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Hitbawks PSAs

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AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
Collection of Visible Hitbox PSAs

Down taunt to activate, up taunt to deactivate.

Please visit Kitamerby's thread for discussion and instruction on how to make these PSAs. If you have created one, please post the download link here. Some characters may not be able to fit the entire moveset into a single PAC because of file size restrictions. In this case, please list which moves are contained in each of the multiple PACs. If for some reason any moves were omitted, please include which ones. If you are not the creator of the PSA, include the name of the creator. If you are creating one, please post here to inform me which character you are doing and I will add that character to the "In Progress" list.

If you happen to find any errors in one of the PSAs, post here. Be very specific with what is wrong. This may include missing/extra bubbles, misplaced bubbles, or bubbles that appear too early or last too long. Or, if you know what you're doing, correct it yourself.

>> Stuff You Should Use

Single Colour Superscope Bullet Graphic - InnocentRoad
common3.pac (en) In red, on mediafire. DOWNLOAD THIS AND PUT IT ON YOUR SD NAO! (pf > system > common3.pac)
common3_en, mirror
common3_ja
Video
Just use this.

Single Colour Stage - InnocentRoad
STGDXSHRINE Mediafire Mirror USE THIS FOR VIDEOS (pf > stage > melee > STGDXSHRINE.pac)
Video

For videos, save it as a replay. Then view the replay and press r or l until the camera is centred on your character.
[collapse=Codes]
Code:
File Patch Code v3.5.1 [Phantom Wings] 
E0000000 80008000 
225664EC 00000000 
0401BFE0 4858BE20 
065A7E00 00000070 
38A00067 38810020 
3CE0805A 60E37C18 
4BE52531 38A0007F 
3883FFE8 38610020 
4BE52521 38A00068 
60E47C18 38610020 
9421FF80 BC410008 
38610088 4BA74DB9 
7C7C1B78 2C030000 
4082000C 38210080 
4800001C B8410008 
38210080 4BE524E5 
38610008 4BA742E1 
7C7C1B78 4BA741E8 
040223E0 48585BC0 
065A7FA0 00000028 
80010044 3C608001 
6063581C 7C001800 
4082000C 7FDDC850 
3BDEFFE0 93DB0008 
4BA7A424 00000000 
0401CD0C 4858B1F4 
065A7F00 00000038 
2C030000 4182000C 
4BA7DD51 4BA74E04 
80780008 2C030000 
41820014 8118000C 
7C634214 7C7B1850 
48000008 8078000C 
4BA74DE0 00000000 
043EE9D8 48000014 
043EEBD4 48000014 
043D8B9C 48000018 
043E9B4C 38600000 
043E9D38 38600000 
043D8C80 60000000 
80000000 80406920 
80000001 805A7C00 
8A001001 00000000 
045A7C10 2F525342 
045A7C14 452F7066 
80000001 805A7B00 
8A001001 00000000 
065A7B10 0000000F 
2F525342 452F7066 
2F736F75 6E642F00 
041C6CE0 483E0D20 
065A7A00 00000028 
9421FF80 BC410008 
3C60805A 60637B1F 
4BE52931 B8410008 
38210080 4BE52995 
4BC1F2C4 00000000 
065A7900 00000078 
9421FF80 7C0802A6 
9001000C BC810010 
9421FF00 7C872378 
54B2BA7E 7CD33378 
38800000 9081000C 
90810010 90610014 
90810018 3880FFFF 
9081001C 38610020 
90610008 7CE43B78 
38A00080 4BE529F5 
38610008 4BA752A1 
60000000 80210000 
B8810010 8001000C 
7C0803A6 80210000 
4E800020 00000000 
043E399C 481C3F04 
065A78A0 00000010 
80BC0020 7CA59214 
3A400000 4BE3C0F4 
043DBAEC 481CBDE4 
065A78D0 00000018 
800302A4 2C130000 
41820008 7E609B78 
3A600000 4BE3420C 
041CDF7C 483D9884 
065A7800 00000098 
818C0014 9421FF80 
BC410008 3D009034 
61089D94 7C034000 
4082003C 7C882378 
3C60804D 60630000 
3C80805A 60847B00 
7CC53378 38C04200 
80E40080 2C070000 
40820014 60000000 
480000B9 2C030000 
41820010 B8410008 
80210000 4BC26724 
70A501FF 3868FFFF 
3C80804C 6084FFFF 
7C842A14 38A04001 
38A5FFFF 8C040001 
9C030001 2C050000 
4082FFF0 B8410008 
80210000 4BC2670C 
141CCF90 483DA770 
065A7700 00000048 
9421FF80 BC410008 
7FE3FB78 3C80805A 
60847B00 38A00000 
38C04000 480001E5 
90640080 807F0008 
907A0014 907A005C 
907A0074 B8410008 
80210000 807F0000 
4BC25854 00000000 
E0000000 80008000

