• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Manchu has appeared!

Status
Not open for further replies.

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
You guys suck.




Manchu has appeared!
There is nothing you can do. Simply let fate take its course and Self-Destruct, for the power of Manchu is matched by no other!

Manchu (Neko) vs PT (CPU) - http://www.youtube.com/watch?v=n28V5CkNR3Q
Manchu (Neko) vs Peach (Turnipdaisy) - http://www.youtube.com/watch?v=LNdx_5WSKCI
Manchu's Moveset - http://www.youtube.com/watch?v=IQiVg2yoAN4

Concept/Moveset/Pre-Release Balancing by GHNeko
PSA Coding by Eldiran
Designed for Brawl+
BBrawl/Brawl release: TBA

Download Link: http://www.2shared.com/file/8573582/c843bac2/FitPikachu.html

How to Unlock Manchu: Place the .pac file from the download link above into your /fighter/pikachu folder and make sure it's named FitPikachu.pac

Upon doing so, open up your TXT file and add in this code to finish unlocking Manchu.

Code:
Manchu
077DCFF8 00000008
30CA8FF4 0038B5A0
Create your GCT with the newly modified TXT and once in the Character Selection Screen, pick Manchu and play!


Alternate Method to Unlocking Manchu:

Download aforementioned .pac and place in the appropriate folder.

For those of you who are averse to making your own GCT, you can instead take the file FitGanonMotionEtc.pac, rename it FitPikachuMotionEtc.pac, and put it in the pikachu folder along with the moveset. Works like a charm.

Enjoy!


----------

vBrawl/BBrawl release!

Download link:
http://www.mediafire.com/download.php?jzmljnzmioy

Changes from B+ to v/BBrawl:
Dtilt BKB increased from C to 1C, increased SDI by .4
Dsmash/Usmash ending lag increased by 10 frames
Fair/Bair/Dair/Nair landing lag attributes increased by 5
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
Standard Moves:



Neutral A: Pyew Pyew
1% damage

Jab has really deceptive range for a jab. Jab's at the same speed of Pikachu's jab as well. Seemingly disjointed and might be considered one of the more "cheap & overpowered" moves that Manchu has in his deadly arsenal.



Dash Attack: More of a Dash than an Attack
7% damage

This attack is seemingly okay. Does at a Dash Attack is supposed to do and more! Like resets and pushing them off the stage!



Utilt: wtf is this
7% damage

This move is an extremely odd move. The hitbox lingers, once out, and never goes away until it collides with something. The whole animation lasts as long as Ganon's Utilt, but you can interrupt it so early in the move making it unnatural looking, but also a decent juggler and/or combo starter.



Ftilt: Manchu KEEKU
9% damage

Sparta Kick? Pfft. MANCHU KEEKU. Sends opponents at an upward angle and comes out suprisingly quick with decent wind down. Has barely any kill potential, but it can push pretty far out, allowing Manchu to EASILY intercept a recovering opponent.



Dtilt: The Manchu
7% damage

This move is probably going to be one of Manchu's common moves. This move is particularly useful as it has 2 hitboxes. One in the leg and the other in the foot. The leg hits at a 0 degree angle making it useful for pushing off or across the stage, while the foot launches up, creating setups and combos for Manchu to use. The move also has extraordinary IASA, allowing Manchu to interrupt Dtilt soon after it hits, and somehow moving Manchu forward in the process. He can actually MOVE across a stage simply off Dtilt.




Fsmash: Auto-StutterStep Fsmash
14% uncharged (Shock)
19% charged (Shock)
20% uncharged (Elbow)
28% charged (Elbow)

This move is easily a kill move, but regardless, it's seems to be meh. The cool down tends to make it punishable and can seemingly only be combo'd into at low percents, rather than kill percents and the damage of the move is somewhat lacking unless sweetspotted at the elbow of Manchu during Fsmash. On the flip side, the start up is decent and this move moves Manchu in a similar fashion to a stutter-stepped Fsmash, giving it potential range mindgamery. Who knows. Also, the range of this move is quite good.



