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Phantom pwnt Dantarion (New Custom SSS + Custom Stage ID Engine Thingy)

King Omega

Smash Journeyman
Joined
Apr 15, 2009
Messages
388
Hmm, so I can take STGname_A.pac, copy it, and rename it STGname.pac if I want that particular one to show up in the replays?
Sure can.

Uh, I feel I should point I have never actually seen replays use STGname.pac when STGname_etc. exists, but I've never actually had one when using the ASL and I have seen it use the original Brawl stage. And I know for a fact that the ASL falls back to STGname.pac before the Brawl stage. So it's a very educated guess.
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
I tried once and found out that when you play replays, it always loads the original stage. So I decided that while I had my Wii hooked up to my DVD recorder to record my Sector Z replay, I would temporarily rename STGDXCORNERIA_A.PAC to STGDXCORNERIA.PAC. Then it worked ;)
 

Wolfric

Smash Journeyman
Joined
May 7, 2009
Messages
363
Location
Dominican Republic, Caribbean Islands
NNID
GoodLuckTrying
Code:
Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 6620[COLOR="DarkOrange"]001A[/COLOR] 00000000
* [COLOR="Yellow"]42415454[/COLOR] [COLOR="Red"]06[/COLOR][COLOR="Blue"]00[/COLOR]0000
* 01200000 00000000
* 01400001 00000000
* 01100002 00000000
* 05000003 00000000
* 09000004 00000000
* 00600005 00000000
* [COLOR="Yellow"]46494E41[/COLOR] [COLOR="Red"]05[/COLOR][COLOR="Blue"]00[/COLOR]0000
* 01200000 00000000
* 01400001 00000000
* 01100002 00000000
* 05000003 00000000
* 09000004 00000000
* [COLOR="Yellow"]4B415254[/COLOR] [COLOR="Red"]01[/COLOR][COLOR="Blue"]00[/COLOR]0000
* 01200000 00000000
* [COLOR="Yellow"]4458434F[/COLOR] [COLOR="Red"]01[/COLOR][COLOR="Blue"]00[/COLOR]0000
* 01200000 00000000
* [COLOR="Yellow"]43555354[/COLOR] [COLOR="Red"]01[/COLOR][COLOR="Blue"]00[/COLOR]0000
* 01200000 00000000
* [COLOR="Yellow"]4E455750[/COLOR] [COLOR="Red"]01[/COLOR][COLOR="Blue"]00[/COLOR]0000
* 01200000 00000000
* [COLOR="Yellow"]56494c4C[/COLOR] [COLOR="Red"]01[/COLOR][COLOR="Blue"]00[/COLOR]0000
* 01200000 00000000
* [COLOR="Yellow"]454d424c[/COLOR] [COLOR="Red"]01[/COLOR][COLOR="Blue"]00[/COLOR]0000
* 01200000 00000000
* 00000DED FADEDEAD
* E0000000 80008000
This is my actual Code, what I want to know is why isn't the Fire Emblem Stage [STGEMBLEM_02_A] loading?
Code:
* [COLOR="Yellow"]454d424c[/COLOR] [COLOR="Red"]01[/COLOR][COLOR="Blue"]00[/COLOR]0000
The same goes for my [STGVILLAGE_00] which I named to [STGVILLAGE_00_A] to work with
Code:
* [COLOR="Yellow"]56494c4C[/COLOR] [COLOR="Red"]01[/COLOR][COLOR="Blue"]00[/COLOR]0000
(For what I can asume, on [STGEMBLEM_02_A] it's 'cause this .PAC should load in the middle of Battle as this is the third Stage appearing after _00 and _01 so the code input [R+A] can't work? Or just this Code doesn't support these, if not, what's the 'cause of these two cases?

Help would be much appreaciated.
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
Trust me...it definitely loads the original Brawl stage (or STGname.pac with no _extension if you have it).
Okay, okay, if you and libertyernie are so sure, then I will trust...

