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Midwest Circuit East 2: October - June Official Info and Announcements

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
It's been a long time coming! This was originally supposed to start way back in August, but due to complications with getting venues and not wanting to directly compete with MIs now defunct event, we had to put it on hold. Now we've got more TOs than we really even need, so this should run smoothly.

All tournaments dates are subject to change.

Event #1: Brawl Bootcamp 2, OCT. 10th, Fairfield, OH

http://www.smashboards.com/showthread.php?t=249523
Mission Comprete

Event #2: Smash-a-Mania, NOV 14th, Lexington, KY

http://www.smashboards.com/showthread.php?t=252448
Mission Comprete

Event #3: OUGA Rangers Zeo, Feb 27th, Athens, OH

http://www.smashboards.com/showthread.php?t=257823&page=8
Mission Comprete

Event #4: EARTH! FIRE! WIND! WATER! HEART! GO Captain Falcon!, Lexington, KY March 27thMar. 27th?, Lexington, KY

http://www.smashboards.com/showthread.php?t=262313


There are a few changes to this tournament series that I need to inform you guys about!

Here are the biggest changes:

1. Final Destination is no longer a starter

This may come as a shock to some and a sigh of relief to others. Multiple high level characters do extremely well on FD as a counterpick stage. This didn't hurt its chances for a starter back when we had other stages with similar features (Halberd, Delfino, Castle Siege) along with it, but now that the stage list has shrunk I've seen tournament results skewed to characters that do well on those stages. It's as if they get two counterpicks instead of one! FD being removed helps alleviate this problem, and was the first step.

2. Nope's no BS rule! We got tired of not getting videos from tournament matches, and a few smashers out there seem to avoid having their video taken. If you attend the circuit, we will probably record you!

3. Removal of the Bowser Suicide Klaw rule! It has been discovered that Bowser can survive his suicide klaw by simply jumping at the right time at the end. This rule was originally put in place so port didn't matter, since Bowser gets a win at higher slots and a "sudden death" at lower slots. With the ability to jump at the end to survive momentarily, Bowser can now win a match at any port so the rule is removed. Other suicide attacks (Wario's bite, Ganon's over-b, Kirbycide/Dededecide, Diddy Hump, u-throw shenanigans, etc.) do not use port and thus are determined by stock and then percent, like every other simultaneous KO.

4. We're adding CUSTOM STAGES

That's right! Custom Stages! (pictures will be uploaded when I get done with the thread)

Brawl's stage list is pretty limited. We have multiple good stages that are available, but many of them have aspects that people don't like. Extremely intrusive hazards, odd blast zones, no stages hurt MK, that kinda thing. We know that this is a problem, and we know that it will only get worse as our knowledge of the game increases and our stage list shrinks. To counteract this, custom stages are being added into the mix.

New Starters
Libra, the FD replacement



While FD is a horrible stage for a starter and a really strong CP, the idea of a primarily flat stage does have its merits. The bad "lip" on the side of FD has been removed, and a ledge under the stage has been added. This prevents planking almost entirely by allowing characters a safer way to recover without using the ledge (thus allowing you to jump over a character and return to the stage as an approach) while at the same time allowing you to run off stage and shield any attack they might have. Additionally, simply dropping off the ledge and going straight down may not always be an option due to the platforms.

In addition to the moving platforms, we've added one small platform to the top center of Libra. This gives characters a safe place to land when falling from above (which could otherwise result in a regrab), but still keeps them in danger and thus cannot be effectively used as a camping tool. It also encourages vertical KOs! Since the platform is higher than normal, when an opponent is recovering from above you can jump onto the platform, then jump off while still retaining your double jump.

This stage is expected to be good for characters that need a lot of room to manuever, characters with good vertical KO moves, characters with excellent grab games, characters that have trouble with planking

Interesting tidbits about Libra:

Standing on the platform while the ledge is unoccupied leads to an automatic regrab when the platform moves under the stage.

The platform in the center will catch bananas if they are shielded, but if they hit an opponent they will not reach the platform.



Equity, the non-camping all out aggression stage:



Camping and stalling has been a large issue for Brawl for many players. While I personally don't find an issue with it, I understand how frustrating it is that a style of play has been almost entirely removed from the metagame due to the physics and stage sizes. Equity was created with aggression in mind; it's small size and moving platforms prevent anyone from stalling with projectiles for very long, and the platforms allow characters (especially those that would otherwise be edgeguarded easily) another chance to return. This will create multiple encounters in a very short time frame with an emphasis on approaching and edgeguarding.

This stage is expected to be good for faster characters, characters with excellent mobility, and those who are traditionally held back only by their recovery.

Interesting tidbits about Equity:

The moving platforms can be used to auto-cancel multiple attacks and can be used as a springboard for edgeguarding far off horizontally! Use 'em!

Characters that can wall cling can do so here and wait for the moving platform to increase their chances of recovering.