Usmash: Bizzaro GaW Dsmash
First hit: 7% uncharged
Second hit: 8% uncharged
First hit: 9% charged
Second hit: 11% charged

Usmash is Manchu while Dsmash is to GaW. GaW Dsmash sends up, despite being a down move, and can easily kill. Manchu Usmash ultimately sends down, and cannot kill unless its a spike. A weird move indeed, but a tech chaser's dream move. Manchu launches his leg into the air, sending the opponent up, but suddenly, the opponent is hit again, and ricochets straight down. The move is somewhat slow to start up, but has favorable IASA allowing you to end it earlier than what you'd expect. Can be used to spike a recovering opponent as well and opens up a jab-reset game of which the world has never known.



Dsmash: Follow my leg!
10% charged
13% uncharged

The move's intent is to basically semi-spike, as the launch angle is straight out, allowing for Manchu to gain a positional advantage. The move has IASA in Manchu's favor though. So it can also set up for tech chases.



Nair: Spin Jump...!?
11-6% damage

When this attack is performed, Manchu spins at high speeds in air! Just like another rodent we all know... Nair follows the classic sex kick formula, but slightly more extreme. Having very good kill potential and damage racking abilities at start up, Nair is obviously a respectable kill move, but the move lasts for so long, that using it mid combo at early percents will normally allow your opponent to act before you can, opening a window for punishment. As the move dwindles on, it weakens, but regardless, the combo potential isn't there due to launch angle. Let the move linger too long, and the hitbox completely disappears and you're completely vulnerable! Fast fall already!



Bair: Hitting you faster than you can see.
10% damage

Bair has a single hit animation, but it hits you multiple times! What's amazing about the move is the KB on final hit and its amazingly low landing lag. The move has purpose on ground and air and works when canceled prematurely or when you actually finish the whole move. It can stage spike, gimp, combo, damage wrack. It's a near-all purpose move with low punish-ability. Only probably is its low range and how you endanger yourself by getting so close with such a huge hurtbox.



Dair: Taking Thunderclaping to a whole new level
12% damage
4% damage (landing)

Thunderclaping is literal with this move. Having decent KB and can be auto-canceled like Ganon dair, this move has a lot potential. But unlike Ganon dair, this move has the landing properties of Pikachu's dair ie a damaging shock-wave upon a non-AC'd landing. This means there will be times you want to AC this move, and times you dont. Also, the hitbox of dair in air, lies not only in Manchu's feet, but in on his head! What!?



Fair: Manchu's best friend.
11% damage
6% damage (explosion)

The move has similar properties to Pikachu's fair, but is generally less useful for Manchu. Range is smaller, and the damage is somehat lacking for a move that is easy to DI out of. But that is not why this move is so unique. The move is unique in its non-AC'd landing.
This is the only move you most often will find yourself intentionally not auto-canceling. Upon landing prematurely, Manchu's fist creates an explosion from the ground.




Not only does this move set up for combos. But it also sets up for grabs on certain match up, and every single one of Manchu's aerials. Reaching under platforms as well, this move may very well be your most used move.



Uair: Do Not Want
8% damage

Everyone has a not good move right? This move is pretty sub-par compared to the rest of his moveset. It can juggle some-what well at zero to low percents, but becomes a not-so-good move at mid to high percents, unless you use it in air near the top of the stage to kill around 130%, but by those percents, you should of killed your opponent already. Oh well.




Neutral B: Breaks Shields, not Games.
9% uncharged
16% charged

A new move for Manchu of which the world has yet to see! A shield-breaking move that can be charged and used in air as well. The move has tremendous amounts of hitlag though, even by Brawl+ standards. I'd hate to see this game-stopper in Brawl/BBrawl. When used in air, the move becomes a mindgame that will even confuse you! Neutral B will send Manchu straight down for a short distance when charging, and then will send him forward and up slightly when the move is released, turning it into a recovery move as well.









Side B: No more weirdness.
7% uncharged
25% charged

Alas. Gone is the mind****ery that was the Old Manchu Side B. Now, a more useful (overall) and potent special takes it's place, albeit, it is quite boring. Similar to Pikachu's skull bash, you hold side B to charge, and release to go flying, though the distance gained is quite remarkable. Manchu slides when for a while so be sure you know how to charged this as reckless usage will cause SDs. This is also quite low priority and easy to punish. This move seems to launch very quickly though and could be used for tech chases as well as recovery. Getting hit by a fulled charged version of this is deadly.




Up B: HE CAN RECOVER
3% damage (1st hit)
2% damage (2nd hit)

A direct rip-off of Pikachu's up B with a strange animation. Worse overall, doesn't seem he can QAC with it either.





