Rules:
Important Links
- Any questions about model importing, CSS/SSS textures or anything Brawlbox related will be locked. Ask here in this thread!
- This also goes for Project SA (PSA) questions. Ask your PSA questions in here as well.
For everything else:
Tutorials & Useful Links
<a name="vtut"></a>Video Tutorials
<a name="faq"></a>Frequently Asked Questions
[collapse=Q: How do I launch texture hacks/codes on a SDHC (over 3GB) or USB drive?]If you're launching it from Gecko OS, texture hacks, stage textures/hacks, Brawl+, Brawl-, Balanced Brawl, etc. will not work from SDHC cards in Brawl because Brawl's programming doesn't read SDHC cards, but will launch Gecko OS codes.
If you do want texture hacks, Brawl+ or any type of code-related goodness from a SD card, SDHC card, or even a USB drive, google for "Riivolution". Riivolution will let you replace any file from your SD/SDHC/USB, as well as run codes.
1) Download Riivolution. Again, I emphasize using Google for it. Extract it to your SD card or USB drive.
2) Make a folder in the root of your SD card/USB drive called "riivolution". You should have "apps" and "riivolution" in the root. Inside "riivolution", download codehandler.bin from here and place it in the "riivolution" folder.
3) Download modlauncher.xml and save it inside the "riivolution" folder.
4) Launch Riivolution from your favorite loader. It should bring up the options for Ocarina, but everything should be preset for you to hit "Launch".
It should look similar to this:
So, you may be asking, where do I place Brawl+, Brawl- or even my regular brawl codes? My texture hacks? Look no further:
[collapse=Where to place things:]=========== Where do I place my mods? ===================
X:/brawlmods/bbrawl/ - Balanced Brawl. RSBE01.gct goes in this folder, as well as all of the other "pf" files.
X:/brawlmods/brawlminus/ - Brawl Minus. RSBE01.gct goes in this folder, as well as all of the other "pf" files.
X:/brawlmods/brawlplus/ - Brawl Plus. RSBE01.gct goes in this folder, as well as all of the other "pf" files.
X:/brawlmods/custom1/ - Custom Set #1. RSBE01.gct goes in the root of this folder. Contains "fighter",
"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.
X:/brawlmods/custom2/ - Custom Set #2. RSBE01.gct goes in the root of this folder. Contains "fighter",
"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.
X:/brawlmods/projectm/ - Project: M. RSBE01.gct goes in this folder, as well as all of the other "pf" files.
X:/brawlmods/vbrawl/ - Regular Brawl. RSBE01.gct goes in the root of this folder. Contains "fighter",
"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.
=========== Where do I place my music? ===================
X:/brawlmods/music/ - Where you place "info.pac", and optionally, "smashbros_sound.brsar".
X:/brawlmods/music/strm/ - Where you place all of your BRSTM files to be used in game.
=========== Where do I place my textures? ================
X:/brawlmods/textures/fighter/ - All of the character textures go here, e.g. X:/brawlmods/textures/fighter/captain/FitCaptain00.pac
X:/brawlmods/textures/info/ - Anything that belongs in "info" goes in here.
X:/brawlmods/textures/menu/ - Anythin that belongs in "menu" goes in here.
X:/brawlmods/textures/menu2/ - Anything that belongs in "menu2" or "pfmenu2" goes in here.
X:/brawlmods/stages/ - All stage textures (pac) + any module files (rel) go here.
=========== How about my movies (THP files)? =============
X:/brawlmods/movies/ - Place any THP files you have in here.[/collapse]
If you want to discuss Riivolution or get help/support, read the Riivolution topic in the Workshop.[/collapse]
[collapse="Q: I have a code I want converted to PAL or looking for a specific one for PAL."]You'll most likely find PAL codes & PAL code discussion at http://www.smashboards.com/showthread.php?t=230205.[/collapse]
[collapse="Q: I need help or have questions about Brawl+, Brawl-, Balanced Brawl, Unstoppabrawl or Project M."]Ask them in any of these topics instead:
Brawl+: http://www.smashboards.com/showthread.php?t=260777
Brawl-: http://www.smashboards.com/showthread.php?t=270244
Balanced Brawl: http://www.smashboards.com/showthread.php?t=272304
Project M: http://www.smashboards.com/showthread.php?t=260812
Unstoppabrawl: http://www.smashboards.com/showthread.php?t=278822[/collapse]
[collapse="Q: I named my BRSTM file right and put it in the right folder, why is it not working?"]Check to see, first of all, if you're running Gecko OS off of an SDHC card. If you are, please see the Riivolution guide in Tutorials, FAQs & Help on how to set up Brawl hacks for SDHC.
Don't forget that BRSTMs are case-sensitive, so make sure it isn't named "X04.brstm.brstm" or "x04.brstm". They will need to be named something similar to "X04.brstm".[/collapse]
[collapse="Q: What is the Game ID?"]RSBE01 for consoles in North and South America (NTSC-U),
RSBP01 for consoles in Europe/Australia (PAL),
RSBJ01 for consoles in Japan (NTSC-J).
Credit to luigiman1928 for PAL and Japan.[/collapse]
[collapse="Q: How do I install Texture Hacks?"]
Phantom Wings has granted us a great ability, to be able to edit Brawl's textures without the need of burning a disc! It took him an arduous amount of work to do it and I honestly think he deserves a lot of credit so, once again, thanks Phantom Wings!
Guide:
You're going to need a few things before doing any of this:
The latest version of Gecko OS (or Riivolution)
An SD Card (or SDHC/USB drives for Riivolution)
The Homebrew Channel
An SD Card Reader
Code Manager
Once you have all the necessities here's what you need to do:
1. 2GB or lower SD cards: Put Gecko OS (once unzipped) into a folder in your SD Card called "apps" (should be in the root of the card) and drop the Gecko OS folder into there (if it is not a folder and just three files, create one and put the three files in there).
3GB or above SD cards (SDHC) or USB drives: Be sure to follow the Riivolution guide in the "How do I do texture hacks on SDHC/USB drives?"
2. Create a folder called "codes" in your SD Card (outside of the apps folder you created earlier).
3. Open code manager and get one of the codes below (based on your region, PAL, NTSC, or NTSC-J) and set up your .gct (If you don't know how to do this, just ask someone in the thread, I'm sure they can help! Or you can just create a text file and import it into the code manager).
NTSC:
PAL - Functional for standard textures, causes crashes/glitches with CSPs:
NTSC-J:
4. Save the .gct as "RSBE01.gct" and save it to the codes folder. You're set now with the codes. (If you are PAL, call it "RSBP01.gct", and NTSC-J call it "RSBJ01").
5. Now here's the tricky part everyone seems to have trouble with understanding. It is not very hard to understand at all, read carefully. Make the following directory (meaning folders) in your SD Card:
NTSC-U: private/wii/app/RSBE/pf/fighter
PAL: private/wii/app/RSBP/pf/fighter
NTSC-J: private/wii/app/RSBJ/pf/fighter
Now, inside fighter you would create a specific folder for each character based on how their names are stored on the disc, the list for that is below.
So, a directory for Captain Falcon would look like this: private/wii/app/RSBE/pf/fighter/captain
6. Once you have all the folders you want for the characters you want textures for, visit a few texture sites (listed below) to grab cool textures you like (this list will likely grow over time):
Stack Smash
Kitty Corp.
7. Once you have the textures you want, you need to name the texture file the color you want to replace. Each number represents a color of that character, so, 00 = default, 01 = first color, 02 = second color and so on. Now, the order of the colors can be quite confusing for each character so here is a convenient list of that below.
Here's an example of what a Captain Falcon texture file would be named if it were replacing his 01 color: FitCaptain01.pcs
And here's what the directory would look like with that finally included: private/wii/app/RSBE/pf/fighter/captain/FitCaptain01.pcs
Every character does NOT need their .pac file but, you need to name the .pac file the same way you named the .pcs file except without the .pcs extension (just the .pac extension instead) so Captain Falcon's .pac file would look like this: FitCaptain01.pac (of his first color, you need to change the number according to what you set it to for the .pcs, this is merely an example, it will not always be 01). The characters who DO need their .pac files are below:
.pac files are mostly used for the other modes outside of versus modes, so, you do not need them if they are not the characters above. The reason why the characters above need them are for their transformations, otherwise, the textures get lost in the sea of the abyss when you transform or switch (PT). Also, for ZSS, you may need to use a CSS code with her to get her to work better (as her textures need to be loaded from the CSS if you are using v 1.1).
8. If your textures did not work, make sure your directory is set up accordingly or you didn't mess up on the color choice, check EVERY color if you really don't know which one you put it on. The codes DO work, you're just doing something wrong.
9. Otherwise, you have done it! Congratulations! You have successfully put textures on your Wii! These textures are in no way permanent, you have to load the codes each time you want access to them and NOBODY WILL SEE THEM ONLINE UNLESS THEY HAVE THE SAME CODES ON AS YOU AND THE SAME TEXTURES AS YOU! Also, Gecko OS has a 256 line limit (due to the Wii's RAM limit) so please try not to add anymore codes than that after the texture codes have been applied. Textures also do not show up in replays if you watch them without the codes on (in other words, the replays do not store texture data). However, Snapshots DO save the textures even without the codes on (this is obvious) so you can show off to your friends that you can do texture hacking now!
Stage Texture Guide
Steps 1-4 from the character texture guide still apply so skipping to Step 5.
5. Make the following directory: private>wii>app>RSBE>pf>stage>melee
6. Your texture needs to be named like this: STG[insert name here].pcs
7. Load up Brawl through Gecko OS and you should be good to go. If you are having any problems, ask questions in this thread.
Special Thanks: Phantom Wings, Igglyboo, Nuke (for his awesome homebrew application Gecko OS making this all possible!), and Link for his awesome code manager and WiiRD application that allows users to hack the Wii and make awesome codes like these![/collapse]
[collapse="Q: How do I install PSAs?"]The same method as you would for texture hacks, only without the double-digit numbers in the file name. (e.g. for Ike, "FitIke.pac")
Credit to brawlshifter.[/collapse]
[collapse="Q: How do I set up a GCT?/How do I use Code Manager?"]highfive has an excellent guide for Windows users in this thread:
[collapse="Q: How do I put my own music into Brawl?"]Vyse has a good guide to making your own music with Androu1's tool here: http://www.smashboards.com/showthread.php?p=9767293#post9767293
There are also two links in the above section by Slashy, and on the right, a link to Dantarion's automatic Brawl Custom Song Maker.
