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At long last, Presenting GSH2, a Brawl+ Nightly Test Set and Discussion Topic
Ok guys, first off I want to apologize for how long it took to get this set finalized. The Air Dodge fix took a lot longer to find a workable fix than I originally thought it would. Fortunately it didn't take much to implement once I got rolling.
A couple notes. First, this is officially just a nightly for now. Please bring any glitches or technical concerns here to be addressed by the WBR. I have hopes that this is a very solid set, however, and barring any trouble spots I think we can upgrade its status to Official Beta before very long. Once that happens, we're going to try a repeat of the RC1 strategy, where we leave things to develop and see where the chips fall, probably until March or April if the set goes Beta before Pound.
Second, I don't have a file made for the Snapshot Loader, because I don't have the software to do it anymore. If someone would like to make one, the text file is on the site, and just talk to Bionic about putting it up. The updatifiers for everything else should be already working or working very shortly, however.
Second, there's no changelist yet. This is partly because it's still being finalized, and should be posted in the next couple days. But it's also because I would prefer to see people come to me with genuine gameplay issues.
IF YOUR WII FREEZES WHEN GOING TO Group > Brawl, DELETE common5.pac FROM sd:\private\wii\app\RSBE\pf\system
And just a moderator's notice -- please keep this on-topic (no "Yay! It's released!", or side-comments that aren't feedback, explanation, data analysis, etc) or I'll infract/warn you guys. This was an issue in the GSH1 thread and I'm keeping it from happening in this thread.
I've been loving the GSH1, so this should be fun. Oh, and fyi I did fix my inf. B^ code that wasn't working; it was the latest build (GSH1) causing the problem. The conditional action modifier and Up special momentum were conflicting with it. So, anything major changed?
The biggest change in this set is just the removal of NADT. I confess I took the easy way out here. I would have liked to make a code for Plum's idea or something similar, actually changing the windows during which the game checked for allowing you to air dodge. But I couldn't figure it out, so I used MK26's idea of extending the vulnerability period on air dodges straight from tumble.
If methods come to light that make the other ideas possible, we might distribute unofficial sets for people to try, and decide what's the best fit for Brawl+. For now though, I think this will work well enough.
Location: http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
Brawl FC: 0602-5974-3109
Posts: 3,077
Quote:
Originally Posted by Yeroc
The biggest change in this set is just the removal of NADT. I confess I took the easy way out here. I would have liked to make a code for Plum's idea or something similar, actually changing the windows during which the game checked for allowing you to air dodge. But I couldn't figure it out, so I used MK26's idea of extending the vulnerability period on air dodges straight from tumble.
If methods come to light that make the other ideas possible, we might distribute unofficial sets for people to try, and decide what's the best fit for Brawl+. For now though, I think this will work well enough.
*clicks 'like' button*
What else can we expect? Anything big and character-specific?
__________________
Self-proclaimed best user of colour #1f1f1f
Quote:
Originally Posted by g-regulate
...half the fun was seeing how the brackets would play out, because everyone who takes brawl+ seriously feels they have a legit shot at winning. the results of this tournament prove it, everyone placed about the same as their skill level would warrant.
the beauty is that no one who entered the tournament was immediately handicapped by their character, anyone couldve taken 1st with anybody. true smash skill is what earns people victories in brawl+.
Hmm,, I'm using the autoupdater and getting the version without team textures and CSP because i dont want to overwrite my texture, so I'm wondering, what changed in the csp since RC1?(i didnt overwrite it on GS1 either)
I'm not rushing you to get a changelist out since of course you want it to be well written and accurate, but don't you think leaving it out for a few days would cause a lot of placebo effects? Then it would lead to a lot of incorrect speculation and whining, especially when people aren't necessarily sure what they should be looking for in their characters.
Last edited by yami_sora; 12-17-2009 at 09:17 PM..