Ruse
Fox
Canceled.
Ch-Ch-Changes
-N/A
Links
-Florida Thread
General Information
Date:
November 7th, 2009
Tentative Schedule:
-Friendlies and registration will start at 10:00am.
-Melee Singles will begin at 12:00pm.*
-Brawl Doubles will begin no earlier than 2:00pm.
-A 30-60 minute lunch break.
-Brawl Singles will begin no earlier than 4:00pm.
*Note: This tournament WILL BE STARTING ON TIME. I will not postpone the tournament for late entrants.
Events:
-Super Smash Bros. Brawl Singles
-Super Smash Bros. Brawl Doubles
-Politely Hand Rice Your $10 aka Super Smash Bros. Melee Singles
Entry Fees:
Venue Fee - $5
Brawl Singles - $10
Brawl Doubles - $20 per team
Melee Singles - $10
Note: I will most likely have change, but exact change would be highly appreciated.
Prizes:
Brawl Singles - 1st 60% (+ $150); 2nd %20 (+ $75); 3rd 10% (+ $50); 4th 5% (+ $25)
Brawl Doubles - 1st 65%; 2nd %25; 3rd 10%
Melee Singles - 1st 65%; 2nd %25; 3rd 10%
Note: The listed pay outs are subject to change based upon the turn out of any given event.
Location:
TBA
Parking:
TBA
Contact:
Ruse's Cell Phone - (850) 982-2348
Ruse's AIM - OSWEETEXTINCTION
Housing:
TBA
Food:
TBA
Venue Rules
-Smell Check: We will have a professional smell tester standing at the door for the majority of this tournament. If you do not pass the smell test, you will not be allowed to enter. In short, please shower and apply deodorant before coming.
Brawl Rules
Basic Rules:
-3 stock.
-8 minute timer.
-Items are set to "off" and "none."
-All sets will be best out of three matches, except for the losers', winners', and grand finals, which will be best out of five.
-The tournament will be double elimination.
-All playable characters will be allowed.
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
-No player may choose a stage they have already won on in that set unless agreed upon by both players.
-If the timer runs out, the victor is determined first by stock and then by percentage. In the rare case that both stock and percentage are the same, a one round one stock overtime will be played. The characters and stage will remain the same as the previous match.
-You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings before a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
-If there is a mutual agreement upon something, the rule(s) may be overridden, changed, etc.
-Stalling* is banned.
*Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinites (that aren't banned) must end quickly after 300% has been reached so as to prevent excessive stalling.
Character Specific:
-King Dedede's standing and small-step chain grabs are banned.
-Metaknight's Infinite Cape glitch is banned.
-If a game ends with Bowser doing his Suicide Klaw or a Ganoncide and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser or Ganondorf.
Additional Rules for Double's Play:
-Life Stealing is allowed.
-Set team attack to "on."
-Controller ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
-Color Blind Rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
Stage Information:
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match.*
2. Opponents start the stage striking procedure.**
3. Each player may announce one stage to be banned for counterpicks of the set.
4. The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match.
**Players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counter picked later in the set. A round of RPS will be used if there is a dispute over who strikes first or second.
Note: It is absolutely acceptable to bypass the striking and instead use random if both players agree upon it.
Starter Stage List:
-Battlefield
-Final Destination
-Lylat Cruise
-Smashville
-Yoshi's Island
Counter Stage List:
-Brinstar (Melee)
-Castle Siege
-Delfino Plaza
-Frigate Orpheon
-Halberd
-Jungle Japes (Melee)
-Pirate Ship
-Pokémon Stadium 1 (Melee)
-Pokémon Stadium 2
-Rainbow Cruise (Melee)
Note: I am soon going to revise the stage list democratically with my crew. PS2, Japes, and Pirate Ship are all lined up in a nice, neat line on the chopping board.
Banned Stage List:
-Do the math.
Melee Rules
Basic Rules:
-Items are set to "off" and "none."
-4 stock.
-8 minute timer.
-All sets are best of 3 matches, except for winners', losers', and grand finals.
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
-No player may choose the stage they last won on unless agreed upon by both players.
-Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played.
-Wobbling is allowed except when used to excessively stall a match.
-The Ice Climber Freeze Glitch is banned.
-Jigglypuff's rising pound stall is banned.
-Peach's bomber stall beneath levels where she is unreachable is banned.
Stage Information:
Set Format (in order of procedure):
1. Opponents choose their characters for the first match.*
2. Each player may announce one stage to be banned for the entirety of the set.
3. The first stage will be played at random from the Random Stage List.**
4. The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List.
5. The winner of the previous match chooses their character.
6. The loser of the previous match chooses their character.
7. Repeat steps 4-7 for all proceeding matches.
*Double blind character selection may be called for this match.
**Opponents may instead agree upon a random stage.
Random Stage List:
-Dream Land: Fountain of Dreams
-Kanto: Pokemon Stadium
-Past Stages: Dream Land
-Special Stages: Final Destination
-Special Stages: Battlefield
-Yoshi's Island: Yoshi's Story
Counter Stage List:
-Dream Land: Green Greens
-DK Island: Jungle Japes
-F-Zero Grand Prix: Mute City
-Kanto Skies: Poke Floats
-Lylat System: Corneria
-Mushroom Kingdom: Rainbow Cruise
-Past Stages: Kongo Jungle
-Planet Zebes: Brinstar
Banned Stage List:
-Use that big brain of yours.