[collapse="Q: How do I add custom song titles to Brawl?"]<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Y_p__Rbg8cs&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Y_p__Rbg8cs&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>[/collapse]
[collapse="Q: Where can I find the files on a Brawl disc?"]See this thread: http://www.smashboards.com/showthread.php?t=238697[/collapse]
[collapse="Q: There is a 256 line code limit. How do I fix that?"]Make a new file in the root of your SD card and name it "gameconfig.txt" (without quotes). Put this in it:
Save it, run Gecko OS, and that error should go away.[/collapse]
[collapse="Q: Gecko OS freezes at SD Codes Found. Applying... What do I do?"]Make sure you aren't using a bad code, like one that hasn't been tested, or one that may be meant for another region (like using a PAL code in an NTSC Wii).[/collapse]
[collapse="Q: How do I play on SSE stages?"]You'll find Jack Kieser's SSE listing at: http://www.smashboards.com/showthread.php?t=254125
They will only work on two stages (unless you use Dantarion's Alternate Stage Loader, or Phantom Wings's Custom SSS code). The two stages they will only work on are the Online Training room (where you'd name the SSE stage "STGONLINETRAINING.pac" and put it in the \pf\stage\melee\ folder), or Temple ("STGDXSHRINE.pac" in \pf\stage\melee\). Note that you can't put SSE stages on one or the other stage...they were made to replace only 1 specific stage in mind.[/collapse]
[collapse="Q: Are there ever going to be matches that have more than 4 players?"]No, the code is extremely buggy and will never be possible due to Brawl's programming.[/collapse]
[collapse="Q: My match desynchs (people go in random places). What's going on?"]Your opponents and yourself must have the same codes on. If you put on a silly code like "Infinite Smash Balls", and your opponent is running Brawl through the disc channel, both of you will see opposite things.
For Brawl+, check to see that you have the same Buffer (Handicap) on.[/collapse]
[collapse="Q: What if I want to have multiplayer on Basic Brawl/Team Battle?"]Try these codes:
Neither one or the other can be on at the same time, however.[/collapse]
[collapse="Q: How do I play as alloys?"]
Red, Yellow, Green, and Blue replace the second set of Falcon, Mario, Kirby, and Zelda portaits, respectively.
Credit to brawlshifter.[/collapse]
[collapse="Q: I used the Music Swap code and now it freezes. Where's the My Music reset code?"]My Music Reset codes: (don't enable more than 1,500 lines as it may cause problems)
Credit to Mr. Chuy.[/collapse]
[collapse="Q: Gecko OS keeps saying No DVD found. Whats going on?"]Your Wii DVD laser may be dying out. Either sending it in to Nintendo or getting their Wii Lens Cleaning Kit may fix this.
Check to make sure you aren't running a backup DVD-R in Gecko OS, as Gecko OS is not a backup launcher.
Alternatively, there are methods of loading Brawl from a USB drive, but this is not the site to ask how to do it.[/collapse]
[collapse="Q: Are custom sound effects possible yet?"]Thanks to VILE, they are! Unfortunately, there is no current way to load custom sound effects from the SD card, until Phantom Wings releases a non-buggy File Patch 4.0.
[collapse="Q: My custom music keeps being garblish and staticy. How do I fix this?"]Defrag your SD card.
On Windows XP/Vista/7:
Start -> All Programs -> Accessories -> System Tools -> Disk Defragmentor
Alternatively, if that doesn't work:
[collapse="Q: I want to update to the latest Wii version/latest Wii Shop Channel, but don't want to go through Nintendo. What do I do?"]If you want to safely update to the latest Wii menu (as of this post, 4.2) through Homebrew, there is a safe updater you can run through Homebrew Channel. This makes sure you can update effectively without the risk of bricking your Wii through Nintendo's boot2 update, as well as keep any custom IOS's you may have.
If you only want to update to the latest Wii Shop Channel to buy some Virtual Console games or Wiiware, I recommend using a homebrew application named WiiSCU to download it. As always, use Google.[/collapse]
[collapse="Q: My screen freezes when I go to the Character Select Screen. How do I fix this?"]Check to make sure you don't have a bad "common5.pac" (located in \RSBE\pf\system\), or a bad "sc_selcharacter.pac" (located in \RSBE\pfmenu2\). If you aren't sure, backup those files and delete them off of the SD card and try again.
Alternatively, if it's not because of those two files, it may be a certain code you may have enabled.[/collapse]
[collapse="Q: My screen freezes when I go to the Stage Select Screen. How do I fix this?"]This is a common problem with Brawl+ and Balanced Brawl...there is usually a "st_080809_xxxxx.bin" file (for Balanced Brawl) or "st_exploit.bin" (for Brawl+ without Homebrew) you may have to get rid of to stop this. Alternatively, if you're trying to play Balanced Brawl or Brawl+ without Homebrew and experience lock-ups at the Stage Select screen, redownload your GCT file and try again.
If it's not because of those stage files, it may be a certain code you may have enabled.[/collapse]
[collapse="Q: Gecko OS gives me a Exception (DSI) occurred! What do I do?"]The most common cause is one code you may have on that Gecko OS can't read, and will fault an error.
Other times, you may be running Gecko OS 1.9.2, 1.9.2b, 1.9.3 or 1.9.3b. Try searching Google for Gecko OS 1.9.1, that may solve your problem.[/collapse]
[collapse="Q: Will Marth vs. Roy/Shadow vs. Sonic/Zero vs. Link ever happen? Is it possible?"]Phantom Wings is working on a Clone Engine, but as he notes, he's running into a few snags along the way:
Short answer? Yes, but it's not easy. Wait until a Clone Engine is perfected first.[/collapse]
[collapse="Q: How do I change the character portraits? (CSS, CSP, CBP, etc)"]Open BrawlBox. They are located at:
[collapse="Q: Can Nintendo detect if I'm using codes, or cheats?"]They will frequently browse With Anyone and there have been reports of people being banned from using cheats on With Anyone, but nothing confirmed. With that said, they will only know if you're on With Anyone, but With Friends and offline use is fine.[/collapse]
- MLG (Major League Gaming) does not endorce modding Wiis. MLG owns Smash World Forums, therefore you shall not speak of modding Wiis in anyway on this forum. If you need help with the modding of your Wii, installing Homebrew or the like then please Google it and get the help you need.
<br /> - Linking to hacker sites and hacker tools is against the rules. Do not link or discuss ISOs, torrents, files off of an ISO (see #3), WAD files, backup loaders, ROMs, cIOS or any copyrighted code. See Section 6 of the Global Rules for more information.
<br /> - Copying, requesting and/or distributing copyrighted data directly from a Wii game, in any shape or form, is prohibited. This includes mdl0 files used for character models. Making your own data completely from homebrew, like if you were to make your own mdl0 from scratch, is completely legal and is allowed on the forums.
<br /> - This forum (Tutorials, FAQs and Help) should only be used for information and explanation into the Workshop world, like Brawl mods, Brawl code set help, custom content help, etc. If you're asking general questions about homebrew that don't relate to Brawl hacking, I recommend using Google to find your answers.
<br /> - Posting in a thread to "bump" your topic to the top of the list is discouraged. You may only bump it once in a 24-hour period. Any more and I will issue a multi-posting infraction. If nobody's answering your question, they might not know the answer!
<br /> - Mini-modding is discouraged. Use the Report Posts feature (
Important Links
- Any questions about model importing, CSS/SSS textures or anything Brawlbox related will be locked. Ask here in this thread!
- This also goes for Project SA (PSA) questions. Ask your PSA questions in here as well.
For everything else:
- List of WiiRD USA Brawl Codes.
- Get support and request a code here.
- Any texture hacking related questions for characters and stages should go here.
Tutorials & Useful Links
- Salute To The Flags: The Hitbox Flag Directory by Toomai
- How to do a Fighter.pac Injection by shanus
- Animation glitches: a reason why. by Kryal
- Tutorial: Editing Vertices! by fortwaffles
- Brawlbox Model Replacement Guide by Thunderspam
- Article Collaboration Thread + Hex Help/Discussion Thread by TSON
- PSA: Simple Solutions to Common Problems by Budget Player Cadet
- All Brawl Files by illinialex24
- The PSA guide by The Paprika Killer
- The Big PSA List thread by leafgreen386
- The Bone Collaboration by .Fade
- How to edit music titles in Brawlbox by VidPower
- How to create and edit BRSTM files by Slashy (easy, alternative program)
- Vyse's Music Guide by VysetheLegend
- How to make a BRSTM from scratch using BrawlBox by darksamus77
- How To Make Sound Effects by VILE
- Visual dictionary for universal GFXs in PSA by Rkey
- Guide to making THP's (Brawl movie files) by xmanfit0
- How to run BrawlBox in Linux and Mac OS X by jackharvest
(Want me to add yours to the list? Shoot me, or another Workshop moderator, a VM or PM with a link to it!)
<a name="vtut"></a>Video Tutorials
- Brawl Stage Studio Tutorial by WackaAlpaca
- Creating stages from elements of other stages in BrawlBox by WackaAlpaca
- Custom Song Titles in BrawlBox by WackaAlpaca
- Creating 2D Stages in BrawlBox by WackaAlpaca
- Automatic Model Hexer Tutorial by WackaAlpaca
- DasDonkey Vertex Box Tutorial by WackaAlpaca
- Assist Trophy/Model Swapping Tutorial in BrawlBox by WackaAlpaca
- Custom Menu Backgrounds in BrawlBox by WackaAlpaca
- Editing Collision Data for Stages in Brawlbox by WackaAlpaca
<a name="faq"></a>Frequently Asked Questions
[collapse=Q: How do I launch texture hacks/codes on a SDHC (over 3GB) or USB drive?]If you're launching it from Gecko OS, texture hacks, stage textures/hacks, Brawl+, Brawl-, Balanced Brawl, etc. will not work from SDHC cards in Brawl because Brawl's programming doesn't read SDHC cards, but will launch Gecko OS codes.
If you do want texture hacks, Brawl+ or any type of code-related goodness from a SD card, SDHC card, or even a USB drive, google for "Riivolution". Riivolution will let you replace any file from your SD/SDHC/USB, as well as run codes.
1) Download Riivolution. Again, I emphasize using Google for it. Extract it to your SD card or USB drive.
2) Make a folder in the root of your SD card/USB drive called "riivolution". You should have "apps" and "riivolution" in the root. Inside "riivolution", download codehandler.bin from here and place it in the "riivolution" folder.
3) Download modlauncher.xml and save it inside the "riivolution" folder.
4) Launch Riivolution from your favorite loader. It should bring up the options for Ocarina, but everything should be preset for you to hit "Launch".
It should look similar to this:
So, you may be asking, where do I place Brawl+, Brawl- or even my regular brawl codes? My texture hacks? Look no further:
[collapse=Where to place things:]=========== Where do I place my mods? ===================
X:/brawlmods/bbrawl/ - Balanced Brawl. RSBE01.gct goes in this folder, as well as all of the other "pf" files.