I know I made once a replay for one of the stgcustoms and it showed the _a version. It's possible that it was loading the original not renamed to _a version, as I still have it on the SD. But I'm almost sure I switched _A with _E and the replay showed the earlier _E stage (now _A)

I will test again when I get some time O.o
 

Linnom

Smash Cadet
Joined
Jun 7, 2010
Messages
30
Location
Brazil
there is a form or some other hack that allows two fitmotions in the same character?
 

MLRX

Smash Rookie
Joined
Jun 26, 2010
Messages
6
i set the code up and made the .gct but all my textures and music and codes arent working it just loads to normal brawl? Ive already tryed rebuilding the .gct three times. help please?
 

Gaddswell

Smash Cadet
Joined
May 11, 2006
Messages
65
About Phantom Wing's code, the maximum amount of stages that can be added is 9, correct? I'm not sure if it's 9 or 10 because in his original post he states

Simply put, this code will assign the stage ids 40 to 49 with file names for STGCUSTOM#.PAC and st_custom#.rel where # is a number 1 through 9.
So are we able to have 10 custom stages since there are 10 stage ids (40 - 49)? If so, would the corresponding st_custom.rel file be something like st_custom0.rel? His post only says 1-9 for the rels, so maybe he just made a typo?

Also, is it possible to overlap both dant's code and phantom wing's code? ie. Have files named STGCUSTOM3_A.pac, STGCUSTOM3_B.pac and so on.
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
About Phantom Wing's code, the maximum amount of stages that can be added is 9, correct? I'm not sure if it's 9 or 10 because in his original post he states



So are we able to have 10 custom stages since there are 10 stage ids (40 - 49)? If so, would the corresponding st_custom.rel file be something like st_custom0.rel? His post only says 1-9 for the rels, so maybe he just made a typo?

Also, is it possible to overlap both dant's code and phantom wing's code? ie. Have files named STGCUSTOM3_A.pac, STGCUSTOM3_B.pac and so on.
st_custom1.rel is correct.

But there are no 0s; it starts at 1 and ends at 9. 0 will not work.

And yes, it is possible to overlap these two codes, from what I've heard in this thread.
 

OniTheWolf

Smash Journeyman
Joined
Feb 6, 2009
Messages
396
Location
Miami, FL
Mmmk, my friend is having a problem with this code. I looked over his text, and I could not find anything wrong...

He sais:
a.) The stage textures are not loading, none of them.
b.) His CSS Got screwed up.
c.) His Wii sometimes would crash when he got to Brawl

Here is a screenshot of his Alternate Stage Data and his Whole GCT:
http://i566.photobucket.com/albums/ss106/Crazy2009a/Untitled-1.png

4 SV, FD, BF, Japes, and RC Textures, then two YI Textures I believe he has, all randomly appearing. Then, here are screenies of his melee folder with his textures. I cannot figure out what's going wrong.

http://i566.photobucket.com/albums/ss106/Crazy2009a/1-1.png
http://i566.photobucket.com/albums/ss106/Crazy2009a/2-1.png
http://i566.photobucket.com/albums/ss106/Crazy2009a/3-1.png

I can't see what he did wrong.
 

Toony

Smash Journeyman
Joined
May 13, 2009
Messages
241
^ Yea I'm really having trouble, if someone could help me out, I would really appreciate it D:
 

Mit

Smash Ace
Joined
Oct 20, 2008
Messages
947
Location
Southeast Michigan
Try it without any of the CSS codes enabled and see what happens.


Has anyone gotten DragonRage's Monster Hunter 3 stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9241&DiplayName=Great Desert) to work using the Roster Expansion code? I've given it a custom -> Final Destination .rel file and it still freezes on me every time.