Allow Replays Longer Than Three Minutes (brkirch)
040EB804 60000000

No HUD [Phantom Wings]
4A000000 800E08D4
14000000 38A00000

No Tags [Phantom Wings]
C20E5190 00000002
38800000 90830354
60000000 00000000

Optional:
1 player matches [spunit262]
0468D420 2C060001
You need a second player to ground you in order to do getup attacks.
[/collapse]
The more I see people not using these, the angrier this gets! <<

Completed PSAs (pf > fighter > [character] > Fit[Character].pac)

:bowser2: Bowser - Liquid Gen, RocketPSIence, AMKalmar
Part 1
Ground attacks.
Part 2
Smashes.
Part 3
Aerials.
Part 4
Specials.

:falcon: Captain Falcon - AMKalmar
Videos: 1

:charizard:

:diddy:

:dk2: Donkey Kong - Big O, Chaosgriffin
Videos: 1
Scaling errors, no Down B.

:falco: Falco - rolrctermaniac
Thread

:fox: Fox - Bionic
Thread

:gw: Mr. Game & Watch - RocketPSIence

:ganondorf: Ganondorf - AMKalmar

:popo:

:ike: Ike - Kirk
No taunt triggers.
Thread

:ivysaur:

:jigglypuff: Jigglypuff - M-WUZ-H3R3
Videos: 1
Thread

:dedede: King Dedede - Battletanx_Commander
Scaling errors, no articles.

:kirby2: Kirby - MK26
No articles
Videos: 1

:link2: Link - Crow!
All Is Brawl

:lucario: Lucario - Kitamerby
vBrawl invincibility shown with blue flash.
Videos: 1

:lucas: Lucas - RocketPSIence

:luigi2: Luigi - Chaosgriffin
No articles.
Thread

:mario2:

:marth: Marth - ChiharuPit
Videos: 1

:metaknight: Metaknight - InnocentRoad
Videos: 1 2 3 4

:ness2: Ness - AMKalmar
Videos: 1
Thread

:olimar: Olimar - Cloverleaf/Bionic
Part 1
Non-Pikmin Attacks + Blue Pikmin
Part 2
Non-Pikmin Attacks + Purple Pikmin
Part 3
Non-Pikmin Attacks + Red Pikmin
Part 4
Non-Pikmin Attacks + White Pikmin
Part 5
Non-Pikmin Attacks + Yellow Pikmin
Part 6
Non-Pikmin Attacks + Grabs

Videos: 1 2
Thread

:peach: Peach - Battletanx_Commander
Videos: 1 2
Thread

:pikachu2: Pikachu - K Prime
No articles.
Thread

:pit: Pit - ChiharuPit
Videos: 1

:rob: ROB - InnocentRoad

:samus2: Samus - Bionic Sonic
Part 1
Ground Attacks (Jab1, Jab2, DashAtk, Ftilt [up/mid/low], Utilt, Dtilt, Fsmash, Usmash, Dsmash)
Part 2
Aerials/Throws (Nair, Uair, Fair, Bair, Dair, Grab, Dash Grab, Pivot Grab)
Part 3
Ledge Attacks + Up-B

:sheik: Sheik - InnocentRoad
Part 1
Part 2
Including needles and vanish. No taunt switch.
Videos: 1 2
Thread

:snake: Snake - InnocentRoad
Videos: 1

:sonic: Sonic - Bionic Sonic
Videos: 1

:squirtle:

:toonlink: Toon Link - SauceKay, RocketPSIence
No articles.