Ch-Ch-Changes
-N/A
Links
-Florida Thread
General Information
Date:
November 7th, 2009
Tentative Schedule:
-Friendlies and registration will start at 10:00am.
-Melee Singles will begin at 12:00pm.*
-Brawl Doubles will begin no earlier than 2:00pm.
-A 30-60 minute lunch break.
-Brawl Singles will begin no earlier than 4:00pm.
*Note: This tournament WILL BE STARTING ON TIME. I will not postpone the tournament for late entrants.
Events:
-Super Smash Bros. Brawl Singles
-Super Smash Bros. Brawl Doubles
-Politely Hand Rice Your $10 aka Super Smash Bros. Melee Singles
Entry Fees:
Venue Fee - $5
Brawl Singles - $10
Brawl Doubles - $20 per team
Melee Singles - $10
Note: I will most likely have change, but exact change would be highly appreciated.
Prizes:
Brawl Singles - 1st 60% (+ $150); 2nd %20 (+ $75); 3rd 10% (+ $50); 4th 5% (+ $25)
Brawl Doubles - 1st 65%; 2nd %25; 3rd 10%
Melee Singles - 1st 65%; 2nd %25; 3rd 10%
Note: The listed pay outs are subject to change based upon the turn out of any given event.
Location:
TBA
Parking:
TBA
Contact:
Ruse's Cell Phone - (850) 982-2348
Ruse's AIM - OSWEETEXTINCTION
Housing:
TBA
Food:
TBA
Venue Rules
-Smell Check: We will have a professional smell tester standing at the door for the majority of this tournament. If you do not pass the smell test, you will not be allowed to enter. In short, please shower and apply deodorant before coming.
Brawl Rules
Basic Rules:
-3 stock.
-8 minute timer.
-Items are set to "off" and "none."
-All sets will be best out of three matches, except for the losers', winners', and grand finals, which will be best out of five.
-The tournament will be double elimination.
-All playable characters will be allowed.
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
-No player may choose a stage they have already won on in that set unless agreed upon by both players.
-If the timer runs out, the victor is determined first by stock and then by percentage. In the rare case that both stock and percentage are the same, a one round one stock overtime will be played. The characters and stage will remain the same as the previous match.
-You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings before a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
-If there is a mutual agreement upon something, the rule(s) may be overridden, changed, etc.
-Stalling* is banned.
*Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinites (that aren't banned) must end quickly after 300% has been reached so as to prevent excessive stalling.
Character Specific:
-King Dedede's standing and small-step chain grabs are banned.
-Metaknight's Infinite Cape glitch is banned.
-If a game ends with Bowser doing his Suicide Klaw or a Ganoncide and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser or Ganondorf.
Additional Rules for Double's Play:
-Life Stealing is allowed.
-Set team attack to "on."
-Controller ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
-Color Blind Rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
Stage Information:
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match.*
2. Opponents start the stage striking procedure.**
3. Each player may announce one stage to be banned for counterpicks of the set.
4. The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match.
**Players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counter picked later in the set. A round of RPS will be used if there is a dispute over who strikes first or second.
Note: It is absolutely acceptable to bypass the striking and instead use random if both players agree upon it.
Starter Stage List:
-Battlefield
-Final Destination
-Lylat Cruise
-Smashville
-Yoshi's Island
Counter Stage List:
-Brinstar (Melee)
-Castle Siege
-Delfino Plaza
-Frigate Orpheon
-Halberd
-Jungle Japes (Melee)
-Pirate Ship
-Pokémon Stadium 1 (Melee)
-Pokémon Stadium 2
-Rainbow Cruise (Melee)
Note: I am soon going to revise the stage list democratically with my crew. PS2, Japes, and Pirate Ship are all lined up in a nice, neat line on the chopping board.
Banned Stage List:
-Do the math.
Melee Rules
Basic Rules:
-Items are set to "off" and "none."
-4 stock.
-8 minute timer.
-All sets are best of 3 matches, except for winners', losers', and grand finals.
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
-No player may choose the stage they last won on unless agreed upon by both players.
-Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played.
-Wobbling is allowed except when used to excessively stall a match.
-The Ice Climber Freeze Glitch is banned.
-Jigglypuff's rising pound stall is banned.
-Peach's bomber stall beneath levels where she is unreachable is banned.
Stage Information:
Set Format (in order of procedure):
1. Opponents choose their characters for the first match.*
2. Each player may announce one stage to be banned for the entirety of the set.
3. The first stage will be played at random from the Random Stage List.**
4. The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List.
5. The winner of the previous match chooses their character.
6. The loser of the previous match chooses their character.
7. Repeat steps 4-7 for all proceeding matches.
*Double blind character selection may be called for this match.
**Opponents may instead agree upon a random stage.
Random Stage List:
-Dream Land: Fountain of Dreams
-Kanto: Pokemon Stadium
-Past Stages: Dream Land
-Special Stages: Final Destination
-Special Stages: Battlefield
-Yoshi's Island: Yoshi's Story
Counter Stage List:
-Dream Land: Green Greens
-DK Island: Jungle Japes
-F-Zero Grand Prix: Mute City
-Kanto Skies: Poke Floats
-Lylat System: Corneria
-Mushroom Kingdom: Rainbow Cruise
-Past Stages: Kongo Jungle
-Planet Zebes: Brinstar
Banned Stage List:
-Use that big brain of yours.