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Explanations for the Japanese Ledge/Banana Videos

Silent Beast

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I assume most of the Yoshi boards have already seen the two videos of the Japanese Yoshi, sisi, performing various tricks off of the ledge and with bananas. For reference, these are the two videos:

Ledge: http://www.youtube.com/watch?v=EmVMOij6HdM
Banana: http://www.youtube.com/watch?v=Jb2K6Lo7l7s

Recently, I found blog posts that he wrote on smacom describing each action he performed in both vidoes.

Ledge: http://smacom.so-netsns.jp/?m=pc&a=page_fh_diary&target_c_diary_id=309117&comment_count=6
Banana: http://smacom.so-netsns.jp/?m=pc&a=page_fh_diary&target_c_diary_id=315294

Since smacom is only available to those who have registered, and since many people seem to have issues with registering for smacom, I'll leave another link, for those interested in the original Japanese, to an independent blog that copied/pasted sisi's explanations.

What follows is my translation of sisi's original posts from smacom. Direct translations are italicized and in quotes, while any additional notes are added after the direct quotes. I've numbered his actions/explanations as L1, L2, L3, etc. for the ledge video and as B1, B2, B3, etc. for the banana video. Note that sisi uses default controls in his explanations, including tap jump on. Also note that my translations are not perfect, as there were a few words and phrases that I could not understand. In these instances, I included the original Japanese words/phrases, and added any guess I had as to what he meant in brackets.

---

Ledge Video:

L1. Ledge DR waveland.
"X-->control stick diagonal up/right-->C-stick down. It might be safer to input bair, instead of dair, in case you mistime the DR. J前Aだと着地隙出ることが多いです。[If you fair, you're often open when you land] . Uair and nair will be covered later.

DR waveland off ledge.

L2. DRWL, pivot grab.
"My hands got tired doing this."

L3. DRWL, dtilt.
"I'm crawldashing while doing this. Doing dtilt while retreating slightly. If you crouch-->dtilt, you can slide forward while dtilting."

L4. DRWL, spotdodge.
"If you do it fast enough, you can spotdodge while still invincible. I wasn't getting it right in the video, though lol."

Note: Scatz's frame testing has debunked this claim. Specific frame data:
Scatz said:
Waveland restrictions: Cannot input an perfect waveland due to having aerial lag. Only possible on frame 15 (jump) and frame 16 (attack)

Waveland Vunerability: 6 frames (can move on the 7th frame)

Spotdodge: 8 frames (9th frame invincible)
Front & Back roll: 10 frames (11th frame invincible)
L5. Super Jump.
"Jumps so hiiiiiigh. Like in [L4], if you input this fast enough, you can start you airdodge while still invincible."

Note: Scatz's frame testing has also debunked this claim.
Scatz said:
Airdodge Restrictions: None. Can input jump immediately on frame 14 ad airdodge on frame 15

Airdodge vunerability: 4 frames (5th frame invincible)
Quick review of the Super Jump:
Yikarur said:
the timing is theoretically strange. If you hit the ground while double jumping you aren't able to perform the super jump. Thats because of some odd mechanic which prevents your double jump to be cancelled in a spezific height. You have a timing window of about 3 Frames over the ground for the double jump and depending on the frame you jumped you have a 1-3 Frame Window to Airdodge the super jump.
we can define a rule, let me thing about it.
If you are 3 Frames over the ground you have 3 Frames to airdodge
If you are 2 Frames over the ground you have 1 frame to airdodge
If you are 1 Frame over the ground you can't cancel the jump into an airdodge except if you buffer it from the jump start-up.
L6. DRWL, DJC nair ver.
"Control stick diagonal up-->A. This is rather hard. I accidentally faired in my second attempt lol."

L7. DRWL, DJC uair ver.
"This should be at about the same difficulty level as [L1], but I screwed this up the second time lolol. If you're going to do this, you might as well just drop down, DJ and uair."

L8. DJC egg lay.
"In place and advancing. If you do it too quickly in place, you'll miss the stage."