:wario: Wario - Eternal Yoshi
Videos: 1

:wolf: Wolf - perfectedidiot2

:yoshi2: Yoshi - Eterna lYoshi
MotionEtc scaling "fix" (hitboxes will be slightly displaced from vBrawl).

:zelda: Zelda - Battletanx_Commander
Zelda's Hitbubbles

:zerosuitsamus: Zero Suit Samus - sasook
Thread

-----

A previous version of B+:

Lucario+ - Kitamerby
vBrawl invincibility shown with blue flash.
Videos: 1

Marth+ - bob-e
Videos: 1

Much thanks to InnocentRoad for creating the original MK PSA, and for continuing to make improvements on this subject!
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
Excellent, how about once all of these are done, someone takes pictures of each move and posts them in the vBrawl Forums?

I NOMINATE ANYONE OTHER THAN ME.
 

Kirk

Smash Champion
Joined
Nov 3, 2007
Messages
2,495
Location
Arlington Heights, IL
http://www.smashboards.com/showthread.php?t=202837

My thread which includes all of Ike's hitbox visuals in GIF format. Includes all ground attacks, air attacks, special attacks, grabs, pummel, throws, wakeup attacks and ledge attacks. I also have the PAC complete. I will most likely make a video of it in the near future when I have time.

But yeah, in short, Ike is done...in case anyone was going to do that.

Can also take requests. I found it very quick and easy to do Ike, and I won't have to spend extra time on anything and just throw up a quick video, if needed. Or I'll just have ryko make the video...hehe.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
@Kirk: Nice work! Is the Ike .pac up for download? I'm trying to collect all these hitbox .pacs so I can play with them all on.
 

Isatis

If specified, this will repl[0x00000000]ce the
Premium
BRoomer
Joined
Dec 18, 2008
Messages
10,253
Location
San Francisco, CA
NNID
reverite
Excellent, how about once all of these are done, someone takes pictures of each move and posts them in the vBrawl Forums?

I NOMINATE ANYONE OTHER THAN ME.
I'll likely do this because I have nothing else to do, if people post their PAC files
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
Location
NC
I've technically been working on ZSS, although I'm pretty sure I've royally screwed up, so if someone else wants to work on it while I muddle about, I'm not making any claims.
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
How is it that I apply these files to the game? I have homebrew and Gecko
File replacement code in a gct, put the pac in the appropriate folder on your SD card.

For MK:
codes > RSBE01.gct
private > wii > app > RSBE > pf > fighter > metaknight > FitMetaKnight.pac
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
All done :D
http://www.mediafire.com/?jztl1bizqiz

Complete list of hitboxes:

Jab
Dash attack
Tilts
Grabs
Pummel
Dthrow
Smashes
Aerials, including dair landing hitbox
Getup attacks (both variations)
Ledge attacks (both <100 and >100)
Trip getup attack
Specials

Notes:

Jab100 is still as messed up as the first time
Utilt, usmash, and uair have bubbles that clearly go outside their hitboxes
When initiated on the ground, down B hitbox does not appear

Several of Kirby's attacks are fun to look at :p

Unfortunately I added a large hitbox edit to the wrong subaction at one point, but I don't think it caused much of a jump in file size
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
Jab100 is still as messed up as the first time
Utilt, usmash, and uair have bubbles that clearly go outside their hitboxes
When initiated on the ground, down B hitbox does not appear
Is Jab100 1 frame collision? I have yet to test this but I assume 1 frame attacks will show up with the code that steps through each frame 1 at a time (I'm sure I subscribed to a thread that had this code... or put it in a txt but I can't find it anywhere). I find that even 2 frame attacks fail to show up sometimes.