X:/brawlmods/brawlminus/ - Brawl Minus. RSBE01.gct goes in this folder, as well as all of the other "pf" files.
X:/brawlmods/brawlplus/ - Brawl Plus. RSBE01.gct goes in this folder, as well as all of the other "pf" files.
X:/brawlmods/custom1/ - Custom Set #1. RSBE01.gct goes in the root of this folder. Contains "fighter",
"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.
X:/brawlmods/custom2/ - Custom Set #2. RSBE01.gct goes in the root of this folder. Contains "fighter",
"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.
X:/brawlmods/projectm/ - Project: M. RSBE01.gct goes in this folder, as well as all of the other "pf" files.
X:/brawlmods/vbrawl/ - Regular Brawl. RSBE01.gct goes in the root of this folder. Contains "fighter",
"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.
=========== Where do I place my music? ===================
X:/brawlmods/music/ - Where you place "info.pac", and optionally, "smashbros_sound.brsar".
X:/brawlmods/music/strm/ - Where you place all of your BRSTM files to be used in game.
=========== Where do I place my textures? ================
X:/brawlmods/textures/fighter/ - All of the character textures go here, e.g. X:/brawlmods/textures/fighter/captain/FitCaptain00.pac
X:/brawlmods/textures/info/ - Anything that belongs in "info" goes in here.
X:/brawlmods/textures/menu/ - Anythin that belongs in "menu" goes in here.
X:/brawlmods/textures/menu2/ - Anything that belongs in "menu2" or "pfmenu2" goes in here.
X:/brawlmods/stages/ - All stage textures (pac) + any module files (rel) go here.
=========== How about my movies (THP files)? =============
X:/brawlmods/movies/ - Place any THP files you have in here.[/collapse]
If you want to discuss Riivolution or get help/support, read the Riivolution topic in the Workshop.[/collapse]
[collapse="Q: I have a code I want converted to PAL or looking for a specific one for PAL."]You'll most likely find PAL codes & PAL code discussion at http://www.smashboards.com/showthread.php?t=230205.[/collapse]
[collapse="Q: I need help or have questions about Brawl+, Brawl-, Balanced Brawl, Unstoppabrawl or Project M."]Ask them in any of these topics instead:
Brawl+: http://www.smashboards.com/showthread.php?t=260777
Brawl-: http://www.smashboards.com/showthread.php?t=270244
Balanced Brawl: http://www.smashboards.com/showthread.php?t=272304
Project M: http://www.smashboards.com/showthread.php?t=260812
Unstoppabrawl: http://www.smashboards.com/showthread.php?t=278822[/collapse]
[collapse="Q: I named my BRSTM file right and put it in the right folder, why is it not working?"]Check to see, first of all, if you're running Gecko OS off of an SDHC card. If you are, please see the Riivolution guide in Tutorials, FAQs & Help on how to set up Brawl hacks for SDHC.
Don't forget that BRSTMs are case-sensitive, so make sure it isn't named "X04.brstm.brstm" or "x04.brstm". They will need to be named something similar to "X04.brstm".[/collapse]
[collapse="Q: What is the Game ID?"]RSBE01 for consoles in North and South America (NTSC-U),
RSBP01 for consoles in Europe/Australia (PAL),
RSBJ01 for consoles in Japan (NTSC-J).
Credit to luigiman1928 for PAL and Japan.[/collapse]
[collapse="Q: How do I install Texture Hacks?"]
Phantom Wings has granted us a great ability, to be able to edit Brawl's textures without the need of burning a disc! It took him an arduous amount of work to do it and I honestly think he deserves a lot of credit so, once again, thanks Phantom Wings!
Guide:
You're going to need a few things before doing any of this:
The latest version of Gecko OS (or Riivolution)
An SD Card (or SDHC/USB drives for Riivolution)
The Homebrew Channel
An SD Card Reader
Code Manager
Once you have all the necessities here's what you need to do:
1. 2GB or lower SD cards: Put Gecko OS (once unzipped) into a folder in your SD Card called "apps" (should be in the root of the card) and drop the Gecko OS folder into there (if it is not a folder and just three files, create one and put the three files in there).
3GB or above SD cards (SDHC) or USB drives: Be sure to follow the Riivolution guide in the "How do I do texture hacks on SDHC/USB drives?"
2. Create a folder called "codes" in your SD Card (outside of the apps folder you created earlier).
3. Open code manager and get one of the codes below (based on your region, PAL, NTSC, or NTSC-J) and set up your .gct (If you don't know how to do this, just ask someone in the thread, I'm sure they can help! Or you can just create a text file and import it into the code manager).
NTSC:
Code:
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
Code:
File Replacement v2.1a' PAL [Phantom Wings, Y.S.]
225683EC 00000000
C201C3A8 00000017
38A00067 38810020
3862E8F8 3D80803F
618CD148 7D8903A6
4E800421 38A0007F
3883FFE8 38610020
3D80803F 618CD148
7D8903A6 4E800421
38A00068 3882E8F8
38610020 9421FF80
BC410008 38610088
3D808001 618CCE7C
7D8903A6 4E800421
7C7C1B78 2C030000
4082000C 38210080
48000034 B8410008
38210080 3D80803F
618CD148 7D8903A6
4E800421 38610008
3D808001 618CC50C
7D8903A6 4E800421
7C7C1B78 3D808001
618CC3AC 7D8903A6
4E800420 00000000
C201CF94 00000007
2C030000 41820018
3D808002 618C5BFC
7D8903A6 4E800421
48000008 8078000C
3D808001 618CCF98
7D8903A6 4E800420
60000000 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A99C0
8A001001 00000000
065A99D0 00000008
2F525342 502F7066
E0000000 80008000
Code:
File Patch Code v3.5.1 (NTSC-J) [Phantom Wings, Ported by ‚ׂë]
E0000000 80008000
2256606C 00000000
0401BFE0 4858B9A0
065A7980 00000070
38A00067 38810020
3CE0805A 60E37798
4BE52525 38A0007F
3883FFE8 38610020
4BE52515 38A00068
60E47798 38610020
9421FF80 BC410008
38610088 4BA75239
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524D9
38610008 4BA74761
7C7C1B78 4BA74668
04022360 48585C40
065A7FA0 00000028
80010044 3C608001
6063550C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3A4 00000000
0401CD0C 4858AD74
065A7A80 00000038
2C030000 4182000C
4BA7E1D1 4BA75284
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75260 00000000
043EEA50 48000014
043EEC4C 48000014
043D8C14 48000018
043E9BC4 38600000
043E9DB0 38600000
043D8CF8 60000000
80000000 80406490
80000001 805A7780
8A001001 00000000
045A7790 2F525342
045A7794 4A2F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 4A2F7066
2F736F75 6E642F00
041C6D58 483E0CA8
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE524A5 B8410008
38210080 4BE52509
4BC1F33C 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE52569
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3A14 481C3E8C
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C16C
043DBB64 481CBD6C
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34284
041CDFF4 483D980C
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC2679C
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26784
141CD008 483DA6F8
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC258CC 00000000
E0000000 80008000
5. Now here's the tricky part everyone seems to have trouble with understanding. It is not very hard to understand at all, read carefully. Make the following directory (meaning folders) in your SD Card:
NTSC-U: private/wii/app/RSBE/pf/fighter
PAL: private/wii/app/RSBP/pf/fighter
NTSC-J: private/wii/app/RSBJ/pf/fighter
Now, inside fighter you would create a specific folder for each character based on how their names are stored on the disc, the list for that is below.
Code:
Captain Falcon: captain
King Dedede: dedede
Diddy Kong: diddy
Donkey Kong: donkey
Falco: falco
Fox: fox
Mr. Game & Watch:gamewatch
Ganondorf: ganon
GIGA Bowser: gkoopa
Ike: ike
Kirby: kirby
Bowser: koopa
Link: link
Lucario: lucario
Lucas: lucas
Luigi: luigi
Mario: mario
Marth: marth
Meta Knight: metaknight
Ness: ness
Peach: peach
Pikachu: pikachu
Captain Olimar: pikmin
Pit: pit
Ivysaur: pokefushigisou
Charizard: pokelizardon
PokÈmon Trainer:poketrainer
Squirtle: pokezenigame
Ice Climbers: popo
Jigglypuff: purin
R.O.B.: robot
Samus: samus
Sheik: sheik
Snake: snake
Sonic: sonic
Zero Suit Samus:szerosuit
Toon Link: toonlink
Wario: wario
Warioman: warioman
Wolf: wolf
Yoshi: yoshi
Zelda: zelda
Green Alloy: zakoball
Yellow Alloy: zakochild
Blue Alloy: zakogirl
Red Alloy: zakoboy
6. Once you have all the folders you want for the characters you want textures for, visit a few texture sites (listed below) to grab cool textures you like (this list will likely grow over time):
Stack Smash
Kitty Corp.
7. Once you have the textures you want, you need to name the texture file the color you want to replace. Each number represents a color of that character, so, 00 = default, 01 = first color, 02 = second color and so on. Now, the order of the colors can be quite confusing for each character so here is a convenient list of that below.
