combat game, you need to learn to dominate this middle ground in between the two. You have to be too far for them to mortar slide and too close for tilts or jabs to reach. This is where you have to shine. Learn how to punish with the turtle and dtilt at this range to pressure him. When shielding an ftilt with your back to him you can sh and bair and hit him before he gets his sheild up. Some might use the bacon when in this range, but i feel as though the move is too laggy to bother with.
- When edgeguarding snake learn how to deal with each type of situation. If he up b's close to the stage, grab him or his cypher and don't throw or hit him and he'll die (can't use his up b again). If he recovers low but too far to grab learn to use your dair spike to send him back down (don't forget to slowfall it). If he recovers mid range, then use a strong fair or a forward b (hammers 4-9 knock him out) to give some damage and send him back out). If he recovers too high then you have two options. You can up air him to make him use a laggy aerial and then punish. Or you can wait for an air dodge out of the up b and then up b yourself to send him back out. All of these tactics should cover whatever he does to recover. If he does need to c4 to recover, go out over him and have a fair waiting for him to potentially kill him.
- Dtilt will clank with all of snakes attacks, but his tilts are a few frames faster than the dtilt comes out again so either roll away or run away after this happens. I've found that most of your aerials will cancel out snakes if spaced properly. So learn to keep snake in the air if you can, because you can dominate him very easily here.
- If you land behind him with a key through a mortar (it goes through it) you can usually get your shield up faster than he can ftilt you. Watch out though in case then mix it up and try to grab you. You also need to get good at watching out for when he pulls grenades out and then shields, this also applies for when you bair him. If you have good enough spacing control you can avoid hitting the grenade.
- Snakes hate the up air as they can't move through the air very fast, very good for getting punishing smashes off.
- Learn to make good use of your smashes and keep them fresh, because having a snake at 180 percent can be depressing and demoralizing.
- Do nothing. It works!
Stages
- Any stage that moves a lot or has recovery hazards are excellent choice. GW has superior movement and recovery in every way so make use of it. Stages like rainbow cruise (lot of moving around and recovering), frigate orpheon (missing ledges, flipping stage), delphino (stage changes, dtilt locks), and norfair (hazards to put him in the air, not a lot of room to mortar slide/grenade, can get under him for pressure nairs) are all good stages for playing against snake.
- Avoid stages with either low ceilings or incredibly large boundaries. Stages like pictochat, halberd, and hanenbow seem to come in mind. They either can get really low percent kills here or can use the stage to camp or survive well.
Frame Data
- Neutral B: 2 (after it explodes)
- Side B: 82
- Up B: N/A
- Down B: 29
- Fsmash: 41
- Dsmash: 130 (hitbox on frame 2 after contact)
- Usmash: 11 (snake's body), 29 (earliest mortar shell)
- Ftilt: 4, *
- Dtilt: 6
- Utilt: 6
- Nair: 10, 28, 46, 61
- Fair: 23
- Bair: 7
- Uair: 10
- Dair: 6, 23, 40, 57
- Jab: 3, *, *
- Dash Attack: 5
- Standing Grab: 8
- Dash Grab: 12
- Pivot Grab: 9
* Variable input times