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Do it faster : a better look into Falcon's buffered game. With update in it !

teluoborg

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Welcome to the Falcon guide to buffering

Totally related picture by rio3104



Brawl's buffer system is amazing.
So amazing you're already using it with jab cancel and SHAC aerials.
But this is only a fraction of what you can do, so let's get started already.

0 - Update !! Buffering can save your life !

Okay so we've all been once in this situation


You tried to raptor boost a little close to the ledge, then the opponent dodged and F--- you're dead.

WELL NOT ANYMORE.

A technique had been discovered one year ago to prevent this by making Falcon edgehog instead of falling to his doom, but it involved Quarter Circling and a really, really awkward timing.

But now thanks to buffering survival has become simple ! You just have to buffer a fastfall out of the raptor boost.

1-Raptor hugging

Here is how to do it :
-Side B toward the ledge,
-right before going offstage flick down on the control stick.

If done right you'll edgehog instantly.
If you fall slowly to your doom you flicked down too early.
If you fastfall to your doom you flicked down too late.

It takes +/- 10 minutes to get the timing down, so seriously go practice it. NOW.


2-Speed hugging

Another cool and useful trick made easy thanks to buffering.
Like raptor hugging a way to speed hug existed before but implied QCing + awkward timing. So the steps are the same :
-run to the ledge,
-flick down right before getting offstage,
-successfully edgehog your poor opponent that didn't see that coming.

It's safer and faster than raptor hugging and, with the right timing it can be done really close to the ledge. A must learn.


3-Video

http://www.youtube.com/watch?v=MznerBEa__c
Here you can see it done right and wrong.


I - The rules of buffering

1-10 frames is all you have.
Brawl is made so that when you input a move that can't be used immediately it is recorded for 10 frames.
Which means that you can input one or many moves during the last 10 frames of a move. That's 1/6th of a second, so you better be nimble.

2-The gain is so little, yet so big.
Basically, by buffering your moves you skip the 1 frame lag you get for inputting a move.
1 frame seems nothing but when you buffer a dash after a FHNair you save 2 frames (one for the dash and one for the dash attack), making it a true combo.

3-Inputs are handled in the same order they're received.
So buffering "forward, Y, A" will do a running SH Nair and "Y, forward, A" will do a SH Fair. Easy.

4-On the ground do not hold left, right, down or shield.
These commands overwrite everything else if you're holding them when the current move finishes, so don't hold them unless you want to buffer a walk/crouch/shield.

5-You can't buffer a A move after a jab.
Or it'll turn into the following jab. This includes jabs, tilts, smashes and grabs.
You can still follow up jabs by buffering a crouch/walk/shield and then inputting a move (remember jab cancel or jab>grab).

6-Beware of hitlag.
Hit lag will give extra lenght to the move animation so buffering has a different timing whether your current move hit or not.

7-Buffering is near impossible online.
That's why online vids are so painful to watch.


II - How to buffer stuff

Michael Hey's blog copypasted :
[collapse=Listed from easiest to hardest]
### easy ones ###

jab / neutral B
-press A or B

up tilt / up B
-hold up and press A or B

smashes (all direction)
-press C stick in that direction

shield/airdodge
-hold L/R

walk/crouch
-hold left/right/down

jump
-press Y/X

aerial
-in the air press (direction+)A

### not that hard ones ###

grab
-flick Z

down tilt
-hold down half way and press A
-hold down, then press down C or A and let go of down

forward tilt
-hold forward, the press A and let go of forward
-hold down, then press daiagonally down+forward C and let go of down

down B
-hold down half way and press B
-hold down, then press B and let go of down

forward B
-hold forward, then press B and let go of forward

dash
-flick into the direction you want to dash

dash attack
-flick forward and press down C or A

dash grab
-flick forward and flick Z

SHNair
-slide Y/x then A

### little hard ones ###

turn arounds
-hold backwards, then let go of it and immediately buffer whatever you want to do

dash and continue to run
-flick the direction you want to run, then press and hold that direction again
once your character starts running.

