Character 1: Ragna The Bloodedge (Base Character Ike)
Programmer: Kirk
Moveset conceptualized by Rykoshet
Textures created by: Lexx/Teh0wn/you use too many names
Current version: 2.0
Original post:
http://www.smashboards.com/showpost.php?p=8212561&postcount=953
Completed Texture:
http://www.mediafire.com/?i3dgn5jz3nz (Created by Lexx/Teh0wn/DancingRoundTheWorld)
http://www.mediafire.com/?sharekey=073fd3fb6c735a48e7c82ed4b8f0c380e04e75f6e8ebb871 (Created by Lexx/Teh0wn/DancingRoundTheWorld and Edited by Wave Kusanagi)
Demonstrational video:
http://www.youtube.com/watch?v=jk03tb54rh8
Completed Textures: None
Suggested costumes for textures:
Updates for version 3 confirmed:
-Audio cues/effects for counter, Fsmash, and various moves altered.
-Defeat pose changed
Jab2 --> Fthrow, get rid of variables.
Aerial Counter --> Fast Dair, weaker.
Hell's Fang --> Carnage Scissors(for ground, use QD attack animation).
Carnage Scissors Remix Options: Nothing/forward+A = Ftilt(faster), down+A = Dtilt(faster). Darkness
effect on all.
Aerial Side B still Hell's Fang, only Counter animation remix.
Inferno divider -- use Joystick inputs neutral, forward, back. Rework entire move...lol.
Speed up inferno divider twirl.
Replace variables with jab's old variables...should get rid of golden hammer glitch.
Inferno divider B option --> Eruption animation. Darkness graphics instead of flames. Adjust momentum
appropriately.
Neutral B(ground) --> Dead spike. Use Final Start/Hit animation.
Neutral B(air) --> Gauntlet Hades. Bthrow animation. Adjust momentum appropriately.
Counter Remix options: Nothing/A = Attack, R/L/Z = Grab.
Nair --> Speed up x3.
Fsmash --> Slow down charge animation.
Potential down the line but nothing figured out yet.
- Should damage healing or infliction ever be figured out, darkness related moves will heal anywhere between 2 and 5 damage depending on the strength of the move.
-If the first is figured out. a blood kain mode would be in the works.
3.0 Release date unconfirmed.
Character 2: Jin Kisaragi (Base Character Marth)
Programmer: Marth175
Texture created by: Zephron, Droughboi
Current version: 4.2
Original post:
http://www.smashboards.com/showthread.php?p=8280401#post8280401
Download Link:
http://www.mediafire.com/download.php?1zhhztedw5z
Demonstrational Videos:
http://www.youtube.com/watch?v=D9a7TgnO8W4
http://www.youtube.com/watch?v=PUgrfNyYWa8
Completed Textures:
http://www.mediafire.com/file/oynzymn00hz/Fitmarth00.pcs (Created by Zephron)
http://www.megaupload.com/?d=IQUN1WZ1 (Created by droughboi)
Suggested costumes for textures:
Updates for version 4.2 confirmed
-Neutral jab remix is now easier to pull off just by leaving B pressed
-Neutral Jab remix looks alot better now
-Side tilt remix changed to S3S and is now executed by pressing A-> X/Y(jump), its alot easier to execute this way
-Back dodge animation changed, if A is pressed he throws a surprise dash attack
-Wait GFX removed
-Uptilt can now be remixed into S4HI by pressing A-> X/Y (jump) *someone has been long awaiting this one lol
-Down tilt can now be remixed into S4low by pressing A->X/Y (jump), i was finally able to fix it =D
-Many cosmetic change
- A New Texture was released by Zephron on 9/1/09
http://www.smashboards.com/showthread.php?p=8277144#post8277144
Character 3: Rachel Alucard (Base Character Peach)
Programmer: Delxdoom, Teneban
Texture created by: Zephron
Current version: 2.0
Download Link:
http://www.mediafire.com/download.php?qdwmycuqnzj
Original post:
http://www.smashboards.com/showthread.php?p=8198706#post8198706
Demonstrational video:
http://www.youtube.com/watch?v=NT7VxlY2AKY
Completed Textures:
http://www.mediafire.com/file/muze2m2myzo/fitpeach01.pcs
Suggested costumes for textures:
Updates for 2.0
Rachel 2.0
- Quite a few changes. I'm not really happy on how side b turned out (hold A to make it dair) but I did nerf it for recovery (can't grab ledge afterwards)
- Also I wanted to make Ftilt jump cancelable but I kinda ran out of time.
- Grounded Neutral B summons a Sticky Bomb. It's a super laggy move but there is a secret awesome technique that reduces this lag.
- AAA is supposed to work but it doesn't really.
- Down air is pretty cool. yep. Utilt is still something I've not worked on so much, lol.
- Utaunt was changed
Suggestions: (For vBrawl, Rachel's coding is originally meant for B+)
- Fair Range should be increased to be slightly disjointed with a graphic surrounding it to show it has range.
- Fair Knockback and growth should be increased slightly and moderately, respectively
- Ftilt Range should be the whole column of wind
- Up tilt power should be slightly raised
- Side B should probably have its range and iasa increased, a windbox should be applied to it to make it a viably safe recovery or gimp move.
- Up smash should have some super armor or intangibility frames after she makes her pose of summoning the bolt.
- Up smash's hitbox should be increased horizontally to make it hit on the whole graphic, laterally.
- The visual graphic for toad should be changed due to his being an article.
Next version update unconfirmed
Potential Character 4: Litchi Faye Ling (Base Character ZSS)
Programmer: Tsu Kiyo Me
Texture created by: Tsu Kiyo Me
Texture Preview:
http://img.photobucket.com/albums/v624/DarkDragon7/ffacf290c1dcb64e.jpg
Suggested costumes for textures:
Not like it matters terribly much but here's a heads up on the Litchi Progress:
Texture: 95% (I don't think I'll get it to 100%. I feel satisfied with what I have now, even if it has some graphical problems)
Throws: 100%
Aerials: 80%
Jabs & Tilts: 0%
Smashes: 0%
B-Moves: 0%
Potential Character 5: Iron Tager (Base Character Ganondorf)
Programmer: Kirk
Moveset conceptualized by: 718_Rookie, Rykoshet, Delxdoom
List of potential characters and widely agreed upon models
Nu V-13: Zelda
(Transparencies in her dress could make convincing wings)
Noel Vermillion: Sheik
Carl Clover: Ice Climbers
(Well... model hacking is eventually going to come out, right?)
Bang Shishigami:
Captain Falcon
(Besides the helmet, the moves and body structure are spot on.
Taokaka: Lucario
Hakumen: Link
(Size mods, or model hacks)
Arakune : Olimar
(Model Hacking will also aid this a lot)