Code:
Captain Falcon
00-Original
01-Blood Hawk
02-Green
03-Blue
04-Black
05-Pink
Dedede
00-Original
02-Green
03-White
04-Grayscale
05-Purple
06-Pink
Diddy Kong
00-Original
02-Green
03-Blue
04-Pink
05-Yellow
06-Purple
Donkey Kong
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White
Falco
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Yellow
Fox
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White
Ganondorf
00-Original
01-Red
02-Green
03-Blue
04-Grandpa Ganon
05-Brown
Ike
00-Original
01-Red
02-Green
03-Blue
04-Another Kind Of Green
05-Yellow
Kirby
00-Original
01-Red
02-Green
03-Blue
04-Yellow
05-White
Bowser
00-Original
01-Red
03-Blue
04-Black
05-Pimp Gold
06-Brown
Link
00-Original
01-Red
03-Blue
04-Dark
05-White/Light Blue
06-Yellow
Lucario
00-Original
01-Red
02-Green
04-Light Blue
05-White
Lucas
00-Original
01-Red
02-Green
03-Blue
04-Claus
05-Pink/Purple
Luigi
00-Original
01-Red
02-UNUSED-Blue
03-Blue
04-Fire Luigi
05-Orange
06-Waluigi
Mario
00-Original
02-Green
03-Jumpman
04-Wario
05-Black
06-Fire Mario
Marth
00-Original
01-Red
02-Green
03-Blue
04-Black
05-White
Meta-Knight
00-Original
01-Red
02-Green
03-Blue
04-White
05-Pink
Ness
00-Original
02-Green
03-Blue
04-Bumble-Bee
05-Fuel
06-Mr.Saturn
Peach
00-Original
01-Red
02-Green
03-Blue
04-White
05-Daisy/Yellow
Pikachu
00-Original
01-Cap
02-Bandana
03-Googles
Olimar
00-Original
01-Red
02-Green
03-Blue
04-White
05-Dirty Helmet (Yellow and Black)
Pit
00-Original
01-Red
02-Green
03-Blue
04-Gold
05-Black
Pokemon Trainer
00-Original
01-Red
02-Green
03-Blue
04-Light
Ice Climbers
00-Original
01-Red
02-Green
03-Blue
04-Dark
05-Light
Jigglypuff
00-Normal
01-Flower
02-Sleep Hat
03-Japan Hat
04-Trainer Cap
ROB
00-Original
02-Green
03-Blue
04-Pink/Purple
05-Yellow
06-NES
Samus
00-Original
01-Pink
02-Green
03-Fusion/Blue
04-Gravity Suit/Purple
05-Dark Suit/Black
Zelda
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Ocarina of Time colors
Snake
00-Original
01-Red/Black
02-Green
03-Blue
04-"IDK WTF this is" camo
05-Wild Feline camo
Sonic
00-Original
01-Red
02-Green
04-Gold
05-Black
Toon Link
00-Original
01-Red
03-Blue
04-Purple
05-NES Link
06-Dark
Wario
00-Original (WarioWare)
01-Red (WarioWare)
02-Green (WarioWare)
03-Blue (WarioWare)
04-Black & Red (WarioWare)
05-Orange & Blue (WarioWare)
06-Original (Overall)
07-Red (Overall)
08-Green (Overall)
09-Blue (Overall)
10-WarioLand 2 color (Overall)
11-WarioLand 3 color (Overall)
Wolf
00-Original
01-Red
02-Green
03-Blue
04-Black
05-Red & White
Yoshi
00-Original
01-Red
03-Blue
04-Yellow
05-Pink
06-Light Blue
And here's what the directory would look like with that finally included: private/wii/app/RSBE/pf/fighter/captain/FitCaptain01.pcs
Every character does NOT need their .pac file but, you need to name the .pac file the same way you named the .pcs file except without the .pcs extension (just the .pac extension instead) so Captain Falcon's .pac file would look like this: FitCaptain01.pac (of his first color, you need to change the number according to what you set it to for the .pcs, this is merely an example, it will not always be 01). The characters who DO need their .pac files are below:
Code:
Samus/ZSS
Zelda/Sheik
PT
Bowser
Wario
8. If your textures did not work, make sure your directory is set up accordingly or you didn't mess up on the color choice, check EVERY color if you really don't know which one you put it on. The codes DO work, you're just doing something wrong.
9. Otherwise, you have done it! Congratulations! You have successfully put textures on your Wii! These textures are in no way permanent, you have to load the codes each time you want access to them and NOBODY WILL SEE THEM ONLINE UNLESS THEY HAVE THE SAME CODES ON AS YOU AND THE SAME TEXTURES AS YOU! Also, Gecko OS has a 256 line limit (due to the Wii's RAM limit) so please try not to add anymore codes than that after the texture codes have been applied. Textures also do not show up in replays if you watch them without the codes on (in other words, the replays do not store texture data). However, Snapshots DO save the textures even without the codes on (this is obvious) so you can show off to your friends that you can do texture hacking now!
Stage Texture Guide
Steps 1-4 from the character texture guide still apply so skipping to Step 5.
5. Make the following directory: private>wii>app>RSBE>pf>stage>melee
6. Your texture needs to be named like this: STG[insert name here].pcs
7. Load up Brawl through Gecko OS and you should be good to go. If you are having any problems, ask questions in this thread.
Code:
Battle Field STGBATTLEFIELD.PAC
Yoshi's Island STGCRAYON.PAC
Delphino Plaza STGDOLPIC.PAC
75m STGDONKEY.PAC
Big Blue (Melee) STGDXBIGBLUE.PAC
Corneria (Melee) STGDXCORNERIA.PAC
Jungle Japes (Melee) STGDXGARDEN.PAC
Green Greens (Melee) STGDXGREENS.PAC
Onett (Melee) STGDXONETT.PAC
Pokemon Stadium (Melee) STGDXPSTADIUM.PAC
Rainbow Cruise (Melee) STGDXRCRUISE.PAC
Temple (Melee) STGDXSHRINE.PAC
Yoshi's Island (Melee) STGDXYORSTER.PAC
Brinstar (Melee) STGDXZEBES.PAC
Distant Planet STGEARTH.PAC
Mario Bros. STGFAMICOM.PAC
Final Destination STGFINAL.PAC
Port Town Aero Dive STGFZERO.PAC
Green Hill STGGREENHILL.PAC
Flat Zone 2 STGGW.PAC
Halberd STGHALBERD.PAC
Summit STGICE.PAC
Rumble Falls STGJUNGLE.PAC
Mario Circuit STGKART.PAC
Warioware, Inc. STGMADEIN.PAC
Luigi's Mansion STGMANSION.PAC
Mushroomy Kingdom 1 STGMARIOPAST_00.PAC
Mushroomy Kingdom 2 STGMARIOPAST_01.PAC
Shadow Moses Isle (Rex) STGMETALGEAR_00.PAC
Shadow Moses Isle (Ray) STGMETALGEAR_01.PAC
Shadow Moses (Gecko) STGMETALGEAR_02.PAC
New Pork City STGNEWPORK.PAC
Norfair STGNORFAIR.PAC
Bridge of Eldin STGOLDIN.PAC
Frigate Orpheon STGORPHEON.PAC
Skyworld STGPALUTENA.PAC
Pictochat STGPICTCHAT_en.PAC
Pirate Ship STGPIRATES.PAC
Hanenbow STGPLANKTON.PAC
Pokemon Stadium 2 STGSTADIUM.PAC
Spear Pillar (Dialga) STGTENGAN_1.PAC
Spear Pillar (Palkia) STGTENGAN_2.PAC
Spear Pillar (Cresselia)STGTENGAN_3.PAC
[collapse="Q: How do I install PSAs?"]The same method as you would for texture hacks, only without the double-digit numbers in the file name. (e.g. for Ike, "FitIke.pac")
Credit to brawlshifter.[/collapse]
[collapse="Q: How do I set up a GCT?/How do I use Code Manager?"]highfive has an excellent guide for Windows users in this thread:
...or if you want to use codes by way of homebrew:Hello! If you've wanted to hack brawl for those really neat textures then simply follow this guide(I'm assuming you have Code Manager already on your computer, you have homebrew installed on your wii and a working version of Gecko OS):
Step 1: Open up Code Manager and name the Game ID RSBE01 and click the "Store Name/ID" button on the upper right hand corner of Code Manager.
Step 2: Click the "Add a code/comment/category" button near the bottom left hand side (Figure below). A prompt will open up asking for a code name. Name it however you see fit, it's more simple to name it something relative to the code such as what we'll be using today, "Texture Code" *note that this can work for adding multiple codes such as infinite replays, hacked camera, etc*
Step 2 Figure
Step 3: Highlight the code you wish to use and go to the "Code Contents" panel (middle right) And paste your code in to it such as below:
Step 3 Figure
Step 4: Now click the "Store Modifications" button near the bottom right of the screen. A prompt should pop up saying "Data Stored!"
Step 4 Figure
Step 5: Now then, simply click the box next to the name of the code, in this case "Texture Code" to make a check mark appear. After that click the "Export to GCT" button. A prompt will pop up saying "Codes have been modified. Do you want to store modifications to application memory them before export?" Click yes.
Step 5 Figure
Step 6: A new prompt will appear. It will give you two choices. "Store to file" or "store to SD card". For this we will choose the "store to File" as I did not have my SD card inserted at the moment.
Step 6 Figure
Step 7: After clicking the "store to file" button a window will pop up. You may change the file saving location to wherever you want but I find it easier to save directly to the desktop. The file name, I believe, is important. Therefore we will name it "RSBE01". It should be saved as a .gct file.
Step 8: The final step. Simply drag the .gct file you've created in to the folder marked "Codes" on your SD card. It should now look like this:
Congratulations! You've just set up your codes to work in brawl. Have fun with your textures!
If there are any problems then just ask. I may have screwed up somewhere despite putting the guide together.
[/collapse]SymphonicSage12 said:How to Set Up Your Own GCT
BySymphonicSage12
This guide will tell you how to make a text file of the codes you want for brawl, and then turn it into a GCT.
I'll first do a guide for the cheatmanager on Homebrew, and then one on the pc cheat manager.
But first, there will be a couple things you'll need:
NEEDED MATERIALS:
1.Notepad, Notepad++, or any program that can save text as a txt file
2.The Homebrew Channel, the latest version of the Homebrew browser, and the latest version of the Cheatmanager on the Homebrew Channel (the one with a green swishy logo, not WiiCm.)
3. Gecko OS on the Homebrew browser. v1.9.0.1 or later.
4.An SD Card (at least 1GB, don't go over 2GB), and an SD card reader/computer that can read SD cards
5.The codes you want, obviously
6.An official copy of Super Smash Bros. Brawl. This is slightly obvious as well.
I have downloads for some of these materials at the bottom of the page.
Okay, so here are the steps:
Step 1. Open your text editing program (I use Notepad++), and make a new file.
Step 2. At the top of it, type the game ID for Super Smash Bros. Brawl. Since I am in the U.S,
it is RSBE01 for me. For PAL, it's RSBP01. For Japan, it's RSBJ01.
Step 3. On the line right underneath that, type "Super Smash Bros Brawl" and then in parentheses right next to that
type (US) (PAL) or (JPN).
Step 4. Skip a line, and then type the title of your codeset. This can really be anything you want.
For example, "Brawlplusery Codeset v5.0 Beta"
Now is the time for the codes.
Step 5. Skip a line after the title, and type the category of codes in the section you want. This is optional,
but helps to organize your codes. What I mean by this is, for example, "Wii RD Codes" or "Cosmetic Stuff." If
you did this, now you need to skip a line after the category title and then put the code in.
Step 5 v2: Skip a line after the title of the codeset, and then put the code in.
NOTE: All codes need a title the line before the code. For example, you can't just put XXXXYYYY XYXYXYXY in the text file. You need a title for it
the line before, like so:
Unrestricted Camera (made by Person X) (x amount of lines)
XXXXYYYY XYXYXYXY
^^^^ The above code is simply an example.
Step 6. Now that you have all your codes formatted correctly, you need to save the text file.
Since this is brawl+, name it RSBE01 (or RSBP01 or whatever, depending on your region).
Step 7. Create a folder on the root of your SD card called "txtcodes" . Put the RSBE01 text file
you just saved into here. Don't put anything else in here just to be safe.