L9. DRWL, dash grab.
"I forgot to mention this with all the DRWL stuff. For use against enemies that are far away and not expecting anything.

L10. Jump, egg roll.
"No bounce. It might be easier to do it if you DJC the egg roll. If you hit B too soon, you fall off."

L11. Ledgedrop-->Ledgedrop.
"Fluke occurence. これなんて技名でしたっけ。[Is that what it's called] I couldn't repeat it twice in a row lol."

He doesn't really give an explanation.

L12. Ledgedrop, DJ, uair.
"Control stick left-->control stick right/up-->C-stick up. Like what Olimar does."

L13. Ledgedrop, DJ, fair.
"Hidden by the caption. I'm fairing. If you try hard, you can land on the stage. I tried hard the second time."

L14. Ledgedrop, DJAD.
"Hidden by captions again lololol. This time I'm airdodging. It's pretty useless."

L15. Drop, DJ backward, B-reversed egg lay.
"If you egg lay too soon, you will fall."

L16.Drop, DJ backward, B-reversed egg toss.
"[Explanation of the terminology he chose.] Doing the same thing as in [L15]. ECEing too much might throw off your timing and kill you."


L17. Drop, DJ, bair, FF.
"Hold down on the control stick-->X-->C-stick back to get the FF. I didn't show it in the video, but if you buffer an airdodge, it cancels the FF."


L18. Drop, DJ, egg toss.
"Looks like normal ECE, but these are the 6th-9th eggs. I cut the first 5 eggs from the video."

L19. Drop, DJ+down B, C-stick up.
"If you input C-stick up immediately after down-B, you get a canceled down-B. You can also do it by hitting down-B and restoring the control stick back to its neutral position, 安定しないのでオススメ出来ません[but this is unreliable]. I considered cheating by setting C-stick to specials, but I worked on holding the controller differently."

Scatz said:
Confirming that the C-stick up gimmick for canceling the ledge works. Seems like it's a 1 frame opening too (I would expect no less since the control stick has to be 1 frame also), but if you use the Cstick for doing it, you can leave the control stick down (sometimes you'll get an upB if you time the C-stick with the B button).
With the Y-B-C-stick setup and with R set to jump, I found this quite doable if I repositioned my right hand with my middle finger on R, the side of my knuckle on my index finger on X, and my thumb on C-stick. I'd drop down, DJ with R, hit down-X (B) with my knuckle, and immediately hit up on the C-stick.

L20. Drop, DJ, egg toss.
"Diagonal up/forward on control stick. Has to be 1st/2nd egg to work; 3rd egg shouldn't have enough of a boost. Probably."

L21. Drop, B-reversed egg toss.
"Control stick back-->control stick back/up+B-->control stick right. For those of you who think that [L20] pushes Yoshi too far in front. However, you need the first egg to make it back onto the stage."

L22. Drop, control stick right, DJ, regrab.
"Z仕込み [I'm not sure what he means by this]-->C-stick left-->control stick right-->X . As you can see, if you screw up, you die."

---

Banana Video:

B1. DR pickup.
"The DR pickup. [Shows DR input.] In the video, I ran backwards after picking the banana up, but you can just throw it too. The throw is, however, (probably) slower than the throw using the SJR pickup method, which will be covered later."

B2. DR pickup, egg lay.
"Simply egg lay after DR pickup. It's cool because you can't see the pickup animation by using DR. You can eat a Diddy that's expecting a dash attack and is trying to hide behind a banana. It's hard to tell, but I retreated a bit with the second one. (If you jump diagonally, you can retreat it. However, there's a tendency to turn around when you try to retreat the egg lay, so it's pretty hard. This took 4 takes.)"

B3. DR pickup, dtilt.
"Input dtilt by hitting C-stick down. Right after landing, being able to dtilt with the C-stick makes it nice and easy. When trying to dtilt while holding a banana, crawling is normally necessary."


B4. Reverse DR pickup.
"As seen in the video. The first difficult input. Control stick up-->control stick left+X+A."


This is not difficult with Y-B-C-stick.

