Quick Tips
- Down-smash after down-throw? YES
- Bucket anything? Blizzard (Does 18%, Kills somewhere over 100%).
- UpB works great to separate the ICs because Nana has bad DI. Abuse this and fair her out of UpB.
- ICs uair and utilt outprioritize G&W's key.
- If you have the choice between attacking Popo or attacking Nana, ALWAYS choose Nana.
Videos
- N/A
General Matchup
- Ice climbers are the best in the game at punishment. One grab given the right conditions takes a stock from gw, i don't think any other character in the game can claim that. Overall though, they have decent strength, good keep away game/range, and aren't particularly slow either.
- Ice climbers actually have a lot of awkward priority in some places. Their up air will go through your key, uptilt does as well. Of course their blizzard will go through just about everything, and bucketing this doesn't usually produce good results (very weak).
- IC's main methods to kill are almost always through grabs. All of their smashes from grabs will produce good results for them at high percent, more notably the upsmash, these are of course, inescapable, if the player knows what they are doing. Other than that, bair and up air can be surprisingly strong if the moves are kept fresh.
- Ice climbers will try to avoid recovering with the belay (up b) if at all possible. Mainly because an edgehog can kill nana easily, and if not, then it leaves them vulnerable on the stage for a fair at the least. They will likely make use of the squall, which has very nice priority, and can cover amazing distances. Im sure that a fair/key will be able to go through this, so try to predict where they are headed with these moves and make the most out of it.
- Ice climbers' edgeguarding will probably be very different from icy to icy player. They are capable of stalling nana under the stage, although i imagine that this isn't a great idea against gw given the priority of his up b. Ice blocks or bairs will probably be used often against gw, which shouldn't be too hard to work around. Given that they perform poorly off the stage (its risky), they won't be too much of a hassle.
- Combo'ing the ice climbers is... interesting. Grabs are usually always a bad idea, gw's throws aren't nearly fast enough to surprise them, so avoid doing that. Combo's here are probably not going to be that common, nair combo'ing can work, however watch out for the dair.
Basic Strategies
- When applying pressure on their shield, watch out for them powershielding and then grabbing you, if they do running shield, this is possible. Also, out of a shielded bair, and squall could certainly punish you.
- I wouldn't really attempt to bucket their blizzards, particularly if they are desynched. This will likely get you grabbed, and even if you do get a full bucket unscathed, its very weak and hardly worth your trouble. Blizzards can make approaching difficult, particularly if you are used to bairs to approach as that will certainly go through it. Work on keeping ranged pressure on them to avoid desynched situations like that.
- Other than squalls, blizzards, and possibly desynched smashes, their approach game is pretty linear. Mainly they will play defensively looking for grabs, but if you play your range right you can prevent this for sure.
- This matchup isn't very interesting by any means, you will mostly have to put a lot of pressure on the icies while on the ground with bairs, and in the air with up airs. Look for opportunities to gimp them with offstage pressure, and dsmashes are sure to separate/kill them easily given the different hitboxes, range and speed.
- Don't get grabbed. Seriously, whatever you do, focus on not getting grabbed.
Stages
- Brinstar is usually a great choice. Beware of the low ceiling and ICs UpB that can kill you early off the top.
- Your going to want to go with stages that have a lot of platforms and ones that could ruin their recovery. RC comes to mind first, maybe even lylat.
- Probably want to avoid fd, open stages like that.
Frame Data
- Neutral B: 17
- Side B: 9 (both ICs) or 12 (single IC)
- Up B: N/A (nana has invinc frames)
- Down B: 16
- Fsmash: 12
- Dsmash: 9 (back), 14 (front)
- Usmash: 13
- Ftilt: 9
- Dtilt: 8
- Utilt: 8, 11, 14, 17, 20, 23
- Nair: 6
- Fair: 19
- Bair: 8
- Uair: 6
- Dair: 9
- Jab: 4
- Dash Attack: 11
- Standing Grab: 7
- Dash Grab: 9
- Pivot Grab: 9