Step 8. Load up the homebrew channel, and load up the Cheatmanager. press a on the wiimote to load up the text file.
Step 9. Press the plus button on the codes you want to activate. Once you're done selecting, Press 1 to generate the gct file.
NOTE 2: Makes sure you have a "codes" folder on the root of your sd card. This is where the gct that is generated will go to.
Load up Gecko OS on homebrew, and enjoy!
PC CODE MANAGER GUIDE:
Step 1. Get the text file ready in the same way as the first manager. Only this time, you need a code manager
for the computer. You can find the download to it in the downloads and resources section.
Step 2. Open the code manager, and select to open a text file; Open the one you made.
Step 3. Check the box on the left for each code you want activated. Once you're done selecting,
click "Export to GCT", and the gct should appear in the codes folder on the root of your SD card.
Load up Homebrew, and then Gecko OS, and enjoy!
[collapse="Q: How do I put my own music into Brawl?"]Vyse has a good guide to making your own music with Androu1's tool here: http://www.smashboards.com/showthread.php?p=9767293#post9767293
There are also two links in the above section by Slashy, and on the right, a link to Dantarion's automatic Brawl Custom Song Maker.
[/collapse]Rename your BRSTM to the value of the song you wanna replace, for instance, a song replacing Final Destination would be renamed to X05.brstm
There's a large database of BRSTM's here, the Custom Music HubCode:Battlefield X04 - Battlefield T02 - Menu (Super Smash Bros. Melee) X25 - Battlefield Ver. 2 W21 - Battlefield (Melee) W23 - Multi-Man Melee 1 (Melee) Final Destination X05 - Final Destination T01 - Credits (Super Smash Bros.) T03 - Opening (Super Smash Bros. Melee) W25 - Final Destination (Melee) W31 - Giga Bowser (Melee) Delfino Plaza A13 - Delfino Plaza A07 - Title / Ending (Super Mario World) A08 - Main Theme (New Super Mario Bros.) A14 - Ricco Harbor A15 - Main Theme (Super Mario 64) Luigi's Mansion A09 - Luigi's Mansion Theme A06 - Castle / Boss Fortress (Super Mario World / SMB 3) A05 - Airship Theme (Super Mario Bros. 3) Q10 - Tetris: Type A Q11 - Tetris: Type B Mushroomy Kingdom: World 1-1 A01 - Ground Theme (Super Mario Bros.) A16 - Ground Theme 2 (Super Mario Bros.) A10 - Gritzy Desert Mushroomy Kingdom: World 1-2 A02 - Underground Theme (Super Mario Bros.) A03 - Underwater Theme (Super Mario Bros.) A04 - Underground Theme (Super Mario Land) Mario Circuit A20 - Mario Circuit A21 - Luigi Circuit A22 - Waluigi Pinball A23 - Rainbow Road R05 - Mario Tennis / Mario Golf R14 - Excite Truck Q09 - Title (3D Hot Rally) Rumble Falls B01 - Jungle Level Ver.2 B08 - Jungle Level B05 - King K.Rool / Ship Deck 2 B06 - Bramble Blast B07 - Battle for Storm Hill B10 - DK Jungle 1 Theme (Barrel Blast) B02 - The Map Page / Bonus Level Bridge of Eldin C02 - Main Theme (The Legend of Zelda) C09 - Ocarina of Time Medley C01 - Title (The Legend of Zelda) C04 - The Dark World C05 - Hidden Mountain & Forest C08 - Hyrule Field Theme C17 - Main Theme (Twilight Princess) C18 - The Hidden Village C19 - Midna's Lament Pirate Ship C15 - Dragon Roost Island C16 - The Great Sea C07 - Tal Tal Heights C10 - Song of Storms C13 - Gerudo Valley C11 - Molgera Battle C12 - Village of the Blue Maiden C14 - Termina Field Norfair D01 - Main Theme (Metroid) D03 - Ending (Metroid) D02 - Norfair D05 - Theme of Samus Aran, Space Warrior R12 - Battle Scene / Final Boss (Golden Sun) R07 - Marionation Gear Frigate Orpheon D04 - Vs. Ridley D08 - Vs. Parasite Queen D07 - Opening / Menu (Metroid Prime) D06 - Sector 1 D09 - Vs. Meta Ridley D10 - Multiplayer (Metroid Prime 2) Yoshi's Island (Brawl) E02 - Obstacle Course E07 - Obstacle Course (Winter) E01 - Ending (Yoshi's Story) E03 - Yoshi's Island E05 - Flower Field E06 - Wildlands Halberd F06 - Meta Knight's Revenge F01 - The Legendary Air Ride Machine F05 - Gourmet Race F04 - Butter Building F02 - King Dedede's Theme F12 - Squeak Squad Theme F07 - Vs. Marx F08 - 0² Battle F03 - Boss Theme Medley F10 - Checker Knights F09 - Forest / Nature Area F11 - Frozen Hillside Lylat Cruise G10 - Space Armada G02 - Corneria G01 - Main Theme (Star Fox) G03 - Main Theme (Star Fox 64) G04 - Area 6 G11 - Area 6 Ver. 2 G05 - Star Wolf G09 - Star Wolf (Star Fox: Assault) G07 - Space Battleground G08 - Break Through the Ice Q12 - Tunnel Scene (X) Pokémon Stadium 2 H01 - Pokémon Main Theme H03 - Road to Viridian City (From Pallet Town / Pewter City) H02 - Pokémon Center H04 - Pokémon Gym / Evolution H05 - Wild Pokémon Battle! (Ruby / Sapphire) Spear Pillar H06 - Victory Road H08 - Dialga / Palkia Battle at Spear Pillar! H07 - Wild Pokémon Battle! (Diamond / Pearl) H09 - Team Galactic Battle! H10 - Route 209 Port Town Aero Drive I01 - Mute City I03 - Fire Field I02 - White Land I04 - Car Select I05 - Dream Chaser I06 - Devil's Call in Your Heart I07 - Climb Up! And Get The Last Chance! I08 - Brain Cleaner I09 - Shotgun Kiss I10 - Planet Colors R09 - Golden Forest (1080°Snowboarding) W18 - Mach Rider (Melee) Castle Siege J02 - Fire Emblem Theme J04 - With Mila's Divine Protection (Celica Map 1) J08 - Attack J06 - Preparing to Advance J07 - Winning Road - Roy's Hope J03 - Shadow Dragon Medley J13 - Ike's Theme J09 - Against the Dark Knight J10 - Crimean Army Sortie J11 - Power-Hungry Fool J12 - Victory Is Near W17 - Fire Emblem (Melee) WarioWare M01 - WarioWare, Inc. M02 - WarioWare, Inc. Medley M08 - Ashley's Song M07 - Ashley's Song (JP) M06 - Mike's Song M05 - Mike's Song (JP) M04 - Mona Pizza's Song M03 - Mona Pizza's Song (JP) M09 - MicroGame$ Theme 01 M10 - MicroGame$ Theme 02 M11 - MicroGame$ Theme 03 M12 - MicroGame$ Theme 04 M13 - MicroGame$ Theme 05 M15 - MicroGame$ Theme 06 M16 - MicroGame$ Theme 07 M17 - MicroGame$ Theme 08 M18 - MicroGame$ Theme 09 Distant Planet L06 - Main Theme (Pikmin) L01 - World Map (Pikmin 2) L07 - Stage Clear / Title (Pikmin) L02 - Forest of Hope L04 - Ai no Uta L08 - Ai no Uta (French Version) L05 - Tane no Uta L03 - Environmental Noises R08 - Title (Big Brain Academy) Smashville N01 - Title (Animal Crossing) N02 - Go K.K. Rider! N03 - 2:00 a.m. N06 - Town Hall and Tom Nook's Store N05 - The Roost N07 - K.K. Crusin' N08 - K.K. Western N09 - K.K. Gumbo N10 - Rockin' K.K. N11 - DJ K.K. N12 - K.K. Condor New Pork City K07 - Porky's Theme K09 - Unfounded Revenge / Smashing Song of Praise K08 - Mother 3 Love Theme K10 - You Call This a Utopia?! K05 - Humoresque of a Little Dog K01 - Snowman Summit Q07 - Ice Climber Q06 - Balloon Trip Q08 - Shin Onigashima Q05 - Clu Clu Land W13 - Icicle Mountain (Melee) Skyworld P01 - Underworld P03 - Skyworld P02 - Title (Kid Icarus) P04 - Kid Icarus Original Medley 75M B04 - Donkey Kong B03 - Opening (Donkey Kong) B09 - 25m BGM Mario Bros. A17 - Mario Bros. Q02 - Gyromite Q01 - Famicom Medley Q13 - Power-Up Music Q14 - Douchuumen (Nazo no Murasamejo) Flat Zone 2 R04 - Flat Zone 2 Q04 - Chill (Dr. Mario) W14 - Flat Zone (Melee) Pictochat R02 - PictoChat R10 - Mii Channel R11 - Wii Shop Channel R15 - Brain Age: Train Your Brain in Minutes a Day R16 - Opening Theme (Wii Sports) R17 - Charge! (Wii Play) R13 - Shaberu! DS Cooking Navi R06 - Lip's Theme (Panel de Pon) W20 - Dr. Mario (Melee) Shadow Moses Island S06 - MGS4 ~Theme of Love~ Smash Bros. Brawl Version S02 - Encounter S03 - Theme of Tara S08 - Battle in the Base S04 - Yell "Dead Cell" S07 - Cavern S05 - Snake Eater (Instrumental) S10 - Theme of Solid Snake S11 - Calling to the Night Green Hill Zone U01 - Green Hill Zone U04 - Angel Island Zone U02 - Scrap Brain Zone U03 - Emerald Hill Zone U06 - Sonic Boom U07 - Super Sonic Racing U08 - Open Your Heart U09 - Live & Learn U10 - Sonic Heroes U11 - Right There, Ride On U12 - HIS WORLD (Instrumental) U13 - Seven Rings In Hand Temple C03 - Great Temple / Temple W24 - Temple (Melee) Yoshi's Island (Melee) W05 - Yoshi's Island (Melee) W15 - Super Mario Bros. 3 (Melee) Jungle Japes W03 - Jungle Japes (Melee) W26 - Kong Jungle (Melee) Onett W12 - Mother (Melee) W19 - Mother 2 (Melee) Corneria W08 - Corneria (Melee) W28 - Venom (Melee) Rainbow Cruise W02 - Rainbow Cruise (Melee) W01 - Princess Peach's Castle (Melee) Green Greens W07 - Green Greens (Melee) W06 - Fountain of Dreams (Melee) Big Blue W11 - Big Blue (Melee) W29 - Mute City (Melee) Brinstar W27 - Brinstar (Melee) W04 - Brinstar Depths (Melee) Pokémon Stadium W09 - Pokémon Stadium (Melee) W16 - Battle Theme (Melee) W10 - Poké Floats (Melee) Menu X02 - Menu 1 X03 - Menu 2 W30 - Menu (Melee) X01 - Super Smash Bros. Brawl Main Theme Subspace Emissary Y01 - The Subspace Emissary - Overworld Y02 - The Subspace Emissary - Desert Stage Y03 - The Subspace Emissary - Dungeon Stage Y04 - The Subspace Emissary - Danger Ahead Y05 - The Subspace Emissary - Battle Theme Y07 - The Subspace Emissary - Final Battle Y08 - The Subspace Emissary - Outro Y09 - The Subspace Emissary - DK Island Swing Y10 - The Subspace Emissary - Airship Fortress Y11 - The Subspace Emissary - Metroid Data-Selection Y13 - The Subspace Emissary - Brinstar Remix Y14 - The Subspace Emissary - Machine Stage Y15 - The Subspace Emissary - Subspace Area Y16 - The Subspace Emissary - Ambiente SFX Y17 - The Subspace Emissary - Stage Clear Victory Themes Z01 - Mario Series Z02 - Donkey Kong Series Z03 - Legend of Zelda Series Z04 - Metroid Series Z05 - Yoshi Z06 - Kirby Series Z07 - Star Fox Series Z08 - Pokémon Series Z10 - Captain Falcon Z11 - Mother Series Z16 - Ice Climbers Z17 - Fire Emblem Series Z18 - Mr. Game & Watch Z21 - Wario Z22 - Meta Knight Z23 - Pit Z25 - Olimar Z35 - R.O.B. Z46 - Solid Snake Z47 - Sonic The Hedgehog Other Sound Effects & Music X07 - Online Practice Stage X08 - Results Display Screen X09 - Tournament Registration X10 - Tournament Grid X11 - Tournament Match End X13 - Classic: Results Screen X15 - All-Star Rest Area X16 - Home-Run Contest X18 - Boss Battle X19 - Trophy Gallery X20 - Sticker Album / Album / Chronicle X21 - Coin Launcher X23 - Stage Builder X26 - Target Smash!! T05 - Master Hand X22 - Classic Mode Clear X06 - Alternate Results Screen? X24 - Nothing? Z50 - Continue Z51 - Game Over Z54 - New Feature 01 Z55 - New Feature 02 Z56 - New Feature 03 Z57 - New Feature 04 Z58 - New Feature 05
If one you want in Brawl isn't in there, request it here, in the BRSTM Factory
Credit to darksamus77.