I want to see this so bad D:



EDIT: Neeevermind. Messed up some placements of things.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
are there button combinations for nunchuck's C and Z buttons?
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
PW's code works, but you need extra XML, like so:
Code:
<file external="/path/to/files/STGCUSTOM1.PAC" disc="/stage/melee/STGCUSTOM1.PAC" create="true"/>
<file external="/path/to/otherfiles/st_custom1.rel" disc="/module/st_custom1.rel" create="true"/>
Repeat for 2 through 9.
 

mattgcn

Smash Cadet
Joined
Jun 4, 2007
Messages
39
Hey, so I'm using this code and I have a couple of questions

1. Sometimes stages that I've entered properly into the code and have named properly simply REFUSE to load. For example, over Corneria I have Venom and Sector Z as button-combo stages. Venom loads, but Sector Z does not. All my stages load for Final Destination which leads me to conclude it's not a problem with my controller but rather the files themselves. Any idea what could cause this?

2. How do you name files that are replacing things like Spear Pillar?
 

frostymm

Smash Journeyman
Joined
Nov 22, 2009
Messages
201
Okay, well I've gotten the stage expansion code and I've got it all set up finally. But I don't really like how they take the icons of FD and Battlefield. How would I change the icons/Music that the extra slots take in the expansion code?
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
You can't change the music. But the last part of the code changes the icons. I think it says something like "40004101 42004301"; the 00s and 01s in that case are the icon numbers.
 

frostymm

Smash Journeyman
Joined
Nov 22, 2009
Messages
201
You can't change the music. But the last part of the code changes the icons. I think it says something like "40004101 42004301"; the 00s and 01s in that case are the icon numbers.
I can't seem to find that line anywhere in the my file or in the expansion code.
 

Kix

Smash Journeyman
Joined
Oct 14, 2007
Messages
352
Okay, I meant to post this a while ago, but I still can't figure this out. Do we include code lines that we place in GCT? Then what exactly do we put? For instance, give me a stage file name, where exactly it goes within the SD card, and what you're showing me within the code and how it interacts. For instance if it will always show up as the stage. Thanks, anyone!
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
Yes you can overlap the codes.
However, take note that it apllies to all the STGCUSTOMX's so if you have 3 different stages over STGCUSTOM1, make sure you have 3 different stages over the others so the game won't freeze as the game can't load to default if they don't exist as the STGCUSTOMS don't exist on disc.

Code:
STGCUSTOMX.PAC (CUST)
43555354
Amazing how easy useful info can get lost in threads like this.
 

Rsd

Smash Rookie
Joined
Aug 16, 2010
Messages
21
Ok, so I'm absolutely sure I'm doing everything right, but every time I try to start up the game through Gecko OS with both codes on, it gives me a screen saying something like "Exception (Program) occured" and several lines of numbers below it.

Here's my data code:

Code:
Alternate Stage Loader Data v1.1 
46000010 00000000
44000000 005A7D00
66200028 00000000
46494E41 00050000
42415454 00050000
43524159 00030000
444F4C50 00040000
444F4E4B 00010000
44584249 00030000
54415247 00020000
56494C4C 000A0000
54454E47 00040000
53544152 000A0000
53544144 00030000
52455355 00020000
504C414E 00020000
50495241 00020000
50494354 00030000
50414C55 00030000
4F525048 00030000
4F4E4C49 00020000
4F4C4449 00040000
4D455441 00030000
4D415249 00040000
4D414E53 00020000
4B415254 00030000
47572E50 00010000
4A554E47 00010000
48414C42 00030000
47524545 00060000
465A4552 00020000
46414D49 00020000
454D424C 00080000
44585A45 00020000
4458594F 00040000
44585348 00030000
44585243 00030000
44585053 00020000
44584f4E 00030000
44584752 00040000
44584741 00030000
4458434F 00030000
45415254 00030000
00000DED FADEDEAD
E0000000 80008000
With it I'm using only three other codes: the alternate stage loader, the file patch code, and unrestricted pause camera.
Does anyone know what I'm doing wrong?
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
If you have 40 lines of data, the line
Code:
66200028 00000000
should really be
Code:
66200029 00000000
because you add 1 to the number of lines.
 

Wiscus

(◕ω◕✿)
Joined
Mar 27, 2009
Messages
4,414
3DS FC
3840-5663-0679
Dant you are way too awesome.
I cant wait to see whats next!
 
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