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But when you think a character is not balanced, you will suggest changesThis thread is for the discussion of current match-ups, balance, stages, and ruleset for Brawl+ 5.0 RC1.
This thread is not for: Proposing new balance changes, requesting silly codes, or saying other annoying things.
There is a difference though. Instead of being like DK sucks, lets change this that and the other thing, it can be more like this:But when you think a character is not balanced, you will suggest changes
This. I've been taking 5+ minutes to kill scrubs, even when I put my rapeface on. RC1 seems to have slowed stuff down... =[I went from dominating my [opponent] to taking seven minutes to win a three stock match.
Marths sideB was ruined from the transition from melee to vBrawl, which is why he was giving his new shield breaker to compensate for itEh. I don't have anyone good to play and I've been doing lots of sandbagging...so I couldn't give any ups or downs for any matchups...but I'd like to say that Marth off the stage doesn't recover so well with SideB anymore...
Then again, I'm not Marth player, so it might have been just me not noticing.
-DD
QFT. It's getting too difficult to dominate scrubs.This. I've been taking 5+ minutes to kill scrubs, even when I put my rapeface on. RC1 seems to have slowed stuff down... =[
*reaches for Melee*
Well the higher balance is a given...but seriously...my BEST characters still take WAY too long...and all I'm doing is "combocombocombo" and they're just like "Lol 184% and I live anyways weeee!". A lot of my kills are from them not recovering properly or lack of DI. If balance means the difference between scrub and not-scrub is just character + knowledge, then its a little too balanced.But then again, that probably just means that we've achieved a higher level of balance than before...
Well, the problems are sort of character specific.I'm not having the "Forever KO" issue at all, actually. Maybe that because I main Link, and he got quite a few buffs in this set, but I don't have too much trouble racking damage up, and leading into a kill move at all.
Plus, he can sort of gimp now! Whoohoo arrows!
You guys are ridiculous. Really. To say that this game is slow is a joke. The one thing that has changed to effect the "speed" of the match is hitlag. Even the addition of hitlag has a negligable effect on the speed of the game. Seriously. The matches are just as intense now as they were previous to this build. I don't get it.This. I've been taking 5+ minutes to kill scrubs, even when I put my rapeface on. RC1 seems to have slowed stuff down... =[
*reaches for Melee*
-DD
Lucario... isn't very good at killing.Well the higher balance is a given...but seriously...my BEST characters still take WAY too long...and all I'm doing is "combocombocombo" and they're just like "Lol 184% and I live anyways weeee!". A lot of my kills are from them not recovering properly or lack of DI. If balance means the difference between scrub and not-scrub is just character + knowledge, then its a little too balanced.
-DD
>_> Well I am sandbagging to the max. But it just seems slower than the previous build is all, I play Brawl+ over melee any day too. Lawl.[wall of semi-rage]
I also find it hard to believe that you wouldn't **** a noob with your mains. It should be near effortless to crush scrubs. I never have long matches against scrubs... Unless I'm sandbagging to the max.
Lucas can't go even with every character. Not every matchup is SUPPOSED to be even. Character's are supposed to have some easy fights some hard fights, and some even fights.The Lucas buffs are all good and well, but they still don't help him against key matchups that he still continues to struggle with (GaW/Marth) The Zair has great combo potential, but a good techroll can put you in worse position. The Psi mag upgrade is cool but still situational... you still have to put it out before you can set the hitbox into motion.
If you want to continue in this direction of "a different Lucas" can you try maybe speeding up PK freeze 120% (all of it, maybe even more on the end... like Gdorf Usmash -> jab kind of stupid) This way a shorthop PK freeze towards the opponent can disorient and end with Ftilt/jab or something.
I don't know, that or speed back up PK fire some... against marth, he really NEEDS that to be fast... against GaW... well maybe the Dair hitbox infront of/or whichever direction lucas is traveling could be slightly bigger... I traded with GaW on that move alot at a tourney over the weekend and I that box was moved slightly to one side/or made a tiny bit bigger I think he'd have a legit option going overtop of GaWs wallair.
>_> Well if it should be a giant RO-SHAM-BO it should be more like "Power-Speed-Projectle"Lucas can't go even with every character. Not every matchup is SUPPOSED to be even. Character's are supposed to have some easy fights some hard fights, and some even fights.
In a perfect world Brawl would almost turn into a 40 man Rock, Paper, Scissors. Except with every Rock having at least the potential to beat the Papers, And, of course, scissor vs. scissors does not mean tie. It means awesome fast pace snip fight GO!
Of course if Lucas turns out to be Spock and dominate Rocks, Papers, and Scissors indiscriminately then we have an issue. That goes both was obviously (I can't think of a RPS reference for bad(Pinky?)).
Concerning hitlag, also consider that only select moves were given an increase in hitlag, mostly being multihit moves that had very small amounts of hitlag (1 frame per cycle) to actually SDI, or the very powerful finishing moves to give more of a chance for correct survival DI. In the overall picture, B+ still has much less hitlag than Melee on a move to move basis. There would have had to have been a global increase of about 15-20% more hitlag to match Melee levels, so saying that the hitlag is drastically affecting the speed of the game seems bogus to me.To think that you'd go for Melee becuase of added hitlag is a joke.
o.o No, his SHL is beautiful. Things just don't seem to connect as easy. *shrug*.@DD: what about Falco isn't fluid? I find him to be very fluid. He's almost graceful if you're using SHL correctly.
<.<More like a Sonic + Sonic match would be fast. >.>
And that's beat out by Samus vs anyone in Melee.Maybe beat out by Samus vs. Sonic though.
There is one that works just like the Melee one. It's on YT somewhere.TGYMK, More like a Sonic + Sonic match would be fast. >.>
all jokes aside, I really think the hitlag is good as it is now. I mean, some things have to be different from Melee, right?
The only thing now that I really miss from melee is the black hole glitch ;_; but that would only be possible if we could recreate the scope glitch and turnips clanking with each other.