Video: http://www.youtube.com/watch?v=uEMMZMWj8j8
First I'll explain something I stumbled upon while messing around in training mode, which made this combo possible:
Falcon's falcon kick is known to have 3 hitboxes. It is known each of them sends the opponent flying in a different trajectory.
Known is:
The first hitbox (the start of the falcon kick): Sends the opponent flying the way falcon is not facing.
The second hitbox (Present in the time between hitbox 1 and 2): Sending the opponent flying up.
The third hitbox (The ending of the falcon kick): Sends the opponent flying in the direction falcon is facing.
Based on these written facts, I tested the falcon kick-->ledge cancel combo's, not thinking twice about the fact there is a fourth hitbox, which is also known, but not spoken about enough for me to have used in in testing the ledge cancel combo's.
Only a few days ago I finally realised this common fact can set up a (maybe the most awesome) falcon kick-->ledge cancel combo.
And it did.
Using this fourth hitbox (Present just after the first hitbox and before the second hitbox. So hitbox # 1.5 might be a more appropriate name while listing it the way I listed it, though the naming it the fourth is easier to follow, so I'll keep listing it as the fourth hitbox.) One can excecute the Kyuubi combo (When one ends it with a sweet knee).
This falcon kick-->ledge cancel combo is probably the most practical one if you know the placing, as the opponents positiong has effect on the distance Falcon's falcon kick travels. and the opponent is in, or just our of jab range, one can, when you and your opponent placed at the right spot on the level, which isnt rare, mix this combo into ones jab game, due to your oponents required positioning.
Still, this combo will most likely never be seen in competitive play.
This brings me to a topic which does not only have to do with the Kyuubi combo:
During the time I was (and am) active on smashboards I have been posting alot of combo's, most of them not practical, but still, new.
I gave this some thought and figured out what I wanted to accomplish all along, baring with the flames and disrespect I rescieved, and may have resceived.
I wanted, and still want, to find every combo falcon is still capable of in brawl. No matter how impractical or ridiculous.
It amuses me to find combo's of the character I main in a game created to have a minimal amount of combo's.
That is my idea of fun in brawl.
Offcourse, pulling off one of my own, sometimes very situational combo's, in a real match, is rewarding, but said 'reward' is not a nescissity for me. My reward is a legit combo, preferably one (only) falcon can do. No matter how situational it is.
All I want is combo's which CAN work in a real match, not nescessarily one that WILL work.
And posting them here is part of the fun for me. Flames or not, I find it amusing.
So, now,
~Does anyone wanna borrow some chakura?
First I'll explain something I stumbled upon while messing around in training mode, which made this combo possible:
Falcon's falcon kick is known to have 3 hitboxes. It is known each of them sends the opponent flying in a different trajectory.
Known is:
The first hitbox (the start of the falcon kick): Sends the opponent flying the way falcon is not facing.
The second hitbox (Present in the time between hitbox 1 and 2): Sending the opponent flying up.
The third hitbox (The ending of the falcon kick): Sends the opponent flying in the direction falcon is facing.
Based on these written facts, I tested the falcon kick-->ledge cancel combo's, not thinking twice about the fact there is a fourth hitbox, which is also known, but not spoken about enough for me to have used in in testing the ledge cancel combo's.
Only a few days ago I finally realised this common fact can set up a (maybe the most awesome) falcon kick-->ledge cancel combo.
And it did.
Using this fourth hitbox (Present just after the first hitbox and before the second hitbox. So hitbox # 1.5 might be a more appropriate name while listing it the way I listed it, though the naming it the fourth is easier to follow, so I'll keep listing it as the fourth hitbox.) One can excecute the Kyuubi combo (When one ends it with a sweet knee).
This falcon kick-->ledge cancel combo is probably the most practical one if you know the placing, as the opponents positiong has effect on the distance Falcon's falcon kick travels. and the opponent is in, or just our of jab range, one can, when you and your opponent placed at the right spot on the level, which isnt rare, mix this combo into ones jab game, due to your oponents required positioning.
Still, this combo will most likely never be seen in competitive play.
This brings me to a topic which does not only have to do with the Kyuubi combo:
During the time I was (and am) active on smashboards I have been posting alot of combo's, most of them not practical, but still, new.
I gave this some thought and figured out what I wanted to accomplish all along, baring with the flames and disrespect I rescieved, and may have resceived.
I wanted, and still want, to find every combo falcon is still capable of in brawl. No matter how impractical or ridiculous.
It amuses me to find combo's of the character I main in a game created to have a minimal amount of combo's.
That is my idea of fun in brawl.
Offcourse, pulling off one of my own, sometimes very situational combo's, in a real match, is rewarding, but said 'reward' is not a nescissity for me. My reward is a legit combo, preferably one (only) falcon can do. No matter how situational it is.
All I want is combo's which CAN work in a real match, not nescessarily one that WILL work.
And posting them here is part of the fun for me. Flames or not, I find it amusing.
So, now,
~Does anyone wanna borrow some chakura?