New Counterpicks

Abyss, the standard three plat stage with a twist



Counterpicks are a dime a dozen in Brawl, but it's rare that there is a stage that turns characters on their head or truly offers a new experience without ruining what makes Smash what it is. Taking a simple stage like Battlefield and tweaking it by adding a pit in the center was all it took to give us a good CP addition!

Pressure games are totally different on Abyss. Projectiles work differently, there's a barely known AT that works similar to wavelanding (see below), platforms sometimes leave a character out of reach, you can tech any attack with the right timing and DI if you are in the sweet spot, and some of the platforms are lower to the ground than you would expect (resulting in interesting combos). All in all, Abyss needs to be played a few times before you fully understand it.

The top center platform is essentially the "safest" place to be, but at the same is an awful place for any offensive approach.

Interesting tidbits about Abyss:

-You can slide along the slopes! Fast fall an aerial onto the slopes, and you will sometimes slide a great distance. This makes some attacks on a shielding opponent safe on block, and other attacks (Ike's aether being the most extreme) safe for movement. This helps prevent camping in the center being overwhelming for many characters, so get to know what attacks of yours do what!

-The platforms on the left and right sides are very close to the ground. This will certainly alter your game, so learn your options here!

-The ledges can be used to tech! Similar to Frigate's survival tech, by DIing down and teching after a hit, you stop all momentum. This is incredibly useful in many situations, but is a double edged sword; if you DI properly for the tech but miss, you will die up to 40% earlier.

-The ledge can be used to alter projectiles! Snake's grenades have a sweetspot that he can throw them into that stops them in place. Very useful for traps! ROB's gyro, upon hitting the slope, will bounce straight up and then fall into the abyss towards their opponent. It's a great way to convince someone to get out of the pit and approach you. Falco's over-b, while not a projectile, follows the slope. That means Falco can over-b THROUGH the slopes, hitting his opponent and appearing on the other side. Nifty! Try things out with your own characters.

-The bottom center is the "go to" place for many characters on abyss, but characters like ROB and Pikachu have a field day with projectiles here and will force you out. Learn whether your character prefers the abyss or the sides to increase your knowledge of the stage.



What you can do for the circuit

So some of you might have some concerns, questions, or just want to help out. You can!

-If you are upset at a stage being used in a tournament, you have two ways to get it removed. The first is to make a video explaining why it is broken for competitive play that has match highlights showing examples of this broken feature. A compelling video will make the stage considered to be removed. The best thing you can do is to simply abuse that stage in tournament! If you think a stage like Onett has circle camping abilities similar to Hyrule Temple or you can easily edgecamp for the win on either side, just do so in tournament and win! You'll get a bunch of money and you'll have removed the stage from the circuit.

-If you want to host a small side event at a tournament, fill me in! We'll discuss it with the TO for that event. Some venues would be OK with Street Fighter, Melee, or even Mario Kart as small side events.

-If you want to host an event for the circuit, PM me and I'll see where you can fit in!

-Want to make a custom stage? It's unlikely we'll use it this circuit, but feel free to send it along with 3-5 videos of gameplay on this stage. Should one of the custom stages be removed, yours may be considered! In your message, please specify whether this stage was meant to be a counterpick or a starter.

Misc. Information:

All actual dates are subject to change if deemed necessary.

If an event receives less than 32 people, points for that event are cut in half. This is to not reward players too greatly for attending a small-turnout tournament due to inclement weather while not putting those that couldn't make the trip far behind in points.

All tournament rules will be set exactly one week from the tournament, meaning zero changes will be tolerated from that point forward.

In the case of a massive disagreement, lost venue, tragedy or emergency that results in a MWC East tournament being cancelled, a replacement tournament in a similar location will be used if at all possible. Should a replacement not be found, future months may be used as double tournament months to make up for the lost month; the venue and location will be given out far enough in advance so that you may save money for travel expenses. Some winter months are expected to have severe weather and low turnouts, so expect one month to be a break.

All MWC East tournaments will be using a specialized ruleset, posted below. TOs will be creating a stage list from the stages listed below. Long story short, all TOs will use this list within the rulelist guidelines. Please don't complain about the TO choices whether they are for more conservative or more liberal; the stage list was designed to prevent any particular ruleset from being too liberal or conservative while still giving many stages a chance to be used in tournament.

All the money info will be discussed between myself and the TOs of the circuit. You will still be able to see placements and whatnot in the place below, but I don't want a TO hounded by the public for any reason and that includes financial reasons. We'll all handle the financial stuff, don't worry about it.
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
Download Custom Stages Here:
http://www.2shared.com/file/8151465/823eb125/CircuitStages.html


Xisin on how to USE CUSTOM STAGES said:
How to use said stages: (you don't need hacks.) For those that have installed balanced brawl - it's similar to that..

