Is your edge game getting you down? Do you feel like your character lacks those extra options? I present to you an advanced technique to give you those extra options. A technique so sexy it doesn't work for Meta Knight OR Snake!
I give you The Instant Wall Jump!
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This works for any character that can wall jump, which is:
-Captain Falcon
-Diddy Kong
-Falco
-Fox
-Lucario
-Mario
-Pikachu
-Pokemon Trainer (Squirtle only)
-Samus
-Sheik
-Sonic
-Toon Link
-Wolf
-Zero Suit Samus
How do I Perform the Instant Wall Jump?
The timing is different for every character (Captain Falcon and Sonic seem to be the most difficult). The key to performing this correctly is quickness: it should appear as if you are simply doing a backward edge hop.
Why is the Instant Wall Jump Useful?
As I mentioned earlier this technique will expand your edge options. Without this technique you are limited to the forward direction when edge hopping or a telegraphed drop > wall jump that is extremely easy to read. With this technique you now have all the options that come with facing away from the stage from the edge hop.
In a nutshell: you can do a instant wall jump B-Air with the same quickness that you can do an edge hop F-Air.
Characters like Squirtle, ZSS, and Diddy seem to get the most use of this because they can throw out multiple B-airs (or Squirtle can U-air > B-air). Another example with Diddy is that you can B-Air > Forward B, an option that doesn't even exist from the edge hop because the F-Air/B-Air don't occur high enough to pull of the Forward-B back onto the stage.
The Video
The Video has the following characters:
I suck with every character but Diddy Kong, so you will want to play around with the other characters to see what is useful.
Video Link!
I give you The Instant Wall Jump!
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This works for any character that can wall jump, which is:
-Captain Falcon
-Diddy Kong
-Falco
-Fox
-Lucario
-Mario
-Pikachu
-Pokemon Trainer (Squirtle only)
-Samus
-Sheik
-Sonic
-Toon Link
-Wolf
-Zero Suit Samus
How do I Perform the Instant Wall Jump?
- Drop from the edge holding down
- Do a quarter to half circle toward the stage from the down position with the control stick
- Press the jump button during this control stick rotation
- input attack and control stick direction to control air movement (you can move over the stage or away from the stage)
The timing is different for every character (Captain Falcon and Sonic seem to be the most difficult). The key to performing this correctly is quickness: it should appear as if you are simply doing a backward edge hop.
Why is the Instant Wall Jump Useful?
As I mentioned earlier this technique will expand your edge options. Without this technique you are limited to the forward direction when edge hopping or a telegraphed drop > wall jump that is extremely easy to read. With this technique you now have all the options that come with facing away from the stage from the edge hop.
In a nutshell: you can do a instant wall jump B-Air with the same quickness that you can do an edge hop F-Air.
Characters like Squirtle, ZSS, and Diddy seem to get the most use of this because they can throw out multiple B-airs (or Squirtle can U-air > B-air). Another example with Diddy is that you can B-Air > Forward B, an option that doesn't even exist from the edge hop because the F-Air/B-Air don't occur high enough to pull of the Forward-B back onto the stage.
The Video
The Video has the following characters:
- Diddy Kong
- Captain Falcon
- Sonic
- Mario
- Lucario
I suck with every character but Diddy Kong, so you will want to play around with the other characters to see what is useful.
Video Link!