Crystanium
Smash Hero
In the past, I wanted to work on a guide for people who main Samus. I never got around to doing that, however. I still have what I worked on last, and I guess it's all I have to offer for now. Maybe I'll add more if I can think of anything else to add. Ever since my Wii stopped reading discs, I stopped playing Brawl altogether, and I guess I just detached myself from the Smash scene. Anyway, here's a bit of information I have. It's not a lot, but maybe it'll help everyone here a bit.
The Play Styles
There seems to be three ways of fighting. These three are as follows: Offensive, Defensive, and Adaptive. All three of these have certain aspects. The Offensive play style, for example, is aggressive, and this aggressiveness leads to pressuring the opponent, giving him or her no space. For the Offensive play style, it's about control. The Defensive play style is different. It tends to avoid close-combat and risks. Instead of aggressiveness, the Defensive play style is about patience, waiting for the opponent to do something wrong, and then strike. It's a style that likes to play it safe. Then there is the Adaptive play style. It really cannot be considered a play style, since it does not conform to one style. It is always becoming better suited to the situation at hand.
Things to Observe
Playing at Your Own Pace
Playing at your own pace comes from experience. There are gamers who do not play at their own pace, but at the pace of their opponent. I'll offer an example. When you grab on the edge of the stage, what do you normally do after you grab the edge? Do you immediately get back onto the stage? If you do, you might do well to slow down a bit. You're on the edge. You're safe there for a bit. Take the time to breath and relax and focus. Let's say that your opponent is waiting for you to get back onto the stage. Take the time to see where your opponent is positioned. Try to familiarize yourself with how your opponent reacts when you are returning to the stage. Check if there is a pattern for each time you return.
If you're on a stage like Green Greens or Pokémon Stadium 1, don't be in such a hurry to attack. Think about what you want to do. Don't play the way other people play. Play your own way. When you play your way, your opponent is no longer in control. When your opponent influences the way you act, then your opponent has control over the stage. If you do not let this happen, your opponent cannot influence you any longer. For example, on Pokémon Stadium 1, when the stage transitions to the construction site, you can hide behind that large rock and just kick back. Let your opponent come to you, if he or she is daring enough. You don't have to do anything.
The Play Styles
There seems to be three ways of fighting. These three are as follows: Offensive, Defensive, and Adaptive. All three of these have certain aspects. The Offensive play style, for example, is aggressive, and this aggressiveness leads to pressuring the opponent, giving him or her no space. For the Offensive play style, it's about control. The Defensive play style is different. It tends to avoid close-combat and risks. Instead of aggressiveness, the Defensive play style is about patience, waiting for the opponent to do something wrong, and then strike. It's a style that likes to play it safe. Then there is the Adaptive play style. It really cannot be considered a play style, since it does not conform to one style. It is always becoming better suited to the situation at hand.
Things to Observe
- Grounded opponents can only perform neutral, tilts, smashes, specials, and grabs. That's five offensive options.
- Airborne opponents can only perform aerials and specials. That's two offensive options.
- Grounded opponents can only shield, roll, and spot-dodge. That's three defensive options.
- Airborne opponents can only perform an air-dodge. That's one defensive option.
- Opponents with two jumps can only jump once more once he or she jumps, or is hit into the air.
- Opponents with multiple jumps like Jigglypuff, King Dedede, Kirby, or Meta Knight have only five more jumps once they jump into the air or are hit into the air. Pit has three more jumps.
- When the match begins, you want to always do something different. You also want to pay attention to the first thing your opponent does when the game begins. The stage you or your opponent selects may change this.
- When the match begins, pay attention to whether or not your opponent is using a KO attack as a regular attack. An attack meant to KO that is staled will least likely KO.
- When at high damage percent to the point that you can be KO'ed, pay attention to what attack your opponent uses to KO you. By knowing what attack to expect, you might be able to survive longer.
- When your opponent is on the edge, pay attention to how he or she gets back onto the stage. This might be determined based on where you're standing and what you're doing. Your opponent can return from the edge by:
- Getting up by pressing forward.
- Attacking by pressing A or B.
- Jumping by tapping up on the analog stick or pressing Y or X.
- Rolling past you by tapping L or R.
- Jumping slightly away and toward the stage while air-dodging.
- Jumping slightly away and toward the stage while attacking with an aerial or special attack.
Playing at Your Own Pace
Playing at your own pace comes from experience. There are gamers who do not play at their own pace, but at the pace of their opponent. I'll offer an example. When you grab on the edge of the stage, what do you normally do after you grab the edge? Do you immediately get back onto the stage? If you do, you might do well to slow down a bit. You're on the edge. You're safe there for a bit. Take the time to breath and relax and focus. Let's say that your opponent is waiting for you to get back onto the stage. Take the time to see where your opponent is positioned. Try to familiarize yourself with how your opponent reacts when you are returning to the stage. Check if there is a pattern for each time you return.
If you're on a stage like Green Greens or Pokémon Stadium 1, don't be in such a hurry to attack. Think about what you want to do. Don't play the way other people play. Play your own way. When you play your way, your opponent is no longer in control. When your opponent influences the way you act, then your opponent has control over the stage. If you do not let this happen, your opponent cannot influence you any longer. For example, on Pokémon Stadium 1, when the stage transitions to the construction site, you can hide behind that large rock and just kick back. Let your opponent come to you, if he or she is daring enough. You don't have to do anything.