• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Big Book of Wario

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
Dear Wario Boards,
I have been active on these boards for about 6 months. In these times I have read tons of things and learned lots of new ways to play Wario. I have also spent a lot of time *****ing about how you guys don't spill all of your secrets. I haven't placed anywhere and I haven't contributed very much. So I see why you might not tell me everything you know. I feel some of you may even have put my posts on your ignore list, duely.
I come to you now humble, denizens of the Wario boards, with a gift. I've spent the past two days coding like a maniac to hopefully make something useful. I wanted to finish it completely before I posted it anywhere, but I'm really excited and I figure I could use some feedback before I got too far.

So I now present to you The Big Book of Wario

Sincerly,
Humpy Thrashabout

P.S.
This website is meant to be a full Wario guide. The current one is kind of out of date, especially with the matchups and to get some of the new stuff you have to read through a few different threads. It's clearly hard enough to find that the Q&A thread is plagued with "How do I DACUS?" and "How do I beat a Ganondorf". I just want to take all of the info everywhere and put it in a presentable and easy to navigate form. It should succeed where I feel the forum format has failed.
If anyone has a problem with how I credit please make it known to me. I tried to do it in a reasonable fashion, and making anyone feel like I stole something from them is the last thing I want.
 

AlMoStLeGeNdArY

Smash Hero
Joined
Feb 26, 2009
Messages
6,000
Location
New Jersey
NNID
almostlegendary
3DS FC
1349-7081-6691
LoL @ the initials i thought it was a porn site.

You can't say you've done this on you're own if most of the sections that are completed come from smashwiki or from Morphed Chaos.
 

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
Oh and this is meant to be the first in a series of Big Books. I'd like to eventually make an "Anthology of Brawl" that has all of the things that pertain to every character and have links to a Big Book for each character that follows the same format to make it easy for someone to figure out any character in the game.

So uh, thumbs up, thumbs down?
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
Lol, I don't withhold anything. I usually post on the boards the moment I find out something new or cool. It's just a lot of work to type a response to something like "Explain this matchup to me." I have a life outside of smash, sadly, so I can't be at the beck and call of every new Wario player. I can't speak for others, but that's my case.

Any more ways to spread the Wario love are always awesome.
 

Dynomite

Smash Champion
Joined
Feb 23, 2008
Messages
2,899
Location
Atlanta, GA
NNID
GA_Dyno
Yes, most all the information is from the wario boards and i dont see how this could help unless someone out there is trying to google wario facts.

this is kinda weird because I have an old scetch book at home where i write down everything smash related and i call that my 'big book of brawl' it has marth kill percents on chars (i started back when i mained marth back in the good ol' days of 2008) wario finds, all grab release data, almost all kill % for diffrent weight classes. and even indept stage notes. i am not ready to share the info yet, but i am working on it.. i have, however completed the grab release part of it. Im not sure i want to post that though knowing that these threads are public and could be very annoying to us warios and i dont understand why we should tell our opponent how to kill us.
 

Padô

Smash Lord
Joined
Oct 2, 2007
Messages
1,562
Location
São Paulo, Brazil
I got no words to describe how awesome this is!

I want one for the WarioBoards since the DDD Boards made one.

And about the knowledge share you put up in question, I almost feel the same way you do, I try to help as much as I can like PX but I work on week days and go to college at night so it's pretty hard to me doing everything and sharing nice things with you, I tried so many times to contact people from Wario Boards who didn't seem too much excited but they still got in the weekly discussions and that made me very happy.

By the way it's really nice to see someone who is really interested in evolving the Wario's knowledge share on our Boards, and I thank you for that.

I thank you for this beautiful site.
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
This is an amazing idea... The conciseness of smashwiki merged with the technical detail from SWF.

I can see these being extremely useful for anyone who wants to learn a new character. Thumbs up definitely lol, and I'm very interested in writing some of the entries for Lucario and Sonic if you do end up making one for all characters.
 

