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ROB's Frame/Hitbox Data

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rPSIvysaur

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Since the ROB boards don't have an official frame/hitbox data thread, I thought that I might as well help the ROB community and make one!

Here's the .pac if you softmodded and run it through Gecko. Check the Smash Workshop to see where it goes: http://www.mediafire.com/file/ikejvgmczz1/FitRobot.pac

Anyway heres the frame data:

Dodges:

Side-step:
Invincibility: Frame 2
Invincibility end: Frame 21
IASA: Frame 26
Move End: 36

Forward & Back Roll:
Invincibility: Frame 4
Invinibility end: Frame 16
Move End: Frame 35

Air Dodge:
Invincibility: Frame 4
Invincibility End: Frame 30
Move End: Frame 40

Regular Attacks:

1st Jab:
Hitbox out: Frame 3
Hitbox end: Frame 7
IASA: Frame 20
Move End: Frame 25


2nd Jab:
Hitbox out: Frame 3
Hitbox end: Frame 7
IASA: Frame 20
Move End: Frame 25


Dash Attack:
Hitbox out: Frame 7
Hitbox end: Frame 9
IASA: Frame 31
Move End: Frame 40


Tilts:

F-tilt:
Hitbox Out: Frame 7
Hitbox End: Frame 10
IASA: Frame 30
Move End: Frame 32


D-tilt:
Hitbox Out: Frame 3
Hitbox End: Frame 4
IASA: Frame 15
Move End: Frame 26


U-tilt:
Hitbox 1:
Hitbox Out: Frame 4
Hitbox End: Frame 6
Hitbox 2:
Hitbox Out: Frame 6
Hitbox End: Frame 9
IASA: Frame 27
Move End: Frame 38



Smashes:

F-smash:
Before Charge: 10 Frames
After Charge: 3 Frames
Hitbox Out: Frame 13
Hitbox End: Frame 16
Move End: Frame 40




D-smash:
Before Charge: 2 Frames
After Charge: 2 Frame
Hitbox Out: Frame 4
Hitbox End: Frame 16
Move End: Frame 37


U-smash:
Before Charge: 8 Frames
After Charge: 4 Frames
Hitbox Out: Frame 12
Hitbox End: Frame 18
Move End: Frame 56


Aerials:

N-air:
Hitbox Out: Frame 18
Hitbox End: Frame 33
Move End: Frame 48
Autocancel?: Frame 33
Landing Lag: 12 Frames?



F-air:
Hitbox Out: Frame 7
Hitbox End: Frame 17
Move End: Frame 32
Autocancel?: Frame 24
Landing Lag: 12 Frames?


B-air:
Hitbox Out: Frame 11
Hitbox End: Frame 26
Move End: Frame 40
Autocancel?: Frame 26
Landing Lag: 12 Frames?


U-air:
Hitboxes Out: Frame 7
Hitboxes End: Frame 27
Move End: Frame 52
Autocancel?: Frame 36
Landing Lag: 22 Frames?


D-air:
Hitbox Out: Frame 20
Hitbox End: Frame 25
Move End: Frame 70
Autocancel?: Frame 27
Landing Lag: 21 Frames?


Ledge/Getup Attacks:

Under 100% Ledge Attack:
Invincibility: Frame 1-24
Hitbox Out: Frame 25
Hitbox End: Frame 28
Move End: Frame 56

Above 100% Ledge Attack:
Invincibility: Frame 1-45
Hitbox Out: Frame 40
Hitbox End: Frame 45
Move End: Frame 70

Get-up Attack:
Invincibility: Frame 1-9
Hitbox1:
Hitbox Out: Frame 20
Hitbox End: Frame 22
Hitbox2:
Hitbox Out: Frame 26
Hitbox End: Frame 28
Move End: Frame 50

*I'm not really sure about the Aerial landing lag and the Autocancel
 

rPSIvysaur

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The thing is with Jab, there is an interval of time in which you can time the jabs, so instead, I just put it so that way it's right when you hit the A button the second time.
 

rPSIvysaur

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IT WAS NO MISTAKE :mad:

Otherwise I'd have to do the whole, well it can occur from this time to this time... NO that's what the IASA is there to show you!
 

rPSIvysaur

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Interuptable as soon as...

It means the move can be interupted by any other action to cancel the move. So basically if a move has IASA near the end but not at it, it means you can cancel the last few frames of lag with any other action, such as crouch or sheild or another evasive manuver or another attack.
 

rPSIvysaur

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Yeah, but they kind of got lost / scrambled in a mix of mess. I also used Brawlbox and PSA to find the exact frames on moves in stead of slowing down the animations on my comp and finding out how many frames there are that way, so it should be pretty accurate rather than human error.

Oh yeah, and I'm planning on putting the hitbox pictures up when I get them done
 

GwJ

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I used debug and it's in the OP of a stickied ROB guide. However, I'll compare our results and add the IASA frames (I didn't include that), and hitbox pictures would be pure sex.
 

rPSIvysaur

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Getting them up right now *wink*

Well atleast for Standard Attacks and Tilts
 

rPSIvysaur

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Alright, I got all the aerials and ground moves, all that is left is get-up attacks
 

GwJ

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Thanks a bazillion. Keep getting those hitboxes. I'm going to put this in the guide and credit you.
 

rPSIvysaur

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Sweet XD! Anyway, I'll try to get some done tomorrow, but I'll probably be doing friendlies w/ mizu to get ready for Billfest.
 

N.A.G.A.C.E

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thanks these are cool. Only thing (not complaining) but wish the pics were zoomed out a little more.
 

TheMike

Smash Lord
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Interesting. The guide provides this stuff, but with these pictures, this thread has better wide range of frame data knowledge. :]
 

ccst

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Thank you, this was epic! I'm looking forward to the other hitboxes and the (pivot)grab too!
 

ccst

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Awww, I want to see those too. :(
Even the specials like Side-special and R.O.B.'s gyro!
 

ccst

Smash Ace
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Sorry for bumping, but I really want some frame data on R.O.B.'s grabs and throws, and B-attacks (Laser, Gyro, Roboburner (this move has 4 invincibility frames I think) and Robocopter). Oh, and the hitboxex would be appreciated too. ([^^]
 

Bees!

Smash Ace
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Thanks for the bump! the hitboxes being lit up arent in the community guide. I like how it involves airdodge data and Spotdodge data. Also ROB with hitboxes on some of the aerials reminds me of this
 

rPSIvysaur

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Gawd... I can't wait until this old thread of mine is replaced by the Smash Lab official data. It will be so much better.

/closes.
 

rPSIvysaur

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To an extent, some of it is a tad inaccurate (possibly by a like 1 frame). But also there's lots off stuff that it doesn't include such as shield advantage and what not. The Smash Lab's will be much more complete and standardized.
 
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