MK26
Smash Master
With AA posting his findings on Frigate, i thought i might as well post the results of my research on Lylat.
1) There are four different backgrounds:
Corneria (the planet)
The asteroid field
A space battle
One where there's a bunch of asteroids and a few small ships
2) You cannot go through the same background twice in a row. That is, you cannot warp from the end of a scene back to the beginning of the scene.
3) Pleiades' (that's the ship you're fighting on) path is COMPLETELY NON-RANDOM. It is directly linked to each of the four backgrounds. On each background, there is precisely one path Pleiades can take.
4) As far as I can tell, each of the stages (besides Corneria) have two different start points and two different end points. All of these points are along the same line. If S and E denote start and end, respectively, the paths for these three backgrounds are basically:
Start and end points are independent of each other - just because you start at S1 doesn't necessarily mean you will end at E1.
5) The Corneria background is always the same: The ship comes out of the warp, leans to one side and stabilizes (several consecutive incerasingly small leans), plunges into the planet's atmosphere, leans to one side and stabilizes again, stays straight for about 20 seconds, comes out of the atmosphere, leans to one side and stabilizes for the third time, then quickly warps. The time between warps is approximately 38 seconds.
6) I didn't specifically check the times or flight patterns for the other locations, though I am certain that Pleiades takes the same path every time for each background and only the start and end points are different. Depending on whether the start or end is early or late, the background takes around 30 to 50 seconds before switching.
Unfortunately, even with all the hacking tools available to us, I couldn't decode anything that might help us better understand the stage. (For those of you that are fluent in BrawlBox, there's a stageposition file in STGSTARFOX_GDIFF/2/ModelData[100]/3DModels(NW4R)/stageposition; in Brawlscape, it's simply inside Lylat Cruise (GDiff). It might be worth trying to decipher it.)
1) There are four different backgrounds:
Corneria (the planet)
The asteroid field
A space battle
One where there's a bunch of asteroids and a few small ships
2) You cannot go through the same background twice in a row. That is, you cannot warp from the end of a scene back to the beginning of the scene.
3) Pleiades' (that's the ship you're fighting on) path is COMPLETELY NON-RANDOM. It is directly linked to each of the four backgrounds. On each background, there is precisely one path Pleiades can take.
4) As far as I can tell, each of the stages (besides Corneria) have two different start points and two different end points. All of these points are along the same line. If S and E denote start and end, respectively, the paths for these three backgrounds are basically:
Code:
S1..........S2..............................E1..........E2
5) The Corneria background is always the same: The ship comes out of the warp, leans to one side and stabilizes (several consecutive incerasingly small leans), plunges into the planet's atmosphere, leans to one side and stabilizes again, stays straight for about 20 seconds, comes out of the atmosphere, leans to one side and stabilizes for the third time, then quickly warps. The time between warps is approximately 38 seconds.
6) I didn't specifically check the times or flight patterns for the other locations, though I am certain that Pleiades takes the same path every time for each background and only the start and end points are different. Depending on whether the start or end is early or late, the background takes around 30 to 50 seconds before switching.
Unfortunately, even with all the hacking tools available to us, I couldn't decode anything that might help us better understand the stage. (For those of you that are fluent in BrawlBox, there's a stageposition file in STGSTARFOX_GDIFF/2/ModelData[100]/3DModels(NW4R)/stageposition; in Brawlscape, it's simply inside Lylat Cruise (GDiff). It might be worth trying to decipher it.)