SH/DJ aerial
-press Y/X then direction + A (Uair and Dair are the hardests)

### difficult ones ###

dash attack cancel up smash
-flick forward, press down C, then press up C
-flick forward, press up C, then press up C again

dash to SH aerial
-flick forward, press Y/X, press direction + A, then let go direction [/collapse]

III - Falcon buffer ! (when to buffer stuff)

There are some things in the animation of Falcon's moves that tell you when you can start buffering.
Of course with training you will rely more on timing than observation, but it's useful to know that you can start buffering after a :
[collapse=Your moves !]
First jab
When Falcon's fist starts to move

Second jab
When Falcon's arm is fully extended

Third jab (the gentleman)
When Falcon's right foot touches the ground

Multi-jab
After the 6th jab (he does 5 descending jabs then starts repeating the process with the 6th jab)

Ftilt
When left foot touches the ground

Utilt
After the hit, when Falcon's head starts moving upwards

Dtilt
(huuu, I'm still trying to get the timing for this one)

Fsmash
When right hand moves downwards

Usmash
When both hands have dropped down

Dsmash
When Falcon rises his right knee

Grab
When right hand goes backwards

Raptor boost (hit)
When left hand is at its highest point

Raptor boost (miss)
When right hand leaves the ground

Fthrow
When you see the big star

Dthrow
When you see the "slam" effect on the ground

Bthrow
After right hand has finished doing a weird movement, when it starts moving back

Uthrow
When left hand goes downwards

Grab release
Not done yet.

Nair
When Falcon starts retreating his 2nd kick

Fair
When Falcon starts retreating his knee

Uair
When Falcon does a small hook with his left fist

Dair
After the full extension, when Falcon brings his hands at the level of his head

Bair
When Falcon is looking forward again

Up B (YESZ !)
After the double salto

Down B
Ground->ground : after the finale pose, when Falcon starts moving again
Ground->air : after the salto
Air->ground : When left hand leaves the ground

To buffer in the landing lag of the aerials :
Nair, Bair and Uair have so little landing lag, you can start buffering as soon as you land (even slightly before landing).
Airdodge has no ending lag either.
Fair and Dair : Buffer as soon as you see that Falcon stops moving.

I apologize for the messy descriptions, I tried to take screenshots but they're hard to time and don't really show what you should be looking for.[/collapse]

IV - Falcon Read !!


Here are the 3 things I used to make this guide, you might want to read them if you want to know more about buffering :

Michael Hey's aib blog
The mechanics of buffering by Doval
A post about buffering by Saviorslegacy

V - Falcon Conclusion...

Buffering is one of the many things you should master if you want to stand a chance at competitive level, even more as a Falcon main.
It allows move strings to be more pressuring, even for some to become true combos (like FHNair to Ftilt or flubbed knee to Uair).

While the most important to know is how to buffer a jab or a grab, knowing how to buffer dashes and jumps lead to a better overall mobility and a faster game pace (hence better spacing options), which are not to be neglected.


Thanks for reading.


:falcon: THE END :falcon:
 

BigLord

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Wow. WOW! Thanks a ton man! I've been trying to buffer stuff, but so far I haven't had much luck doing it. This guide will help a LOT!

Even if it's just only 1 frame... it can be so good.
 

lordhelmet

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Me, Darky, and a few other Falcons have already implemented this.

Good read though, I hope more Falcons can learn to play quicker with this guide.

Edit: Added to the compendium
 

teluoborg

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It won't work because it's only buffering the dacus, and Falcon's dacus is worse than his hyphen smash.

The use it can have is that buffering a dacus may be easier than buffering a hyphen smash.
I'm gonna test that.
 

Player-3

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telouborg diddys dacus is even worse than falcons


and look at what his does


@helmet he is out of town until sunday, when i intend to try it myself xD
 

teluoborg

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No it's not that.