B5. SJR (jump, DJAD) pickup.
"Input tap jump-->X+R. Looks normal, doesn't it? lol I'll have a sort of SJR series over the next few tricks. SJR pickup/item toss input is pretty hard, however, so I think knowing the DR pickup/smash item toss is plenty...lol"


B6. SJR pickup, banana toss.
"Control stick up-->X+R-->(control stick right+)A. This is the SJR banana toss that I was referring to in #1. The second one is a smash throw, hence the "control stick right+A." Of course, you can also use the C-stick."

B7. SJR pickup, banana toss.
"The reverse of [B6]. The second difficult input. I screwed up the first attempt. I was unable to do the smash throw the second time. It's hard to smash throw when using control stick up-->control stick left+X+R-->A."


B8. SJR pickup, banana toss.
"Retreated version of #6. [Crossed-out incorrect directions.] In the video, I do control stick diagonal left/up-->X+R-->control stick right+A."


B9. DACUS.
"While it looks like Yoshi picks the banana while usmashing, it's actually the DA that picks it up. Yoshi's DACUS doesn't slide at all, so I'm not sure what to make of this move lol. [Shows DACUS input.]"


B10. SH AD-cancel banana toss.
"X+R-->A. For the last throw, I used C-stick, instead of A. Yoshi jumps around repeatedly. Of course, you can also full hop."


B11. SJ pickup, DJC banana toss.
"X-->Z-->control stick diagonally up+C-stick. Zは先行入力×なんで [The Z input must (not?) be buffered], so the timing is hard. It's also hard to DJ with the control stick on a diagonal (esp. diagonally up/left). [Reminder: tap jump] The third difficult input.


B12. Landing AD banana toss.
"Just before landing, input R+C-stick right. You can input A instead of using the C-stick, but to get a smash throw, it's easier to use the C-stick. I sneaked a DJC into the second toss lol.
"

B13. Jump-cancel banana toss.
"I guess that's what you'd call it. Though I like 'Slide Toss.' Since Yoshi can't glide toss, this is how to throw a banana while grounded or something. Simple."


He doesn't say what the input is, but I'm guessing this is the DJC item toss.

B14. DACIT up toss.
"[Shows DACIT input for tossing banana up] Not especially helpful if you throw it up. WAOH. WAOH."


Imitating :yoshi: sounds is amusing.

B15. DACIT forward/back toss.
"[Shows DACIT input for tossing banana forward/backward] (Credits to Inose) Like #13 but with improved distance. If you input C-stick down too soon, you just throw the banana downward."

B16. Back jump turn-around toss, DJAD-cancel toss (SJR toss?).
"Rather pointless double banana toss. From here on, it will be more ネタ [idk what that means]. What's annoying is that the turn-around is necessary.


B17. Back jump turn-around toss, nair pickup, FF.
"As the name says. As in the video, you can also do it from a full hop. Of course, you don't have to use nair to catch the banana, and, though I didn't do it in the video, you can also input a DJC."


B18. DJC banana toss.
"Um, this already appeared in [B11] lol. I'm simply inputting a DJ+banana toss with X+A."


B19. DJC banana toss, dash, DR pickup.
"You should be able to catch the banana while in the air before landing. Just picking it up with DR after landing lol."


B20. DJC banana toss, dash, DA.
"In this one, I'm catching the banana before it lands! It's pretty useless though lol. After throwing a banana, it seems like Yoshi tends to pick up the banana before it lands."


B21. DJC banana toss, egg toss.
"I noticed that if I throw an egg, I land right on the banana lol. The first time, I just pick the banana up with dair, but the second time, I use the landing AD banana toss in [L12]."

B22. DJC banana toss, grounded action.
"For use when you want a grounded move. Since you can still egg lay while holding a banana, it might not be worth the trouble to pivot grab."

B23. DJC banana toss, item catch.
"Banana catch with dair, bair, or AD seems good. I actually wanted to get a better angle with the DJ while facing Diddy, but I couldn't try hard enough. Maybe as a feint? lol"


B24. Aerials while holding a banana.
"Credit to Inose. If you buffer it, you can do an aerial while holding a banana. In the video, I only showed fair and nair, but you can also do an aerial after uair and dair. 空後のみ×。[You cannot do it after a bair.]