How to Save Stages
Download a stage by using the "download" link; a dialog box will pop up asking you to save the file. Make sure you don't modify the name of the file! In order to use the stage in Brawl, save the file to the following location on your SD card, depending on the version of Brawl that you have (you may need to create these directories on the SD card if they don't already exist):
\private\wii\app\RSBE\st\ (North American)
\private\wii\app\RSBJ\st\ (Japanese)
\private\wii\app\RSBP\st\ (PAL Regions)

You're gonna be putting it in the North American one.
Stage List:

Starters: Starters decided via "stage strike". They are all in the tournament by default, minimum of 5, both customs on at every tournament until otherwise noted. All stages can be used as counterpicks.

Smashville
Yoshi's Island
Battlefield
Pokémon Stadium 1
Lylat Cruise
Equity
Libra


Group A: These stages are in every tournament by default
Final Destination
Castle Siege
Halberd
Delfino
Pokémon Stadium 2
Pictochat
Abyss

Group B: Minimum of 3 stages from this list Maximum of 5 stages
Brinstar
Frigate Orpheon
Jungle Japes
Pirate Ship
Rainbow Cruise

Group C: Minimum of 2 stages from this list, max of 4
Distant Planet
Green Greens
Luigi's Mansion
Norfair
Port Town Aero Dive
Yoshi's Island (Pipes)
Onett

Standardized Rules:

$10 For Singles
$10 For Doubles ($20 Total for a Team)

Singles Payout

1st: 48% *
2nd: 22%*
3rd: 14%*
4th: 8%
5th: 4%
5th: 4%

Teams Payout
1st: 55%
2nd: 30%
3rd: 15%

*Should less than 32 people show up to an event for any reason, payouts will be altered to 55/30/15 for Singles


* 3 Stock (If the TO deems it necessary, the stock count may be reduced to no less than 2 for pools)

* 8 minute timer (If the TO deems it necessary, the timer may be reduced to no less than 6 minutes for pools)

* Items are set to "off" and "none"

* Life Stealing is allowed (Doubles Only)

* Set team attack to ON (Doubles Only)

* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is for any "finals" matches)

* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors or Coin Flip

* Dave's Stupid Rule: No player may choose a stage they have already won on in that set unless agreed upon by both players.

* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.

* If the timer runs out, the victor is determined first by stock and then by percentage. If both are tied at the end of the match it will be replayed with the same characters, ports and stage 1 stock 2 minute time limit.

* Metaknight's Infinite Cape glitch is banned.

* Nope's no BS rule: If you are attending a circuit event, you are giving us permission to record and release videos of you playing as well as permission to use your character, tag, alias, name, and/or likeness in promotions regarding the circuit.

* Should anyone be caught altering custom stages in any way for any reason during a tournament, you will be immediately DQed from both singles and doubles and your points for the circuit may be stripped from you.

* You are responsible for your own controller (Bring your own) and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties if 3 seconds has passed on the game clock. Multiple instances of resetting due to controller errors will result in a loss for future games in the circuit.

* If you believe you may have controller issues throughout the tournament, you are able to start a match on Spear Pillar for a few moments to test controls. Spear Pillar is used to make it crystal clear that you are testing your controls.

*Pausing and resetting a match without explicit approval from your opponent prior to doing so, at ANY point in the match (including star KO animations) will result in a loss of that match. Multiple instances will result in a DQ. That means you, Lain.

* No show DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.

* Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.

* Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.

* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

* Stalling is banned.


Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.




Should you ever have any issue at a tournament, please look for the TO or myself for help. I and others in the midwest circuit group such as Nope, Lou, AZ, Kel, and others are all there to help you.


Note:

I am acting as an assistant TO during each of the circuit events, and can enforce all of the above rules. If you are friends with a TO, or even friends with me, I will still enforce them just the same as if it was anyone else, so please don't try to get away with anything sneaky.

Also Note:

The same people will be making pools / brackets at each event. If you have any concerns at a Midwest Circuit event about not wanting to play someone you rode with, someone you ALWAYS play first round, etc., etc., please see one of the following people:

The resident TO of that tournament
Lou (Springfielders are pro at making pools and brackets)
Nope (Springfielders are pro at making pools and brackets)
AlphaZealot
Overswarm (that's me!)

Pools and brackets are hard to make when looking at seeds, location, who you played in pools, who you played in previous circuit events, etc., etc., and we won't always know who you've played in the past or who you came with... so keep us informed!
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
Every circuit event will have 15% of the pot taken out and distributed at the end of the circuit to the top placing players. Ties in points will result in them splitting the money unless they both agree to do a challenge match at the championships.

Singles Circuit Payout

1st: 48%
2nd: 22%
3rd: 14%
4th: 8%
5th: 4%
5th: 4%

Teams Circuit Payout
1st: 55%
2nd: 30%
3rd: 15%


Extra venue fee money will either go to the TO who hosted the tournament or, if they so choose, may be used as extra pot money in the main event, in a side event, to buy an extra prize for a side event, or will be used for future circuit events.


