lordhelmet
Smash Master
CF has a grab release "infinite" on some characters agaisnt PS1's rock wall (tested on Shadow Moses.) Note that this is very situational and the oponent kneeds be around or above 50% so they can't break out of the grab. Also note that attacks out of the grab can be teched, but the timing is very strict.
I'll be doing more testing on other characters later. If anyone else wants to do some testing, then by all means go ahead.
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Regrab, Jab, F-tilt, D-tilt, F-smash, D-smash, U-smash, N-air, U-air, Up-B, Over-B
B F-tilt, U-tilt, F-smash, U-smash, F-air, U-air, Up-B
F-tilt, U-tilt, F-smash, U-smash, N-air, F-air, U-air, Up-B
B Does not pop up high enough to be grab released (from the n-air)
B Regrab, Jab, F-tilt, D-tilt, U-tilt, F-smash, D-smash, U-smash, N-air, F-air, D-air U-air, Up-B, Over-B, Down-B
B (Strict timing) F-tilt, U-tilt, F-smash, U-smash, F-air, U-air, Up-B
Regrab, Jab, F-tilt, D-tilt, U-tilt, F-smash, D-smash, U-smash, N-air, F-air, D-air, Up-B, Over-B, Down-B
U-air, B-air, Up-B
U-air, Up-B
Regrab, Jab, F-tilt, D-tilt, F-smash, D-smash, U-smash (SDI-able), N-air, U-air, Up B, Over-B
B Regrab, Jab, F-tilt, D-tilt, U-tilt, F-smash, D-smash, U-smash, N-air, F-air, D-air, U-air, Up-B, Over-B, Down-B
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This DOES work on bigger characters, you have to first do a first-hit n-air then you can grab. You have to regrab them while they are still airborn. Characters that kneed to be first-hit n-aired are marked with "B".
A bolded f-air means that it is easy to sweetspot,
I'll be doing more testing on other characters later. If anyone else wants to do some testing, then by all means go ahead.
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Regrab, Jab, F-tilt, D-tilt, F-smash, D-smash, U-smash, N-air, U-air, Up-B, Over-B
B F-tilt, U-tilt, F-smash, U-smash, F-air, U-air, Up-B
F-tilt, U-tilt, F-smash, U-smash, N-air, F-air, U-air, Up-B
B Does not pop up high enough to be grab released (from the n-air)
B Regrab, Jab, F-tilt, D-tilt, U-tilt, F-smash, D-smash, U-smash, N-air, F-air, D-air U-air, Up-B, Over-B, Down-B
B (Strict timing) F-tilt, U-tilt, F-smash, U-smash, F-air, U-air, Up-B
Regrab, Jab, F-tilt, D-tilt, U-tilt, F-smash, D-smash, U-smash, N-air, F-air, D-air, Up-B, Over-B, Down-B
U-air, B-air, Up-B
U-air, Up-B
Regrab, Jab, F-tilt, D-tilt, F-smash, D-smash, U-smash (SDI-able), N-air, U-air, Up B, Over-B
B Regrab, Jab, F-tilt, D-tilt, U-tilt, F-smash, D-smash, U-smash, N-air, F-air, D-air, U-air, Up-B, Over-B, Down-B
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This DOES work on bigger characters, you have to first do a first-hit n-air then you can grab. You have to regrab them while they are still airborn. Characters that kneed to be first-hit n-aired are marked with "B".
A bolded f-air means that it is easy to sweetspot,