B25. Banana toss OoS.
"C-stick to the right while holding down shield. Extremely useful."


B26. Dash pivot cancel [I think this is the dash pivot cancel. Can anyone confirm?].
"While pivoting, hold down Z. This lets you fsmash with the C-stick. ただ横S出来る方向限られるのがなぁ・・・w
 あ、ニュートラルにいれればどっちにも出来るか。[? It just depends on which direction you can fsmash...lol. Oh, right, you can do it in either direction if [the control stick is?] neutral.]"


B27. Heavy armor catch.
"Take the hit with heavy armor and catch it! That's it! Unless you DJ straight up, it's hard to do."


B28. Air throw
"If you throw the banana down right before you land, for some reason, the banana isn't thrown. I got it 100% of the time when I SH fair as fast as possible-->DJ+down toss (credits to Inose). The second time, I did a DJC+down toss and was lucky to get it. I couldn't get it the third time.


B29. Jump-cancel throw (slide toss), falling egg lay
"If you maintain your momentum, you can do a falling special off the ledge. This means that egg toss is also possible.


B30. SJR loop
"ネタ。 Timing input for A is a little difficult. Towards the end, I screwed up and didn't drop the banana."


B31. Low-altitude DJC item toss, nair
"Um, yeah, I screwed this one up too. The banana is supposed to hit Diddy, which leads into the nair, but I deleted the replay when I did this correctly. I made it look like I'm showing a combo lol."


B32. Item drop, rising aerial
"Example of dropping a banana and catching it. Like I said in [L24], bair-->bair doesn't work, so if you drop the item again, you have to throw it."


I'm not sure what he means by "bair-->bair doesn't work", since he does 2 bairs in a row in the video.

B33. DRWL pickup off ledge
"From there I 匍匐 [crawl dash?], dtilt, DACIT, dthrow. I added this one since I wanted to show something off of the ledge."
 

Airborne

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The funniest part about it is that this was posted half a year ago, and it took us 4-5 months to just even find it.

Is someone able to describe how to perform the "DRWL"? I think someone already brought a question up about it, and I'm not great with explaining how ATs work.
 

Silent Beast

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The funniest part about it is that this was posted half a year ago, and it took us 4-5 months to just even find it.

Is someone able to describe how to perform the "DRWL"? I think someone already brought a question up about it, and I'm not great with explaining how ATs work.
Jump off the ledge, and input the DJ and dair to cancel the DJ and get the DR. Just slide from B-->C-stick for YBC setup. Really, it shouldn't be all that difficult to just press Y and A either, since there's no fast double-tapping necessary (meaning fast double-tapping of the jump button required by Y-Y-A or X-X-A). Frame data:
LedgeJump Start-Up (<100%): 13
Invincibility: 1-13
Perfect LedgeDRWaveland: 15 Jump (No Buffering Possible) 16-17 Attack
LedgeDRWaveland with Aerial-Lag: 14 Jump 15 Attack
Ledge Occupied: 1-14


LedgeJump Start-Up (>100%): 25
Invincibility: 1-25
Ledge Occupied: 1-26
For >100%, I assume a perfect DRWL would involve the DJ on frame 27 and the aerial on frame 28. Does anyone (by anyone, I pretty much mean Scatz or Yikarur) know how big of a window we have for the DRWL?
 

pwiito

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so like, i don't get dr waveland, i know the imputs but i jsut don't ever get it, help pls, so i drop off the ledge? should i drop straight down? or to the right/left depending on which side im on?and how fast or slow should i imput dj> aerial
 

Talazala

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O shiiiiii
Yoshi already had many ATs to start. With this, is it safe to say Yoshi has the most ATs out of all characters? How many ATs does this add to his selection? There are a bunch of repeats with slight alterations though, still, this adds a few. Really, at this point, is there a single character with more ATs that Yoshi? I'm really loving this.
 

bigman40

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JFor >100%, I assume a perfect DRWL would involve the DJ on frame 27 and the aerial on frame 28. Does anyone (by anyone, I pretty much mean Scatz or Yikarur) know how big of a window we have for the DRWL?