OS has the money clause said:
In the case of fire, theft, tornado, or a fire tornado thief, OS will replace the money out of pocket. Unless he finds out who stole it, in which case they will pay OS twice what they stole or OS will cut them so bad they wish they didn't get cut so bad.
OS has the money clause 2 said:
If you think you are a super sleuth and OS and/or the TOs are making the giant dollars by skimming off the top [see: minimum wage], you're probably stupid. If you're pretty sure you aren't, send me a PM instead of posting it on the forum and I can explain where your calculation went wrong.

Seriously. If anyone ever tries to start a firestorm about something, I will personally remove them from the circuit rankings and flip them off from my chair and laugh manically as I do it. You play nice and I will too.
Circuit points: (doubled during Championships)

[Points]

1 - 40 pts
2 - 30 pts
3 - 20 pts
4 - 15 pts
5 - 10 pts
7 - 8 pts
9 - 6 pts
13- 4 pts
17 - 2 pts
25 - 1 pt

Teams will involve individual points for seeding. This means that you can change partners mid-season and still get a decent seeding for the championships (date TBD).


How team points work said:
Teams points are for your team. Should you change team members, your most used team for the circuit will get exactly one fourth points for your other placements added to your total score. Your other teams cannot be considered for prize money and are effectively "disbanded". If you have a different teammate each time, your most recent teammate will be used.

This rewards consistent teammates, but doesn't punish you harshly if you have to have a random teammate.

For example, a player that gets first for 3 events (40 points) but changes teams every event would have 20 points to add to their final score of 40 at the champs for each event.

40 + 10 + 10 + 10 =70 points from that one player. Assuming his teammate got 3rd at each event prior, (5 + 5 + 5), they'd have 85 points total.

30 + 30 + 30 + 30 =120 (a team getting second each event)

As you can see, this does not allow you to team with a different person every event and make bank at the end. If you happen to team with someone random due to missing an event but got 1st with your teammate every other time, it would look like this:

10 + 40 + 40 + 40 = 130

Thus allowing you to miss a grand total of one event and beat a team that gets 2nd every time with consistent teammates!

To sum it all up for you without examples:

You may only receive prize money for one team at the end. The most played (or most recent if the teams all had the same number of events) will be used and that team is effectively disbanded and cannot be included in the rankings.

If you change teams mid-season, you will get 1/4th the points from your previous events added to the team being ranked.

All teams points are used for seeding for the championships.

Current Singles points:

Code:
Overswarm	116
Kel   	76
Blue Rogue 	74
M2K	40
Hilt	33
Judge	30
Nope	28
Xisin	25
Y.b.M.	21
Lain	20
Sai	20
ArgentStew	17
Judo	16
Pierce	15
Fonz	14
Smash64	14
Gioro	14
Mister Eric	12
Cr4sh 	11
AlphaZealot	10
Infern	10
POPS	10
T-800	10
Wakka	9
Champ	8
Suyon	8
Lyric	8
Doctor X 	8
Greggu	8
Sliq	6
Louis 	6
Solier 2 	6
Keroro	6
Airborne	6
Tactical	6
Shadow Phoenix	6
Sil	5
King Yoshi	5
Renegade	4
Framerate	4
Jokey	4
FailProofFrank 	4
Today 	3
Chris	3
Excel	3
Ttar	3
Smile	3
Joshkip 	3
Mayling	3
Lou	2
Mr.E	2
Rofa	2
Quivo	2
Capem	2
Kajoq	2
Metaflair	2
Sole	2
LoZ 	2
Hunky	2
Cirno   1	2
Gumbo	2
Sombra	2
Sovereign	2
King Beef       1	1
Sneaky Tako	1
Notra	1
Rendonte	1
Elijah	1
Isaac	1
Scott 	1
Nova 	1
SoulPech	1
Jiffy	1
Sugartastic	1
Fatty	1
McFly	1
TheKiest        1	1
Virt	1
Joey	1
Paladin	1
Current Doubles points:

Code:
OS Kel  110	140
M2K Pierce      40	40
Blue Rogue Y.b.M.	40
Nope Fonz       30	30
T-800 POPS      30	30
Jiffy Argent    20	28
AZ Judge        20	20
Xisin Judo      20	20
Hilt Cr4sh      20	20
Smash 64 Hilt	20
Nope Capem      15	15
Kero Zeni       15	15
Smash64 King    15	15
Xisin Mister Eric	15
Lou Y.b.M.      10	10
Quivo Fonz      10	10
Mister Eric Metaflair   10	10
Blue Rogue Suyon        10	10
Sai Lyric	10
Mayling Joey	10
Lain NOJ        8	8
Wakka Sil       8	8
Airborne S2     8	8
Excel Tactical  8	8
TheKiest Framerate      8	8
Composer LoZ    8	8
Cirno, Greggu	8
Rofa Renegade   6	6
Frame Tyr       6	6
Blue Rogue Argent       6	6
Infern Smash64  6	6
Bobbu Mayling   6	6
Isaac Elijah    6	6
Sugartastic FailProofFrank      6	6
Jokey Kregs     6	6
Fatty ;)        6	6
Kero Spy	6
Ttar Sovereign	6
Airborne Flygon	6
Shadow Phoenix Sexy 	6
WTP Sliq        4	4
Exile Airbourne 4	4
King Mr. E      4	4
Xisin King Beef 4	4
Today Jkip	4
Jake Ben	4
FailproofFrank Sombra	4
Tactical Bebop	4
Mr. Eric        2	2
TGM Steel Samurai       2	2
Kregs Mr. J     2	2
Kenny Jordan	2
Michael Joe	2
Avenger Hael Phael	2