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
I'll change it when you tell us about the "ledge-cancelled bike dropping to self tech chase". Speaking of which I think I have an idea of what this is.

I also have a legitimate tech for "The Humpy *** Guzzler". I'm compiling some videos and stuff before I unveil it. It'll be sweet.
 

Blue Rogue

Smash Ace
Joined
Feb 1, 2008
Messages
537
Location
Canton, OH
NNID
ValiantVyse
3DS FC
4527-9345-8740
^I think that means carrying the bike while walking off a plat/ off of the edge and then DIing back towards the stage? Useless lol.
 

KrazyGlue

Smash Champion
Joined
Feb 23, 2009
Messages
2,302
Location
Northern Virginia
Yes, most all the information is from the wario boards and i dont see how this could help unless someone out there is trying to google wario facts.
I think it organizes them nicely instead of trying to search through months and months of old threads filled 50% by spam.
 

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
First major update. It takes a long time to collect info and find good videos and pictures of stuff. Matchups, ATs and stages were added. I also added the HCG, but unfortunately I couldn't get a video of me trying it in tourney. I'll try again this weekend.

Can people take a look at the matchups page? I used some javascript to hide the info to keep the page from getting cluttered. I just want to make sure it works in all browsers. If anyone can't get it to work right just tell me which browser you are using.
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
Wow, so you found another use for the humpy skid. I'll check it out.
So about the site, looks great, great update, but some of the links don't work or they work but then you're no longer on the website. So yeah, just a few kinks that need to be smoothed out, but it's looking hopefull.
 

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
Which links specifically? I still haven't found videos for some of the stuff in the ATs section, so I know those just bring you back to that page. And the links in the matchups page should work down to D3.
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
Ok so I've only got a limited time to explain this, (I'll be back later), but pretty much, I was stuffing around with the 'humpty slide' or whatever it's called, and I found two cool things about it.
1. It can be used pretty much anywhere. Seriously, wherever there is even the slightest change in the slant of the ground or platforms, it can be done there. For example, yoshi's island brawl, there are those two slants on both sides of the stage, it can be done off the slant. To do it, you simply stand facing up hill close to where it changes slant (at the peak) and hit Forwards B then at the right time (about 1/4 of a second) hit Backwards. The best thing is it's dead easy. You hardly even have to time it or space it or anything, as long as you are within a reasonable timing and distance, it will work every time. Try it.

2. You can continue pivoting. Initially, when you hit Forwards B, Backwards, you will pivot in the direction you started facing so you will turn around in mid air going backwards eventually turning around fully and boost off in the opposite direction that you started in. But, you can buffer in consecutive pivots. In other words, you hit Forwards B, Backwards, then before he turns fully around, hit forwards again (forwards meaning, the original forwards) and then this can be done over and over again until you want to recover or you touch the ground. Again, this is dead easy. Just continue pivoting in mid air, sliding backwards in different directions for as long as you want.

Put them together and you have one sick *** move. Seriously, go to Castle siege, on the first formation practise on the little change in slant in the middle of the stage (dead easy), then when the second formation comes, go to the top right slanted platform, head over to the edge of it facing the middle, Forwards B, Backwards and start pivoting back and forth of that thing. So much fun and it looks hectic as.

I gotta go, but pretty much, it can be used pretty much anywhere at all now (think of all the changes of slant on Delfino), try it out, experiment with it. I had so much fun just fooling around with it. One downside, if you continue pivoting, obviously there is no hitbox until you stop, but I'd like to see someone punish this (bike camping anyone?).
Oh yeah, holy shiz, try it on the tip of the green pipes to the left of yoshi's island melee. Crazy as.
Catcha.
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
Lol, I do what I can.

So have you tried it yet? If so, what did you think? Just general details/feedback. If not, then what the hell are you doing on the computer? Try it already, it's epic as and so dead easy to perform on changes of slants. I don't stuff it up anymore, like at all. As in, I get it 100% of the time no problems. So I edge guarded with it yesterday on the Pirate ship. Just went out off the left side as they where recovering and when I had fully turned around, the hitbox came out and they got hit by my back wheel out off stage again. It's so stupid it's funny.
 