You are correct.



so like, i don't get dr waveland, i know the imputs but i jsut don't ever get it, help pls, so i drop off the ledge? should i drop straight down? or to the right/left depending on which side im on?and how fast or slow should i imput dj> aerial
To DR Waveland, you do the jump option from the ledge. On frame 15, you input jump and then input attack on frame 16. You should have your control stick towards the stage other wise you can possibly miss. It's more of timing for this than the difficulty.
 

~Firefly~

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I thought I remember seeing Firefly using a DRWL in a few of his matches at TP4, but I may be mistaken if this stuff hasn't even been cracked yet until now.
I started playing around with what we now know as DRWL once I first saw the videos in question. It wasn't that difficult to figure out; I just tried DRing immediately after jumping from the ledge, and it sometimes worked. I only use it between KOs to try and get it down, which is exactly how I practiced DR without a Wii of my own to practice on. =P I did at least one successful one during my set with Sagemoon after I KOed him, so that's probably what you're remembering.

This is a lot of information to process at once, but I imagine I will be visiting this time and time again in the months to come. Good stuff. ^.^


:005:
 

pwiito

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I pulled off a few DRWL today... but I still feel something is bothering me. This is what i did:

I jumped from the ledge to the stage with the d-pad( up right- position), then pressed y(jump) and did dair with the c-stick, AM I THE ONLY ONE WHO FINDS THESE SO HARD TO PULL OFF? i pulled it like 4/50 tries T_T, any tips of how to make this easier? maybe im doing something wrong, help will be highly appreaciated
 

Silent Beast

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I pulled off a few DRWL today... but I still feel something is bothering me. This is what i did:

I jumped from the ledge to the stage with the d-pad( up right- position), then pressed y(jump) and did dair with the c-stick, AM I THE ONLY ONE WHO FINDS THESE SO HARD TO PULL OFF? i pulled it like 4/50 tries T_T, any tips of how to make this easier? maybe im doing something wrong, help will be highly appreaciated
Well, Y and the C-stick are pretty far apart. You could try using A instead of the C-stick. Or you could try Y-B-C-stick and do the DJC by sliding from B to the C-stick.
 

Shiri

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:yoshi: College sucks all kinds of balls.

And Silent Beast is silently beasting with all this information.
 

ohaiduhg

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I think using the palm by your thumb for Bair is the best way. I don't think I can do it with Dair and when I Nair I get a little lag most of the time.

And whats really easy is hitting X with your index finger and B with your thumb for the egg lay variant.
 

ngfc_0

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And whats really easy is hitting X with your index finger and B with your thumb for the egg lay variant.
While playingin a match do you keep your index finger on X? I find it confusing to always change my hand position around the controller. I have Z to jump in order to perform this , DJCegglay and canceled eggtoss but in a match i am always changing my hand position to do a normal jump on X, maybe i should do all the jumping on Z?

those banana tricks are scary but so usefull.

L14 seems so fun :p
 

ohaiduhg

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While playingin a match do you keep your index finger on X? I find it confusing to always change my hand position around the controller. I have Z to jump in order to perform this , DJCegglay and canceled eggtoss but in a match i am always changing my hand position to do a normal jump on X, maybe i should do all the jumping on Z?
I move it there when it needs to be there. My DR is Tap Jump, X, and A and I just use the side of my thumb for that. Doing the waveland with C-stick means getting my thumb a little farther down the controller so index on X just feels comfortable without having to change what buttons. I don't know what to tell you about Z jumping.
 

Judo777

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I'm a sheik main thats always pullin for lower tiers to step up their game. Yoshis should learn this for sure. Yoshi has some of the best mobility in the game exploit it.
 

Shiri

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:yoshi: Actually.

It's really a timing issue.

Now, wait wait wait. I know that's a real stock answer, but I broke it down like this.