Down B: Up Taunt is ****.
4% damage (1st hit)
6% damage (2nd hit)
10% damage (3rd hit)

Up taunt was so bad ***, we had to turn it into an attack. The move does 20% total, and trips on final hit. It also has a wind hitbox on the outside of the 3rd hit. Homage to Ness' Down B, no doubt. This move is more of a damage-racker than anything as well as a move to give the positional advantage to Manchu. It might see more usage in air though, as the final hit of Up Taunt is a spike, though this move suffers intense wind down in air as to prevent spam.


oshi--



Fthrow: Best used at 0%
10% damage

This move sets up for a Dash Attack Reset at 0%, giving you a free combo at 17%. Other than that, use other throws. LOL.




Uthrow: Broken Up Throw?
10% damage

This move is a kill throw. Probably one of those better kill throws in the game. If they're any where NEAR 130%. This better by the only throw you use unless you know it once kill. Retardedly good throw on low ceiling stages. Probably too good.



Dthrow: Best. Throw. Ever.
15% damage

This throw is too amazing for words. Wracks up 15%, sets up for all of Manchu's aerials, even until high percents, and best of all. It looks sick.







Bthrow: Just like Fthrow
9% damage

Just like Fthrow, you're better off using another throw. This does set up for gimps and kills sooner than fthrow, but no where near Uthrow. use this throw only when they're not in uthrow kill range and you're on the edge of a stage facing away from the blast zone.



Pummel: ELECTRIFYING
2% per pummel.

This is your standard pummel. Actually quicker than you'd expect. Toss a few of these in to get your opponent into Uthrow kill range.



Utaunt: WHAT DOES THE SCOUTER SAY ABOUT HIS POWER LEVEL

Big *** mother ****ing field of electric power. Awww yeaahhh. Awesome in its own way. Perfect new utaunt.



Side taunt: Warlock...wut.

Warlock Punch animation. Weird choice for a taunt, no?



Down taunt: Pulling out mah..wut

This works for Ganon. Not Manchu. ha.

---------------

There you have it. That's his moveset. Hope you enjoy this PSA project guys. :V

Other Info:

Faster Dash
2 mid air jumps.
Faster Fast Fall.
Increased Grab Range
Pikachu Weight
Ganon Hurtbox

Hopefully, I'm not missing any information to give you guys. If I am, Ill remember eventually and add it here.

Enjoy!

 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
Content-less hype threads are stupid, anyways, and are usually grounds for a lock, imo.

In other words, spill the beans. Either lock this thread and start over on the 31st or release.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Look don't get me wrong, whatever it is will probably be cool, but 10 days of waiting time for a hype thread? Either spill the beans or lock the thread and we'll all pretend this never happened.
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
i like how other backroomers are jumping on the stupidity of this thread

hohohohoho



btw: isn't it obvious that's that stupid pikachu/ganondorf moveset mod?
 

bleyva

Smash Ace
Joined
Feb 17, 2009
Messages
511
man whats with all the downers in here, no fun....

i mean, is 10 days really that long to wait?
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
I wish I could play this right now. This is the most exciting thing I have seen in a long long time. Everything looks great from the post. I feel terrible I won't get to try it for awhile. Good work. :V You freaking rock.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
The internet is not enough of a sacrifice for this glorious carnage. The fools who did not wish to wait 10 days have served the feast of their own destruction.
 

Codec01

Smash Cadet
Joined
Sep 11, 2009
Messages
33
This is epic win XD
It's better if you make a custom final smash for him XD
Because now, he just freezes when final smash is used (game doesn't freeze though)
 

Xane

Smash Journeyman
Joined
Sep 19, 2007
Messages
335
Location
Germany
NNID
XaneFeather
3DS FC
3866-8124-2065
I always found the name "Freakachu" more fitting...
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
So we have to compile a new GCT just to play him? :/ mac makes me sad.
download mono framework and search for "BrawlPlusTweaker" in the smash workshop.

Then launch it in terminal in the correct directory with "mono brawlplustweaker.exe"

enjoy
 

Rudra

Smash Ace
Joined
Jul 12, 2008
Messages
541
Location
Bahamas


"For years, we've dreamed of creating the world's strongest Pokemon...



and we succeeded...."

To be honest, I didnt even think this would have happened so soon lol. I've gotta try this out sometime!
 
Status
Not open for further replies.
Top Bottom