In fact Diddy can only dacus during the first 2 frames of his dash attack. Which is impossible without buffering. This only gives the characters a 2 frames DACUS.


So I tested it and couldn't get the timing with anyone. Maybe I'll try more later but I don't think this can beat Falcon's running speed (but if it does beat it... lol).
 

Player-1

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1) Random Move... For example Fair, right before you land
2) You land while the animation hasnt end
3) You should now be in the Fair Landing Lag Animation
4) Here you press Analog Stick Forward + C-Up ONCE and at the same time/frame (That means you dont hold the analog stick)
5) Now you mash C-Up


If you're doing step 4 right then you should see a dash attack, I recommend just doing the first 4 steps first for practice, it's pretty easy. Then learn the timing for step 5, that's what helped me. Can't test right now, but that's what I got from trying it out earlier.
 

A2ZOMG

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Eh, part of the reason why Falcon is so hard to use imo is because he benefits very little from buffering. At most buffering Jabs from landing, DA out of shield, U-air spam to **** airdodges, autocanceled Knees to **** people who stand on BF's platforms, maybe an autocanceled D-air occasionally. A lot of his stuff requires a lot of precision that can't be performed by just buffering alone.
 

Zatchiel

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This buffering guide is incredible!
Heres to you for making it!
It might help my falcon offline, but maybe never online xD
Thanks Anyway!

My Thread Rating: ☆☆☆☆☆
 

teluoborg

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Sadly I don't have any brawl hack (and the only time I tried I almost wrecked my wii so I'm not trying again),
But I have THIS for the IASA frames (I think it's InnocentRoads' list).

I guess we should Ask Liquid Gen to finish the frame data with AC frames and landing lag (I know that Nair has less than 10 landing lag frames because you can buffer something out of a FHNair before landing).


@Player 1 : Thanks, I can do step 1-4 consistently now.
 

BigLord

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Just to warn the Falcons about something you should know already: it's a LOT harder to use these techniques in a match, than in training or something. I just... tested it myself.

It wasn't pretty :\ anyway I have to agree with A2ZOMG: you can't win just by buffering your attacks.
 

Darky-Sama

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Fast falling -> Auto Canceling -> Buffering dash -> Follow-up Uair -> (REPEAT)

That should be your basis for platformed stages. lmfao. I don't have much difficulty with buffering, but I get really hyped up sometimes and abuse the living hell out of it. Falcon can do some of the craziest stuff with his platform pressure game between buffering, fastfalling and auto canceling.
 

BigLord

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Since he's one of the fastest characters, that makes sense lol.

Heh, the problem is actually learning how to do it and using it mid-battle.
 

Zeallyx

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Me, Darky, and a few other Falcons have already implemented this.

Good read though, I hope more Falcons can learn to play quicker with this guide.

Edit: Added to the compendium
Like this is something new..

*facepalm*
 

BigLord

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lordhelmet, that's very useful! Never noticed it before, thanks man. It means that, overall, Captain Falcon is the fastest on the ground, lol.

(2nd fastest on dash, 2nd fastest on running speed)

ToKnee, it's obviously not new, but didn't have a specific guide for captain falcon up, yet.
 

Willz

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Nice find borg, implemented the side b edge grab into my game already. Although for edge hogging I prefer to to just run off and edgehug as it's quicker and less likely I'll screw that side b edge grab up lol.
 

Darky-Sama

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I've always used Raptor Hugging. It's really good as long as you don't **** up and do a Falcon Kick to your death, instead of a Raptor Boost. The timing is really strict on that.
 

teluoborg

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Well I've never seen raptor hugging as an edgehog option, more like a thing that allows you to use RB near the ledges.
 

NeoBatou

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I use Raptor Boost near the edge many times but usually when I run towards the edge of the stage then turn back around to RB again....fancy as hell though.

Useful stuff but I've done this stuff before....glad I have names to match the stuff I do in case people ask me what happened lol
 
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