Please keep in mind that the current Double Points rankings do NOT factor in your other teams. Placements may vary due to the added points from other teams.


Questions you may or may not have asked answered by Overswarm and company

1. How will we know the custom stages haven't been edited to make it so one side is super short or we're closer to the ceiling or something?
You can't without looking at the stage in the editor, and that's lame, so I've put security measures into effect! I will personally be loading these stages from an SD card onto a Wii at each event, and each event will have some non-gameplay changes to the stage. I will add an extra character to the title, change the music, or something to that effect; gameplay will remain the same, but you can easily distinguish between their custom stage that merely says "ABYSS" to mine that says "MWCE1 ABYSS" or "ABYSS MWCE4" or "!ABYSS!!!". You get the idea.

Should anyone play a match on a custom stage and it be edited in any way that affects gameplay, that match will not count regardless of the outcome and will be replayed assuming a new set has yet to start for either player. If you think something has happened to the stage, it is adviseable that you call for a TO or myself so we can check it in the stage editor; this is your responsibility.

Should anyone be caught altering custom stages in any way for any reason during a tournament, you will be immediately DQed from both singles and doubles and your points for the circuit may be stripped from you.

2. How is stage strinking going to work? We can't go into the stage list and unhighlight those stages!
Ouch, that's true. There are four ways of doing it that I've thought of. The first is to simply have paper with stages on it. This is simply enough, since we shoudl already have stage lists. The second is to have the starter list laminated so we can scratch things off with magic marker, then wipe the plastic clean with a paper towel. The third is to do it the old fashioned way and remember. The 4th is to set stages like Spear Pillar, Big Blue, etc., as "fill ins" for the other stages so you have a visual representation of those stages.

If you have any other ideas, feel free to let me know. For now it is up to the TOs!

3. How do I use custom stages on my Wii?
Xisin was good enough to tell us! I'll post a video here later explaining how visually. Until then:

Xisin on how to USE CUSTOM STAGES said:
How to use said stages: (you don't need hacks.) For those that have installed balanced brawl - it's similar to that..

How to Save Stages
Download a stage by using the "download" link; a dialog box will pop up asking you to save the file. Make sure you don't modify the name of the file! In order to use the stage in Brawl, save the file to the following location on your SD card, depending on the version of Brawl that you have (you may need to create these directories on the SD card if they don't already exist):
\private\wii\app\RSBE\st\ (North American)
\private\wii\app\RSBJ\st\ (Japanese)
\private\wii\app\RSBP\st\ (PAL Regions)
4. I've called people on breaking the rules in the past and they always get a warning. Why even bother calling them on the rules?
While all the TOs on this circuit will be able to run their event very well on their own, I'm going to be at every single one unless I'm dead or in another country, and I will personally enforce every rule listed above. While some situations warrant a warning and they will be given, warnings will not be given twice throughout a circuit. If someone goofs up once, no big deal, but chances are they won't do it all year unpunished.

5. Umm..... Onett?
Understandable! Part of the point of the circuit is to allow for TOs to have unique rulesets that push the boundries of our game while not allowing a stage list to be too constricted or too crazy. There have been complaints in the past that there were "too many stages to ban" and "not enough CP stages", so I asked around and looked at the most common stage lists we have and only allow slight deviation from them.

Onett itself was banned based on theory, and we have yet to see it put in practice. Because of this, I want to give this stage a chance. If you think it's broken, by all means, prove it somehow (and maybe win money while donig so!). I'm collecting data on the custom stages and every stage in Group D throughout this circuit, and if it turns out there is a ridiculous 100% win / time-out rate or extremely fast non-traditional games for certain characters on a stage like Onett, it will be removed mid-circuit.

I'm also tempted to give prizes to anyone who convinces me to remove a stage from the circuit using video evidence... stay tuned.

6. Why only 1/4th of the team points from old teams when you switch partners? Why can't we just keep our half in doubles?
One of the big ideas behind the circuit is to keep consistent teammates. Dropping teammates merely to team with another, generally better, player results in randomized placings in doubles and weaker teams in general. If Anther and Judge team once and win, that's great and I'm sure they'll do well elsewhere, but not nearly as well if Anther and Judge team together over the course of a year.

