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Old 12-17-2009, 08:25 PM   #1
Yeroc
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At long last, Presenting GSH2, a Brawl+ Nightly Test Set and Discussion Topic

Ok guys, first off I want to apologize for how long it took to get this set finalized. The Air Dodge fix took a lot longer to find a workable fix than I originally thought it would. Fortunately it didn't take much to implement once I got rolling.

The WBR Proudly Presents: GSH2

Download: http://www.brawlplus.net/download/ (just scroll down till you see GSH2)


A couple notes. First, this is officially just a nightly for now. Please bring any glitches or technical concerns here to be addressed by the WBR. I have hopes that this is a very solid set, however, and barring any trouble spots I think we can upgrade its status to Official Beta before very long. Once that happens, we're going to try a repeat of the RC1 strategy, where we leave things to develop and see where the chips fall, probably until March or April if the set goes Beta before Pound.

Second, I don't have a file made for the Snapshot Loader, because I don't have the software to do it anymore. If someone would like to make one, the text file is on the site, and just talk to Bionic about putting it up. The updatifiers for everything else should be already working or working very shortly, however.

Second, there's no changelist yet. This is partly because it's still being finalized, and should be posted in the next couple days. But it's also because I would prefer to see people come to me with genuine gameplay issues.

That's all I've got for now, everyone enjoy!
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Old 12-17-2009, 08:26 PM   #2
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Old 12-17-2009, 08:28 PM   #3
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IF YOUR WII FREEZES WHEN GOING TO Group > Brawl, DELETE common5.pac FROM sd:\private\wii\app\RSBE\pf\system

And just a moderator's notice -- please keep this on-topic (no "Yay! It's released!", or side-comments that aren't feedback, explanation, data analysis, etc) or I'll infract/warn you guys. This was an issue in the GSH1 thread and I'm keeping it from happening in this thread.



Triangle.

Last edited by Bionic; 12-19-2009 at 04:10 AM..
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Old 12-17-2009, 08:28 PM   #4
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first second . anyway, what are the major changes that we should look for in this build?
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Old 12-17-2009, 08:29 PM   #5
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I've been loving the GSH1, so this should be fun. Oh, and fyi I did fix my inf. B^ code that wasn't working; it was the latest build (GSH1) causing the problem. The conditional action modifier and Up special momentum were conflicting with it. So, anything major changed?

Last edited by Oni K4ge; 12-17-2009 at 08:40 PM..
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Old 12-17-2009, 08:30 PM   #6
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NTSC-U Snapshot: http://www.mediafire.com/?m5ojw0tirey

No file infrastructure, but if you're using snapshots I'm pretty sure you know the motions.
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Old 12-17-2009, 08:43 PM   #7
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Was my Ness PK Fire change implemented? Because if Ness is the same I'm probably not going to play this build :/

His gameplays really stale atm
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Old 12-17-2009, 08:43 PM   #8
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The biggest change in this set is just the removal of NADT. I confess I took the easy way out here. I would have liked to make a code for Plum's idea or something similar, actually changing the windows during which the game checked for allowing you to air dodge. But I couldn't figure it out, so I used MK26's idea of extending the vulnerability period on air dodges straight from tumble.

If methods come to light that make the other ideas possible, we might distribute unofficial sets for people to try, and decide what's the best fit for Brawl+. For now though, I think this will work well enough.
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Old 12-17-2009, 08:47 PM   #9
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Quote:
Originally Posted by Yeroc View Post
The biggest change in this set is just the removal of NADT. I confess I took the easy way out here. I would have liked to make a code for Plum's idea or something similar, actually changing the windows during which the game checked for allowing you to air dodge. But I couldn't figure it out, so I used MK26's idea of extending the vulnerability period on air dodges straight from tumble.

If methods come to light that make the other ideas possible, we might distribute unofficial sets for people to try, and decide what's the best fit for Brawl+. For now though, I think this will work well enough.
*clicks 'like' button*

What else can we expect? Anything big and character-specific?
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...half the fun was seeing how the brackets would play out, because everyone who takes brawl+ seriously feels they have a legit shot at winning. the results of this tournament prove it, everyone placed about the same as their skill level would warrant.

the beauty is that no one who entered the tournament was immediately handicapped by their character, anyone couldve taken 1st with anybody. true smash skill is what earns people victories in brawl+.
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Old 12-17-2009, 08:56 PM   #10
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Hmm,, I'm using the autoupdater and getting the version without team textures and CSP because i dont want to overwrite my texture, so I'm wondering, what changed in the csp since RC1?(i didnt overwrite it on GS1 either)
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Old 12-17-2009, 08:57 PM   #11
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Has Cape made the game good yet?
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Old 12-17-2009, 08:58 PM   #12
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Nothing changed, only the fighter PAC's and the GCT itself changed
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Old 12-17-2009, 09:03 PM   #13
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So the ugrav changes aren't in? ;_;

Edit: Link to the updatifier on the site is still down. Autoupdater won't work on a school pc since I'm not the administrator.

Last edited by Alphatron; 12-17-2009 at 09:07 PM..
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Old 12-17-2009, 09:11 PM   #14
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Edit: Link to the updatifier on the site is still down. Autoupdater won't work on a school pc since I'm not the administrator.
http://brawlplus.net/downloads/updatifier.zip

A new one will be up in an hour or two anyway
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Old 12-17-2009, 09:15 PM   #15
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I'm not rushing you to get a changelist out since of course you want it to be well written and accurate, but don't you think leaving it out for a few days would cause a lot of placebo effects? Then it would lead to a lot of incorrect speculation and whining, especially when people aren't necessarily sure what they should be looking for in their characters.

Last edited by yami_sora; 12-17-2009 at 09:17 PM..
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