I'll throw out the first question, then:
Why is Dodrio your favorite Pokemon?
Well, first off, I really like the ability of flight, and in that, especially birds. To me, they always appear to be such majestic creatures in that. That, and they're quite cute, at least, generally speaking.
The obvious response is, "But Dodrio can't fly!" Technically, that's not what the Pokémon games say! Still, I'm pretty sure it's just done by running really fast, which I'm perfectly okay with, too. If I had a Dodrio in real life, I'd ride it from place to place like a Highway Star! That aside, it's the "bird" in it, rather than flight that gets me. Plus, there's a lot to think about here...A lot of this is coming from the Pokédex, so, bear with me.
Three heads means that there's three brains. According to the Pokédex, they're fairly smart individually, and they can think up complex plans as a result. I can appreciate teamwork and intelligence. Along with that, the fact that they're set on specific emotions makes me wonder if they ever have trouble getting along, heh. It's interesting to me.
Also, they have three sets of hearts and lungs, which means that its endurance must be astounding compared to the average runner. I've always wanted to get myself better at that sort of thing, so I can admire such stamina. If Dodrio was in Brawl, it wouldn't have a stamina timer, hah.
Reflex what drew you to choose Pokemon Trainer in Brawl? Were you excited when it was announced, or was it that you started playing around with the character after you got the game?
What made you want to stick with the charcater in particular?
I was initially excited, certainly. Pokémon is arguably my favorite game series (though I would probably say WarioWare is, which is also why I originally cared to main Wario), so seeing Pokémon Trainer was really awesome to me.
I was more concerned with Wario at the time, and I just couldn't make PT work well the first few times I played (Japanese) Brawl, but I kept trying.
I wasn't good with Wario, either--In fact, my "BYE
" tag comes from the fact that we once did a tournament in Tourney Mode, where we had a Kirby with a 200% handicap slapped onto him, and we used that tag to represent a bye in the tournament. The second time we did it, we had eight players, so I used the tag, saying I may as well be a bye, hah...
Eventually, my secondaries switched around a lot, because I would switch and find a character interesting, but get bored quickly. After I "learned the real game," Pokémon Trainer kept my interest because of the fact that three different characters allowed for three different styles, which never felt like I was doing the same few things every match. The fact that the metagame was pretty untapped at the time also made me want to learn more. That's one of the reasons I was stuck on Bowser in Melee, too. I liked that, and I like it to this day, which is probably why PT has never felt boring to me. I've tried almost every character in the game and have become bored with it, but there always seems to be something new to discover about all three Pokémon.
Why do you **** my D3 so hard? ;_______;
Because the matchup is about even. Ivysaur goes 45-55 against Dedede with platforms around, and Squirtle has a slight advantage. I need to work on my Charizard, but I imagine it's not worse than 40-60 there, either.
Luis which tier do you think each pokemon is in individually and then PT as a whole and why? I know this is requires and indepth answer but I am just curious as to how you view each character and their options or lack of options in comparison the the rest of the cast.
Squirtle? A Tier, easily. Lots of options, fantastic air game, nice grab range, and plenty of tricks to go around. He can camp if he needs to, which helps, and the "stats" on his rolls are similar to Diddy Kong, though he doesn't go as far. Amazing combo game, and air control is key in many matchups, which he has plenty of. He has plenty of wonderful tools, but nothing truly busted to put him over the edge into S Tier. Maybe with some more work on the hydro-ish stuff...?
Ivysaur? D Tier, I think. The recovery isn't so bad when you have decent moves to throw most opponents off, like D-Air and B-Air. Just aim high with your DI! That being said, Ivysaur has good spacing and nice power on many moves, and certain moves go a long way in making matchups solid for her. The bad horizontal aerial momentum is troublesome, but at least her aerials can keep the opponent from just doing whatever they want (mostly), which is more than Charizard can say when the opponent can approach over Flamethrower. Bad grab, good throws.
Charizard? Maybe C Tier, but I can't imagine being very high in that. Could even be D Tier. At this point, I feel that I have more trouble using Charizard than Ivysaur in many situations. At the same time, there are a lot of very basic things that put Charizard where he is. Nice range, power, and relatively quick moves add up to nice things, but Charizard's aerials are all rather situational, and he's juggled so easily. Ground game is solid in short-hopped aerials, Flamethrower, and grabs, but he's just massacred in the air. Good grab, bad throws.
Reflex, what do you think each pokemon's heaviest asset? And each pokemon's worst matchup?
Squirtle's mobility in general. The fact that he can keep moving while doing almost anything goes a long way, both offensively and defensively. Shellshifting and unexplored territory in hydro-ish stuff should make approaching and avoiding opponents a breeze when players master it. RAR'd Back-Airs, U-Air juggles, solid edgeguarding, nice camping ability...They all make for a very solid, intimidating character to use, and that stuff gets its "power" from Squirtle's mobility.
As far as worst matchup goes, I would probably say that it's Marth. Stupid grab stuff and crazy range is a major issue, but it's hardly an impossible matchup.
Ivysaur's would be tough to call. I want to say the many weird/extreme properties of her moves. N-Air spike, D-Air properties, Bullet Seed range/damage, various Up-B things, crazy range on B-Air/F-Smash, many multi-hit properties, with the last one probably being the most important. Hitting twice with B-Air or D-Tilt and a bunch of times with N-Air can really throw off some people and allows for lots of shield poke opportunities, which is very important with Ivysaur.
Ivysaur's worst matchup is Meta Knight, because there's really no proper spacing you can maintain. Used properly, his moves just beat yours, plain and simple.
Charizard's is hardest to judge. In fact, let me sleep on it.