Matchup Rediscussion: Ness
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Zelda vs Ness
- What to know about this matchup...
- Ness will space PK Fire outside of Zelda's melee range. Din's fire is too ineffective at the range in which it has to take on Ness, so approaching is the only way around his PK FIre spam. Listen to his voice and cue the powershield!
- When caught in PK Fire, SDI Up! Get out of the **** as quick as possible or he will follow with another attack. If he catches you at higher percents you can escape easier. If he catches you off stage and you don't SDI, he gets a guaranteed spike setup.
- Ness will attempt to camp and zone with spaced Fairs. Approach him carefully - spaced jabs and kicks can rival his camp game. Shield the duration of his Fair and attempt to followup accordingly.
- His Bthrow is a very dangerous kill move at high percents. It will kill Zelda early from the centre of FD, and earlier from the edges; if Ness lingers near the edges when you're at kill percents, expect the throw. If caught by him, attempt to DI into the corners to maximise survival. Other kill moves include his Fsmash, sweetspot bair, spike and uair. His Dtilt can cause tripping to set up into an Fsmash.
- Ness likes to Bair OoS. This is a good utility move for Ness either to rack damage through punishment on his shield or be used to kill. Try not to attack his shield head on or use attacks with big shield push when right up close.
- Place him in awkward recovery positions. Dsmash's trajectory can force him to use his recovery. Simply jump into the head of his PK Thunder recovery to gimp him. You can also aim Din's accurately to attack the head.
- Useful Information...
- Ness' yoyo attacks linger even when charged. If his yoyo is in any shape or form out in battle then it is a hitbox, even when he's charging his Usmash and Dsmash. He can anticipate rolls and spotodges and use the yoyo to punish accordingly.
- His Psi-Magnet special absorb Din's Fire and heal for 2.5 times the damage it gave. This move negates Din's but it doesn't shut it down. You can use Din's Fire to bait responses so long as you ensure it doesn't get absorbed. At medium distance it can be used with some effect.