cutter
Smash Champion
Even though the SBR does not ban DDD's standing infinite, I have seen the vast majority of tournaments ban the infinite anyway to this day.
As a person who has been against banning the infinite since day 1, it continues to perplex me to this day why exactly the infinite warrants a ban from the majority of the community. I am generally a conservative person when it comes to taking action in the form of stage bans or rules changes, and I am just not seeing the criteria that DDD's infinite meets that should warrant a ban.
It's not broken or overcentralizing.
The infinite only works on 4 characters; Mario, Luigi, Samus, and DK. (Technically against Bowser, it is a finite chaingrab) For Mario, Luigi, and Samus, they are able to break out of the required pummel past 125% before it becomes a true infinite. This means the only characters that actually get screwed by the infinite are DK and Bowser. This infinite only adversely affects 2 matchups, and probably 3 more. 5 skewed matchups certainly does not meet the criteria for overcentralizing the game due to the massive amount of other characters that don't get infinited. King Dedede has clearly proven that he is not a broken character, and his infinite only works on 2 characters and 3 more when you're WELL past killing percents.
Why ban something that isn't broken?
We had this same situation in Melee. Sheik's Dthrow chaingrab created literally unwinnable matchups for even MORE characters than Dedede could ever hope to shut down. Yet in Melee, we told those characters, "Sucks to be you, just accept the fact that you'll never win against a competent Sheik." Why must we have such a shift in mentality for Brawl when Dedede's infinite victims suffer pretty much the same fate as Sheik's chaingrab victims did? Sheik's chaingrab did the exact same thing as DDD's infinite does; it limits character selection, but ultimately it doesn't break or overcentralize the game as a whole to warrant a ban.
To me, DDD's infinite does cause frustration for a few handful of characters. I can understand that, because I mained G&W in Melee and I understood I just cannot beat Sheik that knows what to do and understands the matchup. However, a tournament ruleset should not have to cater to the very small minority.
As a person who has been against banning the infinite since day 1, it continues to perplex me to this day why exactly the infinite warrants a ban from the majority of the community. I am generally a conservative person when it comes to taking action in the form of stage bans or rules changes, and I am just not seeing the criteria that DDD's infinite meets that should warrant a ban.
It's not broken or overcentralizing.
The infinite only works on 4 characters; Mario, Luigi, Samus, and DK. (Technically against Bowser, it is a finite chaingrab) For Mario, Luigi, and Samus, they are able to break out of the required pummel past 125% before it becomes a true infinite. This means the only characters that actually get screwed by the infinite are DK and Bowser. This infinite only adversely affects 2 matchups, and probably 3 more. 5 skewed matchups certainly does not meet the criteria for overcentralizing the game due to the massive amount of other characters that don't get infinited. King Dedede has clearly proven that he is not a broken character, and his infinite only works on 2 characters and 3 more when you're WELL past killing percents.
Why ban something that isn't broken?
We had this same situation in Melee. Sheik's Dthrow chaingrab created literally unwinnable matchups for even MORE characters than Dedede could ever hope to shut down. Yet in Melee, we told those characters, "Sucks to be you, just accept the fact that you'll never win against a competent Sheik." Why must we have such a shift in mentality for Brawl when Dedede's infinite victims suffer pretty much the same fate as Sheik's chaingrab victims did? Sheik's chaingrab did the exact same thing as DDD's infinite does; it limits character selection, but ultimately it doesn't break or overcentralize the game as a whole to warrant a ban.
To me, DDD's infinite does cause frustration for a few handful of characters. I can understand that, because I mained G&W in Melee and I understood I just cannot beat Sheik that knows what to do and understands the matchup. However, a tournament ruleset should not have to cater to the very small minority.