Cha0tic NiGhTmArE
Smash Journeyman
Ike
Pros and Cons to this overlooked matchup. Discuss!
Will update front page accordingly
For General Info.
http://www.smashboards.com/showthread.php?t=170241Pros and Cons to this overlooked matchup. Discuss!
Will update front page accordingly
Pros
- Camping
- Speed
- Off Stage Game
- Mirror Shield (For Ike's recovery options)
Cons
- Ike's Jab Cancel to rack damage
- Kill power under 100%
- Dair Spike through stage
- Can SH fast fall Fair and hit Pit before he sweetspots the ledge with WoI
Bans/Counter Picks
http://www.smashboards.com/showthread.php?t=206886
Matchup Info.
Basically, you want to stay AT LEAST the length of one Bowser away from him. This ensures he's out of range and punishable on block. From this distance, you force bad movement and punish accordingly.
At 0%, you can fthrow him 2 times into stutter-stepped Fsmash. It's a free 40% so why not?
This is one of very few matchups where Pit actually wants middle stage positioning. You're basically attempting to force him off-stage and get the mirror shield gimp. It seems easy, but practice it against CPU's a few times, because it can be messed up.
Also, 90% of ALL Ike's spotdodge > jab, correct? Utilt it. You have frame advantage and it will overwhelm him.
Ike has two recovery options, aether and quickdraw.
Aether is the preferred recovery method, and most Ike players prefer to drift back to below stage level to use it. Judging from what I've seen is that when Pit players hear of Aether, the thought of Mirror Shielding comes to mind. At this point, most Ike players in the match-up would resort to using a reverse aether to grab the ledge.
Quick Draw isn't used often due to the vulnerability after using it in the air, and how it easily broadcasts the move. Because it's a physical move, it is susceptible to being reversed via Mirror Shield. But just because the move isn't used often, it's still possible. As a Pit player I wouldn't wait up on Mirror Shielding it depending on his altitude. If an Ike player actually resorts to using it, I would assume that he/she already used their second jump so an arrow should suffice.
Ike's dead zone off stage are the lower corners where neither Quick Draw or Aether are of any use.
As for Jabs, DI'ing away isn't the best course of action, because what triggers the jab-loop with Ike is if the second hit of the jab misses while the A button is being held it restarts the whole Jab sequence. Something that seems to work best for me is DI behind him.
That's all I can think for the moment while taking notes in psychology. I'll be back later on.
One more thing, the link provided was for an old outdated guide. For better reference I recommend "Kirk's Everything Ike Guide"
http://www.smashboards.com/showthread.php?t=143306