I was basically trying to find a really abusable control scheme for this to make it super easy to do and increase the maximum amount of pwn I can stick up my opponent's rectum. While I was dorking around, I was figuring out that most of my ideas weren't working because of the forced delay some inputs have with other particular inputs for things like jumps (especially jumps). The delay in jump inputs on the ground translates loosely to the delay in jump inputs from the edge in terms of time for execution. Long story short, one of the easiest ways to get the basic waveland down is to get on the edge and just mash jumps. Learn when the ledgejump actually gets canceled into the double jump. Once you know when that moment is, focus your efforts into the frames around that space in time and things become a lot easier.

Don't try to do the whole motion of a tech from muscle memory; split it into two parts. I made the first part a visual memorization and the second part a muscle memorization. Instead of committing the ledgejump and waveland motions to muscle memory, I trained myself to spot the frame windows to use them (this probably came from my exploits with Action Replay and Melee as well as too much Guilty Gear). Once I see the window for the waveland, I perform it like normal, but then commit the actual attack/defense/followup tech to muscle memory so I'm not fumbling over what to do next in my head. This also frees up the rock/paper/scissors game of commitment to techniques--by separating the muscle memory part of the tech from the rest and using the waveland as a "base" or "control" or "static" technique, I can mentally choose my strategy/technique once I actually land on the stage and can react to whatever else is going on at the time. If I commit each tech to muscle memory entirely, I will more than likely mentally commit to using one tech before the waveland even starts and may be unable to switch things around if my situation should change enough to warrant it.

This is just how I taught it to myself. I can get it with a very high success rate (which is unusual for me so early into learning something) and am already comfortable with experimenting for different scenarios. Find out how best you learn difficult techs and you can break down the process to make everything faster for you.

P.S. - For anyone who plans on whoring the down tilt waveland (I know I will), you can cheat by pressing down+grab once you waveland for a free easy tilt...not sure how many knew this particular step but figured I'd share it just in case.
 

Silent Beast

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Does anyone (by anyone, I pretty much mean Scatz or Yikarur) know how big of a window we have for the DRWL?
Repeated for emphasis. Also, can we get confirmation if SJR-->item toss is actually faster than DR pickup-->item toss, as sisi suspected?

---

I think I just figured out what sisi meant when he said you could spot/air dodge while still invincible in L4/L5. From DMG's MK planking frame data thread:

Here is some general frame data you should know when we discuss edge play. Thank you Hotgarbage and Kprime for helping me gather and verify this.



- Ledge invincibility: 1-46 (This is correct for most of the cast. There are some exceptions to this like Pikachu and Tethers)
- Minimum Time on Ledge: 24 frames (The 25th frame you can do stuff like ledge attack, ledge jump, ledge roll, etc. You cannot drop down from the edge on this frame) (This is the Same for everyone, only a few exceptions to this)
- You cannot buffer a ledge drop, hence frame 25 being unusable for ledge drop.
- Maximum invincibility after ledge drop: 21 (This is for everyone)



-You can only re-grab the ledge after 30 frames from letting go. For tethers it's like 1 frame.
-You cannot buffer a ledge drop. So you have to be frame perfect on the ledge drop if you want to take advantage of every invincibility frame.
-Invincibility frames start as soon as the character does their ledge reach animation. For tether users, they start when their tether is fully retracted.
So pretty much, when you grab the ledge, you're invincible for the next 46 frames.

For the super jump, if Yoshi ledgehops on frame 25, you can input the DJ on frame 25+14=39, and the AD on frame 25+15=40. Invincibility kicks in on frame 40+5=45. So Yoshi actually can perform an invincible super jump off the ledge; he just has a 3-frame (frames 45-47) window to ledgehop, DJ, and AD.

For the DRWL, Yoshi ledgehops frame 25, input the DJ on frame 25+15=40 and the aerial on frame 25+16=41. A perfect spotdodge gives invincibility on frame 41+9=50. So Yoshi still cannot DRWL-->spotdodge while invincible, as a perfect ledgehop-->DRWL-->spotdodge will leave him open for 3 frames.
 
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