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
I've been playing around with it and it's really fun. The next time I get to play with real people I'm going to try and use it a lot to find a good use for it.
Did you try the Pokemon Stadium thing? You go to the left side platform (on the neutral transformation) and do the skid towards the left side of the stage. So you're turning around to go right and you have to hold right the whole time the bike will start to glitch on the edge of the stage. If you don't hold right it will just glitch once, but if you do it will bump around for half a second or more.
One of the times I got the bike to land on stage similar to when you auto-wipe and that seemed awesome. You could edgeguard once with the glitch edge bike thing and then immediately throw the bike at them before they get a chance to try recovering again.
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
Yeah I tried that, that was weird as. I'd love to see someone get stage spiked by that, that'd just be complete ownage.

So is there anything else that needs to be looked into? I gotta get going soon, but if there is anything, just ask and I'll see what I can do.
 

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
Well if you're in the mood to look at something could you give me some insight on the Humpy *** Guzzler? I don't quite know the extent of what can be done with bombs. I have some data on knockback and damage and such for each type of explosive, but the mechanics I'm unsure of. Is there a way to drop a bomb while maintaining horizontal movement or do you have to let the control stick go to neutral and press z then keep moving? What other types of things could a Wario benefit from knowing about bombs and techniques to eat them offensively?
I know that since you mess around with TL you probably know the full extent in which you can manipulate a bomb.

And to everyone else, I'm not trying to be a huge douche by naming stuff after myself, I just haven't gotten a bit of input from anyone about things I've been playing with. I don't mind giving things legitimate names if people actually start to use some of this stuff.
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
Ok so, first of all, the control stick has to be in neutral in order to Z-drop, so not so much luck there.
Now for the good part. I was only playing around with it for a few minutes and I've already found something worth telling you. At the moment, you need to turn around after Z-dropping the Bomb in order to eat it. This is because Wario drops the explosive behind him (obviously). Well, if you Invincibomb, Wario drops the explosive more towards the middle of himself, which means, get this, you can Invincibomb on the way down from a SH or FH, then easilly buffer in the bite when you land and you don't need to turn around. You can simply hit B and wario will eat it which is much easier then having to turn around.

Incase you're wondering what an Invincibomb is, well I don't have time to explain (tea time) but you can look it up in my thread (I think it's right at the top) or you can wait until I post next time.

I'm gonna look into this more and I'm sure I've only just scratched the surface. Gotta go. Cya.
 

GOL | 482 | JSalt

The Folse Deity
Joined
Feb 28, 2009
Messages
923
Location
Metairie, LA
NNID
JSalty
Good job guys, with both the book and the "Humpy *** Guzzler."

Wario using iBomb then biting it... definitely gonna look into that. I can see it now: TL throws the bomb, Wario jumps, Z-grabs the bomb, double jumps straight into the TL, then Humpy *** Guzzles (or, as the TLs like to abbreviate things, HCG). iBomb --> HCG.

I can't wait to try it on Hyro. (I hope he doesn't name search...)
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
It doesn't just have to be Toon Link's bombs, it will work with a few other things that I think are listed somewhere including snakes nades (I had to test snake's nades cause they are the smallest, but it works on that too, so it works on everything.)

For the record, so you don't have to look it up, an Invincibomb is simply hitting airdodge then Instantly Z-dropping the held item (Usually you just hit airdodge and A. You basically press them at the same time). It's called the invincibomb because it was originally used with Link's and Toon's Bombs and is most useful with them.

But yeah, my method of using the invincibomb then buffering the bit when you land is much easier, but it can only be used on the ground from the air. The original method of Z-dropping then doing a turn around neutral B can be used in mid air. That said, I think that my method will be the most common, not only because it's easier, but because I can see it being easy to implement at any moment in a real match. The fact that there are invincibility frames to possibly dodge an attack before you land is just a bonus. That, and there is very little room for error, like you pretty much can't go wrong. I'll explain.