The 1/4th may not seem like much, but keep in mind you're getting 1/4th of old team points from BOTH players, so if you don't team with them for one event you should still be doing fine.
 

King~

Smash Champion
Joined
Feb 29, 2008
Messages
2,454
Location
Chi-town, come at me
i might be at one or two, prolly wont enter singles though(which means i need to work on my teams game 8/)

should be fun/diffrent/unique
 

Overswarm

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It's gonna be going on for about a year, so we're going to see some people rise to the top over time that we might not expect....

If the custom stages are found to have issues at any point, they will be removed and replaced with another stage.
 

TP

Smash Master
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LOL at saying Ganon's suicide attack is not determined by controller port. I can give you a long explanation, with video evidence, proving that the only two factors are port and luck (yes, actual luck). I'm OK with your ruling on how the winner is determined, but at least understand the move.

Also, interesting idea with the custom stages. Post pictures on this page please.

:034:
 

clowsui

Smash Legend
Joined
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Messages
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Chapel Hill, NC
Holy ****, these stages have been in testing since those days when Skyworld was a CP o_O

Look at OS' old vids for Equity and Abyss.
 

Xisin

Smash Ace
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Morehead, KY
NNID
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For those that missed OS showing you where to get the stages it is in this quote below.

How to use said stages: (you don't need hacks.) For those that have installed balanced brawl - it's similar to that..

How to Save Stages
Download a stage by using the "download" link; a dialog box will pop up asking you to save the file. Make sure you don't modify the name of the file! In order to use the stage in Brawl, save the file to the following location on your SD card, depending on the version of Brawl that you have (you may need to create these directories on the SD card if they don't already exist):
\private\wii\app\RSBE\st\ (North American)
\private\wii\app\RSBJ\st\ (Japanese)
\private\wii\app\RSBP\st\ (PAL Regions)
 

Overswarm

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I was gonna make a video showing how, but until then I'll just copy pasta Xisin's post. ^_^


PICS IN POST #1 NOW!


Also, TP, if you can show me video evidence of it being determined by port I'd greatly appreciate it and would add in the port rule for Ganon. I tested it and was able to see it determined by height of the up+b and character size, and depending on when in the animation they died determined what happened. If I'm wrong, I'll change the ruling.


Holy ****, these stages have been in testing since those days when Skyworld was a CP o_O

Look at OS' old vids for Equity and Abyss.
We've been testing these stages for a loooooooong time.

*high fives Chi*
 

TheKiest

Smash Champion
Joined
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Messages
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I sense many BB side tournaments.

When I tweak it.... I have a rule set for Mario Kart Wii tournaments.

@Smashfield/AZ/Any C-bus: We needa carpool!
 

TP

Smash Master
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Also, TP, if you can show me video evidence of it being determined by port I'd greatly appreciate it and would add in the port rule for Ganon. I tested it and was able to see it determined by height of the up+b and character size, and depending on when in the animation they died determined what happened. If I'm wrong, I'll change the ruling.
You see, there are two things that determine the outcome. The first one is controller port. ALMOST always, Ganon will tie if he is in the lower port (closer to port 1) and lose if he is in the higher port (closer to port 4). The other factor is how high above the blastzone the Ganoncide is initiated. At certain heights, Ganon can lose despite a higher port. The problem is that the heights in which these rare events occur are extremely small windows. We are talking a matter of pixels here. Since it is completely unreasonable to assume that any player could plan on being at an exact pixel height above the blastzone, we refer to it as luck.

http://www.youtube.com/watch?v=jqspGnTl_tQ

This video backs up my argument that the rare outcomes are, for all rule-related purposes, luck-based. He did not bother testing while Ganon had the higher port because as far as anyone knows, it always leads to a loss.

I don't believe anybody in the SBR knows these details, so please share them there if you agree with my argument. If you have evidence that contradicts my own, do share.

(Also, one guy managed to win with Ganon after ganonciding a Bowser in sudden death. This was never repeated, but it did happen. **** Bowser and his overly fat ***.)

:034:
 

Dastrn

BRoomer
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I'd be glad to host an event in February or March at my venue, OS. I'd do championships too, if you want.
Just let me know when you need me, and I'll work on it.
 

Teebs

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I'll be looking for venues around Indianapolis/Muncie/Ball State. If not here, then probably the Warsaw venue.

Gotta make a... I wouldn't really call it a complaint, but just a... statement, however. Isn't Morehead a little far? I thought Athens was far, but Morehead is farther than Athens. I'm just makin a statement, thats all. (If I was still living in South Bend, then I might ask for a change, XD)
 

Lunar2

Smash Rookie
Joined
Jun 20, 2009
Messages
19
Can someone confirm that the moving platforms are all four boxes long in length and that the platforms pictured are at their rightmost points? I have no SD Reader, so I would have to try recreating those stages myself to be able to practice on them.
 

