Battletanx_Commander
Smash Journeyman
This thread will serve as a collective base for all things pertaining to Zelda's hitbubbles.
Here is the download link for the .pac. FitZelda.pac
NOTE!: To activate the hitbubbles you must press Dtaunt and to deactivate them press Uptaunt.
Additional screenshots courtesy of KayLo!. http://www.smashboards.com/showpost.php?p=8904458&postcount=61
Index
- Grabs
- Ground Attacks
- Aerials
- Specials
- Ledge Attack
Grabs
Standing Grab
Running Grab
Pivot Grab
Ground Attacks
Jab
Dtilt
Ftilt
It is the same angled up or down.
Utilt
First Part
Maximum length vertically.
Last part
Fsmash
Occurs four more times with the last hit being the knockback.
Dsmash
First Hit
Second Hit
Usmash
Occurs ten more times then a knockback hit.
Dash Attack
First Part
Second part
Aerials
Nair
Occurs four more times with the last hit being the kockback.
Dair
First part has the sweetspot hitbubble.
Second part with the weak hitbubble.
Fair
Sweetspot is in the last hitbubble.
Bair
Sweetspot is in the last hitbubble.
Uair
Specials
UpB
Ending is the same.
B
Occurs four more times.
Knockback Hitbubble
Ledge Attacks
Less then 100%
Greater then 100%
Yay for another simple one. :V