If the opponent tries to hit you before you touch the ground, you will dodge their attack and they will get hit by the Bomb. If the opponent tries to attack you before you hit the ground and somehow catches the item, you will bite them. If the opponent tries to take advantage of your two frames of landing lag, the Bomb is not too far behind to get you out of grabs and what not. But get this!! I didn't believe it when I saw it, but if the opponent is slightly late in punishing your two frames of landing lag and tries to attack you, YOU FRIGIN GET INVINCIBILITY FRAMES AT THE START OF THE ATTACK, AS SOON AS YOU EAT THE BOMB UNTIL THE HITBOX COMES OUT!!!!! I kid you not. It's a flippin counter! Like Wolf's Down-B. You get invincibility frames from the moment you eat the bomb until the hitbox comes out which means that if someone tries to hit you, they lose. That simple.
In fact, the only way to beat this move, is to punish the two landing lag frames, shield the attack, or avoid it all together. Do I hear a get *****?

More coming soon.
 

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
I suspected there was some invincible or super armor frames, but I wasn't sure how to test it. I'm having a smashfest tonight, I'm going to try the **** out of this. I try and save replays.

I want to buy you a ticket to the US so I can shake your hand.
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
XD, that'd be awesome. The US is one of the places I'd like to go one day.

A bit of info that might help you understand it a bit more. You may have noticed that the percentage recieved and taken can sometimes be stupid and random. Well I think I know why.
So normally, if nothing strange happens, you will hit them with the HCG, you will recieve 6% and they will recieve 13% (and massive knockback). Well get this, if you are in control of the explosive (other wise, if you caught it or picked it up and did the HCG and didn't just bite it without holding it then Z-dropping it.) and the opponent is trying to attack you while you perform the HCG, they can actually set off the explosive but not interfere with the attack itself. What I mean is, there will be two explosions. The first is the explosion from them hitting the bomb and the second is Wario who still apparently ate the bomb and he then explodes himself, sorta. The cool thing is, well I'll say it this way. Best possible scenario!!! Peach plucks a Bob-omb, thows it at you, you catch it, you perform the HCG, she tries to hit you while you're performing the move, she receives an incredible 38% damage (25% from the Bob-omb and 13% from Wario) and Wario recieves 0%. I don't know how this works, but for some reason, if they set off the bomb, they will receive the damage from both explosions while wario gets away scott free (he's supposed to recieve 6%).

Now obviously that was the best possible scenario, but the same goes for Link's and Toon's bombs and snakes nades. The only difference, the percent the opponent recieves. I must add that not all attacks from the opponent will set the Bomb off, but most will. I must also stress that this won't happen every time an opponent tries to attack you mid HCG. They have to attack at a specific time (not sure).

Still, it's something to keep in mind and might save you from major confusion (not to mention it's another feather in the HCG's cap). Cool stuff.

So I think I'm pretty much done here. It's been fun man. If I find anything else, I'll let you know and if you want me to look into anything else, just ask.

Catcha.
 

Blue Rogue

Smash Ace
Joined
Feb 1, 2008
Messages
537
Location
Canton, OH
NNID
ValiantVyse
3DS FC
4527-9345-8740
I think you can eat a grenade right as it's exploding and get the double explosion thing, but does that also negate the damage done to Wario? ;O
 

Alfa

Smash Apprentice
Joined
Jan 5, 2009
Messages
197
Location
Victoria, Australia
I think that the reason 2 explosions occur (as stated above by Fox) is that Wario is eatting the explosion itself and not the explosive. I think that the reason Wario takes no damage is because A) eatting the explosion does not cause Wario to damage himself like regular explosives, for whatever reason, and B) eatting the explosion triggers the IV frames, preventing the rest of the explosion from damaging Wario.
 
Top Bottom