Double check the bones, size, and location on the utilt, usmash, and uair just to be safe.

Does the down special Goto (what should be) the air down special in either the Main or GFX event list? I had the same problem with Ganon's neutral and up special, can't figure out what's wrong with Goto yet.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
Is Jab100 1 frame collision? I have yet to test this but I assume 1 frame attacks will show up with the code that steps through each frame 1 at a time (I'm sure I subscribed to a thread that had this code... or put it in a txt but I can't find it anywhere). I find that even 2 frame attacks fail to show up sometimes.

Double check the bones, size, and location on the utilt, usmash, and uair just to be safe.

Does the down special Goto (what should be) the air down special in either the Main or GFX event list? I had the same problem with Ganon's neutral and up special, can't figure out what's wrong with Goto yet.
whoops...'as the first time' is a message to ryko. teh problem is that the bones scale, the graphic scales with the bone, but the hitbox doesnt... :(
same with the u-attacks, kirby's foot goes huge and the bubbles go huge with them

as for the rock, i think all the gotos are ok, but ill check again

EDIT: looking over the rock data, i noticed that i actually did miss a goto offset (which was only changed because i accidentally added data to the wrong subaction after doing a bunch of stuff without saving :() and that i had made a small mistake...i had

Code:
if bit variable is set
bubbles
synch timer 1 frame
terminate bubbles
synch timer 1 frame
else
(old stuff)
end if
when i needed

Code:
if bit variable is set
terminate bubbles
bubbles
synch timer 1 frame
terminate bubbles
else
(old stuff)
end if
both mistakes were in the rock subactions

thnx man ^_^

EDITEDIT: http://www.mediafire.com/?zjxgjeln1tn
 

Crow!

Smash Lord
Joined
Apr 30, 2008
Messages
1,415
Location
Columbus, OH
I would like to request Link's down tilt. I think we understand all the other attacks pretty well, but we still need to figure out when it spikes and when it doesn't.
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
I would like to request Link's down tilt. I think we understand all the other attacks pretty well, but we still need to figure out when it spikes and when it doesn't.
K, I will make that my main priority. I'll send you a message in a bit.
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
I have just about finished Jigglypuff's moveset.

Hopefully i'll be posting the download here tomorow.
 

rPSIvysaur

[ɑɹsaɪ]
Joined
Jun 7, 2009
Messages
16,415
I already have the .pac for most of Lucas stuff done, but I need his Down-B, his third Jab, his get-up stuff and his grabs done. I couldn't finish it because I ran out of room in the .pac. If you could finish those that would be great.
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
I'd like to make a request for anybody willing. Could someone collect the bubbles for G&W? For the most part they shouldn't be too hard, I imagine, at least to tell when you made a mistake. A lot of his hitboxes go hand in hand with the animation.

It would be very appreciated and would likely find a place in the Game & Watch frame data thread (Credit given of course).
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
I already have the .pac for most of Lucas stuff done, but I need his Down-B, his third Jab, his get-up stuff and his grabs done. I couldn't finish it because I ran out of room in the .pac. If you could finish those that would be great.
send me what you have and ill try to optimize and finish it

what is his size limit btw?im so glad that i could increase kirby's file from 480 to 518 mb without any problems :D
 

Lokee

Smash Apprentice
Joined
Aug 30, 2009
Messages
194
Location
Philadelphia, PA
This is amazing. makes you really consider the underlying mechanics of the game.
I think this will be really good in learning exact spacing (sorta like spacing training wheels)

PS. I saw Snake's and I was like OH HECK NO Broken hitboxes. I bet falcons are really small on a side note.
 

Fire!

Smash Champion
Joined
May 4, 2008
Messages
2,049
Location
Seattle
NNID
Fire149
3DS FC
2809-9924-8928
If someone could do Mario, I could record it and upload it to YouTube. I'd credit whoever did it of course.
 
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