Player-1
Smash Legend
Here are just some tricks I've picked up on from over the months. I don't take credit for discovering any of them, they're just tricks that I don't see as many people utilizing.
Rainbow Cruise:
-*If you stand on the left ledge of the boat (on the upper level) and do a standing banana throw, then you're banana will do that banana sliding trick thing.
-*many chances to naner wall lock on this stage especially the boat.
-*You're Up-b is powerful once the boat hits the next part of the stage. You can get on the on the edge of the checkered platform and Up-b into the boat as it hits, you can also try to get a stage spike here if your opponent is on the checkered part to. You also get another chance to up-b into the falling log things when the magic carpet appears right below. My advice, don't barrel into it until the carpet gets so that you barely even leave the ground, use usmash or utilt instead. And I don't recommend using at the pendulum because if you angle it even slightly then you can end up going at a very wide angle afterward and die.
-Diddy can barrel spike through the stage, I'd only recommend using this as either a surprise attack or if there's a platform above you.
-*Diddy is bad on the pendulum against most of the cast, avoid being on there and try to camp the platform to the upper left instead, right when that starts disappearing the platform on the right upper hand corner of the pendulum will appear.
-*If you fall through with those falling block things (the first set of them) on the upper stage, don't try to up-b back up, instead side-b right then up-b right past where there's that slope. When you fall through the next set of those things, wall cling then wall jump back up if you can, if not don't worry and just go left as you fall and you'll land on the platform that is usually there that you can't see.
-On the platform right above the start of the boat stage/where you fall through to get to the boat, you can still use your up-b to get some damage up, you can also camp there quite a while against people who don't have multiple jumps and get some bananas out or pluck them so they fall off and onto the boat.
-The bananas are too small to see on the railing of the RC boat use that to your advantage.
-Any time you get hit with a powerful attack at low percents, try DIing into something and teching it. EX: Snake Utilts you on the boat, try to DI to that drop down place where you go through to get to the boat when the stage falls. Or D3 CG's you to Dsmash or Utilt on the boat, you can try to DI to those falling log things in the upper left hand corner. note you can't see these things on the screen at those points.
Brinstar:
-*Diddy's bananas can bounce on those things that break the stage up and they'll keep their hitbox.
-*Diddy can camp behind the pillar things on the ledges and not get hit by projectiles while your peanuts can go past them because you're popgun sticks out. This can also be combined with the previous trick and make it VERY difficult to approach.
-If you go for a barrel spike through the stage, try to do it on the hump on the ground level of the stage so you land on the top platform.
-Diddy can temporarily wall lock when those things that keep the stage together are slightly diminished.
-*When hanging on the left ledge of the stage, Diddy can side-b to midair jump into that section that keeps the stage apart and wall jump off.
-Diddy can up-b into the section of the stage that breaks and it'll get a bigger hitbox that also last longer, but be careful because this is risky. You can also angle it and get your barrels to explode and land on the stage.
Delfino:
-*banana lock off stage and onto a wall
-can barrel through stage
-You get a normal falling speed when you diddy hump someone in the water, but this actually a negative thing.
-On the section of the stage with water and the 4 rock platforms sticking out of them, if you get someone in the water in the middle 2, then you can barrel spike and cancel the lag by grabbing the edge, then dropping back down before they have to to get out and do it again which covers a wide range of the section, the higher the percent the better.
Pokemon Stadium 1:
-*Banana lock against certain parts of the stage
-During the fire transformation you can stand on the right side of the tree in the little hole and face right and normal throw a banana and get the sliding effect.
-You're up-b is powerful on the fire stage where you can up-b into the tree on the left side, and on the right you have to charge your barrels and angle it to the left to hit the tree and can only hit inbetween the 2 branches. It also works on the windmill but not as well, as well as the rock stage, but again, not as well.
-You can put a banana or 2 down on the left edge on the rock transformation so they don't have room to move without slipping if they're there, but be careful because you get gimped easily here as well.
Castle Siege:
-*banana lock off stage, it also works well if you banana lock them during the "inter" stages where it's 'falling' and try to get it so they spawn offstage once it's done
-be careful when recovering on the right side of the 1st transformation because there is a small lip there so you have to angle your barrels slightly to the right right.
Halberd:
-ability to barrel spike through stage.
-*When the laser comes, you WANT it to follow you because YOU decide where it gets to be, put it in a strategic location like say if the opponent is off stage, aim it to fire at the ledge.
-Diddy can side-b > midair jump > banana pluck and land on stage on the part of the stage that flies.
Japes:
-*When edgegaurding, try to get 2 bananas on the small part of the 2 narrower platforms, it limits your opponent's recovering options and gives them a difficult time.
-You can side-b under the 2 shorter lengthed platforms and grab on to the other side
-Wall jump to banana pluck is a good mixup, so is jumping from one edge to another to get your back to your opponent then banana plucking
-You can up-b into the bottom of stage and try to get some damage on your opponent, just be careful of the crocs, they come in intervals of 10 seconds so only go after you've just seen one and only try it on the right side
-your peanuts can arch up to the 2 side platforms from the middle one, this is good when you make a wall with your bananas to get some pressure on them.
Frigate:
-When recovering on the part that doesn't have an edge, try to save your mid air jump and/or side-b so that you can wall jump off of the stage next to the platform that doesn't have a ledge and get back on.
-*always jump before a transformation to avoid being popped up below the stage.
