Pi
Smash Hero
Key:
ua - Up Angled
na - Normal Angled
da - Down Angled
stumble - Where samus kinda stands on 1 foot, like when you get Dair'd at low %'s by falco or samus or someone, you know what I'm talking about
ss - Sweet Spot
strong - Strongest hit of the move
weak - Weakest hit of the move
front - Part of the move that hits in front of the character
back - Part of the move that hits behind the character
whole - Where I was lazy and didn't wanna pick out the individual hits of a multihit move so I juss did the whole move's % delt
first hit & last hit - should be self explanatory along w/ most this stuff lol
Format:
Move name - Max% Delt - Min% Delt || Min% CCable - Max% CCable
Also, keep in mind that the Max% CCable is dependent upon your damage AFTER having received the hit
Doctor Mario
Who knew there were so many different variables to attacks >.>
Not me.
Any way
Taking requests on characters you guys want to see done, from anyone
Also if you want to help, feel free
And open to suggestions, for the format of this thread or on anything else, sept on better ways to spend my time, jajaja.
Also if any of you want to know about CCing charged smashes i guess I could do those, but like...lol
ua - Up Angled
na - Normal Angled
da - Down Angled
stumble - Where samus kinda stands on 1 foot, like when you get Dair'd at low %'s by falco or samus or someone, you know what I'm talking about
ss - Sweet Spot
strong - Strongest hit of the move
weak - Weakest hit of the move
front - Part of the move that hits in front of the character
back - Part of the move that hits behind the character
whole - Where I was lazy and didn't wanna pick out the individual hits of a multihit move so I juss did the whole move's % delt
first hit & last hit - should be self explanatory along w/ most this stuff lol
Format:
Move name - Max% Delt - Min% Delt || Min% CCable - Max% CCable
Also, keep in mind that the Max% CCable is dependent upon your damage AFTER having received the hit
Doctor Mario
- Jab(1) - 4% - 2% || 0% - 999%
[*]Jab(2) - 3% - 2% || 0% - 999%
[*]Jab(3) - 6% - 5% || 0% - 156%
[*]Ftilt (ua) - 9% - 4% || 0% - 123%
[*]Ftilt (na) - 8% - 4% || 0% - 137%
[*]Ftilt (da) - 7% - 3% || 0% - 154%
[*]Utilt - 10% - 5% || 0% - 108%
[*]Dtilt - 9% - 4% || 0% - 140%
[*]Fsmash (ua) - 20% - 11% || 0% - 50%
[*]Fsmash (na) - 19% - 9% || 0% - 52%
[*]Fsmash (da) - 18% - 9% || 0% - 55%
[*]Usmash - 16% - 8% || Stumble - 0% - 58%
[*]Dsmash (front) - 18% - 9% || 0% - 60%
[*]Dsmash (back) - 15% - 8% || 0% - 77%
[*]Neutral B - 8% - 4% || 0% - 999%
[*]Side B - 12% - 6% || 0% - 999% ()
[*]UpB (first hit) - 5% - 2% || 0% - 999%
[*]UpB (last hit) - 3% - 1% || 0% - 95%
[*]Down B (whole) - 13% - 7% || Last hit - 0% - 48%
[*]Nair (strong) - 14% - 7% || 0% - 76%
[*]Nair (weak) - 10% - 5% || 0% - 101%
[*]Uair - 10% - 5% || 0% - 126%
[*]Fair (ss) - 17% - 9% || 0% - 40%
[*]Fair - 16% - 8% || 0% - 50%
[*]Dair (whole) - 19% - 11% || 0% - 999%
[*]Bair (ss) - 8% - 4% || 0% - 150%
[*]Bair - 7% - 3% || 0% - 135% (not mixed up, a ss'd bair can be CC'd longer than a non ss'd one)
Who knew there were so many different variables to attacks >.>
Not me.
Any way
Taking requests on characters you guys want to see done, from anyone
Also if you want to help, feel free
And open to suggestions, for the format of this thread or on anything else, sept on better ways to spend my time, jajaja.
Also if any of you want to know about CCing charged smashes i guess I could do those, but like...lol