DarkDragoon
Smash Champion
-Extreme Speed's lag is punishable by most characters who know what they're doing, which means that Lucario needs to hold control of the stage, which doesn't work out so well when faced with Aerial camping of MK, or superior stage control of Snake/Falco/DeDeDe.
-While Lucario CAN can back to the stage, that is really up to the opponent to misread or make a mistake...or trip when going to intercept. That kind of quality as our only defense for our recovery is a pretty bad quality. Granted we could "mind-game" on some stages with a wall-cling, but that option goes up in smoke if they ban the stage, which means we're only a ledge hog/ledge hopped aerial away from death.
-A winning Lucario is a bad Lucario. Negative Aura will take away whatever advantage you have for being a stock ahead, making your control of the match harder, and unless you hold a significant skill advantage, then you can count yourself in for a long[er?] match.
-Our combos are completely escape-able. DI down and away on most of our chain-able aerials and mash the R button and you'll get out almost all the time, then just buffer your fastest aerial to respond with and wham!
The defensive[and prevalent] side of Brawl undoes a lot of our advantages as a character, and reduces us to our [although pretty good] camping game.
ITT: Long-time and old-school Lucario player got dumped by his girlfriend and wanted something to BAWWWW about, so he chose Lucario and hopefully will start some discussion.
-DD
-While Lucario CAN can back to the stage, that is really up to the opponent to misread or make a mistake...or trip when going to intercept. That kind of quality as our only defense for our recovery is a pretty bad quality. Granted we could "mind-game" on some stages with a wall-cling, but that option goes up in smoke if they ban the stage, which means we're only a ledge hog/ledge hopped aerial away from death.
-A winning Lucario is a bad Lucario. Negative Aura will take away whatever advantage you have for being a stock ahead, making your control of the match harder, and unless you hold a significant skill advantage, then you can count yourself in for a long[er?] match.
-Our combos are completely escape-able. DI down and away on most of our chain-able aerials and mash the R button and you'll get out almost all the time, then just buffer your fastest aerial to respond with and wham!
The defensive[and prevalent] side of Brawl undoes a lot of our advantages as a character, and reduces us to our [although pretty good] camping game.
ITT: Long-time and old-school Lucario player got dumped by his girlfriend and wanted something to BAWWWW about, so he chose Lucario and hopefully will start some discussion.
-DD