[collapse="Q: How do I add custom song titles to Brawl?"]<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Y_p__Rbg8cs&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Y_p__Rbg8cs&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>[/collapse]
[collapse="Q: Where can I find the files on a Brawl disc?"]See this thread: http://www.smashboards.com/showthread.php?t=238697[/collapse]
[collapse="Q: There is a 256 line code limit. How do I fix that?"]Make a new file in the root of your SD card and name it "gameconfig.txt" (without quotes). Put this in it:
Code:
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)
[collapse="Q: Gecko OS freezes at SD Codes Found. Applying... What do I do?"]Make sure you aren't using a bad code, like one that hasn't been tested, or one that may be meant for another region (like using a PAL code in an NTSC Wii).[/collapse]
[collapse="Q: How do I play on SSE stages?"]You'll find Jack Kieser's SSE listing at: http://www.smashboards.com/showthread.php?t=254125
They will only work on two stages (unless you use Dantarion's Alternate Stage Loader, or Phantom Wings's Custom SSS code). The two stages they will only work on are the Online Training room (where you'd name the SSE stage "STGONLINETRAINING.pac" and put it in the \pf\stage\melee\ folder), or Temple ("STGDXSHRINE.pac" in \pf\stage\melee\). Note that you can't put SSE stages on one or the other stage...they were made to replace only 1 specific stage in mind.[/collapse]
[collapse="Q: Are there ever going to be matches that have more than 4 players?"]No, the code is extremely buggy and will never be possible due to Brawl's programming.[/collapse]
[collapse="Q: My match desynchs (people go in random places). What's going on?"]Your opponents and yourself must have the same codes on. If you put on a silly code like "Infinite Smash Balls", and your opponent is running Brawl through the disc channel, both of you will see opposite things.
For Brawl+, check to see that you have the same Buffer (Handicap) on.[/collapse]
[collapse="Q: What if I want to have multiplayer on Basic Brawl/Team Battle?"]Try these codes:
Code:
WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C
*Must Be Host. You must also start the Waiting Room before someone else joins (kinda like having someone join your game instead of you joining theirs).
WITH ANYONE - Team Battle Multiplayer [Phantom Wings & Jose Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C
*Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room).
[collapse="Q: How do I play as alloys?"]
Code:
Custom Character Select
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000
CSS fixes for Giga and Company V2 [spunit262]
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2815524 0000000D
* 7C641B78 2C030011
* 4182000C 2C030012
* 40A20008 38600010
* 2C03002C 40A20008
* 3860000C 2C03002D
* 40A20008 38600017
* 2C03002E 40A20008
* 3860000A 2C03002F
* 40A20008 3860000E
* 2C030030 40A20008
* 38600000 2C030031
* 40A20008 38600006
* 4E800020 00000000
* C29472D8 00000003
* 2C04002E 4180000C
* 90810058 38000000
* 9801005D 00000000
Giga and Company Engine V2 [spunit262]
* C2684964 00000013
* 881400B8 2C00003F
* 41A00088 2C030010
* 40A20008 38600011
* 2C030026 40A20008
* 38600012 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 2C03000C 40A20008
* 3860002C 2C030017
* 40A20008 3860002D
* 2C03000A 40A20008
* 3860002E 2C03000E
* 40A20008 3860002F
* 2C030000 40A20008
* 38600030 2C030006
* 40A20008 38600031
* 987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
* 80693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 04697EEC 60000000
* 046900E8 60000000
* 04697F58 60000000
Custom CSS V3 [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900D8 00000008
* 2C170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002D
* 00010206 161F0811
* 12091A0E 0713251B
* 21260D05 14171022
* 200B270C 15240304
* 0A231918 4C4A4E40
* 465C5D5E 29000000
* 465C5D5E 29000000
Alloy victory poses
* 0477F8EC 60000000
Credit to brawlshifter.[/collapse]
[collapse="Q: I used the Music Swap code and now it freezes. Where's the My Music reset code?"]My Music Reset codes: (don't enable more than 1,500 lines as it may cause problems)
Code:
RSBE01
Smash Bros Brawl (US)
Music Swap - Reset
Battle Field
4A000000 9017EBCC
14000000 000026FC
14000004 00000032
14000008 000027EE
1400000C 00000032
14000010 00002711
14000014 00000032
14000018 00002813
1400001C 00000032
14000020 00002815
14000024 00000032
E0000000 80008000
Final Destination
4A000000 9017EBF4
14000000 000026FD
14000004 00000132
14000008 000027ED
1400000C 00000132
14000010 000027EF
14000014 00000132
14000018 00002817
1400001C 00000132
14000020 0000281D
14000024 00000132
E0000000 80008000
Delfino Plaza
4A000000 9017EC1C
14000000 00002720
14000004 00000232
14000008 0000271A
1400000C 00000232
14000010 0000271B
14000014 00000232
14000018 00002721
1400001C 002D0232
14000020 00002722
14000024 00AE0232
E0000000 80008000
Luigi's Mansion
4A000000 9017EC44
14000000 0000271C
14000004 00BE0332
14000008 00002719
1400000C 00000332
14000010 00002718
14000014 00000332
14000018 000027CC
1400001C 00000332
14000020 000027CD
14000024 00840332
E0000000 80008000
Mushroomy Kingdom 1
4A000000 9017EC6C
14000000 00002714
14000004 00000432
14000008 00002723
1400000C 00000432
14000010 0000271D
14000014 00000432
E0000000 80008000
Mushroomy Kingdom 2
4A000000 9017EC6C
14000018 00002715
1400001C 00000532
14000020 00002716
14000024 00240532
14000028 00002717
1400002C FFFF0532
E0000000 80008000
Mario Circuit
4A000000 9017EC9C
14000000 00002725
14000004 FFFF0632
14000008 00002726
1400000C 00000632
14000010 00002727
14000014 00480632
14000018 00002728
1400001C FFFF0632
14000020 000027D5
14000024 00480632
14000028 000027DE
1400002C 00000632
14000030 000027CB
14000034 00000632
E0000000 80008000
75m
4A000000 9017ECD4
14000000 0000272C
14000004 00000732
14000008 0000272B
1400000C 00000732
14000010 00002731
14000014 FFFF0732
E0000000 80008000
Jungle Falls
4A000000 9017ECEC
14000000 00002729
14000004 00000832
14000008 00002730
1400000C 00000832
14000010 0000272D
14000014 00000832
14000018 0000272E
1400001C 00900832
14000020 0000272F
14000024 00000832
14000028 00002732
1400002C 00000832
14000030 0000272A
14000034 FFFF0832
E0000000 80008000
Pirate Ship
4A000000 9017ED24
14000000 00002741
14000004 00000932
14000008 00002742
1400000C FFFF0932
14000010 00002739
14000014 00000932
14000018 0000273C
1400001C 00540932
14000020 0000273F
14000024 00000932
14000028 0000273D
1400002C 00000932
14000030 0000273E
14000034 FFFF0932
14000038 00002740
1400003C 00000932
E0000000 80008000
Eldin Bridge
4A000000 9017ED64
14000000 00002734
14000004 00000A32
14000008 0000273B
1400000C FFFF0A32
14000010 00002733
14000014 00000A32
14000018 00002736
1400001C 00000A32
14000020 00002737
14000024 00000A32
14000028 0000273A
1400002C 00960A32
14000030 00002743
14000034 00000A32
14000038 00002744
1400003C 00000A32
14000040 00002745
14000044 00000A32
E0000000 80008000
Norfair
4A000000 9017EDAC
14000000 00002746
14000004 00000B32
14000008 00002748
1400000C 00000B32
14000010 00002747
14000014 00000B32
14000018 0000274A
1400001C 00000B32
14000020 000027DC
14000024 00000B32
14000028 000027D7
1400002C 00120B32
E0000000 80008000
Frigate Orpheon
4A000000 9017EDDC
14000000 00002749
14000004 00000C32
14000008 0000274D
1400000C FFFF0C32
14000010 0000274C
14000014 00000C32
14000018 0000274B
1400001C 00000C32
14000020 0000274E
14000024 00000C32
14000028 0000274F
1400002C 00000C32
E0000000 80008000
Yoshi's Island
4A000000 9017EE0C
14000000 00002751
14000004 00000D32
14000008 00002750
1400000C 00000D32
14000010 00002752
14000014 00480D32
14000018 00002754
1400001C 00000D32
14000020 00002755
14000024 00000D32
E0000000 80008000
Halberd
4A000000 9017EE34
14000000 0000275C
14000004 00000E32
14000008 00002757
1400000C FFFF0E32
14000010 0000275B
14000014 00120E32
14000018 0000275A
1400001C 00540E32
14000020 00002758
14000024 00000E32
14000028 00002762
1400002C 00660E32
14000030 0000275D
14000034 00000E32
14000038 0000275E
1400003C 00000E32
14000040 00002759
14000044 00000E32
14000048 00002760
1400004C 00000E32
14000050 0000275F
14000054 FFFF0E32
14000058 00002761
1400005C 00000E32
E0000000 80008000
Lylat Cruise
4A000000 9017EE94