An asterisk (*) next to the trick = I personally use this often, or the situation comes about often.
Rainbow Cruise:
-*If you stand on the left ledge of the boat (on the upper level) and do a standing banana throw, then you're banana will do that banana sliding trick thing.
-*many chances to naner wall lock on this stage especially the boat.
-*You're Up-b is powerful once the boat hits the next part of the stage. You can get on the on the edge of the checkered platform and Up-b into the boat as it hits, you can also try to get a stage spike here if your opponent is on the checkered part to. You also get another chance to up-b into the falling log things when the magic carpet appears right below. My advice, don't barrel into it until the carpet gets so that you barely even leave the ground, use usmash or utilt instead. And I don't recommend using at the pendulum because if you angle it even slightly then you can end up going at a very wide angle afterward and die.
-Diddy can barrel spike through the stage, I'd only recommend using this as either a surprise attack or if there's a platform above you.
-*Diddy is bad on the pendulum against most of the cast, avoid being on there and try to camp the platform to the upper left instead, right when that starts disappearing the platform on the right upper hand corner of the pendulum will appear.
-*If you fall through with those falling block things (the first set of them) on the upper stage, don't try to up-b back up, instead side-b right then up-b right past where there's that slope. When you fall through the next set of those things, wall cling then wall jump back up if you can, if not don't worry and just go left as you fall and you'll land on the platform that is usually there that you can't see.
-On the platform right above the start of the boat stage/where you fall through to get to the boat, you can still use your up-b to get some damage up, you can also camp there quite a while against people who don't have multiple jumps and get some bananas out or pluck them so they fall off and onto the boat.
-The bananas are too small to see on the railing of the RC boat use that to your advantage.
-Any time you get hit with a powerful attack at low percents, try DIing into something and teching it. EX: Snake Utilts you on the boat, try to DI to that drop down place where you go through to get to the boat when the stage falls. Or D3 CG's you to Dsmash or Utilt on the boat, you can try to DI to those falling log things in the upper left hand corner. note you can't see these things on the screen at those points.
Brinstar:
-*Diddy's bananas can bounce on those things that break the stage up and they'll keep their hitbox.
-*Diddy can camp behind the pillar things on the ledges and not get hit by projectiles while your peanuts can go past them because you're popgun sticks out. This can also be combined with the previous trick and make it VERY difficult to approach.
-If you go for a barrel spike through the stage, try to do it on the hump on the ground level of the stage so you land on the top platform.
-Diddy can temporarily wall lock when those things that keep the stage together are slightly diminished.
-*When hanging on the left ledge of the stage, Diddy can side-b to midair jump into that section that keeps the stage apart and wall jump off.
-Diddy can up-b into the section of the stage that breaks and it'll get a bigger hitbox that also last longer, but be careful because this is risky. You can also angle it and get your barrels to explode and land on the stage.
Delfino:
-*banana lock off stage and onto a wall
-can barrel through stage
-You get a normal falling speed when you diddy hump someone in the water, but this actually a negative thing.
-On the section of the stage with water and the 4 rock platforms sticking out of them, if you get someone in the water in the middle 2, then you can barrel spike and cancel the lag by grabbing the edge, then dropping back down before they have to to get out and do it again which covers a wide range of the section, the higher the percent the better.
Pokemon Stadium 1:
-*Banana lock against certain parts of the stage
-During the fire transformation you can stand on the right side of the tree in the little hole and face right and normal throw a banana and get the sliding effect.
-You're up-b is powerful on the fire stage where you can up-b into the tree on the left side, and on the right you have to charge your barrels and angle it to the left to hit the tree and can only hit inbetween the 2 branches. It also works on the windmill but not as well, as well as the rock stage, but again, not as well.
-You can put a banana or 2 down on the left edge on the rock transformation so they don't have room to move without slipping if they're there, but be careful because you get gimped easily here as well.
Castle Siege:
-*banana lock off stage, it also works well if you banana lock them during the "inter" stages where it's 'falling' and try to get it so they spawn offstage once it's done
-be careful when recovering on the right side of the 1st transformation because there is a small lip there so you have to angle your barrels slightly to the right right.
Halberd:
-ability to barrel spike through stage.
-*When the laser comes, you WANT it to follow you because YOU decide where it gets to be, put it in a strategic location like say if the opponent is off stage, aim it to fire at the ledge.
-Diddy can side-b > midair jump > banana pluck and land on stage on the part of the stage that flies.
Japes:
-*When edgegaurding, try to get 2 bananas on the small part of the 2 narrower platforms, it limits your opponent's recovering options and gives them a difficult time.
-You can side-b under the 2 shorter lengthed platforms and grab on to the other side
-Wall jump to banana pluck is a good mixup, so is jumping from one edge to another to get your back to your opponent then banana plucking
-You can up-b into the bottom of stage and try to get some damage on your opponent, just be careful of the crocs, they come in intervals of 10 seconds so only go after you've just seen one and only try it on the right side
-your peanuts can arch up to the 2 side platforms from the middle one, this is good when you make a wall with your bananas to get some pressure on them.
Frigate:
-When recovering on the part that doesn't have an edge, try to save your mid air jump and/or side-b so that you can wall jump off of the stage next to the platform that doesn't have a ledge and get back on.
-*always jump before a transformation to avoid being popped up below the stage.
An asterisk (*) next to the trick = I personally use this often, or the situation comes about often.