Sensei Seibrik
Smash Hero
I was playing NickRiddle for the first time in a long time (friendlies) at my house last night.
We've come to discover something new, and gay (from mk's perspective).
All credit goes to Nickriddle, but I'm just keeping you guys aware.
If ZSS grabs you at around 125% (this is earliest you'll die unstaled on FD),
she can Grabrelease into UAIR. this hurts, alot. no avoiding it.
Battlefield platforms mess it up, sometimes... but i wouldn't rely on them.
The real problem here:
Not only do you have to avoid grab, but you also must avoid dsmash, at around 90-100% all together.
ZSS, assuming ur no off the stage (she'll just spike u from dsmash here) can dsmash twice, (and depending on which side of the stage ur on) grab u so ur back will be toward the longest part, grab attack once, grab release dash grab, grab attack once, twice if ur not mashing, and continue until the edge, where the uair is the easiest to land. The timing for it otherwise is really really really tight. (must be short hopped)
the problem with this is not only the % u get, (if u started at 90, FD full stage will finish u off at about 130-140, depending on number of grab attacks) but by the time she has u on the other side of the stage, chances are no matter what, her uair will be completely refreshed, and be able to kill you easy.
I always personally thought mk/zss was 50/50, and this is only confirming it for me.
Discuss?
We've come to discover something new, and gay (from mk's perspective).
All credit goes to Nickriddle, but I'm just keeping you guys aware.
If ZSS grabs you at around 125% (this is earliest you'll die unstaled on FD),
she can Grabrelease into UAIR. this hurts, alot. no avoiding it.
Battlefield platforms mess it up, sometimes... but i wouldn't rely on them.
The real problem here:
Not only do you have to avoid grab, but you also must avoid dsmash, at around 90-100% all together.
ZSS, assuming ur no off the stage (she'll just spike u from dsmash here) can dsmash twice, (and depending on which side of the stage ur on) grab u so ur back will be toward the longest part, grab attack once, grab release dash grab, grab attack once, twice if ur not mashing, and continue until the edge, where the uair is the easiest to land. The timing for it otherwise is really really really tight. (must be short hopped)
the problem with this is not only the % u get, (if u started at 90, FD full stage will finish u off at about 130-140, depending on number of grab attacks) but by the time she has u on the other side of the stage, chances are no matter what, her uair will be completely refreshed, and be able to kill you easy.
I always personally thought mk/zss was 50/50, and this is only confirming it for me.
Discuss?