14000000 0000276C
14000004 00580F32
14000008 00002764
1400000C 00000F32
14000010 00002763
14000014 00480F32
14000018 00002765
1400001C 00000F32
14000020 00002766
14000024 00000F32
14000028 0000276D
1400002C 00480F32
14000030 00002767
14000034 00000F32
14000038 0000276B
1400003C 00000F32
14000040 00002769
14000044 00000F32
14000048 0000276A
1400004C 00000F32
14000050 000027CE
14000054 FFFF0F32
E0000000 80008000
Pokemon Stadium 2
4A000000 9017EEEC
14000000 0000276E
14000004 003C1032
14000008 00002770
1400000C 00001032
14000010 0000276F
14000014 00001032
14000018 00002771
1400001C 00001032
14000020 00002772
14000024 00121032
E0000000 80008000
Spear Pillar
4A000000 9017EF14
14000000 00002773
14000004 00541132
14000008 00002775
1400000C 00001132
14000010 00002774
14000014 00191132
14000018 00002776
1400001C 001E1132
14000020 00002777
14000024 00001132
E0000000 80008000
Port Town Aero Dive
4A000000 9017EF3C
14000000 00002778
14000004 00001232
14000008 0000277A
1400000C 00001232
14000010 00002779
14000014 001E1232
14000018 0000277B
1400001C FFFF1232
14000020 0000277C
14000024 00541232
14000028 0000277D
1400002C 001E1232
14000030 0000277E
14000034 005A1232
14000038 0000277F
1400003C 00001232
14000040 00002780
14000044 00001232
14000048 00002781
1400004C 00001232
14000050 000027D9
14000054 006C1232
14000058 00002810
1400005C 00001232
E0000000 80008000
Summit
4A000000 9017EF9C
14000000 000027C9
14000004 FFFF1332
14000008 000027C8
1400000C 00001332
14000010 000027CA
14000014 00001332
14000018 000027C7
1400001C 00001332
14000020 0000280B
14000024 00001332
E0000000 80008000
Flat Zone 2
4A000000 9017EFC4
14000000 000027D4
14000004 00001432
14000008 000027C6
1400000C 00001432
14000010 0000280C
14000014 00001432
E0000000 80008000
Castle Siege
4A000000 9017EFDC
14000000 00002783
14000004 00001532
14000008 00002785
1400000C 00001532
14000010 00002789
14000014 008A1532
14000018 00002787
1400001C 00001532
14000020 00002788
14000024 00001532
14000028 00002784
1400002C 00001532
14000030 0000278E
14000034 00001532
14000038 0000278A
1400003C 00721532
14000040 0000278B
14000044 00001532
14000048 0000278C
1400004C FFFF1532
14000050 0000278D
14000054 FFFF1532
14000058 0000280F
1400005C 006C1532
E0000000 80008000
Wario Ware Inc
4A000000 9017F03C
14000000 000027A1
14000004 00001632
14000008 000027A2
1400000C 00001632
14000010 000027A8
14000014 00001632
14000018 000027A7
1400001C 00001632
14000020 000027A6
14000024 00001632
14000028 000027A5
1400002C 00001632
14000030 000027A4
14000034 00001632
14000038 000027A3
1400003C 00001632
E0000000 80008000
Distant Planet
4A000000 9017F07C
14000000 0000279E
14000004 00001732
14000008 00002799
1400000C FFFF1732
14000010 0000279F
14000014 00001732
14000018 0000279A
1400001C FFFF1732
14000020 0000279C
14000024 00001732
14000028 000027A0
1400002C FFFF1732
14000030 0000279D
14000034 00001732
14000038 0000279B
1400003C 00001732
14000040 000027D8
14000044 00001732
E0000000 80008000
Skyworld
4A000000 9017F0C4
14000000 000027BF
14000004 00001832
14000008 000027C1
1400000C 008A1832
14000010 000027C0
14000014 00001832
14000018 000027C2
1400001C 00001832
E0000000 80008000
Mario Bros
4A000000 9017F0E4
14000000 00002724
14000004 00001932
14000008 000027C4
1400000C 00A81932
14000010 000027C3
14000014 00001932
14000018 000027CF
1400001C FFFF1932
14000020 000027D0
14000024 00001932
E0000000 80008000
New Pork City
4A000000 9017F10C
14000000 00002795
14000004 00001A32
14000008 00002797
1400000C 00001A32
14000010 00002796
14000014 00001A32
14000018 00002798
1400001C 00001A32
14000020 00002793
14000024 00001A32
14000028 0000278F
1400002C 00001A32
E0000000 80008000
Smashville
4A000000 9017F13C
14000000 000027B3
14000004 00001B32
14000008 000027B4
1400000C 00001B32
14000010 000027B5
14000014 FFFF1B32
14000018 000027B8
1400001C 00001B32
14000020 000027B7
14000024 00001B32
E0000000 80008000
Shadow Moses Island
4A000000 9017F164
14000000 000027E7
14000004 00641C32
14000008 000027E3
1400000C 00001C32
14000010 000027E4
14000014 00001C32
14000018 000027E9
1400001C FFFF1C32
14000020 000027E5
14000024 00001C32
14000028 000027E8
1400002C 00001C32
14000030 000027E6
14000034 00001C32
14000038 000027EB
1400003C 00001C32
14000040 000027EC
14000044 00001C32
E0000000 80008000
Green Hill Zone
4A000000 9017F1AC
14000000 000027F2
14000004 00541D32
14000008 000027F5
1400000C 00001D32
14000010 000027F3
14000014 00001D32
14000018 000027F4
1400001C 00001D32
14000020 000027F7
14000024 00001D32
14000028 000027F8
1400002C 00001D32
14000030 000027F9
14000034 00001D32
14000038 000027FA
1400003C 00001D32
14000040 000027FB
14000044 00001D32
14000048 000027FC
1400004C FFFF1D32
14000050 000027FD
14000054 00001D32
14000058 000027FE
1400005C FFFF1D32
E0000000 80008000
Picto Chat
4A000000 9017F20C
14000000 000027D2
14000004 00001E32
14000008 000027DA
1400000C 00001E32
14000010 000027DB
14000014 00001E32
14000018 000027DF
1400001C 00001E32
14000020 000027E0
14000024 00001E32
14000028 000027E1
1400002C 004E1E32
14000030 000027DD
14000034 00001E32
14000038 000027D6
1400003C 00001E32
14000040 00002812
14000044 00001E32
E0000000 80008000
Hanenbow
4A000000 9017F254
14000000 000027D3
14000004 00001F64
E0000000 80008000
Temple (Melee)
4A000000 9017F25C
14000000 00002735
14000004 00002032
14000008 00002816
1400000C 00002032
E0000000 80008000
Yoshi's Island (Melee)
4A000000 9017F26C
14000000 00002803
14000004 00582132
14000008 0000280D
1400000C 00002132
E0000000 80008000
Jungle Japes (Melee)
4A000000 9017F27C
14000000 00002801
14000004 00002232
14000008 00002818
1400000C 00002232
E0000000 80008000
Onett (Melee)
4A000000 9017F28C
14000000 0000280A
14000004 00002332
14000008 00002811
1400000C 00662332
E0000000 80008000
Green Greens (Melee)
4A000000 9017F29C
14000000 00002805
14000004 00002432
14000008 00002804
1400000C 00002432
E0000000 80008000
Pokemon Stadium (Melee)
4A000000 9017F2AC
14000000 00002807
14000004 008C2532
14000008 0000280E
1400000C FFFF2532
14000010 00002808
14000014 00002532
E0000000 80008000
Rainbow Cruise (Melee)
4A000000 9017F2C4
14000000 00002800
14000004 00002632
14000008 000027FF
1400000C 008A2632
E0000000 80008000
Corneria (Melee)
4A000000 9017F2D4
14000000 00002806
14000004 00002732
14000008 0000281A
1400000C 00002732
E0000000 80008000
Big Blue (Melee)
4A000000 9017F2E4
14000000 00002809
14000004 00002832
14000008 0000281B
1400000C 00002832
E0000000 80008000
Brinstar (Melee)
4A000000 9017F2F4
14000000 00002819
14000004 00542932
14000008 00002802
1400000C 00002932
E0000000 80008000
Menu
4A000000 9017EBCC
14000738 000026F9
14000740 000026FB
14000748 0000281C
E0000000 80008000
[collapse="Q: Gecko OS keeps saying No DVD found. Whats going on?"]Your Wii DVD laser may be dying out. Either sending it in to Nintendo or getting their Wii Lens Cleaning Kit may fix this.
Check to make sure you aren't running a backup DVD-R in Gecko OS, as Gecko OS is not a backup launcher.
Alternatively, there are methods of loading Brawl from a USB drive, but this is not the site to ask how to do it.[/collapse]
[collapse="Q: Are custom sound effects possible yet?"]Thanks to VILE, they are! Unfortunately, there is no current way to load custom sound effects from the SD card, until Phantom Wings releases a non-buggy File Patch 4.0.
Note that to replace sound effects (like swapping the default sound effects with the Japanese sound effects) will require Riivolution. See the first FAQ question for a guide on how to set that up.[/collapse]You will need/use:
SmashBox v0.57 (it can be done without it, but for the sake of simplicity its going to be used) ~ http://www.mediafire.com/?3mwmnjcqdll .
A clean smashbros_sound.brsar.
Hex Workshop (I will be using this for the tutorial, you can use a different one, but for it to be understood better, use Hex Workshop the first time), you should also hae the concept of replacing (just delete the said highlighted area and copy and paste the told hex in).
sndconv.exe (wii sdk file).
Some sounds you want in brawl.
Notepad/Wordpad (i like Notepad better).
A sound editting program (Goldwave is ok).
Setup:
Create a folder on your C: drive named "brawlsound" (it goes without saying that the " aren't included). In that folder, put in: sndconv.exe, SmashBox v0.57, smashbros_sound.brsar and your sounds you want in brawl.