Overswarm

is laughing at you
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Messages
21,181
Can someone confirm that the moving platforms are all four boxes long in length and that the platforms pictured are at their rightmost points? I have no SD Reader, so I would have to try recreating those stages myself to be able to practice on them.
Yes, this is true.


Also:

If you don't have an SD card reader but you have a digital camera that uses SD cards, it works the same way! Video camera, digital cameras, whatever, they all work.
 

Steel_Samurai

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Dec 26, 2008
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318
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Cincinnati, Oh
the custom stages are pretty cool,
marth should do pretty well on them too

but doesn't olimar take a lot longer to pluck pikmin on custom stages?
 

ArgentStew

Smash Lord
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A couple things bother me about this, OS...

For one, why are you holding a regional event at Arcade Legends? We somehow crammed 50 people into that tiny building and had the people working there all day shuffling people and things around due to fire regulations... How big are you expecting this regional to be exactly?

Also, why did you decide to make all these crazy changes to the rule set before testing it at a smaller event? In all truth, I really like some of these ideas and I want to see how this all works out... But I don't think a regional circuit, where there's usually a lot of money and reputation at stake, is the best time to unveil these strange changes to the rule set...

I tend to think way too deeply on this stuff, but it just seems questionable to me... I don't know... :confused:
 

Zankoku

Never Knows Best
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I'm a little confused by the presence of Lylat Cruise in Group A.
 

DtJ Hilt

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the custom stages are pretty cool,
marth should do pretty well on them too

but doesn't olimar take a lot longer to pluck pikmin on custom stages?
Only on the ones with the sky background. On those, the third phase of Castle Siege, and the inside of Spear Pillar, an extra four frames are added to Olimar's plucking animation.
 

Kel

Smash Master
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Gotta make a... I wouldn't really call it a complaint, but just a... statement, however. Isn't Morehead a little far? I thought Athens was far, but Morehead is farther than Athens. I'm just makin a statement, thats all. (If I was still living in South Bend, then I might ask for a change, XD)
Morehead is like an hour south of Cincinnati. Athens is about 3 and a half hours east of Cincinnati. I don't get how it'll be longer for you. Warsaw is about 4 hours from Cincinnati + the morehead hour. Athens would be 4 hours plus the 3 hours to get to Athens. there is probably a shorter way than that, but I'm just using it as an example.
 

Teebs

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Morehead is like an hour south of Cincinnati. Athens is about 3 and a half hours east of Cincinnati. I don't get how it'll be longer for you. Warsaw is about 4 hours from Cincinnati + the morehead hour. Athens would be 4 hours plus the 3 hours to get to Athens. there is probably a shorter way than that, but I'm just using it as an example.
I timed it out from Muncie and it showed that Morehead was actually farther than Athens. Like I said, it's not really a big problem, just making an observation. It's only like a 40 min difference. It's comparable for when I drove from South Bend to Smashfield, Muncie's 4 hours from Athens and 4 3/4 hours from Morehead. (You know I'm not living in South Bend anymore right?)
 

Overswarm

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A couple things bother me about this, OS...

For one, why are you holding a regional event at Arcade Legends? We somehow crammed 50 people into that tiny building and had the people working there all day shuffling people and things around due to fire regulations... How big are you expecting this regional to be exactly?
Tournament players don't appear out of nowhere; we were able to fit everyone in there last time with room to spare. The back room was empty for the majority of the day, as people were watching matches in front. I'm gonna help rearrange some stuff to help space this time around.

Also, why did you decide to make all these crazy changes to the rule set before testing it at a smaller event? In all truth, I really like some of these ideas and I want to see how this all works out... But I don't think a regional circuit, where there's usually a lot of money and reputation at stake, is the best time to unveil these strange changes to the rule set...
These "crazy changes" (I'm gonna assume you mean the custom stages)have been tested and used in side events since the Smash and Coffee series started during the first MWC. I've been testing and editing the stages for a while now with everyone I could meet (we even held a few tournaments with the stages) and haven't found any balance issues. The stages, so far, have worked exactly as we've wanted them to.

The removal of FD has been a long time coming and was talked about even during Melee, but we needed other stages to "fill the gap" so to speak. So, I created Libra to be an FD substitute. Not nearly as bad as FD, but the same overall properties balanced by a higher ceiling and a less do-or-get grabbed edge game.

The "group stages" is being used to limit how conservative / liberal a stagelist can be. No one likes going to a tournament that has the opposite stage list of what they'd want. I'd hate a tournament with only FD/BF/SV just as much as others would hate one with every stage on. So now we've got a base stage list and a few stages that are interchangeable.

I wouldn't just go in blind to a circuit and do this, but I also know that a circuit is the best way to test these things over a period of time. We probably won't see many of the custom stages used in the first event, maybe the second, but there will be one or two players that have played on them and learned to love 'em. They'll use them in tournament to their advantage, others will catch on, and eventually we'll get a much larger pool of data. I know the custom stages can be scary, but that's why I'm openly telling people if they find something horribly wrong with the stages to let me know and the custom stage will be switched out.