Guide:
1. Open smashbox. In there open smashbros_sound.brsar. Navigate to the sound group (its the sounds of a specific thing all grouped up) you want to edit (Groups > snd_group_*thing*_*nameofthing*).
2. In there you will find another set of groups (can be one), this usually defines what sounds are where (for characters, misc sounds and voices will be split up). When you go into one of these sound groups, you will fine another 2 subgroups, Sounds and Waves. Without going into much detail, the group "Sounds" are kind of like header files, "Waves" are like the sound itself. Right now all we want to do is find our sound we want to replace, so go into Waves and listen to each sound until you find one you want to swap.
3. Once you've found your sound (remember the number after the Wave file, Wave**), export it and check its details (frequency, length, save type, you know all that jazz. This step can be done in smashbox, for the sake of making everything easier, just do it in Goldwave). Check to see if your new sound and your exported one match, if they don't, just tinker with your new sound until they do (if the sound you want to replace it with is longer, either find a different sound, or just shorten it by whatever means). Once you are ready to put your new sound in, make a duplicate of it and rename to "newsound.wav".
4. Make a new .txt file in your "brawlsound" folder and in it put:
PATH C:\brawlsound\
BEGIN NEWSOUND
FILE newsound.wav
SAMPLERATE *the samplerate of your new sound*
OUTPUT ADPCM
END
And save it as "newsound.txt".
5. Open command prompt (Run > cmd) and navigate to your brawlsound folder (type "cd c:\brawlsound\" and hit enter). Now type "sndconv.exe newsound.txt" and hit enter. Sndconv.exe should have given you: newsound.spt, newsound.spd and newsound.h.
6. Now go back to smashbox and click on the main group you where in (snd_group_***_***). Make a new .txt file named "info.txt" and in it jot down the values of both Data1Offset, Data1Length, Data2Offset, Data2Length. Also find out the value of Data1Offset and Data1Length added together and label it "Data1OffsetLength", do the same for Data2Offset and Data2Length and name it "Data2OffsetLength". If you want, you can also jot down the Wave** number i told you to remember earlier, but if you can remember it that's fine.
7. Open smashbros_sound.brsar in Hex Workshop. Press ctrl+G, make sure "Hex" is selected, check "Beginning of File" and in the Offset slot, put your Data2Offset in there and hit "Go". You should be somewhere mid file. Now press ctrl+G again and this time in the offset box, put your Data2OffsetLength in and check "Current Position", then hit "Go". Highlight the area between your first position and your current position and "right click > cut". "File > New" and paste your cut in there, save it as "WaveGroup.rwsd".
8. Press ctrl+G, make sure "Hex" is selected, check "Beginning of File" and in the Offset slot, put your Data1Offset in there and hit "Go". You should be somewhere mid file (you should be at the magic header RWSD, RaWSounD). Now press ctrl+G again and this time in the offset box, put your Data1OffsetLength in and check "Current Position", then hit "Go". Highlight the area between your RWSD and your current position and "right click > cut". "File > New" and paste your cut in there, save it as "SoundGroup.rwsd".
9. Go back to smashbox, click on the second group you went in to find your sound (0x***). Now jot down all the Data*Length/Offsets (to differentiate them, when labeling in your .txt file, add a 0x before Data****). Also write down the 0xData*OffsetLength's. Now repeate the principal of step 7 and 8 with the new 0xData*Offsets and OffsetLength's, instead of "WaveGroup.rwsd" save as "Waves.spd" and "SoundGroup.rwsd" as "Sounds.spt".
10. Now this is where your actually replacing the sounds, ill start with the easier part of it. Go to smashbox and go to the Wave** sound you chose to replace, look at its "DataOffset", write this value down labeled as "WaveOffset". Now look at the Wave** after it and its DataOffset, write that vlue down as "WaveOffsetLength".
11. Open Waves.spd in Hex Workshop. Ctrl+G, check "Beggining of File" and for the offset, use the WaveOffset. Ctrl+G again, and this time use the WaveOffsetLength as the offset. Replace the space between your first position and your current position with "newsound.spd". If the newsound.spd was smaller than what you deleted, fill the end of the newsound.spd with 0's until it is the original size.
12. Open Sounds.spt in Hexworkshop. Press ctrl+F, make sure the type is "Hex Values", check "Find All Instances" and for the value, put in "00000001000000000000", hit "Ok". A few results should come up (they appear on the bottom right). Add 1 to your Wave** number and count down that many times on your results. Once you are on the right adress, select the start of that result and go down 4E bytes (78 in decimal) and replace that with "newsound.spt".
13. Now all the replacing is done, time to repack the file. Go to your SoundGroup.rwsd, ctrl+G, check "Beginning of File" and use the value of 0xData1Offset and paste in your Sounds.spt. Do the same for WaveGroup.rwsd and Wave.spd (instead of 0xData1Offset use 0xData2Offset).
14. Now go to smashbros_sounds.brsar and you guessed it, ctrl+G, check "Beginning of File" and use Data1Offset as the offset. In here Paste SoundGroup.rwsd. Do the same but use Data2Offset this time and paste in WaveGroup.rwsd.
15. Save.
16. Test in smashbox.
[collapse="Q: My custom music keeps being garblish and staticy. How do I fix this?"]Defrag your SD card.
On Windows XP/Vista/7:
Start -> All Programs -> Accessories -> System Tools -> Disk Defragmentor
Alternatively, if that doesn't work:
[/collapse]This is for all the times I've seen people make this mistake.
So, anyone who uses the File Patch Code to replace BRSTMs has experienced this: So they're playing on their favorite stage, and all of a sudden, that awesome OCRemix song that they downloaded from the BRSTM factory, and then....STATIC! It may even cause further problems, like freezes, or even the game flat out ignoring the gct! Textures don't appear, and stages disappear...how do we fix something that appeared out of nowhere?
Well, the important thing to remember is that it didn't happen out of nowhere; this is usually due to adding and deleting files to the SD card. But the point is, to truly fix this problem, you must back up your SD card and FORMAT IT. Do not defragment your SD card, FORMAT it. Defragmenting your SD card is useless, because of the way files are stored on it; in fact, the most it can do is wear the SD card as much as normally using it does. Formatting, however, wipes the card clean and restores bad sectors. Quick formatting does not do that, so don't ever quick format; the extra few minutes ensure your easy and BEEEEEEEEEEEP-free Brawl modding!
[collapse="Q: I want to update to the latest Wii version/latest Wii Shop Channel, but don't want to go through Nintendo. What do I do?"]If you want to safely update to the latest Wii menu (as of this post, 4.2) through Homebrew, there is a safe updater you can run through Homebrew Channel. This makes sure you can update effectively without the risk of bricking your Wii through Nintendo's boot2 update, as well as keep any custom IOS's you may have.
If you only want to update to the latest Wii Shop Channel to buy some Virtual Console games or Wiiware, I recommend using a homebrew application named WiiSCU to download it. As always, use Google.[/collapse]
[collapse="Q: My screen freezes when I go to the Character Select Screen. How do I fix this?"]Check to make sure you don't have a bad "common5.pac" (located in \RSBE\pf\system\), or a bad "sc_selcharacter.pac" (located in \RSBE\pfmenu2\). If you aren't sure, backup those files and delete them off of the SD card and try again.
Alternatively, if it's not because of those two files, it may be a certain code you may have enabled.[/collapse]
[collapse="Q: My screen freezes when I go to the Stage Select Screen. How do I fix this?"]This is a common problem with Brawl+ and Balanced Brawl...there is usually a "st_080809_xxxxx.bin" file (for Balanced Brawl) or "st_exploit.bin" (for Brawl+ without Homebrew) you may have to get rid of to stop this. Alternatively, if you're trying to play Balanced Brawl or Brawl+ without Homebrew and experience lock-ups at the Stage Select screen, redownload your GCT file and try again.
If it's not because of those stage files, it may be a certain code you may have enabled.[/collapse]
[collapse="Q: Gecko OS gives me a Exception (DSI) occurred! What do I do?"]The most common cause is one code you may have on that Gecko OS can't read, and will fault an error.
Other times, you may be running Gecko OS 1.9.2, 1.9.2b, 1.9.3 or 1.9.3b. Try searching Google for Gecko OS 1.9.1, that may solve your problem.[/collapse]
[collapse="Q: Will Marth vs. Roy/Shadow vs. Sonic/Zero vs. Link ever happen? Is it possible?"]Phantom Wings is working on a Clone Engine, but as he notes, he's running into a few snags along the way:
Now, you can already replace PSA or model hacked characters on a Brawl character with fewer bones, but with limitations. Olimar is a selectable character with the fewest amount of bones in a character. However, you would have to put the articles (projectiles) and animations into its FitMotionEtc PAC, textures, model data (mdl0), all using BrawlBox for it to even be possible. And don't forget, Phantom Wings's File Patch code has a file size limitation, so as long as everything loads under the limit, it'll work on Olimar. (thanks JediKnightTemplar for providing a simple explanation.)
Trust me, it's not nearly as pretty as it looks. His B moves cause the game to freeze, no articles are allowed to appear (the clawshot being the exception) and the process of getting him to the actual working stage is about as convoluted as Greek history.(okay, not that bad) Hopefully the Module Editor I'm working on will speed up that process, but it will only help slightly.
Short answer? Yes, but it's not easy. Wait until a Clone Engine is perfected first.[/collapse]
[collapse="Q: How do I change the character portraits? (CSS, CSP, CBP, etc)"]Open BrawlBox. They are located at:
[/collapse]CSS Panel= system -> common5.pac _> sc_selcharacter_en -> MiscData[70] -> MenSelchrChrFace.###
CSP Files= system -> common5.pac _> sc_selcharacter_en -> char_bust_tex_lz77 -> MiscData[#]
Stock Icon= system -> common5.pac _> sc_selcharacter_en -> MiscData[90] -> InfStc.###
Stock Icon (2)= system -> common5.pac _> sc_selmap_en -> MiscData[40] _> InfStc.###
Name (Big)= system -> common5.pac _> sc_selcharacter_en -> MiscData[30] -> MenSlechrNm.###
Name (Med)= info.brres -> MenSelchrChrNmS.###
Name (Min)= system -> common5.pac _> sc_selcharacter_en -> MiscData[70] -> MenSelchrChrNmS.###
Battle Portrait= info -> portrite -> InfFace###.brres _> InfFace.###
[collapse="Q: Can Nintendo detect if I'm using codes, or cheats?"]They will frequently browse With Anyone and there have been reports of people being banned from using cheats on With Anyone, but nothing confirmed. With that said, they will only know if you're on With Anyone, but With Friends and offline use is fine.[/collapse]