What other crazy changes are you mentioning?
 

TheKiest

Smash Champion
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@Kel: BB is actually closer to C-bus than Cinci, Athens is an hour and a ahlf from C-bus.

The Athens event probably won't be until Feb at the earliest anyway.
 

Overswarm

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OS, stop ignoring me. :)

:034:
Didn't see your post. ^_^


With the way you described it, it seems th at Ganon can't ever win naturally with the suicide over-b; why should he be granted a win "just because"? Shouldn't we just do what the game says and use Sudden Death rules (stock, then %) in the case of a sudden death? If anything, it looks like Ganon should get an instant loss if the goal is to clear things up.
 

TP

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I said from the start that I was OK with your rule. It's just that I heard the SBR was going to have an official ruling on suicide moves soon, and it would be nice if at least ONE person in there knew what they were talking about. ^_^

:034:
 

solecalibur

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Cbus
I'll attempt to have these stages my only concern is abyss and P1 and P2's spawn it should be on oppisite sides of the map if I was P2 I'd have a huge advantage when I start the match also

I doubt these will be picked but they should still be addressed
Port Town Aero Dive - Just because not many play tether characters doesnt mean they should be ignored
ZSS only has her 2nd jump and Down Specail and 3rd jump gives a slight boost
Ivysaur 2nd jump
Olimar 2nd jump and 3rd jump gives a slight boost
As well as characters with low recovery
We can ban these stages sure but it takes away any normal tatacal advantage a character would have



Onett - =0 ???

Im not trying to go down on these ideas but Id like to give some advice to make it more even
Im not attempting to get nothing but neutral stages for counterpicks or normal stages
just a quick disclaimer
 

ArgentStew

Smash Lord
Joined
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Messages
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Reston, VA
What other crazy changes are you mentioning?
By crazy I meant radical... You made more than one change from the normal rule set, and it seemed kinda weird... :p I just wanted to hear a little more on those changes... I'm still wondering how you're going to pull of a regional event at Arcade Legends, but it sounds like you have that covered...

In all truth, I'm considering staying inactive from this... I don't want to embarrass myself again like I did in the last circuit... :(
 

Kel

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In all truth, I'm considering staying inactive from this... I don't want to embarrass myself again like I did in the last circuit... :(
Weren't you trying to establish yourself on Ohio's top 10 rankings not too long ago? This is incongruent to your goals sir.
 

ArgentStew

Smash Lord
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Reston, VA
Weren't you trying to establish yourself on Ohio's top 10 rankings not too long ago? This is incongruent to your goals sir.
I disagree... It would probably look better if I didn't choke in pools again...

And Kiest, I thought you said you weren't going to have a tourney at OUGA this fall?
 

Overswarm

is laughing at you
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Messages
21,181
I'll attempt to have these stages my only concern is abyss and P1 and P2's spawn it should be on oppisite sides of the map if I was P2 I'd have a huge advantage when I start the match also

I doubt these will be picked but they should still be addressed
Port Town Aero Dive - Just because not many play tether characters doesnt mean they should be ignored
ZSS only has her 2nd jump and Down Specail and 3rd jump gives a slight boost
Ivysaur 2nd jump
Olimar 2nd jump and 3rd jump gives a slight boost
As well as characters with low recovery
We can ban these stages sure but it takes away any normal tatacal advantage a character would have



Onett - =0 ???

Im not trying to go down on these ideas but Id like to give some advice to make it more even
Im not attempting to get nothing but neutral stages for counterpicks or normal stages
just a quick disclaimer

I would suggest spending some time actually playing on these stages in the future. These stages have given consistent results whenever I've seen them played in and out of tournament. Port Town is a better stage for tether recoveries than most simply because there's a floor underneath the stage; you can hit the ground and be fine instead of just dying (unlike, say, Rainbow Cruise).

Onett is a stage that never had a chance because people decided that the wall resulted in D3 destroying the stage. We now know this is not the case, and that even if you get grabbed it is broken by the cars. While it is still a good technique, the stage layout allows you to avoid grabs fairly easily and several non-CGable characters have been considered viable for tournament play. As we do not cater to any one character or players that choose to play only one character, we can't reliably ban Onett knowing that D3's chain grab isn't broken and is merely enhanced (sort of) on this stage.

http://www.youtube.com/watch?v=1bRiPDcgWIo&feature=channel_page

There's a little bit of testing done on Onett, showing how you can use the warning system of the cars to prevent edgecamping from being a very viable strategy.



I fully admit I could be wrong about the stages, but I've yet to see anyone abuse them in such a way that makes them worthless for tournament player. If it isn't broken, I don't want to ban it unless absolutely necessary; if you feel the stage is detrimental to competitive play, by all means make a video or two for me and abuse it in tournament and we'll see how it goes.
 
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